mochi
4055d58ff4
Fix esword children (cutlass) not using right icon
2020-06-09 14:29:03 +02:00
Fox McCloud
70b46d8aea
Life refactor ( #13471 )
...
* Life Refactor WIP
* part 2
* part 3
* runtime fix
* newlines
* tweaks
* perspective checks
* fixes
* remote view tweaks
* more fixes
* robot fixes
* better updating
* cleaned up icon procs
* less proc call overhead
* performance gains
* more optimization
* shorter lists, removal of unecesary code
* gene OOP and dna styling cleanup
* oops
* axe disabilities
* typeless loop
* various tweaks and fixes
* brain checks
* runtime fixes
* cryo vision fixes
2020-06-03 19:43:30 -06:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
...
* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
joep van der velden
5ca4ea4025
Removed unneeded New procs
2020-02-07 20:38:09 +01:00
joep van der velden
fd913498bf
Make every obj/.../New() call it's parents
2020-01-29 10:43:32 +01:00
Fox McCloud
20c4cf0a08
for-if-I-stand-I-stand-by-his-will-alone
2019-10-03 19:52:03 -04:00
Fox McCloud
9097dfcacf
Merge remote-tracking branch 'upstream/master' into universal-damage
...
# Conflicts:
# code/game/machinery/machinery.dm
# code/game/objects/items.dm
# code/game/objects/structures.dm
# code/game/objects/structures/inflatable.dm
# code/game/objects/structures/mirror.dm
# code/modules/clothing/spacesuits/hardsuit.dm
# code/modules/clothing/suits/wiz_robe.dm
# code/modules/mob/living/carbon/alien/alien_defense.dm
# code/modules/mob/living/carbon/slime/slime.dm
# code/modules/mob/living/simple_animal/friendly/slime.dm
2019-09-28 00:16:11 -04:00
farie82
0e8ddb2afe
Refactors the examine proc to return a list of strings ( #12280 )
2019-09-25 22:05:01 -07:00
Fox McCloud
af92373d33
though-this-world-may-be-broken
2019-09-15 05:53:43 -04:00
Fox McCloud
1bfb442d40
Merge remote-tracking branch 'upstream/master' into universal-damage
2019-09-14 21:15:31 -04:00
Fox McCloud
f998cb74ad
then-we-shall-reforge-the-armor-from-what-remains
2019-09-10 07:03:05 -04:00
variableundefined
69537dd60c
Port TG hitby refactor and detonation of items by projectiles
2019-09-09 22:57:31 -04:00
Mark van Alphen
c878f8e36e
Lavaland code review fixes - also integrates flyswatter and cat toy
2019-04-20 00:24:58 +02:00
Mark van Alphen
f94796c125
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
...
# Conflicts:
# code/game/objects/items.dm
# icons/turf/floors/plating.dmi
# paradise.dme
2019-04-10 21:54:54 +02:00
Fox McCloud
03d894ecfc
Merge remote-tracking branch 'upstream/master' into fix-cqc
...
# Conflicts:
# code/game/objects/items.dm
2019-04-07 19:54:14 -04:00
Mark van Alphen
391d91132c
Fix code review issues (planetary_atmos and Initialize())
2019-04-04 23:23:30 +02:00
CornMyCob
e02087d474
blood drunk miner
2019-04-04 20:34:26 +01:00
Mark van Alphen
ed153d3566
Add seed vault and animal hospital
2019-03-31 23:49:18 +02:00
Fox McCloud
814e492a55
Suicide Refactor
2019-03-27 22:54:26 -04:00
Fox McCloud
4969a03e94
Fixes and Updates CQC
2018-11-24 00:31:23 -05:00
Fox McCloud
3825b4e1d5
Refactors Spark Spread Activation
2018-10-17 14:31:07 -04:00
Tayyyyyyy
919bd7aaf2
Replace \his, \he, \him, \himself
2018-05-25 18:39:37 -07:00
Fox McCloud
8c7b543415
The Great Conflictening 2.0: Removes /obj/item/device
2018-04-25 23:07:35 -04:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
uraniummeltdown
e6ded64e4a
adds /mob/living/proc/attacked_by()
...
updates attack and defense code
adds missing sounds to some items, code cleanup, lowered volume for some sounds (from /tg/)
hitsound and attack_verb updates, weapons given hitsound on New() according to damage type
2018-03-04 13:52:52 +05:00
Tayyyyyyy
eb19ebab4f
Refactor to use light_power
2018-01-24 13:43:31 -06:00
Tayyyyyyy
35ef33dab4
Refactor per Fox recommendation
2018-01-22 15:52:35 -06:00
Tayyyyyyy
93693cb197
Add light to energy sabers
2018-01-22 12:16:59 -06:00
uraniummeltdown
7ed2c68ea7
compiles, find and replace particle_effect and effect_system
2017-11-04 20:16:01 +04:00
Fox-McCloud
354cc6a987
Merge remote-tracking branch 'upstream/master' into so-edgey
2017-07-04 17:17:09 -04:00
Fox-McCloud
549152f498
Merge remote-tracking branch 'upstream/master' into breathing-tube
2017-07-04 15:33:53 -04:00
Fox-McCloud
e1cc7e1431
Merge remote-tracking branch 'upstream/master' into so-edgey
2017-07-01 20:17:16 -04:00
Fox-McCloud
05a24da2e8
The Most Non-Edgey PR Ever
2017-07-01 19:48:43 -04:00
Fox-McCloud
04b9394d34
last tweaks
2017-07-01 01:44:02 -04:00
Fox-McCloud
e8bbe783c6
arm augments
2017-06-28 17:01:34 -04:00
Fox-McCloud
673f18f3e7
tweaks
2017-06-05 17:14:04 -04:00
tigercat2000
633c972f46
RnD autolathe removal + tech level overhaul
2017-06-01 11:34:29 -07:00
Sam
07e0f768d6
Using Weight Defines
2017-05-27 16:34:49 +01:00
Fox-McCloud
35ab7ada94
Refactors Cell Energy Values
2017-04-01 20:14:29 -04:00
Markolie
3aa1399995
Implement usesound/toolspeed
2017-03-07 16:46:28 +01:00
Markolie
5ace926e42
Added Bubblegum. Added dismemberment chance to bullets, and made changes to GPS tracking.
2016-10-25 00:50:31 +02:00
Fox-McCloud
0694a35da4
Formal Captain Update
2016-08-08 19:01:37 -04:00
Tigercat2000
56a09db739
Action Button Update
...
- Refactors action button backend
- Action buttons are no longer checked on Life(), items are responsible
for adding/removing/updating them.
- Item action buttons are no longer a static action_button_name define,
items define actions_types, which is a list of paths.
- Items can now have multiple action buttons.
- This is handled by new arguments to ui_action_click, the first
parameter is the user, the second is the path of the action datum
that was invoked.
- Refactored how internals function
- You may now directly switch internals without breaking anything.
- The internals icon has been updated to be more consistent.
- Added action buttons for jetpacks
- Added action buttons for oxygen tanks
- Uses-based implants now qdel() themselves when they run out of uses.
This is somewhat a buff to traitor implants, but it's such a minor
change. The actual reasoning is so that the action buttons are properly
removed.
- Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
for certain ghosts.
- You can now shift-click on movable HUD elements to reset them to the
proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
Fox-McCloud
2e3d8bbbc6
Merge remote-tracking branch 'upstream/master' into hit-reactions
2016-07-07 22:50:53 -04:00
Tigercat2000
71e5344a98
Mass replace
2016-07-07 19:34:02 -07:00
Fox-McCloud
14cfc90ff9
TG Hit Reaction Port+Armor Fixes
2016-07-07 21:17:03 -04:00
Fox-McCloud
1dc331b5a4
TG Armor Rebalance
2016-07-01 18:35:01 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
f47131fbb2
Refactors Bot Weapon Identification
2016-02-12 14:52:50 -05:00