Commit Graph

104 Commits

Author SHA1 Message Date
Fox McCloud 93db61665d Speech bubble refactor and Features (#13598)
* Speech Bubble Update and Refactor

* OBJECTION

* magistrate too

* args

* clean up and plug in atom say

* better
2020-06-28 14:23:32 -06:00
AffectedArc07 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
AffectedArc07 c64bc93649 Replaces all var/const with #define 2020-01-28 21:25:20 +00:00
Fox McCloud 9097dfcacf Merge remote-tracking branch 'upstream/master' into universal-damage
# Conflicts:
#	code/game/machinery/machinery.dm
#	code/game/objects/items.dm
#	code/game/objects/structures.dm
#	code/game/objects/structures/inflatable.dm
#	code/game/objects/structures/mirror.dm
#	code/modules/clothing/spacesuits/hardsuit.dm
#	code/modules/clothing/suits/wiz_robe.dm
#	code/modules/mob/living/carbon/alien/alien_defense.dm
#	code/modules/mob/living/carbon/slime/slime.dm
#	code/modules/mob/living/simple_animal/friendly/slime.dm
2019-09-28 00:16:11 -04:00
farie82 0e8ddb2afe Refactors the examine proc to return a list of strings (#12280) 2019-09-25 22:05:01 -07:00
Fox McCloud af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
Fox McCloud f998cb74ad then-we-shall-reforge-the-armor-from-what-remains 2019-09-10 07:03:05 -04:00
Mark van Alphen 1619bc048b Lavaland baseturf implementation 2019-03-31 22:07:30 +02:00
Aurorablade b812736517 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-19 23:35:15 -05:00
datlo d66b8d9f20 functional 2019-01-06 21:51:22 +00:00
Aurorablade 86d2a1634c Casing correction 1 2018-12-17 00:07:37 -05:00
AzuleUtama e41da781f4 Removed else statements, improved code in general
As per requested.
2018-11-08 20:54:33 +00:00
AzuleUtama 429df67dd2 Fixes RCD giving no user feedback when out of ammo
RCD will now give a low ammo error for what you are trying to build / destroy. Additionally gives errors when trying to build airlocks or windows over space tiles otherwise it would give a low ammo error when trying to do so.
2018-11-06 19:38:34 +00:00
Aurorablade d9e3693caf It wwasn't checking for /airlock 2018-10-27 13:28:51 -04:00
tigercat2000 4d17f14de0 Radial Menu Port & RCD Refactor-Upgrade
This commit ports tgstation/tgstation#39991 and parts of
tgstation/tgstation#40350.

Primary changes:
 - A radial menu system has been introduced, which can contain any
 arbitrary sprite and be applied to any arbitrary object.
 - RCDs take advantage of this radial menu system; Using them in-hand
 will no longer directly bring up the UI, but instead, will bring up a
 radial menu that can directly change between modes (as well as access
 the old UI)
2018-10-20 22:59:39 -07:00
joep van der velden 7253936c93 Me smurt. Me not save change 2018-10-20 14:05:23 +02:00
joep van der velden 3699822db0 Added notifications for the user 2018-10-20 13:35:05 +02:00
Desolate c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
uraniummeltdown 75bded82cf added defines for window construction states and full window diagonal dir
added a proc to check for valid window location, added var/fulltile to windows instead of using a proc
added clockwork windoors and windows to brass recipes
added titanium glass and plastitanium glass, made glass types use recipes like other stacks, you can smelt the new glasses in the ORM
removed force from RCD and added NOBLUDGEON flag, fixing a bug where you couldn't deconstruct airlocks with an RCD
slight nerf to wielded fireaxe, does high damage to windows and grilles instead of insta-deleting them
deleted fullwindow.dm and moved windows to window.dm
added some feedback to placing glass on grilles
examining windoor assembly shows you can rotate it, examining windows show deconstruction hints and rotation
added cracks to windows, you can repair windows using a welding tool on help intent, slight buff to window health
added var/cancolor to windows and blacklists some windows from being auto-colored, window shards also get colored on narsie_act()
full windows now use icon smoothing system, windows now use the obj_integrity damage system
added is_glass_sheet() helper
2018-06-03 13:11:37 +04:00
Fox McCloud cfe182a1f7 Ports over Timer Subsystem 2018-04-28 20:26:04 -04:00
Fox McCloud 8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud 0382afcb33 Ports TG Components 2018-04-21 01:22:50 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Crazy Lemon c535a6cd59 Merge pull request #8804 from MINIMAN10000/rcd-lattice
RCD floors work on lattice & space
2018-04-01 21:23:07 -07:00
Fox McCloud 5701ea7c75 Ports Nano UI to Subsystems 2018-03-26 23:59:52 -04:00
MINIMAN10000 a9317230c3 Allows player to place floors by clicking on lattice instead of clicking between the lattice 2018-03-23 19:14:01 -07:00
uraniummeltdown 4730376381 move door_assembly types to new door_assembly_types.dm
fixed some redundant varedits
made glass airlocks a subtype of their solid variant
examine door assembly to see name set with pen
2018-01-22 21:54:11 +05:00
uraniummeltdown 9312f1fb7d airlock assembly states have defines, removed redundant door layer defines
added abductor airlocks from /tg/
station2 airlocks have a solid version, added external maintenance airlocks
added airlocks to RCD
survival pod airlocks have a solid version
door assemblies have examine hints, give more feedback, use overlays, mineral assemblies can have glass installed, use deconstruct() proc
multi tile airlocks have a solid version
moved airlock-specific procs to airlock_types.dm
airlocks use overlays now
airlocks use deconstruct() proc
map edits done to ensure nothing changes
some old airlock icons kept in due to use as /door/unpowered by away missions
airlocks open faster, delays between frames of icon states halved
added isshade() and isconstruct() helpers
cult airlocks will show their overlay
fixes plasteel material amount
2018-01-22 20:27:34 +05:00
tigercat2000 7902c26833 Merge pull request #8359 from uraniummeltdown/airlock
Airlock Code Update + Tweaks
2017-12-02 11:33:23 -08:00
uraniummeltdown 3dd6fcc040 moved emagged airlock message to examine()
highsec airlocks built with 4 plasteel too
adds science airlocks to metal recipes and RCD
adds hatch and maint hatch to RCD
improve door assembly construction messages
2017-11-29 21:21:20 +04:00
uraniummeltdown 7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
Fox-McCloud 027e7619f5 Removes All Comments about auto-correction and Finddeclaration.exe 2017-07-22 02:54:45 -04:00
Crazylemon64 72841c9e70 Refactors TK to work a bit more consistently
Also allows remote stack manipulation shenanigans
2017-06-22 23:24:37 -07:00
Sam 89b48eaad3 Stops RCD from placing infinite airlocks on a single tile 2017-06-20 03:42:21 +01:00
tigercat2000 633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Fox McCloud 1c21d8eb98 Merge pull request #7403 from SamHPurp/Punching-above-its-weight
Refactoring to use the WEIGHT_CLASS defines.
2017-05-28 14:17:05 -04:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Sam 261dcefca7 a few qdel_null's 2017-05-26 17:49:42 +01:00
Fox-McCloud 5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Fox McCloud 9510fa9f6c Merge pull request #6711 from Crazylemon64/playercreation_assembly_line
Streamlines the ghost-to-player creation process
2017-03-09 21:30:22 -05:00
Crazylemon64 869c9b76c4 Streamlines the ghost-to-player creation process
Also refactors ERT equipment to be actual outfits instead of hardcoded
2017-03-08 05:49:49 -08:00
Markolie 3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Crazy Lemon 2e6f341f70 Merge pull request #6388 from DrunkDwarf/rcd-airlock-name2
Allows the Rapid Construction Device to set the name of a constructed Airlock
2017-02-14 13:34:21 -08:00
uraniummeltdown 1edc9a63e8 add rsf icon+inhand from /vg/, move crowbar,cutters,screwdriver,welders,wrench,rcd,rsf to tools.dmi 2017-02-11 15:46:38 +04:00
Brian McGillivray c087647cce Allows RCD to set constructed Airlocks name
Adds a new section of the Airlock menu of the Rapid Construction Device
so as to allow the user to specify the name the newly constructed
Airlock should have.
2017-02-10 18:57:04 +00:00
Chakirski b41009c685 matter_is_neither_created_nor_destroyed 2017-01-16 00:54:56 -06:00
Crazylemon64 f954382619 Adds a ui_key arg to ui_data 2016-12-31 12:51:07 -08:00
Tigercat2000 b9abce843d NanoUI Update: Seperate UI Data into ui_data() proc
This commit changes how NanoUI's live data updating system works.
Previously, data for the template was directly gathered in the
ui_interact proc. Now, it is seperated into the proc `ui_data`.

To players, this does absolutely nothing.
To coders, this opens up the potential for a much more complicated and
fancy graphical updating system in the future, because the data is
available on-demand without ever having to call
nanomanager.try_update_ui.
2016-12-14 13:37:34 -08:00
Crazylemon64 e212308cac The RCD making doors no longer has a shallow copy
This means that changing accesses on the RCD will no longer
change accesses made on prior doors
2016-11-28 02:25:05 -08:00