Commit Graph

6877 Commits

Author SHA1 Message Date
Birdtalon
aa31461979 adds sound effect, reformats guide 2018-02-22 19:14:56 +00:00
Birdtalon
fe914dc5f5 finishes effects, adds nanocalcium auto-injector, adds bone repair kit to uplink. adds sprites. 2018-02-21 20:44:03 +00:00
Fox McCloud
010d8d5eca Merge pull request #8651 from uraniummeltdown/titaniummineral
Titanium
2018-02-21 03:20:20 -05:00
uraniummeltdown
edda7c9c52 make power tools and abductor tools use titanium 2018-02-21 11:09:47 +05:00
tigercat2000
f73c3c01d8 Merge pull request #8418 from Fox-McCloud/disco-inferno
Adds Dance Machine
2018-02-19 22:04:01 -08:00
tigercat2000
ff06bf8854 Merge pull request #8430 from Fox-McCloud/ied-buff
Buffs IEDs
2018-02-19 21:45:05 -08:00
Fox McCloud
1e1146cd21 changes 2018-02-20 00:33:22 -05:00
Fox McCloud
2de6875f60 Merge pull request #8626 from Citinited/flagged-for-review
Flag tweaks
2018-02-19 23:55:01 -05:00
Citinited
065965df0a Better way of handling icon_state code 2018-02-16 19:17:04 +00:00
Aurorablade
20ddaccb9b Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DisMemberments 2018-02-08 02:31:44 -05:00
tigercat2000
93610061e0 Merge pull request #8590 from IK3I/RiseOfSpork
The Utensil of the future!
2018-02-05 12:49:59 -08:00
tigercat2000
ee894f887a Merge pull request #8556 from Tayyyyyyy/glowing_eswords
Esword visual update
2018-02-05 12:49:42 -08:00
uraniummeltdown
369c654c70 moves material defines to construction.dm
adds the titanium mineral, titanium [false]walls, titanium floors, titanium airlocks
adds plastitanium, plastitanium [false]walls, plastitanium floor
made survival pod wall a subtype of titanium wall
changes a few rnd recipes to use titanium
small refactor of ORM code, smelt titanium+plasma to plastitanium
shuttle windows have explosion block 3
2018-02-06 01:24:36 +05:00
Citinited
9929e01332 better way of handling chameleon flag icon_state 2018-02-02 14:27:54 +00:00
tigercat2000
d8a00048bd Merge pull request #8424 from uraniummeltdown/airlockoverlay
Airlock Overlays + Tweaks
2018-02-01 08:19:24 -08:00
Citinited
514d49340d Flag tweaks
-You can now roll up flags
-Fixes an issue with chameleon flags not correctly updating their icon
2018-01-31 20:55:10 +00:00
Fox McCloud
5c24e7720d Merge remote-tracking branch 'upstream/master' into disco-inferno
# Conflicts:
#	code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
2018-01-29 20:56:44 -05:00
Tayyyyyyy
eb19ebab4f Refactor to use light_power 2018-01-24 13:43:31 -06:00
uraniummeltdown
1b914dd3a3 minor edits and a fix 2018-01-24 22:44:11 +05:00
IK3I
f94f77fc50 The Utensil of the future! 2018-01-23 18:45:55 -06:00
Tayyyyyyy
460cada461 Add light to flashbangs 2018-01-23 15:32:04 -06:00
Tayyyyyyy
1729552e8e Toy dual eswords don't glow 2018-01-22 15:53:29 -06:00
Tayyyyyyy
35ef33dab4 Refactor per Fox recommendation 2018-01-22 15:52:35 -06:00
Tayyyyyyy
93693cb197 Add light to energy sabers 2018-01-22 12:16:59 -06:00
uraniummeltdown
4730376381 move door_assembly types to new door_assembly_types.dm
fixed some redundant varedits
made glass airlocks a subtype of their solid variant
examine door assembly to see name set with pen
2018-01-22 21:54:11 +05:00
uraniummeltdown
9312f1fb7d airlock assembly states have defines, removed redundant door layer defines
added abductor airlocks from /tg/
station2 airlocks have a solid version, added external maintenance airlocks
added airlocks to RCD
survival pod airlocks have a solid version
door assemblies have examine hints, give more feedback, use overlays, mineral assemblies can have glass installed, use deconstruct() proc
multi tile airlocks have a solid version
moved airlock-specific procs to airlock_types.dm
airlocks use overlays now
airlocks use deconstruct() proc
map edits done to ensure nothing changes
some old airlock icons kept in due to use as /door/unpowered by away missions
airlocks open faster, delays between frames of icon states halved
added isshade() and isconstruct() helpers
cult airlocks will show their overlay
fixes plasteel material amount
2018-01-22 20:27:34 +05:00
tigercat2000
9a7a8c1f00 Merge pull request #8535 from KasparoVy/bloodsplatter-fix
Fixes #8508, the Needless Shedding of Blood
2018-01-21 13:43:19 -08:00
tigercat2000
696136b579 Merge pull request #8565 from uraniummeltdown/repathvisual
effect/temp_visual update
2018-01-20 11:25:08 -08:00
tigercat2000
4830015bc4 Merge pull request #8550 from uraniummeltdown/tables
Table Construction Overhaul
2018-01-18 22:12:57 -08:00
uraniummeltdown
f1577b43f7 ethereal jaunt water effect won't show during wraith jaunt
removed unnecessary icon var settings
2018-01-18 22:25:34 +05:00
uraniummeltdown
900bfd5e3b adds ratvar_act() and adds ratvar_act()'s for a few things
adds brass, clockwork floor, brass tables and table frames
2018-01-18 18:28:41 +05:00
uraniummeltdown
c89b1e8463 repaths /obj/effect/overlay/temp to /obj/effect/temp_visual 2018-01-18 13:03:49 +05:00
uraniummeltdown
9c90c817b6 adds missing lavastaff and guardian phase effect icons
kills off anim() proc, removes ninja rigsuit electricity effect
gets rid of the flick() in temporary_visual.dm because pooling is dead
updates ethereal_jaunt.dm and makes it OOP, wraiths no longer show the wizard animation, jaunters cannot move after duration is over, fixes directions errors
turns many anim() into obj/effect/overlay/temp
smoother pet heart animation
2018-01-18 12:56:18 +05:00
uraniummeltdown
8fd3a5e890 move cult effects to their own file
move cult beams to beam.dmi
2018-01-16 23:38:36 +05:00
uraniummeltdown
065fc69742 moves /obj/effect/overlay/temp to their own files
code cleanup
2018-01-16 23:00:29 +05:00
Citinited
6b765b4ad0 Removed spaces from span class = '' 2018-01-13 17:47:08 +00:00
uraniummeltdown
7f4c9263ce removes table parts, adds table frames
table/woodentable -> table/wood
tables are built by applying stacks to table frames
altered table construction
cleaned the code and increased obj_integrity of some tables and racks
lowercased 'carpet'
2018-01-12 23:22:55 +05:00
Citinited
ad4c8b3178 Cooldown on syndicate balloon 2018-01-12 16:13:11 +00:00
Citinited
d93351eda9 You can now play with the syndicate balloon 2018-01-11 21:58:06 +00:00
KasparoVy
a8492ba115 Shortens Helper Proc Name
Way too long.
Also adds sanity.
2018-01-10 17:19:10 -05:00
KasparoVy
f93c148c54 Fixes #8508
Checks for blood splatter in the target location properly and avoids creating too many blood atoms.
2018-01-09 22:07:34 -05:00
Fox McCloud
2564530d73 Merge remote-tracking branch 'upstream/master' into disco-inferno 2018-01-04 18:51:17 -05:00
Crazy Lemon
2da9316b4e Merge pull request #8226 from Anasari/GarroteBehindYouNuffinPersonnel
Nuke Op items discount & rebalance
2018-01-04 14:51:28 -08:00
tigercat2000
c1c4b08807 Merge pull request #8476 from uraniummeltdown/decon
deconstruct() at obj level + other changes
2018-01-02 10:28:17 -08:00
uraniummeltdown
1c9b3ed159 removes useless alter_health() unused proc 2018-01-02 20:49:28 +05:00
tigercat2000
9241a2ed1e Merge pull request #8494 from SkullyRoberts/AppeaseARC
Remove the Red Cross from the last of the medical sprites
2018-01-01 12:24:37 -08:00
tigercat2000
591f718995 Merge pull request #7848 from KasparoVy/splat
Splatter Lands 1 Tile Away in Target Dir & Xeno-blood Splatter Colour Fix
2017-12-31 08:00:14 -08:00
tigercat2000
be9e258fd9 Merge pull request #8468 from Aurorablade/SaltInTheEyes
Decouples Darksight from Colorblind
2017-12-31 06:33:49 -08:00
SkullyRoberts
7338a9e571 Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' 2017-12-29 16:14:23 -05:00
uraniummeltdown
75e177b7a9 renames receive_damage() for animations to receiving_damage()
renames take_damage() for organs to receive_damage()
renames Deconstruct() to deconstruct() for atmos objects
obj_integrity, max_integrity, integrity_failure vars moved to /obj level, obj_integrity = max_integrity on New()
2017-12-28 00:32:54 +05:00