Commit Graph

178 Commits

Author SHA1 Message Date
variableundefined
909c1d4d71 Merge pull request #11479 from TDSSS/rejuv-change
Lets vamp and cling anti-stun powers remove sleep too
2019-05-17 19:18:35 +08:00
AffectedArc07
510c210930 Merge 2019-05-09 17:06:35 +01:00
TDSSS
f9de27a67d Initial commit 2019-05-06 17:39:14 +02:00
Mark van Alphen
bbeb07abd2 More lighting fixes 2019-05-04 03:06:10 +02:00
AffectedArc07
ec790efeaa SSticker 2019-04-30 16:47:47 +01:00
joep van der velden
2f0d30e821 Vampire glare is logged now 2019-04-19 14:36:43 +02:00
Arkatos1
5953eed5bc Fixes issue when no antaghud icon was shown for traitor vampire and traitor changeling 2019-03-11 19:25:19 +01:00
datlo
673ecd288e antag clowns can toggle clumsy on and off 2019-02-19 20:33:36 +00:00
Aurorablade
d3448cf287 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-29 17:42:39 -05:00
Aurorablade
b812736517 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-19 23:35:15 -05:00
Aurorablade
4fc35a68b1 Gonna have to clean some files after this. 2019-01-19 22:38:47 -05:00
Nicaragua
c9e613ca9e gamemode vampire sound 2019-01-17 11:48:18 -03:00
datlo
19e5271249 Added syndicate officer as a job proper 2018-12-07 11:07:49 +00:00
Kyep
b139af2bdd v1 2018-11-23 20:08:49 -08:00
Kyep
67581476b5 axes return values from make_vampire 2018-11-18 18:51:28 -08:00
Kyep
1c8542414d ancient vampire raise vampires/shapeshift 2018-11-18 16:54:26 -08:00
tigercat2000
ab032b6737 SSoverlays for human icons, mostly works
Closer to working 100%

But legitimately /tg/ icons

Move lighting to it's own plane, fix observers

Fix humans layering over other objects incorrectly

Nyaaaaa~
2018-11-08 20:24:22 -08:00
Desolate
c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
Fox McCloud
aae5405d03 AGHHHHHHHHHHHHHHHHHHH WHATTT 2018-07-17 04:58:36 -04:00
Kyep
412341439a Fixes #8954 - splits 'attack log' preference, spam-be-gone (#8992)
* Fixes #8954

* projectile reagetns

* removes all attack logs on keyless simple_animals even by keyed mobs

* deletes 'potentially'

* Tiger request

* more comprehensive solution

* check for mob

* istype

* brevity

* Split attack logs preference

* toggle

* deletes old CHAT_ATTACKLOGS

* explains what levels do when toggling them

* clarification

* Tigercat requests
2018-06-13 16:55:21 -07:00
uraniummeltdown
75bded82cf added defines for window construction states and full window diagonal dir
added a proc to check for valid window location, added var/fulltile to windows instead of using a proc
added clockwork windoors and windows to brass recipes
added titanium glass and plastitanium glass, made glass types use recipes like other stacks, you can smelt the new glasses in the ORM
removed force from RCD and added NOBLUDGEON flag, fixing a bug where you couldn't deconstruct airlocks with an RCD
slight nerf to wielded fireaxe, does high damage to windows and grilles instead of insta-deleting them
deleted fullwindow.dm and moved windows to window.dm
added some feedback to placing glass on grilles
examining windoor assembly shows you can rotate it, examining windows show deconstruction hints and rotation
added cracks to windows, you can repair windows using a welding tool on help intent, slight buff to window health
added var/cancolor to windows and blacklists some windows from being auto-colored, window shards also get colored on narsie_act()
full windows now use icon smoothing system, windows now use the obj_integrity damage system
added is_glass_sheet() helper
2018-06-03 13:11:37 +04:00
Tayyyyyyy
98c6ddf5a7 Fix his, he, him 2018-05-25 18:34:28 -07:00
Tayyyyyyy
dd120a00f0 Their 2018-05-25 18:34:24 -07:00
Tayyyyyyy
c80704e724 Conjugating verbs is hard 2018-05-25 18:34:23 -07:00
Tayyyyyyy
170266d827 More pronouns 2018-05-25 18:34:23 -07:00
Tayyyyyyy
497072d4d1 Update pronoun usage 2018-05-25 18:34:22 -07:00
tigercat2000
c03621c508 Completely Overhaul Logging
This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
2018-04-19 15:07:59 -08:00
Fox McCloud
2b25584372 Merge remote-tracking branch 'upstream/master' into remove-weapons 2018-04-19 17:01:38 -04:00
tigercat2000
17fd8e8a6a Merge pull request #8819 from Kyep/syndi_outfit_boots
Improves admin outfits, fixes magboots, adds special antags
2018-04-16 18:28:03 -07:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Kyep
99c3c38b19 deletes ancient vampire, due to an icon bug, may re-add in another pr later 2018-04-01 22:14:01 -07:00
Kyep
2e33456c20 fixes wiz boots, adds ancient vamp, archwiz, nt undercover ops 2018-03-31 19:01:21 -07:00
Fox McCloud
2b6a6eb812 Ports Sun Controller to Subsystem 2018-03-25 19:23:26 -04:00
tigercat2000
77810081e7 Merge pull request #8331 from uraniummeltdown/effectfiles
Splits effect_system.dm into multiple files and cleans it up, OOP particle effects and effect systems
2017-11-26 12:35:01 -08:00
Alffd
c293259397 Fix issue with not ending draining 2017-11-12 20:54:27 -05:00
Alffd
c084f43aca Reversed owner 2017-11-12 20:42:04 -05:00
Crazy Lemon
86676221b5 Merge pull request #8242 from Allfd/vamp
Makes vampires more containable
2017-11-10 12:29:43 -08:00
uraniummeltdown
7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
Kyep
4084ab3f35 Fixes vamp jaunt/shadowstep working on z2 2017-10-26 04:12:58 -07:00
Alffd
59b20f8f33 Makes vampires more containable 2017-10-17 20:40:45 -04:00
Fox McCloud
39d51ddf80 Merge pull request #8173 from imsxz/no-vamp-enthralling-chaplains
Fixes vampires enthralling the chaplain
2017-10-02 03:16:03 -04:00
imsxz
e5429ee259 Fixes holy vampire thralls 2017-10-01 01:51:40 -04:00
KasparoVy
9104506a2a Vamp Shapeshift/DNAScrambler Fixes & Desnowflakes Prefsetup
Fixes a bug with Vampire Shapeshift where you didn't get a name appropriate to your species and clarifies that you won't be taking on another species using this ability.
Ensures you won't be taking on another species using this ability by circumventing an exploit whereby someone could change their species in game preferences, shapeshift, and be another species.
Fixes a bug with DNA scramblers whereby you wouldn't get a name appropriate to your species. Adds marking resetting for consistency.
Desnowflakes preferences_setup.dm like I had done with preferences.dm.
2017-07-15 09:58:26 -04:00
Fox-McCloud
5a93390291 Fixes Blood Math 2017-07-15 05:10:33 -04:00
Aurorablade
476cdc3e06 Blood Refactor (#6220)
* commit for branch swap

* branch swap again

* BLEED

* trying to clear up compile errors

* i killed everything when i tested this...

* restorealltheblood

* I REMOVED A THING

* well some progress

* stop bleeding

* got to swap branches again.

* grr

* damn bloodcolors

* Squash everything

* color....colourrrrrrr

* color....colourrrrrrr

* well now that updated the branch...

* Changes

* Some tweaks..before i upload something major

* COLOR NOT COLOUR...COLOR

YES I KNOW NOT EVERYONE SPELLS IT LIKE THAT BUT MY GOD

* Foot print shit..

blood coloring is going to be PAIN

* trying to handle some colors..maybe.

* blood colorsing sucks..di i mention this?

* commenting cod malfunctions.

* Changes

* lets try this

* Its too late at night.

* blargh

* woops

* almost works...

* progress..

* Branch swap

* figured out the overlay issue....

* BRANCH SWAP

* BLARGH

* fixed merged conflicts..expect something to be horribly wrong.

* bunch of changes

* Major Fixes

 - Moved blood_state and bloodiness var definitions to
 /obj/effect/decal/cleanable/blood as well as /cleanable/Crossed(), in
 order to make blood color work properly.
   - These were not used by any other decal, so it was pointless.
 - Tweaked human/add_blood so that hand_blood_color uses the correct
 value now.
 - Corrected gibs having the wrong basecolor.
 - Tracks of different blood colors will no longer combine weirdly, and
 will instead form seperate overlays.
   - This also fixes all of the issues with tracks in general and not
   updating correctly.
 - Fixed transfering blood in add_fingerprint; the old detective code
 didn't use the new format for add_blood().
 - Fixed xenomorphs causing runtimes in makeTrail(), and gave them their
 own trails. Sprites should probably be brightened later.
 - Fixed mobs occasionally randomly having their blood_DNA list reset.

* may have accidently removed shit.

* Mrowl

* stiff

water is not bleeding
lowered trail making threshold

* tweaks then conflcits

* weee

* indent

* some tweaks

* somefox tweaks.

* derp

* why won't they bleed!?

* BLEED DAMMIT

* Flattist comments and removes simple animale blood volume

Cause i cannot get it to work right.

* PRAISE FLATTIST

* Simple animals have a blood volume now

Bug with trail fixed.

* changes

* thanksmrowlmrowl

* exotice blood trails

* makesure is an exotic bleeder has a bleed rate first...

* FoxBoxTweakSox

* BoxVoxSoXFox

* ONE MORE THING

* animalsbleedreds

* Buh? BUGH!

* thisismescreaming

* removing note needed thing

* Color changes but the rabbit hole continues.

* This is not pretty....

* wot

* IT WORKS DAMMIT

* colors.

* germaphobic commit..

* we have to use the old system

* nothing to see here

* doubleprocarady

* try to fix mulebots

* mulebot fixed

* DONE
2017-07-11 16:49:11 -04:00
Fox McCloud
3e065e730e Merge pull request #7554 from SamHPurp/more-qdel-nulls
Uses more QDEL_NULLs
2017-06-19 21:14:39 -04:00
Sam
d0dde4f3d7 Uses more QDEL_NULLs 2017-06-15 00:49:00 +01:00
Sam
0560c5aa25 Additonal tweaks 2017-06-14 09:06:03 +01:00
Sam
83d30fbcd2 Fixes spelling errors and an unclosed tag on vamps 2017-06-14 05:59:33 +01:00
DarkPyrolord
658a5215c6 Easy fix 2017-06-02 08:43:33 +12:00