Mark van Alphen
88fa0d27df
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ruinsport
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# Conflicts:
# paradise.dme
2019-07-15 20:30:54 +02:00
variableundefined
e42e1af87a
Merge pull request #11634 from Markolie/laborstacker
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Updates the prison labor point system
2019-07-09 18:21:58 +08:00
Mark van Alphen
bc12891f02
Move shuttle seat out of comfy chairs category
2019-06-07 03:59:45 +02:00
Mark van Alphen
f56854292a
Add shuttle chairs (and fix newlines on all maps)
2019-06-07 03:39:24 +02:00
Mark van Alphen
ba3f65049d
Port over remaining Lavaland ruins
2019-06-07 01:19:55 +02:00
Mark van Alphen
c6e6c6cefd
Even better water handling
2019-06-03 00:31:03 +02:00
Mark van Alphen
fd8a9e4909
Water handling improvement
2019-06-03 00:06:29 +02:00
Mark van Alphen
697bb8eee5
More Lavaland fixes:
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- Air alarm computers will no longer display alarms that can't be remote controlled
- Survival capsules now have a NanoMed
- Fixed the disk compartmentalizer not having a sprite when something is put in
- Fixed the drying rack not having a sprite when something is put in
- Turned water bottles into glass containers so they have more functionality
- Hairless hide can now be made wet using water
- Reagents in glass containers can now be fed to others
2019-06-02 23:29:50 +02:00
Mark van Alphen
c9e87f6593
Add more explosive power to Syndicate base, add species specific sprites for explorer equipment (thanks Ionward), fix Drake explosive sound, clarify ash walker/syndicate base personnel flavor text
2019-06-01 21:17:17 +02:00
Mark van Alphen
4446664997
Update labor stacker
2019-05-31 19:37:25 +02:00
joep van der velden
f07bd98a2a
Blindfolds are now craftable from 3 cloth
2019-05-28 19:43:01 +02:00
Mark van Alphen
35b1cee88b
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
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# Conflicts:
# icons/obj/toy.dmi
2019-05-03 18:31:45 +02:00
Arkatos1
1e363bfb88
Craftable patch pack
2019-04-30 19:51:01 +02:00
Mark van Alphen
c878f8e36e
Lavaland code review fixes - also integrates flyswatter and cat toy
2019-04-20 00:24:58 +02:00
CornMyCob
7eb4277a01
MORE UPDATES!
2019-04-03 20:29:16 +01:00
CornMyCob
9f5b3fc796
updates
2019-04-02 20:26:23 +01:00
Mark van Alphen
45a066c7d1
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
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# Conflicts:
# code/modules/food_and_drinks/recipes/recipes_grill.dm
2019-03-30 22:55:09 +01:00
Mark van Alphen
fb337f2825
Port over Lavaland mobs and turfs (not finished)
2019-03-29 23:45:36 +01:00
Fox McCloud
277722508a
[Goonchem] Reagent Temperature
2019-03-18 20:06:15 -04:00
datlo
74a3631741
compilin and mostly workin
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has runtimes due to body color
need to wrap up commented procs
2019-02-03 06:40:50 +00:00
Aurorablade
d3448cf287
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE
2019-01-29 17:42:39 -05:00
datlo
d631479031
Reduce the cost of bomb frames to 3 plasteel
2019-01-22 00:41:05 +00:00
Nicaragua
8175d67b2e
honk_bot from V2
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Originaly from PULL
https://github.com/ParadiseSS13/Paradise/pull/10656
2019-01-21 12:31:47 -03:00
Aurorablade
b812736517
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE
2019-01-19 23:35:15 -05:00
AffectedArc07
3ba1837c9f
Adds reflectors
2018-12-23 23:07:01 +00:00
Aurorablade
86d2a1634c
Casing correction 1
2018-12-17 00:07:37 -05:00
lass9030
c6af6f56f3
sheet hand icons from existing sprites
2018-11-09 15:21:45 +01:00
tigercat2000
97461b3f3d
Merge pull request #10078 from variableundefined/FermentationBarrel
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[READY] Port Fel's fermentation barrel from tg
2018-11-07 23:09:08 -08:00
TDSSS
a89cf91f82
now with 100% less snowflake
2018-11-06 11:42:01 +01:00
variableundefined
c2f92bec5e
Make fermentation barrel a stack recipe, fixes koibean and soybean being OP
2018-11-03 21:39:38 +08:00
Unknown
1cd8d2f98f
Surgical Trays
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Adds Surgical Trays
2018-10-22 17:37:51 -04:00
Mars
984339ce42
Merge-conflict fix + check for null rather than type.
2018-10-12 18:59:54 +02:00
Mars
d9b60a7bfb
Fix merge conflict
2018-10-09 09:41:37 +02:00
variableundefined
6b1b38d4f1
Port over tg ore stack and stack merging
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Meta
Birbfix
Maxi
Re-add automatic satchel ore pickup (oops)
Mecha formatting
re
2018-10-09 10:06:03 +08:00
Purpose
c82cd93a89
Merge branch 'master' into Refactors-beds-stools-chairs
2018-09-29 15:36:27 +01:00
variableundefined
68c35ccced
Merge pull request #9527 from Ty-Omaha/muh-art
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Fixes half the server crashing, removes canvases
2018-09-29 07:49:30 +08:00
Crazy Lemon
ae68d43d46
Merge pull request #9032 from Anasari/CabinetDecon
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Allow you to construct & deconstruct fire extinguisher cabinet
2018-09-26 17:31:15 -07:00
Purpose
efbcd54cf2
Fully refactors Chairs, Stools & Beds. Adds a few fun bits
2018-09-14 18:40:42 +01:00
Ty-Omaha
28acdb1e56
removes canvases 2
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fully removes it as per tiger's critique
2018-09-12 02:40:32 -04:00
Anasari
a135d01835
Fixes
2018-08-23 14:47:43 +08:00
Mars
b5b09b435c
No hard-coded format in the macros anymore
2018-08-16 11:51:52 +02:00
Mars
e8d92b3ced
More flexible macro
2018-08-16 11:37:03 +02:00
Mars
4d3c3b29e4
Quick Regex replace action
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Used Regex to replace all hrefs with \ref and the same displayed text
with the corresponding UID macros
2018-08-15 23:57:46 +02:00
Anasari
5e490c78e2
Allow you to construct and deconstruct fire extinguisher cabinet. Also minor refactor. (Credit to Tigercat2000)
2018-08-04 20:11:56 +08:00
Aurorablade
55c211f144
Lemins Feedback
2018-07-31 16:44:39 -04:00
Aurorablade
1ba0e9c7c4
i am tired
2018-07-31 04:06:57 -04:00
uraniummeltdown
75bded82cf
added defines for window construction states and full window diagonal dir
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added a proc to check for valid window location, added var/fulltile to windows instead of using a proc
added clockwork windoors and windows to brass recipes
added titanium glass and plastitanium glass, made glass types use recipes like other stacks, you can smelt the new glasses in the ORM
removed force from RCD and added NOBLUDGEON flag, fixing a bug where you couldn't deconstruct airlocks with an RCD
slight nerf to wielded fireaxe, does high damage to windows and grilles instead of insta-deleting them
deleted fullwindow.dm and moved windows to window.dm
added some feedback to placing glass on grilles
examining windoor assembly shows you can rotate it, examining windows show deconstruction hints and rotation
added cracks to windows, you can repair windows using a welding tool on help intent, slight buff to window health
added var/cancolor to windows and blacklists some windows from being auto-colored, window shards also get colored on narsie_act()
full windows now use icon smoothing system, windows now use the obj_integrity damage system
added is_glass_sheet() helper
2018-06-03 13:11:37 +04:00
Fox McCloud
32e3a25070
got it
2018-04-21 20:25:14 -04:00
Fox McCloud
b3fa91030b
oops
2018-04-15 22:41:42 -04:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00