mochi
096bc87dd3
Actually plug armor procs to armor modification code
2020-06-23 09:41:48 +02:00
ZomgPonies
defbf5b6df
Lizard skin handbag ( #13477 )
...
* lizard handbag crafting recipe
* lizard handbag item
* lizard handbag sprites
* Fix styling of skin recipes
2020-05-24 14:07:41 -04:00
AffectedArc07
b65030fec5
I need to learn to read my todos
2020-05-05 10:13:01 +01:00
AffectedArc07
210f8badf4
Makes all global variables handled by the GLOB controller ( #13152 )
...
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
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* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
AffectedArc07
8671439f11
Merge branch 'master' into var/const-to-define
2020-02-22 16:30:01 +00:00
Citinited
fddff1049b
[Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers ( #11700 )
...
* Adds support for self-filling reagent containers
* Sets tool_behaviour on the default set of tools
* Fixing merge conflicts
* Refactors welder to use tool behaviour
* The refactor: part I
* The refactor: part II
* Tool Refactor Part III: Revenge of the Maint
* Tool Refactor Part IV: A New Hope
* Tool Refactor Part V: The Oldcoder Strikes Back
* Tool Refactor Part VI: Return of the Coder
* VII
* Holy shit, it compiles?!
* Nannek I completed your TODO, you owe me ice cream
* Tool helpers; telepad is compliant
* Bugtest, Round 1: Fight
Fuck refactoring disposals
* Buggfixing, Round 2: Electric Boogaloo
* Personal crafting uses tool behaviours now
* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing
* multitool_check_buffer change; removes some useless things in tool_helpers
* proc name change
* TRUE/FALSE changes
* Bugfixing, Round 3: A Good Day To Bugfix Hard
Fixes multiple issues raised by the testmerge
* Minor style changes
2020-02-15 13:31:08 -07:00
AffectedArc07
c64bc93649
Replaces all var/const with #define
2020-01-28 21:25:20 +00:00
Fox McCloud
c8eebd1b4b
Adds Leather to Biogenerator ( #12514 )
2019-10-08 21:12:09 -04:00
SteelSlayer
e9d463576f
Reaper cult sprite overhaul ( #12513 )
2019-10-08 20:55:16 -04:00
Fox McCloud
5170f3fbae
the-strength-of-this-world-fades
2019-10-04 19:34:08 -04:00
Fox McCloud
20c4cf0a08
for-if-I-stand-I-stand-by-his-will-alone
2019-10-03 19:52:03 -04:00
Fox McCloud
238ea19d09
Merge remote-tracking branch 'upstream/master' into universal-damage
...
# Conflicts:
# code/modules/clothing/suits/labcoat.dm
# code/modules/clothing/under/miscellaneous.dm
# code/modules/mob/living/carbon/human/species/golem.dm
# code/modules/mob/living/simple_animal/bot/ed209bot.dm
2019-09-21 12:40:07 -04:00
Fox McCloud
5810d28571
Refactors Simple Mob Creation: Adjusts Which Mobs are Available ( #12325 )
2019-09-17 16:06:43 -07:00
Fox McCloud
af92373d33
though-this-world-may-be-broken
2019-09-15 05:53:43 -04:00
Fox McCloud
1bfb442d40
Merge remote-tracking branch 'upstream/master' into universal-damage
2019-09-14 21:15:31 -04:00
variableundefined
18b270cb7e
Remove the structure/chair/wood/normal subtype, moving all properties to its parent.
2019-09-11 00:28:27 -04:00
Fox McCloud
f998cb74ad
then-we-shall-reforge-the-armor-from-what-remains
2019-09-10 07:03:05 -04:00
Fox McCloud
8587f63982
Refactors Spawners/Tendrils
2019-09-07 20:02:53 -04:00
Fox McCloud
9f2f9cfa6c
Merge remote-tracking branch 'upstream/master' into ports-tailoring
2019-08-27 18:23:11 -04:00
Fox McCloud
eef0bc919d
Implements Tailoring
2019-08-26 17:41:39 -04:00
Fox McCloud
1befa092be
Adds Sandbags Reworks Security Barricades
2019-08-26 03:21:45 -04:00
Fox McCloud
85c6997584
Merge remote-tracking branch 'upstream/master' into plasmamen-rework
...
# Conflicts:
# code/modules/mob/living/carbon/human/update_icons.dm
# icons/obj/device.dmi
# paradise.dme
2019-08-25 16:51:21 -04:00
Fox McCloud
3667557b60
More Lavaland Updates: Primal and Bayonets
2019-08-19 20:02:53 -04:00
Fox McCloud
39c9e9abde
Reworks Plasmamen
2019-08-11 18:56:32 -04:00
variableundefined
9eff8a8663
Merge pull request #11696 from Markolie/shuttlechairs
...
Add shuttle chairs (and fix newlines on all maps)
2019-08-11 16:32:14 +08:00
variableundefined
673d1c9f78
Merge pull request #11611 from farie82/blindfold-craftable
...
Blindfolds are now craftable from 3 cloth
2019-08-11 15:00:34 +08:00
Mark van Alphen
2ae1fc7ac2
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into shuttlechairs
...
# Conflicts:
# icons/obj/chairs.dmi
2019-08-09 23:41:07 +02:00
Mark van Alphen
8c8950bf07
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into shuttlechairs
...
# Conflicts:
# _maps/map_files/cyberiad/cyberiad.dmm
2019-07-15 20:37:44 +02:00
Mark van Alphen
88fa0d27df
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ruinsport
...
# Conflicts:
# paradise.dme
2019-07-15 20:30:54 +02:00
variableundefined
e42e1af87a
Merge pull request #11634 from Markolie/laborstacker
...
Updates the prison labor point system
2019-07-09 18:21:58 +08:00
Mark van Alphen
bc12891f02
Move shuttle seat out of comfy chairs category
2019-06-07 03:59:45 +02:00
Mark van Alphen
f56854292a
Add shuttle chairs (and fix newlines on all maps)
2019-06-07 03:39:24 +02:00
Mark van Alphen
ba3f65049d
Port over remaining Lavaland ruins
2019-06-07 01:19:55 +02:00
Mark van Alphen
c6e6c6cefd
Even better water handling
2019-06-03 00:31:03 +02:00
Mark van Alphen
fd8a9e4909
Water handling improvement
2019-06-03 00:06:29 +02:00
Mark van Alphen
697bb8eee5
More Lavaland fixes:
...
- Air alarm computers will no longer display alarms that can't be remote controlled
- Survival capsules now have a NanoMed
- Fixed the disk compartmentalizer not having a sprite when something is put in
- Fixed the drying rack not having a sprite when something is put in
- Turned water bottles into glass containers so they have more functionality
- Hairless hide can now be made wet using water
- Reagents in glass containers can now be fed to others
2019-06-02 23:29:50 +02:00
Mark van Alphen
c9e87f6593
Add more explosive power to Syndicate base, add species specific sprites for explorer equipment (thanks Ionward), fix Drake explosive sound, clarify ash walker/syndicate base personnel flavor text
2019-06-01 21:17:17 +02:00
Mark van Alphen
4446664997
Update labor stacker
2019-05-31 19:37:25 +02:00
joep van der velden
f07bd98a2a
Blindfolds are now craftable from 3 cloth
2019-05-28 19:43:01 +02:00
Mark van Alphen
35b1cee88b
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
...
# Conflicts:
# icons/obj/toy.dmi
2019-05-03 18:31:45 +02:00
Arkatos1
1e363bfb88
Craftable patch pack
2019-04-30 19:51:01 +02:00
Mark van Alphen
c878f8e36e
Lavaland code review fixes - also integrates flyswatter and cat toy
2019-04-20 00:24:58 +02:00
CornMyCob
7eb4277a01
MORE UPDATES!
2019-04-03 20:29:16 +01:00
CornMyCob
9f5b3fc796
updates
2019-04-02 20:26:23 +01:00
Mark van Alphen
45a066c7d1
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
...
# Conflicts:
# code/modules/food_and_drinks/recipes/recipes_grill.dm
2019-03-30 22:55:09 +01:00
Mark van Alphen
fb337f2825
Port over Lavaland mobs and turfs (not finished)
2019-03-29 23:45:36 +01:00
Fox McCloud
277722508a
[Goonchem] Reagent Temperature
2019-03-18 20:06:15 -04:00
datlo
74a3631741
compilin and mostly workin
...
has runtimes due to body color
need to wrap up commented procs
2019-02-03 06:40:50 +00:00
Aurorablade
d3448cf287
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE
2019-01-29 17:42:39 -05:00