Commit Graph

185 Commits

Author SHA1 Message Date
Fox-McCloud
bfac0b62fa Ports TG Pneumatic Cannon 2015-11-09 22:54:05 -05:00
Tigercat2000
8c97846746 -tg- style inventory update, stripping update
This commit does the following:
 - Updates a few of our inventory procs to -tg-'s latest
 - Nukes the equip_e system from orbit
 - Fancy UI for stripping people now
 - Nuked fucking kitten ears from their snowflakey bullshit update_icons
   shitty fuck fuck FUCK
 - NUKED FUCKING METAL DETECTORS AHHHHHHHHHHHHHHHHHHHHHHHHHH
2015-10-04 16:53:48 -07:00
Tigercat2000
c4fa813331 Remove remaining arbitrary restrictions on has_fine_manip
This commit removes all (most) of the remaining code limiting xenomorphs
that have has_fine_manipulation on an entirely arbitrary basis. Xenomorphs
with has_fine_manipulation may now interact with NanoUI, and will only
break computers on non-help intent. The can also tear down walls, since
walls used an ishuman check in place of an isAdvancedToolUser check as
they should have.

Minor refactor to machinery.dm as well; Instead of the slightly
(completely) insane attack_hand restriction to humans and silicons (it was
a multi-line IF, why), it now checks user.IsAdvancedToolUser(); This means
restrictions on monkies will actually function properly now.
2015-09-30 10:50:10 -07:00
Markolie
becb3e729d Fix broken tile stacks 2015-09-18 05:02:29 +02:00
Fox-McCloud
bef21a964d Merge pull request #2068 from Markolie/lawstate
Welding tool refactor, in-hand updates
2015-09-16 19:07:29 -04:00
Mark van Alphen
8625c7f8f0 Merge pull request #2060 from Fox-McCloud/ore-materials
Adds Materials to Ore
2015-09-16 20:22:54 +02:00
Markolie
611cb16df8 Add torch, more in-hand fixes 2015-09-16 03:22:01 +02:00
Fox-McCloud
de98aa2b9d Adds Materials to Ore 2015-09-15 06:08:20 -04:00
Tigercat2000
0603f73232 Bay12 examine overhaul.
This commit overhauls the examine system to baystation's latest system,
including a more efficient verb approach, and a new status panel tab,
which shows more information for pre-defined objects.
2015-09-14 11:51:40 -07:00
Fox-McCloud
25c35343dc materials-consitency 2015-09-12 16:22:39 -04:00
Fox-McCloud
a019934e9e Pass I 2015-09-04 05:18:48 -04:00
Fox-McCloud
7c29e59784 Materialized Datums 2015-09-04 01:40:06 -04:00
Tigercat2000
7f4ac72910 Progress bars + Wall Rationalization
This commit does the following:
 - Ports progress bars from -tg- (tgstation/-tg-station#9921)
 - Refactors wall attackby code to make it 100% less insane; Instead of
   manually checking every little thing, it uses do_after,
   consequentially, making the new progress bars affect dealing with walls
   as well.

Wall code makes a tiger sad.
2015-08-31 13:38:51 -07:00
Markolie
29d91a7995 Allow for the construction of wheel chairs 2015-08-30 01:08:40 +02:00
Markolie
51035f931e Powernet rework 2015-07-31 23:59:41 +02:00
DZD
d4cf433e7c Various fixes, changes, additions, and removal of old features.
More changes
2015-07-10 19:41:27 -04:00
DZD
916f9bf4bb Sort of compiles
Time to fix xenoarch, and then the map.
2015-07-09 15:55:36 -04:00
Fox-McCloud
0fd80d0b1f pass one fix 2015-07-08 01:09:10 -04:00
Fox-McCloud
9dc27ce126 Destroy Pass II 2015-07-07 22:26:28 -04:00
Tigercat2000
d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
FalseIncarnate
25b9283717 Feedback Fixes
Changes instances of \red and \blue to use spans as per suggestions in
glass.dm and fishtank.dm

Fixed a mistake preventing the building of one direction windows and
fishbowls (whoops!)

Fixes grammar concerns in multiple messages

Holy water is now (magically?) worth 110% of it's reagent amount when
filling aquariums.
- This is a rather small boost to having the chaplain bless the water
you are going to dump into a filtration system anyways.

Moves the fishwater ingestion method out of the on_mob_life proc to
prevent spam, now will display when initially ingested

Updates the CritterCare vendor's sprite to include the pug and fox, as
well as adjusting the "static" between displays to give it a slight
variety.
2015-06-13 04:13:47 -04:00
FalseIncarnate
9074629123 Aquariums and Pet Rocks!
Adds fishbowls, fish tanks, and wall aquariums.
- Buildable with glass
- Fish Tanks and Wall Aquariums also have built-in lights that can be
toggled
- Wall Aquariums block atmos just like a full window or wall.

Adds fish and fish/aquarium related items:
- Goldfish, Clownfish, Sharks, and Baby Space Carp
- Eggs can be obtained for each of these fish types and a dud egg type.
- Fish food, fish nets, egg scoops, tank brushes
- These are used to maintain your aquarium

Adds new vendor: CritterCare!
- Sells pet supplies and pet rocks!
- Moved pet collars from the clothing machine into the CritterCare

Adds new room/area: Pet Store!
- Located between the Port Emergency Storage and Auxilary Tool Storage
(across from the Vault)
- Contains a CritterCare machine, 2 fishbowls, a bucket, and a sink

Adjusts some Cargo order options!
- New category: Vending
- Contains all the vending machine refill crates
- Renamed the Bartending Supply Crate to Bar Supply Crate to avoid
confusion
- Removes the coffee refill canisters from the Bar Supply Crate, placed
them into the new Coffee Supply Crate
- Adds new Clothing Supply Crate, contains refill canisters for the
Hatlord 9000, Suitlord 9000, Shoelord 9000, and ClothesMate vendors
- Adds new Pet Supply Crate, contains refill canisters for the new
CritterCare vendor

Makes the ClothesMate and CritterCare vendors constructable
- Using a screwdriver on a vendor circuitboard will now have a chance to
set it to the ClothesMate or CritterCare setting, in addition to the
previously possible settings like Booze-o-mat and Shoelord 9000.
New reagent: Fishwater
- Obtained by using an empty reagent_container on any aquarium that has
some water in it.
- Ingesting fishwater has a 30% chance per cycle to make you vomit (what
did you expect from dirty water and fish poo?)
- Fishwater is good for botany, as it provides both water and nutrients
to hydro trays

ADDITIONAL FIXES!
- Fixes the abandoned bar's misaligned area (mostly a mapper thing, will
also ensure an APC in the area will properly power the entire area (and
not space)
- Fixes a couple instances of piping mistakes where there were manifolds
and straight pipes on the same tile, preventing vent-crawlers from being
able to navigate properly
- One was in security, another was the back room of hydroponics
- Fixed a missing pipe in the AI upload causing the vent to be
disconnected from the pipe network
2015-06-12 04:14:28 -04:00
Krausus
1fc0f235ef Fixes plurality of stacks and updates miss message
Some stacks didn't have their gender set to plural, despite having a
pluralized item name.
2015-06-08 23:32:44 -04:00
Krausus
075f89fcb0 Fixes stacks acting strange for cyborgs
Robot modules weren't handling qdel'd stacks properly, so now they
simply don't get qdel'd. They shouldn't get deleted often enough for
this to hurt performance.

Also, the module slot of a stack will now be deselected when it's used
up, and it will show up immediately when respawned while recharging.
2015-06-08 06:37:52 -04:00
Krausus
b4dd04dd85 Fixes engie ERT's infinitely-duplicable materials
Also removes the (worthlessly broken) full-stack subtypes added
specifically for them.
2015-06-08 05:42:02 -04:00
ZomgPonies
e5f026d02e Merge pull request #1216 from tigercat2000/OHGODIHAVETOTESTTHIS
Port Atlas's implementation of -tg-'s canvas art.
2015-05-30 20:17:41 -04:00
Tigercat2000
cced767094 Port Atlas's implementation of -tg-'s canvas art. 2015-05-29 15:43:42 -07:00
Tigercat2000
f7ccb2ef79 Colored Light Tiles
Light tiles (item) can now have their color changed by attacking them with a
multitool. These colors have special sprites and glow a color similar to
their sprite.
2015-05-28 16:52:06 -07:00
ZomgPonies
1935a82afe 2/3 of port done 2015-05-25 19:48:13 -04:00
ZomgPonies
f2d03e93c2 First 1/3 of port done. 2015-05-25 17:59:30 -04:00
Tigercat2000
e470eee477 TMDU: Mass Driver Overhaul
This commit overhauls mass drivers.
Every component of mass drivers are now buildable.
This means:
 - Mass Drivers
 - Mass Driver Control Computers
 - Mass Driver Buttons
Mass driver control computers now support multiple mass drivers.
You can link mass-drivers to buttons via multitool.
Buttons have a range of 7 for their mass driver link.
Computers have infinite range.
2015-05-19 20:28:48 -07:00
Krausus
778b61f7a2 Fixes nanopaste
It can now repair limbs and mechanical organs as intended.
2015-05-18 09:50:45 -04:00
Krausus
13cac3571e Fixes splinting and broken limb dropping
Splints will now work again, on arms/hands/legs/feet, and health
analyzers will warn about unsplinted limbs. Having a broken left arm
will no longer cause you to drop what's in your right hand.
2015-05-18 05:59:31 -04:00
Tigercat2000
7eac7651db Stacks can now build on any simulated turf
This commit lightens the restrictions on stacks, so that they can now
build on any type of /turf/simulated instead of requiring
/turf/simulated/floor.

The primary intent of this commit is allowing people to build on shuttles,
as they are now considerably less "magical", given that they have
lighting, and glass sheets + metal rods already ignore these restrictions.
2015-05-16 11:41:44 -07:00
Krausus
1e63811d0f Actually fixes medical item runtimes
They never checked whether the limb you're targeting actually exists,
which caused all sorts of runtimes all over the place
2015-05-14 08:28:41 -04:00
Krausus
6b4d8ec0b3 Fixes medical item runtime and a line git ate
That line was pretty important, git. Why, git.
2015-05-14 07:23:26 -04:00
SirBloodBuske
b63d1d0163 Adding Intercom to recipes 2015-05-02 15:12:42 -07:00
Tigercat2000
dfc74ebde6 Modify fire_act to temperature_expose where needed
This commit changes a bunch of objects fire_act's to temperature_expose,
to allow for superhot gas to act like an actual hotspot. This behaviour is
consistant with -tg-.
2015-04-29 16:56:12 -07:00
Tigercat2000
4f1053f5b7 LINDA, Stage 1
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.

The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00
Tigercat2000
f76284b7af Add afterbuckle proc to beds, refactor comfychairs
This commit ports Baystation12/Baystation12#8527, as well as their
afterbuckle system. After a mob is buckled/unbuckled, afterbuckle will be
called on the object, which does nothing by default.

Comfy Chairs have been refactored to use a grayscale sprite, and also to
use overlays for the arms. This means that new colors are just a RGB
definition.
2015-04-25 09:36:06 -07:00
ComicIronic
44aa2ba225 Code rework of placing things on walls.
Stuff goes under types.
Types have procs.
Never have 500 lines of repeated code again.

I came very close to crying while editing this. You should appreciate
that.

----

This commit entirely reworks how placing things on walls work- Posters
have intentionally been left alone to reduce the amount of lines
changed. With this commit, wall-mounted objects are no longer snowflaked
into the wall file.
2015-04-19 14:29:42 -07:00
Tigercat2000
acc3755a98 Adds glass tables, glass table frames
This commit adds glass tables (credit to WalterJe of -tg-'s fourms for
the sprites) to the game. These can be constructed with two metal
sheets, and two glass sheets. Flipping the table causes it to shatter
and deconstruct itself. You can deconstruct the table at any stage
with a wrench.
2015-04-13 06:29:05 -07:00
ZomgPonies
91e8b909c0 Squish Squash 2015-04-04 14:27:53 -04:00
Fox-McCloud
33293763f4 gauze is gauze. Shocker 2015-03-25 09:03:20 -04:00
FalseIncarnate
ae13c938c5 Kitchen Overhaul
MASSIVE overhaul to the kitchen, should make the chef job more
interesting.

Additions:
- Candy Maker!
- - This machine allows the chef to create a variety of sugary treats
for the crew to enjoy.
- Candy! Lots of candy and this is only the first wave!
- - More candy planned / dreamed for the future
- Candy Moulds
- - Craftable from plastic sheets, also available in the kitchen vendor.
Use these to make different candy types
- - These are returned if you successfully make the candy. Screw up and
the mould is destroyed!
- Cardboard Tubes are now craftable from cardboard

Changes:
- Oven and Grill have been updated to work more in line with the
Microwave and Candy Maker.
- - This means that they are also buildable and upgradeable!
- - Boards for the oven, grill, and candy maker are available from the
circuit printer.
- Many recipes moved from the microwave to the oven and grill.
- - For example, bread is made in the oven, and kabobs are made on the
grill.
- Adds "byproduct" var to recipes
- - Allows for the return of an item in addition to the result,
currently used for candy moulds

Fixes
- Adds Grape Juice reagent.
- - This will fix a runtime and also allow people to actually drink from
the purple cans.

Sprite Credits
- Many thanks to FoS for their sprites for a lot of the candies which I
combined and recolored
- - Also thanks for the new sprites which were included, but not all
used (yet!)
- I also edited and created some horrible sprites for a few candy items
and machine states.
- - Hopefully they will be such an eyesore that a real spriter steps up
and provides something nice.

This overhaul should hopefully add a little variety to the chef role,
while keeping it largely unchanged in terms of difficulty.
2015-03-08 05:09:19 -04:00
Markolie
4ac1007d82 ERT equipment rework 2015-03-03 22:51:54 +01:00
Fox-McCloud
a7f631f364 Health and Stack Fixes 2015-03-01 01:07:14 -05:00
ZomgPonies
90c5083ddf Fix for rod inhands. 2015-02-26 17:05:23 -05:00
ZomgPonies
10bef3e8dd Rods now change sprite depending on how much in the stack 2015-02-26 09:21:13 -05:00
Markolie
004b365110 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
Conflicts:
	code/modules/reagents/reagent_containers/syringes.dm
2015-02-22 22:15:45 +01:00