...made you look...
seriously though, refined some surgery datums/steps and commiting so i
can go bugfix some stuff...and a sidequest...i need to adjust return
values.
- Nanotrasen fabrication machinery, such as those for space pods and
exosuits, now have functional ID locks for their respective departments
- Research machinery and the fabricators now allow you to eject a custom
amount of sheets, so you don't have to spam-click
- Splitting sheets by hand is now done by prompt
This commit does the following:
- Updates a few of our inventory procs to -tg-'s latest
- Nukes the equip_e system from orbit
- Fancy UI for stripping people now
- Nuked fucking kitten ears from their snowflakey bullshit update_icons
shitty fuck fuck FUCK
- NUKED FUCKING METAL DETECTORS AHHHHHHHHHHHHHHHHHHHHHHHHHH
This commit removes all (most) of the remaining code limiting xenomorphs
that have has_fine_manipulation on an entirely arbitrary basis. Xenomorphs
with has_fine_manipulation may now interact with NanoUI, and will only
break computers on non-help intent. The can also tear down walls, since
walls used an ishuman check in place of an isAdvancedToolUser check as
they should have.
Minor refactor to machinery.dm as well; Instead of the slightly
(completely) insane attack_hand restriction to humans and silicons (it was
a multi-line IF, why), it now checks user.IsAdvancedToolUser(); This means
restrictions on monkies will actually function properly now.
This commit overhauls the examine system to baystation's latest system,
including a more efficient verb approach, and a new status panel tab,
which shows more information for pre-defined objects.
This commit does the following:
- Ports progress bars from -tg- (tgstation/-tg-station#9921)
- Refactors wall attackby code to make it 100% less insane; Instead of
manually checking every little thing, it uses do_after,
consequentially, making the new progress bars affect dealing with walls
as well.
Wall code makes a tiger sad.