Commit Graph

91 Commits

Author SHA1 Message Date
AzuleUtama
9f0c127d9a Add syndi cigs to maint loot
Since an item classed as legal can only be gotten on the uplink right now.
2018-11-21 11:21:24 +00:00
Spartan6
80e8b4ff19 Adds plastic bags and wet floor signs to loot maint 2018-11-07 00:52:36 +00:00
AzuleUtama
7ffa8d848c Replace military belt with traitor toolbelt in Maintenance Loot 2018-11-04 17:26:14 +00:00
variableundefined
309e3b04f6 Clears up some relative pathing part 1 2018-10-10 23:39:34 +08:00
Purpose
3411d92642 adds the plasma window spawners 2018-10-07 00:15:18 +01:00
Kyep
7f3fbcf491 fixes shields-under-falsewall bug 2018-08-18 17:24:55 -07:00
Kyep
27473c3e3e better fix for boss cheese 2018-08-08 23:02:08 -07:00
Kyep
477912dc72 CrazyLemon 2, more small stuff 2018-08-06 21:19:10 -07:00
Kyep
1f65c9a734 CrazyLemon 1, all the minor issues 2018-08-06 21:08:01 -07:00
Kyep
102ff67095 fixes merge conflict 2018-08-01 04:13:22 -07:00
Kyep
7a493a5151 neca-inspired loot list adjustments 2018-07-31 17:48:02 -07:00
Crazylemon64
b2d0bb1c0b Fixes maploading so that the cyberiad and space hotel load cleanly again 2018-07-24 20:58:38 -07:00
Kyep
2e5f6fe6d5 squash 2018-07-07 16:32:00 -07:00
Kyep
f506319d9b Fox 5 2018-07-07 16:30:36 -07:00
Kyep
c3ed490159 Fox 4 2018-07-07 16:15:26 -07:00
Kyep
f7b0e03fc2 Fox 3 2018-07-07 16:14:01 -07:00
Fox McCloud
6c9f83f685 Stechkin Maintenance Pistol Change 2018-06-30 19:24:56 -04:00
Kyep
4308d658f3 a bunch of fixes & tweaks
jaunters no longer let you escape depot, sentry bot can now be deactivated (for alert increase, via ai console), sentry bot no longer alerts when it get stuck - but does log to debug log, calling red alert with comms console depowered no longer spawns backup, armory door sprites improved, syndi depot beacon never enabled during nukeops, loot table tweaks, removed DM spawner custom icons
2018-06-27 11:34:28 -07:00
Kyep
ca51392db0 loot tweaks 2018-06-22 19:32:13 -07:00
Kyep
bc9521f5ca logging, anticheese 2018-06-22 19:26:59 -07:00
Kyep
9a7694771b mob AI, typing, logging, ghost notifications, tile cleanup 2018-06-21 06:55:53 -07:00
Kyep
49db5396a7 fixes and balance
Fixes:

* Depot mobs now generate attack animations when you attack them.

* Depot mobs can no longer be endlessly spammed with melee item attacks. This counters the 'spam attacks till you get lucky' strategy.

* Depot mobs can no longer be harmed by punching them. This counters the 'bypass eshield with punches' strategy.

* Depot mobs will now kill you if you're in crit. This counters endlessly-regenerating diona.

* Syndicate sentry bot will now path through other depot mobs. This fixes the bot getting stuck on them.

Balance tweaks:

* Armory airlocks are now harder to hack.

* Armory is now protected by an energy shield. Killing officers may randomly unlock the shield. This counters people rushing the armory every time. Depot mobs can walk through the shield.

* Depot mobs (except for the bot) now recogize if you've returned from death to attack them again, and increase the alert level further. This counters changelings.
2018-06-19 00:25:09 -07:00
Kyep
8343b6d807 tweaks portal, puts docs in locker, adds rear button 2018-06-17 22:38:10 -07:00
Kyep
9660aac6d2 fix docs, change timing 2018-06-17 21:39:17 -07:00
Kyep
0468998e28 floor/turret/locker tweaks 2018-06-17 00:03:28 -07:00
Kyep
4d4eb16a3a fixes merge conflict 2018-06-06 16:32:31 -07:00
tigercat2000
7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00
Kyep
c3f271449e fixes merge conflicts with weapon removals 2018-04-26 00:09:18 -07:00
Kyep
08fdc2bce3 merge conflict fix 2018-04-25 23:48:44 -07:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud
b3fa91030b oops 2018-04-15 22:41:42 -04:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Kyep
8ee9e342a0 removes old airlock stuff 2018-03-01 20:45:03 -08:00
Kyep
38ba2827b6 Turret fixes, loot table adjustments
- Destroying a turret in the syndie depot on peaceful mode now causes
peaceful mode to end. You can no longer cheese peaceful mode by
destroying every turret before you attempt to loot anything.
- Syndicate a40mm (/grenade) turrets now actually shoot a40mm grenades.
Previously, they were broken and just used normal bullets. A similar fix
has been applied to all other types of syndie turrets.
- With a permanent GL turret in the syndie armory, this now makes
looting the syndie armory MUCH more dangerous.
2018-01-10 15:33:09 -08:00
Kyep
90bb294eea armory hardening, atmos trap, syndi sheets
- Changed west lvl2 door airlock to always be an airlock, so bot is more
likely to path through depot on red.
- Repositioned some syndie mobs so they won't spawn next to breakables.
- Added toxin tank and 2 possible falsewalls next to bathroom, to make
the plasma door trap significantly more dangerous.
- Moved one of the lockers in the comms console room so it cannot block
the other if both spawn.
- Moved turret in dorm room so it cannot end up shooting the lockers.
- Adds south-facing door to armory.
- Adds grenade launcher turret in armory.
- Adds passive vents connecting officer rooms in a cross pattern, such
that using explosives in officer rooms can result in the death of
multiple officers due to air loss.
- Made vault (armory) harder to break into. It now uses high security
airlocks. In addition, on peaceful mode, these are bolted.
- Reduced the self destruct countdown when robbing the depot on peaceful
mode. Still possible, but very risky.
- Fixed issue where admin deactivation of peaceful mode was reported in
logs as a robbery.
- Fixed syndi mobs yelling 'Intruder!' during delta.
- Tweaked bedrooms, beds now have syndi bedsheets and there's a separate
mini-bedroom for an officer.
- Tweaked comms room, now has better layout.
2018-01-08 18:19:00 -08:00
Kyep
83192c3678 peaceful mode, loot rework, hand tele respect areas, AI 2018-01-07 01:12:12 -08:00
Kyep
da710c363e fixes sentry bot issues, also mechs, mirrors, medibot and pod
- add: Forcing the sentry bot off the zlevel (via teleport gun, or
otherwise) will cause both it and the depot to self-destruct. TESTED
- add: Syndie redsuit is now a possible loot spawn. TESTED
- add: Deliberate self-destructs (e.g: releasing engine) now cause a
nuclear siren TESTED
- add: Door control console now gives feedback on use TESTED
- add: Bringing a mech to the depot now causes the alert level to
increase faster TESTED
- fix: misplaced bot laws poster TESTED
- fix: mirrors being draggable TESTED
- fix: bot leaving two corpses on death TESTED
- fix: syndie medbot not having syndicate faction, causing syndie mobs
to attack it TESTED
- fix: syndicate pod incorrectly showing up as civilian pod TESTED
- fix: sentry bot's shots missing their target TESTED
2018-01-06 05:36:32 -08:00
Kyep
e6911e7c55 better alert levels, more computer functionality, less cheese, powergrids, etc
- Adds 'toggle falsewall' functionality to door control computer TESTED
- Adds teleport control computer with 'toggle beacon' functionality
TESTED
- Converts structure/fusionreactor to use obj_integrity by request of
uraniummeltdown TESTED
- Makes bluespace_beacon a permanent map feature (can be turned on/off
with agent ID) rather than a random spawn TESTED
- Deletes all other invulnerable structures (e.g comms structures) from
the map TESTED
- Makes depot use BLUE/RED/DELTA alert level system with appropriate
lighting TESTED
- Refactors raise_alert so it always says WHY the alert was raised
TESTED
- Gives syndicate officers unique names TESTED
- Adds area powergrids - main grid can be turned off to allow easy
crowbarring of doors, external lights/etc are on different network from
internal grid TESTED
- Adds powergrid alarm - syndie commms computer losing power increases
alert level TESTED
- Sentry bot now raises alert level if destroyed, or cheesed TESTED
- Overloaded fusion reactor now emits massive AoE fire effect to scare
the pants off players TESTED
- Syndie computer consoles now use varied icons, instead of all the same
icons TESTED
- Depot now contains many contraband posters TESTED
- Added more turrets and mobs to the SE area TESTED
2018-01-05 22:38:40 -08:00
Kyep
623da07147 cleanup, syndipod 2018-01-05 03:46:55 -08:00
Kyep
8affa05a35 progress
fixed: syndibot not exploding when killed
fixed: comms computer unusable by borgs
fixed: self destruct was taking too long
fixed: impossible to destroy fusion reactor
fixed: borgs could not use comms console
fixed: overload was not anchored
fixed: overload not dangerous to be near
fixed: syndibot was getting stuck on space tiles
fixed: syndibot was getting pushed by atmos
fixed: bathroom mirrors were not anchored
fixed: bug in code/game/turfs/simulated/floor/mineral.dm which was
applying abductor random tile appearance to all floor/mineral subtypes
instead of just the abductor subtype
fixed: syndibot navbeacons could be seen and interacted with
add: fusion core now supports wrenches/screwdrivers
add: fusion core is now destructible - destroying the reactor makes it
overload
add: random pillbox of drugs can now drop in medbay
add: random bar of a mineral can now drop in eastern office
add: random borg upgrade/cell can now drop in room south of armory
add: syndie shoes are now a possible loot item
add: minerals (one bar, random mineral) are now a possible loot item
remove: level 2 alert no longer locks doors
remove: removed syndi jammer - zlevel 6 doesn't even have telecomms -
its pointless
2018-01-05 03:20:48 -08:00
Kyep
7b792705dd yet more 2018-01-04 04:26:53 -08:00
Kyep
3c8d8c0c00 more 2018-01-02 19:53:57 -08:00
Kyep
ad4e753cc4 more 2018-01-02 12:47:48 -08:00
Sam
0f006dbbb4 Refactors posters 2017-06-17 02:08:13 +01:00
tigercat2000
b419782526 Luxury Bluespace Capsule & More
tgstation/tgstation#27881

There is now a second bluespace shelter capsule, which is much more
fancy & expensive. Note, this still does not make them generally available.

Changes Summary:
 - Added "Shelter Beta" - It comes with a built in kitchen, toilet, shower, three
 course meal, and an artifact™️! There are plenty of secrets to
 behold..
 - Added black carpeting. This can be created by the personal crafting
 menu and having any crayon + a carpet with you.
 - Added fancy wooden and fancy black wooden tables. These are craftable
 by hitting wooden table parts with regular and black carpet,
 respectively.
 - You can now unanchor, deconstruct and color shower curtains. Use any kind of
 crayon to color them, and screwdriver to unanchor them. Once they are
 unanchored, you may use wirecutters to change them back into materials-
 All of which are used in a new crafting recipe for creating them.
 - Display cases moderately refactored.
 - Added survival pod windows/windoors for the new luxury pod.
2017-06-07 11:17:44 -07:00
Tigercat2000
bbca8405ef -tg- Move Refactor
This commit ports /tg/'s move refactor.

The throwing system has been replaced entirely, removing the necessity
of throw_at_fast and resolving multiple outstanding issues, such as
crossbows being unusable.

Spacedrifting has also been upgraded to function with the new throwing
system. It is now it's own process.

Tickcomp has been killed, and the config values have been adjusted to
more or less match live Paradise.

All mobs now share a common Bump() proc. There are only four mobtypes
which do not, including humans and simple animals. With the exception
of mob types that do not ever want to Bump() or be Bumped(), they should
call the parent proc.

Human movement slowdown has been moderately tweaked in how it stacks effects;
It shouldn't be significantly different from a player perspective.

Mobs will now spread fire if they bump into another mob. I don't want to set
the world on fiiiire, I just want start a flame in your heart~

For player facing changes: Input delay has been reduced by roughly ~50ms for
any direction keys, by advantage of a previously unknown flag on byond verbs
which allow them to operate independently from the tick rate of the server.
You may need to clear your interface.dmf file if you have a custom skin for
this change to function.
2017-05-25 06:35:01 -07:00
Crazy Lemon
de8c504a19 Merge pull request #6910 from SamHPurp/spawner-map-utilities
Adds tools for mappers
2017-04-03 01:14:16 -07:00
Sam
04e6cd55bc Adds fungus, oil, cobweb, dirt spawners 2017-03-27 22:12:13 +01:00
Sam
4b9ff275b8 Adds additional mapping tools 2017-03-24 13:25:04 +00:00
Fox-McCloud
1a47f2111f Adds Modular Receivers to Loot Table 2017-03-22 17:53:53 -04:00