Marm
51f870595e
Nerfs Deathnettle ( #18128 )
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* Nerfs Deathnettle (I hate plants)
* Update nettle.dm
Early returns are good apparently.
* Stage of grief: fear
Should fix errors?
* Update code/modules/hydroponics/grown/nettle.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2022-06-30 19:00:29 +01:00
Charlie
bead47ea29
Adds crawling. ( #17899 )
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* crawling?
* knockdown. CONTAINS CHANGES THAT NEED REVERTING
* plotting can_moves death
* CANMOVE IS DEAD
* mappers are insane
* removes todos as the are todone
* decreases crawling speed
* silly-con fixes
* surgery fixes
* fixes death
* pAI fixes
* removes var/lying
* runtime fix
* decreases default crawling speed
* correct crawling dir
* some more fixes
* stunbaton tweak, revert later
* rejuv fix
* restraint and incapacitated refactor
* crawling dir in line with TG
* fixes vehicle movement and grabs
* alien rest fixes
* antistun fixes
* fixed fall sounds
* forgor to stage this
* first review
* canmove zombie dispersal
* fix
* lots of fixes
* defines
* fixes the trait helper
* if you got no legs you can still crawl
* sillyconfix
* no reverty keepy
* jaunt fix
* hopefully fixes perma sleepy zzz
* admin rejuv temp fix
* rest canceling
* antistun chems now remove knockdown
* buckle offset fix
* fixes some stuff
* crawling delay = 4
* descuffs bed
* sleeping hotfix
* fixes simple mob resting
* V is the macro for resting
* projectiles no dodgy
* refines the projectile check
* god I hate strings
* MORE FIXES
* I hate buckling
* fixes capulettium plus
* winding down
* farie review
* bugs did stop showing up
* SEAN
* todo
* sean review
* ed209
* i HATE cyborgs
* steel review
* laaaaaast things
* reverts stun baton changes
* and done
2022-06-30 11:57:52 -05:00
moxian
09e7f54a43
Convert most of /obj/machinery to use Initialize rather than New ( #17845 )
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* Switch a bunch of /obj/machinery from /New to /Initialize
This is an easy and uncontroversial batch.
No globs, no late init, and stuff.
* Move more machinery to Initialize
This time the ones dealing with GLOB vars,
as well as some simpler ones i missed previously.
* More tricky New -> Initialize migrations
* The last of machinery Initialize conversion
* fixups
* Newscaster armor fix
* styling
* Comment on armor handling
* Move newscaster armor definition back to datum
* farie82 review
* kill extra .=
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* farie's review part 2
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-06-29 08:33:52 +02:00
Charlie
0f7a8707ef
[Ready] Refactors stuns and status effects. ( #17579 )
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* Fixes reviver runtime
* Confusion status effect
* Dizzy status effect
* Drowsiness status effect
* decaying -> transient
* Drunkenness status effect
* why use timer when SSfastprocessing work good
* stuns (mostly)
* weaken and immobalise
* stun/weaken times
* update_flags redundancies.
* Slowed()
* Silence + fixes transient decay
* Jittery
* sleeping
* Paralyze -> weaken
* Cult sluring
* paralyse
* Stammer
* slurring + projectile cleanups
* losebreath
* Hallucination
* forgor this
* eyeblurry
* eye blind
* Druggy
* affected didn't like my spacing
* review pass
* second review pass
* some cleanups
* documentation and signal framework
* confusion fix
* Fixes spec_stun
* rejuv fix
* removes a TODO
* conflicted myself
* fixes
* self review
* review
* removes TODOs
* adminfreeze
* TM fixes
* hallucination fix + others
* tones down alchol and runtime fixes
* confusion overlay suggestion
* more fixes
* runtime fix
* losebreath fix
* clamp => directional bounded sum
* steel review
* oops
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* reduces the dizziness cycle rate
* borg hotfix
* sanctified decursening
Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-05-24 16:35:26 +01:00
DamianX
0766c6d236
Fixed thrownby hard del ( #17686 )
2022-05-16 22:48:42 +09:00
atteria
bcf90593ed
Improves belt item overlay code, Adds new belt item overlay sprites ( #17568 )
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* belt-improvements-and-sprites
* fixes my fix of botany belt allowed contents
2022-04-12 15:57:21 +01:00
SteelSlayer
b723999741
clownfish
2021-11-14 23:26:49 -06:00
PacifistDalek
cf5ccab58b
missed something
2021-10-14 13:10:41 -04:00
PacifistDalek
58f642fa7a
content
2021-10-14 13:06:30 -04:00
AffectedArc07
221ea814d8
Revert "Whole bunch of Hydroponics Sprite changes"
2021-10-14 08:00:32 +01:00
PacifistDalek
f9849cd1f3
where the bananas are blue and their peels are slippy
2021-10-13 15:08:37 -04:00
PacifistDalek
9fb48626e8
take me down to hydroponic city
2021-10-13 13:58:14 -04:00
PacifistDalek
eb9fede50b
Still need to change filling colour of flowers
2021-10-12 15:48:34 -04:00
Fox McCloud
ee22c8d4ee
Refactors Item Blood Overlays ( #16826 )
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* Refactors Item Blood Overlays
* update
* remove blood color changing
2021-10-01 21:57:54 +01:00
SabreML
51c2c8840d
Telescopic baton/scythe blood overlay fix
2021-09-25 00:11:56 +01:00
variableundefined
a271eb71a6
Merge pull request #16672 from botka4aet/BoneItems
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New tribal craft items(pickaxe and scythe)
2021-09-17 21:34:35 -05:00
botka4aet
ebf20f8806
Bone items review fix
2021-09-17 11:13:32 +03:00
Fox McCloud
b98929ac20
Removes Separated Chemicals
2021-09-15 13:14:27 -04:00
botka4aet
d49cfd2322
2 new tribal items
2021-09-10 11:07:54 +03:00
variableundefined
3dae44217a
Merge pull request #16383 from theo-3/seeds_naming
...
Allows players to name seed packs to keep track of modified plants
2021-09-06 23:17:53 -05:00
theo-3
230a0c4425
I missed an outdated comment... sorry about taht
2021-08-13 12:27:15 +03:00
theo-3
6a42cf2d3d
Refactor checks
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Less nesting is good
2021-08-13 12:14:01 +03:00
theo-3
3da97c06c9
Better feedback for variant renaming
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Initialize variant to null, so the prev check doesn't mess up the first time
Add removal message to modder "remove" for consistency
No message if variant was not changed
2021-08-13 11:44:13 +03:00
theo-3
abeb522e58
Fix remote renaming with gene modder
...
Also improve comments, the null check thing could confuse people
Is sanitization even supposed to break nulls???
2021-08-13 11:24:03 +03:00
theo-3
d0e8dfd69a
Mispelled =, whoops
2021-08-12 15:48:56 +03:00
theo-3
8a8b7b16a6
Use null instead of empty string, fix all string checks
2021-08-12 15:45:36 +03:00
SabreML
02fe0876f5
Fix bundle #3 ( #16411 )
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* Explosive implant
* Package wrapper
* Venus human trap sprites
* Vine damage
* Wisp vision
* Display case
* Storage viewing
* Ghost poll nullspacing
* Inflatable barrier piercing
* Pneumatic cannon
* Cow grammar
* Centcom jaunting
* Consistency
Not actually a lazy list, as far as I can tell
* Review 1
Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Review 2
Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* length()
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2021-08-05 11:04:27 +01:00
theo-3
39d38e756b
Refactor prompt, add naming to trays
...
Variant prompt is moved to proc, adj parameter controls what Adjacent is called from
Proc is used from gene modder and from trays
Renaming messages are replaced with a simpler notice
2021-07-31 11:49:15 +03:00
theo-3
a6f9e7ce15
Fix some gene modder checks
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del_v doesn't need checks since it doesn't have input prompts
Added null check after input
2021-07-26 15:16:12 +03:00
theo-3
4779a5df0c
Fix cancel not working. Also fix silicons having to be adjactent
2021-07-26 10:31:26 +03:00
theo-3
ba58a7412c
Minor refactoring
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Use [] instead of +
2021-07-24 09:58:18 +03:00
theo-3
2f4aee2021
Make variants show up on growns
...
This will make growns with different variants be separate in a plant bag
2021-07-24 09:58:18 +03:00
theo-3
c177cd3bf7
Improve apply_variant_name
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Use initial(name), check for experimental and labels
2021-07-18 16:29:35 +03:00
theo-3
dad5308456
Fix missing return
2021-07-18 10:49:08 +03:00
theo-3
15c67d487a
Reduce max len to 64
2021-07-18 10:48:24 +03:00
theo-3
fadd29e929
Move variant div in gene modder down
2021-07-17 19:02:13 +03:00
theo-3
65d58cdff5
Only show 'remove' if variant != ""
2021-07-17 17:30:36 +03:00
theo-3
8271395401
Use <span class='info'>
2021-07-17 14:18:15 +03:00
theo-3
0879b0edcd
Add remove variant option to gene modder
2021-07-17 13:43:47 +03:00
theo-3
0154d93a73
Use if() instead of if ()
...
CONTRIBUTING.md says I'm supposed to do it this way
2021-07-17 13:36:01 +03:00
theo-3
c0fede11df
Add variant editing to gene modder
2021-07-17 13:35:49 +03:00
theo-3
6953f74295
Use [] in seeds name
...
Looks better
2021-07-17 13:16:54 +03:00
theo-3
eee8b7671f
Add variants to seed extractor UI
2021-07-16 21:29:04 +03:00
theo-3
994a9b5229
Add plant variant naming
2021-07-16 20:42:18 +03:00
AffectedArc07
ed11899f11
Merge branch 'master' into toml-config
2021-06-23 08:44:32 +00:00
SabreML
0b375de42c
Removes the the vast majority of 'The the' from the the code ( #15597 )
...
* The the
* Some more
* Review 1
* A couple more
2021-06-20 10:20:32 -04:00
AffectedArc07
7486d026b7
READY
2021-05-23 17:26:17 +01:00
Dragonkiller93
544ed9e2c4
FIxes apiary text for queen placement. ( #15954 )
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* FIxes apiary text for queen placement.
* Update code/modules/hydroponics/beekeeping/beebox.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Sets gender of queen bee instead.
* Revert "Sets gender of queen bee instead."
This reverts commit 409df4a22d .
* Sets queen bee gender instead.
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2021-05-08 22:09:44 +01:00
Pidgey
e444ecbf97
Added Wasabi - a pungent spice found in basic nettles. ( #15870 )
2021-05-04 21:38:56 -04:00
SabreML
fb06547f97
Various bugfixes ( #15873 )
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* pAI Record Fix
* AI Respawnability
* Wine Reagents
* Ghost Repulsing
* Agent ID Card Numbers
* Maint Drone Lights
* Fix fixes
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Headpocket runtimes
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2021-04-19 14:50:30 +01:00