Commit Graph

188 Commits

Author SHA1 Message Date
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Tigercat2000
bcb4a9601f Merge remote-tracking branch 'upstream/master' into poolit
Conflicts:
	code/game/objects/structures/displaycase.dm
	code/game/objects/structures/grille.dm
	code/game/objects/structures/lamarr_cage.dm
2015-06-22 13:40:07 -07:00
Tigercat2000
7c9139d6e0 Bay/-tg- Meteor port
Meteors now have different types, properly integrated.
Meteoract has been removed, meteors now just call ex_act.
2015-06-21 18:39:39 -07:00
Tigercat2000
d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Fox-McCloud
93392f8e90 Explosion Rework 2015-06-20 04:13:55 -04:00
ZomgPonies
e056abfb82 3/3 port done 2015-05-25 20:16:34 -04:00
ZomgPonies
f44897cc90 OH YEAAAAAAAAAAAH 2015-05-13 09:25:13 -04:00
Tigercat2000
e1249fc640 Lighting overhaul.
This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
2015-05-10 12:03:27 -07:00
Tigercat2000
dfc74ebde6 Modify fire_act to temperature_expose where needed
This commit changes a bunch of objects fire_act's to temperature_expose,
to allow for superhot gas to act like an actual hotspot. This behaviour is
consistant with -tg-.
2015-04-29 16:56:12 -07:00
Fox-McCloud
33233941d5 [Goonchem] Reagent Decals 2015-04-17 18:27:49 -04:00
SamCroswell
b8a9c902a1 Removes Space Ninjas 2015-03-02 19:05:44 -05:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
377dfe894d Add attack animations 2015-02-22 21:15:54 +01:00
Markolie
982102a407 Standardize mutations 2015-02-22 19:04:43 +01:00
DZD
4bcdb94a99 Merge with upstream/master
Fixes conflicts
2015-02-18 13:41:32 -05:00
DZD
fbd9c367c0 NODROP flag addition & handling
- Purges canremove
- Implements functionality for NODROP flag, replaces canremove
- Refactors mob inventory unequipping.
2015-02-18 13:22:41 -05:00
Markolie
0b937d5ace Emag refactor 2015-02-13 16:59:20 +01:00
Markolie
7285f39fc1 Defib update, cell path update 2015-02-09 16:12:01 +01:00
Markolie
d10451c567 Fix a bunch of runtimes 2015-02-09 04:03:20 +01:00
Fox-McCloud
baa88a7463 Fixes 2015-01-15 19:42:15 -05:00
Markolie
107325bb43 Melee attack for mechs 2014-11-22 06:05:13 +01:00
SamCroswell
5307a410ce Emagging Ripleys
You may now emag the Ripley mech to allow guns to be mounted on it. It
does, however, leave an obvious-as-fuck bold red message in the mech's
desc. This will -only- work for the Ripley mech, god help us all if an
Odysseus ever got weapons.
2014-07-26 19:27:16 -04:00
mwerezak
ee3b362f8e Adds miss chance and shield checks to thrown atoms
Also makes setting a thrown atom's throwing var the responsibility of
the handler, so that impact handling code can decide if the thrown atom
should keep on going.

Conflicts:
	code/game/atoms.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/living_defense.dm
2014-07-16 09:42:11 -04:00
Bone White
0bebf0d357 Mecha DNA fix
Fixes the invalid DNA error on mechs after dna locks.
2014-06-22 17:09:23 +01:00
mwerezak
b64441cb26 Fixes FEA temperature_expose() being used...
...instead of ZAS fire_act().

Conflicts:
	code/game/gamemodes/blob/theblob.dm
	code/game/machinery/doors/airlock.dm
	code/game/objects/structures/window.dm
	code/game/turfs/simulated/walls_mineral.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/reagents/reagent_dispenser.dm
2014-06-22 02:03:42 -04:00
ikarrus
5c8863c364 Removes "Enter Exosuit" verb
Mechs can be entered with click-drags now.

Conflicts:
	code/game/mecha/mecha.dm
2014-06-17 01:36:27 -04:00
alex-gh
521ad31671 Revert the new lighting system. 2014-04-07 23:51:35 +02:00
Aryn
072bdcde60 I think I fixed everything it is possible to stuff a light source into.
Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/Sleeper.dm
	code/game/objects/structures/transit_tubes.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00
Cheridan
e0ad288db5 support for alternate mecha step sounds
better sprites and code for mime mecha

Conflicts:
	code/game/mecha/mecha_wreckage.dm
	icons/mecha/mecha.dmi
2014-03-05 22:50:28 -05:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Rob Nelson
22a2df1115 Standardize HULK.
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
ZomgPonies
cb5367ed96 Switching cable coils to stacks 2014-01-21 21:23:26 -05:00
d3athrow
b6045a2bbe Fix move_inside verb exploit across the board
Conflicts:
	code/game/machinery/Sleeper.dm
2014-01-20 01:58:03 -05:00
ZomgPonies
90496be20a Standardized intent names so it's all harm. Fuck you hurt. 2014-01-19 08:30:50 -05:00
ZomgPonies
2c0614d3af Replaces HasEntered() with Crossed() and reduces redundant checks on turf/Enter() 2013-10-28 06:45:15 -04:00
ZomgPonies
5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
ZomgPonies
9580552fd3 Re-added ninjas 2013-09-16 22:34:28 -04:00
ZomgPonies
a935863200 Made blob gamemode work, removed ninjas because needs overhaul, optimized some strings 2013-09-08 11:39:33 -04:00
Segrain
8d1fdd87b3 Typecheck fix. 2013-08-29 02:24:40 +03:00
Zuhayr
e3696a13e9 Redundancy fix. 2013-07-01 19:51:03 -07:00
Zuhayr
a332bd86d2 Fixes #3209 2013-07-01 19:10:26 -07:00
Zuhayr
f77d208d04 Fixes #3131 2013-06-22 22:19:52 -07:00
aranclanos@hotmail.com
3035bf565c Changes on how some simple hostile mobs search for targets, they now make a list of mobs at sight with the heareable() proc and add the mechs of a new global list instead of checking all the atoms in a radius of 21x21.
The new global list is called mechas_list, it contains all the mechs (sadly the 8 mechs of centcomm are added to this list, just to avoid problems with other servers with different maps)
Clowns, goats and spiders still use the old way to track targets (the view() proc).

The goal of this commit is to reduce lag, it will be really noticeable on the carp migration event, they should be 70% less laggy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5820 316c924e-a436-60f5-8080-3fe189b3f50e
2013-06-04 14:09:05 +04:00
Spamcat
86cc28dd57 Fixed posibrain installed into spiderbot bug, made posibrains a child class of MMI. 2013-03-19 14:37:21 +04:00
Chinsky
4d7aa320cb Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
Just got to tip of real tree and got zipball, then unpacked it here.
2013-02-07 07:13:27 +04:00
Cael_Aislinn
bb5a349fcf Merge branch 'incremental_tg' r5600 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/__HELPERS/global_lists.dm
	code/controllers/master_controller.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/hud.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/machinery/computer/cloning.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/implants/implantnanoaug.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/turfs/turf.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/shoes/miscellaneous.dm
	code/modules/clothing/under/ties.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/say.dm
	code/modules/mob/mob_defines.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/stamps.dm
	code/modules/projectiles/projectile.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/setup.dm
	config/config.txt
	html/changelog.html
	icons/effects/effects.dmi
	icons/mob/feet.dmi
	icons/mob/head.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	maps/tgstation.2.1.0.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-23 00:23:37 +10:00
Kortgstation@gmail.com
b0077b3498 Removed nanoaugs, they were unbalanced and never used outside of badmins shitting things up.
They also added extra checks to

-Everytime a mob attacked (checking for super strength and electric hands)
-Every time a mob was attacked (checking for dermal armour)
-Every time a human was shot (checking for reflex)
-Every time a human breathed (checking for rebreather)
-Every tick of human life (checking for regen)
-Every hud update (checking for radar)

Not to mention just cluttered mob code in general. I know there won't be any noticeable performance increase from this but seeing as they were never going to be finished (I asked Doohl beforehand) and mob code is messy enough as is, I think only good can come of removing the code.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5587 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 10:45:20 +00:00
Cael_Aislinn
bdeb96b7e5 Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
	code/__HELPERS/game.dm
	code/controllers/shuttle_controller.dm
	code/datums/datumvars.dm
	code/datums/supplypacks.dm
	code/defines/obj/storage.dm
	code/defines/obj/vending.dm
	code/defines/obj/weapon.dm
	code/defines/procs/command_alert.dm
	code/game/area/Space Station 13 areas.dm
	code/game/atoms.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/dust.dm
	code/game/gamemodes/events/miniblob.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/factions.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/jobs/access.dm
	code/game/jobs/job/assistant.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/engineering.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/alarm.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/message.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/constructable_frame.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/recharger.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/wishgranter.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/working/ripley.dm
	code/game/objects/items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/objects/items/devices/radio/encryptionkey.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/medical.dm
	code/game/objects/items/weapons/cards_ids.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/hydroponics.dm
	code/game/objects/items/weapons/manuals.dm
	code/game/objects/items/weapons/secstorage/secstorage.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/storage/firstaid.dm
	code/game/objects/items/weapons/storage/kit.dm
	code/game/objects/items/weapons/storage/storage.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
	code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
	code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/game/objects/structures/electricchair.dm
	code/game/objects/structures/extinguisher.dm
	code/game/objects/structures/watercloset.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/game/vehicles/airtight/airtight.dm
	code/game/vehicles/vehicle.dm
	code/global.dm
	code/modules/DetectiveWork/evidence.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/client/preferences.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/suits/miscellaneous.dm
	code/modules/critters/critter_defenses.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_transformation_simple.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/power/cable.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile/revolver.dm
	code/modules/projectiles/projectile/change.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	code/modules/recycling/sortingmachinery.dm
	code/modules/research/designs.dm
	config/config.txt
	html/changelog.html
	icons/mob/head.dmi
	icons/mob/hud.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	icons/obj/grenade.dmi
	icons/obj/projectiles.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-11 22:12:31 +10:00
sieve32@gmail.com
d64186ec9b -Now instead of just giving an angry message, any living mob with a client and the nuke disk that hits a transition on Z1 on them will have their momentum reversed, effectively sending them back where they came from. (Dead and clientless mobs still have the disk deleted from them)
Fixes Issue 1183

-Most game-specific messages now print to all non-new_player mobs instead of the world, round-end reports are unchanged but request consoles and other announcements will not be heard by people in the lobby any more
Fixes Issue 1158

-Tweaked the temperature resistance of mechs to be more inline with current fires. Most mechs protect almost as well as a full fire suit, and the firefighter mech is just over 2x more effective
Fixes Issue 1027

-False-walls can no longer be fixed when on top of a dense turfs
Fixes Issue 1196

-Tweaked how damage was read for CPR and self-examining so you can't perform CPR on yourself at 100 damage
Fixes Issue 1202

-Made stun-glove construction use the cable/Use() instead of just amount-2, so you can no longer get 0 amount coils
Fixes Issue 1206

-Glass reagent containers and droppers now log attacks like syringes do, with the list of reagents
Fixes Issue 1234

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5508 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-10 19:07:02 +00:00
Zuhayr
f7f014df6f Added binary talk for positronic brains, fixed mech destruction error, added positronic brain design to protolathe. 2013-01-07 14:47:29 -08:00