Commit Graph

298 Commits

Author SHA1 Message Date
mochi
096bc87dd3 Actually plug armor procs to armor modification code 2020-06-23 09:41:48 +02:00
ZomgPonies
defbf5b6df Lizard skin handbag (#13477)
* lizard handbag crafting recipe

* lizard handbag item

* lizard handbag sprites

* Fix styling of skin recipes
2020-05-24 14:07:41 -04:00
AffectedArc07
b65030fec5 I need to learn to read my todos 2020-05-05 10:13:01 +01:00
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
AffectedArc07
8671439f11 Merge branch 'master' into var/const-to-define 2020-02-22 16:30:01 +00:00
Citinited
fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00
AffectedArc07
c64bc93649 Replaces all var/const with #define 2020-01-28 21:25:20 +00:00
Fox McCloud
c8eebd1b4b Adds Leather to Biogenerator (#12514) 2019-10-08 21:12:09 -04:00
SteelSlayer
e9d463576f Reaper cult sprite overhaul (#12513) 2019-10-08 20:55:16 -04:00
Fox McCloud
5170f3fbae the-strength-of-this-world-fades 2019-10-04 19:34:08 -04:00
Fox McCloud
20c4cf0a08 for-if-I-stand-I-stand-by-his-will-alone 2019-10-03 19:52:03 -04:00
Fox McCloud
238ea19d09 Merge remote-tracking branch 'upstream/master' into universal-damage
# Conflicts:
#	code/modules/clothing/suits/labcoat.dm
#	code/modules/clothing/under/miscellaneous.dm
#	code/modules/mob/living/carbon/human/species/golem.dm
#	code/modules/mob/living/simple_animal/bot/ed209bot.dm
2019-09-21 12:40:07 -04:00
Fox McCloud
5810d28571 Refactors Simple Mob Creation: Adjusts Which Mobs are Available (#12325) 2019-09-17 16:06:43 -07:00
Fox McCloud
af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
Fox McCloud
1bfb442d40 Merge remote-tracking branch 'upstream/master' into universal-damage 2019-09-14 21:15:31 -04:00
variableundefined
18b270cb7e Remove the structure/chair/wood/normal subtype, moving all properties to its parent. 2019-09-11 00:28:27 -04:00
Fox McCloud
f998cb74ad then-we-shall-reforge-the-armor-from-what-remains 2019-09-10 07:03:05 -04:00
Fox McCloud
8587f63982 Refactors Spawners/Tendrils 2019-09-07 20:02:53 -04:00
Fox McCloud
9f2f9cfa6c Merge remote-tracking branch 'upstream/master' into ports-tailoring 2019-08-27 18:23:11 -04:00
Fox McCloud
eef0bc919d Implements Tailoring 2019-08-26 17:41:39 -04:00
Fox McCloud
1befa092be Adds Sandbags Reworks Security Barricades 2019-08-26 03:21:45 -04:00
Fox McCloud
85c6997584 Merge remote-tracking branch 'upstream/master' into plasmamen-rework
# Conflicts:
#	code/modules/mob/living/carbon/human/update_icons.dm
#	icons/obj/device.dmi
#	paradise.dme
2019-08-25 16:51:21 -04:00
Fox McCloud
3667557b60 More Lavaland Updates: Primal and Bayonets 2019-08-19 20:02:53 -04:00
Fox McCloud
39c9e9abde Reworks Plasmamen 2019-08-11 18:56:32 -04:00
variableundefined
9eff8a8663 Merge pull request #11696 from Markolie/shuttlechairs
Add shuttle chairs (and fix newlines on all maps)
2019-08-11 16:32:14 +08:00
variableundefined
673d1c9f78 Merge pull request #11611 from farie82/blindfold-craftable
Blindfolds are now craftable from 3 cloth
2019-08-11 15:00:34 +08:00
Mark van Alphen
2ae1fc7ac2 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into shuttlechairs
# Conflicts:
#	icons/obj/chairs.dmi
2019-08-09 23:41:07 +02:00
Mark van Alphen
8c8950bf07 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into shuttlechairs
# Conflicts:
#	_maps/map_files/cyberiad/cyberiad.dmm
2019-07-15 20:37:44 +02:00
Mark van Alphen
88fa0d27df Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ruinsport
# Conflicts:
#	paradise.dme
2019-07-15 20:30:54 +02:00
variableundefined
e42e1af87a Merge pull request #11634 from Markolie/laborstacker
Updates the prison labor point system
2019-07-09 18:21:58 +08:00
Mark van Alphen
bc12891f02 Move shuttle seat out of comfy chairs category 2019-06-07 03:59:45 +02:00
Mark van Alphen
f56854292a Add shuttle chairs (and fix newlines on all maps) 2019-06-07 03:39:24 +02:00
Mark van Alphen
ba3f65049d Port over remaining Lavaland ruins 2019-06-07 01:19:55 +02:00
Mark van Alphen
c6e6c6cefd Even better water handling 2019-06-03 00:31:03 +02:00
Mark van Alphen
fd8a9e4909 Water handling improvement 2019-06-03 00:06:29 +02:00
Mark van Alphen
697bb8eee5 More Lavaland fixes:
- Air alarm computers will no longer display alarms that can't be remote controlled
- Survival capsules now have a NanoMed
- Fixed the disk compartmentalizer not having a sprite when something is put in
- Fixed the drying rack not having a sprite when something is put in
- Turned water bottles into glass containers so they have more functionality
- Hairless hide can now be made wet using water
- Reagents in glass containers can now be fed to others
2019-06-02 23:29:50 +02:00
Mark van Alphen
c9e87f6593 Add more explosive power to Syndicate base, add species specific sprites for explorer equipment (thanks Ionward), fix Drake explosive sound, clarify ash walker/syndicate base personnel flavor text 2019-06-01 21:17:17 +02:00
Mark van Alphen
4446664997 Update labor stacker 2019-05-31 19:37:25 +02:00
joep van der velden
f07bd98a2a Blindfolds are now craftable from 3 cloth 2019-05-28 19:43:01 +02:00
Mark van Alphen
35b1cee88b Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	icons/obj/toy.dmi
2019-05-03 18:31:45 +02:00
Arkatos1
1e363bfb88 Craftable patch pack 2019-04-30 19:51:01 +02:00
Mark van Alphen
c878f8e36e Lavaland code review fixes - also integrates flyswatter and cat toy 2019-04-20 00:24:58 +02:00
CornMyCob
7eb4277a01 MORE UPDATES! 2019-04-03 20:29:16 +01:00
CornMyCob
9f5b3fc796 updates 2019-04-02 20:26:23 +01:00
Mark van Alphen
45a066c7d1 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	code/modules/food_and_drinks/recipes/recipes_grill.dm
2019-03-30 22:55:09 +01:00
Mark van Alphen
fb337f2825 Port over Lavaland mobs and turfs (not finished) 2019-03-29 23:45:36 +01:00
Fox McCloud
277722508a [Goonchem] Reagent Temperature 2019-03-18 20:06:15 -04:00
datlo
74a3631741 compilin and mostly workin
has runtimes due to body color
need to wrap up commented procs
2019-02-03 06:40:50 +00:00
Aurorablade
d3448cf287 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-29 17:42:39 -05:00