Added the tray of holding, a service tray that can hold a lot more items. Unlocked with applies bluespace research.
The advanced RCD can no be fabricated after research a new tech node, Bluespace Construction.
Tray of holding and ARCD are also available for borgs, after being researched.
Added Munchies Weed, a mutation of weed, it has orange bioluminescence and produced apptetite stimulant.
Added appetite stimulant, a chemical that makes the character gain more nutrition while keeping them hungry
Tweaked the xenoarchaeology list of possible finds
This adds a nutribot. This is pretty epic if you ask me. It's supposed to feed you and stuff.. current bug where it thinks you need feeding in assess, but then fails to feed you in medicate. Always thinks you need feeding, too
Added dumbbell, a item held in hand that can be used to burn some fat. Can be used faster the more it is used consecutively.
Added treadmill, a placed item that functions as a conveyor belt (activated with a switch too), that burns some fat of people moved by it
Blueberry juice and infected juice are now the same reagent.
Buffed blueberry gum to hold 50 of juice, bite size of 2 (25 bites or "chews"). Does not infect you
Extreme Weight Gain now caps the size multiplier to times 2 in all areas but the ones in a specific list.
THE LIST NEEDS TO BE COMPILED, I put in bridge and crew quarters to start off
Tweaked berry calculations to put the character at a 6 times size multiplier at 1000u in the body
Added the Water Sponge quirk, it makes the user bloat when water is in their system and adds a few extra water-giving interactions to showers, vapors and water applications.
Tweaked fatness hiding, application has been separated from adjust_fatness who now calls it. Breathing also calls for hiders recalculations
Fatness hiding has been reworked to allow multiple items that add or reduce a character's fatness value. A thing that wishes to use this system needs to add and remove itself to a character's hiding list (hider_add(), hider_remove()) based on that thing's conditions. Then it needs to have a /proc/fat_hide() that will return the value by which to shift fatness
Restored Nanite Protocols, available through a tech node that requires the odd disk, a maint loot item.
Added Adipose Conversion (-fat +nanites over time and BWOMF (-lot of fat + a a lot more of nanites) nanite programs.
- added a jukebox to box
- removed all access restricitions from the jukebox
- added 3 more title screen songs: Precinct 41, Totally Transcedent, Whirling-In-Rags
- fixed the bug with haydee modular jumpsuit icon
- increased admin played sound file size limit to 4 MB
- buffed lipolicide weight loss
- buffed punching bag weight loss
- made chocolate slimes much more beefier
- added modular bra (WIP)
- readded radstorm (admin only)
- added fattening vent clog into event pool
Added "infectious" blueberry juice, which makes you swell depending on how much you have inside of you (also turns you blue). While you have some inside, clicking on yourself with a beaker will juice up to 10 out of you
Added this juice as an option for genitals fluid
Added Berrification virus, which makes you produce juice. It is a level 7 virus. It can be cured through normal virology means or by getting all infected juice out of the person
Added a "Blueberry Inflation" preference (juice will disappear when inside you, virus will not make you produce)
Fixed health-restoring nanites
Fixed voice sensor nanites
Added BFI Sensor and BFI Regulator, found in the Biological Nanite Programming tech node. Sensor sends code if the host is above/under the specified amount of fatness, Regulator adds/removes the specified amount of fatness every activations, using up nanites.
Tweaked fatten mode vore belly, transfer amount to 2%, needs some fatness to work, won't make predator starve, just keep them hungry
Added stuckage pref, it and XWG are now under "GS13 Gameplay Preferences"
dipoelectric generator and transformer now provide chat messages to inform the players of any errors when attempting to use them and, when examined, give information on their last processed added fatness (transformer) or their rate of power generation (generator)
Bluespace belt updated to tie its fatness override with a variable (can be edited in-game)
Fatness hiding has been tweaked, will now keep track of the object that is currently hiding the user's fatness
Null rod and bible end cursed fat steps and remove items from a person that are using fatness hiding when they hit them. Same with holy water while it is metabolizing
Added Dream Breaker, sprite provided by green6317, a null rod chaplain weapon. Has double the cooldown while attacking enemies compared to other melee weapons, but always emits light and is an effective ranged weapon when throw. It also provides a short-ranged (2 tiles) slide action that uses a lot of stamina (34)