datlo
91ef2d7be2
it's alive
2019-02-06 20:01:30 +00:00
taukausanake
b7ce683ab1
Merge branch 'pai_light' of https://github.com/Tayyyyyyy/Paradise into pai_light
...
Conflicts:
code/game/gamemodes/shadowling/shadowling_abilities.dm
code/game/objects/items/devices/flashlight.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/robot/robot.dm
Changes to be committed:
modified: code/game/gamemodes/shadowling/shadowling_abilities.dm
modified: code/game/machinery/computer/computer.dm
modified: code/game/machinery/floodlight.dm
modified: code/game/objects/items/devices/flashlight.dm
modified: code/game/objects/items/devices/paicard.dm
modified: code/modules/clothing/head/hardhat.dm
modified: code/modules/clothing/spacesuits/hardsuit.dm
modified: code/modules/clothing/spacesuits/plasmamen.dm
modified: code/modules/lighting/lighting_atom.dm
modified: code/modules/mob/living/carbon/human/human.dm
modified: code/modules/mob/living/living.dm
modified: code/modules/mob/living/silicon/pai/pai.dm
modified: code/modules/mob/living/silicon/pai/software_modules.dm
modified: code/modules/mob/living/silicon/robot/robot.dm
modified: code/modules/pda/PDA.dm
modified: code/modules/power/lighting.dm
modified: code/modules/projectiles/gun.dm
2019-02-02 22:53:46 -06:00
Purpose
037f215d16
updates vars to use the defines
2018-09-16 01:22:57 +01:00
tayyyyyyy
8a8f553ab3
Refactor shadowling veil extinguish proc
2018-07-22 19:44:08 -07:00
tigercat2000
7d8c9a731a
SS Conversion: Atoms, Machines, n' Mobs
...
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
Sam
4d57fff5c9
Updates Intents
2017-06-10 09:43:36 +01:00
Markolie
d9653c79f5
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
...
# Conflicts:
# code/game/machinery/recharger.dm
# code/game/objects/items/devices/autopsy.dm
# code/game/objects/items/devices/modkit.dm
# code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Fox-McCloud
0578dc56de
More GC Fixes and Logging
2017-04-02 03:38:18 -04:00
Mark van Alphen
2d1c04c112
Merge branch 'master' into findnreplace
2017-04-01 23:51:58 +02:00
davipatury
82d8e6ad5c
Machine construction.
2017-03-27 19:00:01 -03:00
Mark van Alphen
cef5626f85
Merge branch 'master' into findnreplace
2017-03-09 17:32:42 +01:00
Markolie
3aa1399995
Implement usesound/toolspeed
2017-03-07 16:46:28 +01:00
Markolie
6982014a6e
Replace all BYOND text macros
2017-02-21 15:41:37 +01:00
Markolie
b710d139e6
Update camera console based on mob refactor
2016-10-23 00:07:13 +02:00
Fox-McCloud
03eb9be741
Atom Say Refactor
2016-08-06 06:45:20 -04:00
Crazylemon64
0b121f7f7f
Last roundup of machinery that didn't initialize right
2016-07-20 21:37:33 -07:00
Tigercat2000
71e5344a98
Mass replace
2016-07-07 19:34:02 -07:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
69d7a7ed1d
Axes Some Pooling
2015-10-08 01:26:15 -04:00
Tigercat2000
c4fa813331
Remove remaining arbitrary restrictions on has_fine_manip
...
This commit removes all (most) of the remaining code limiting xenomorphs
that have has_fine_manipulation on an entirely arbitrary basis. Xenomorphs
with has_fine_manipulation may now interact with NanoUI, and will only
break computers on non-help intent. The can also tear down walls, since
walls used an ishuman check in place of an isAdvancedToolUser check as
they should have.
Minor refactor to machinery.dm as well; Instead of the slightly
(completely) insane attack_hand restriction to humans and silicons (it was
a multi-line IF, why), it now checks user.IsAdvancedToolUser(); This means
restrictions on monkies will actually function properly now.
2015-09-30 10:50:10 -07:00
Markolie
637bbecfd1
Reduce computer lights
2015-09-16 01:57:31 +02:00
Markolie
98f2976739
Missing "
2015-09-15 18:50:57 +02:00
Markolie
8b6816fe9c
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into computor
...
Conflicts:
code/game/machinery/computer/computer.dm
2015-09-15 17:39:43 +02:00
Markolie
73bef4ea3e
Update light_power_on and light_range_on
2015-09-14 20:44:24 +02:00
Markolie
812a7a5b08
Lower the layer of computer overlays
2015-09-14 19:06:10 +02:00
Fox-McCloud
785c6f7cce
Arcade Update
2015-09-13 21:49:05 -04:00
Tigercat2000
7f4ac72910
Progress bars + Wall Rationalization
...
This commit does the following:
- Ports progress bars from -tg- (tgstation/-tg-station#9921 )
- Refactors wall attackby code to make it 100% less insane; Instead of
manually checking every little thing, it uses do_after,
consequentially, making the new progress bars affect dealing with walls
as well.
Wall code makes a tiger sad.
2015-08-31 13:38:51 -07:00
Markolie
51035f931e
Powernet rework
2015-07-31 23:59:41 +02:00
SamCroswell
355666e1a8
Computer Fixes
2015-07-17 22:35:00 -04:00
Fox-McCloud
0dbea7621f
The Great Del() Cull of 2015
2015-07-09 02:48:34 -04:00
SamCroswell
1d670c4c0f
Computer Lighting Update
2015-07-07 01:10:55 -04:00
Tigercat2000
bcb4a9601f
Merge remote-tracking branch 'upstream/master' into poolit
...
Conflicts:
code/game/objects/structures/displaycase.dm
code/game/objects/structures/grille.dm
code/game/objects/structures/lamarr_cage.dm
2015-06-22 13:40:07 -07:00
Tigercat2000
7c9139d6e0
Bay/-tg- Meteor port
...
Meteors now have different types, properly integrated.
Meteoract has been removed, meteors now just call ex_act.
2015-06-21 18:39:39 -07:00
Tigercat2000
d20298e996
-tg- atom pooling system, qdel changes
...
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.
Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.
Emitter beams are now fully pooled.
Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
ZomgPonies
e056abfb82
3/3 port done
2015-05-25 20:16:34 -04:00
Tigercat2000
7d103f5bd5
Add light color defs for more things
...
This commit adds custom color definitions to almost every computer that
did not already have them. It also causes cigarretes to very dimly glow.
Also contains custom colors for candles, flashlights, and the mentioned
cigarretes.
Oh, and beepsky flashes red and blue now while in hunt mode. FTW
2015-05-12 05:27:28 -07:00
Tigercat2000
e1249fc640
Lighting overhaul.
...
This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
2015-05-10 12:03:27 -07:00
Markolie
d7a2559065
Bug fixes galore
2015-03-01 20:35:07 +01:00
Markolie
6b70bfec74
NanoUI update
2015-03-01 04:22:12 +01:00
Markolie
672305e034
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
Markolie
377dfe894d
Add attack animations
2015-02-22 21:15:54 +01:00
Fox-McCloud
baa88a7463
Fixes
2015-01-15 19:42:15 -05:00
Rob Nelson
471bc24c1e
Standardize computer luminosity shit, deduplicate power stuff.
2014-07-20 16:17:19 -04:00
ESwordTheCat
c43652b33a
Okay shards converted to pool usage now.
...
Conflicts:
code/game/machinery/computer/arcade.dm
code/game/machinery/doors/windowdoor.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/objects/structures/displaycase.dm
code/modules/mining/mine_turfs.dm
code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-04-19 19:57:53 -04:00
Rob Nelson
c3b021e246
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
...
And holy shit it's fast
Conflicts:
baystation12.dme
code/ATMOSPHERICS/pipes.dm
code/game/machinery/Sleeper.dm
code/game/machinery/rechargestation.dm
code/game/objects/structures/crates_lockers/crates.dm
code/game/objects/structures/tables_racks.dm
code/modules/mining/mine_turfs.dm
code/modules/paperwork/photocopier.dm
code/modules/power/cable.dm
html/changelog.html
2014-01-29 23:45:21 -05:00
ZomgPonies
7bbf936f45
Added space cleaner refiller
2014-01-03 14:09:30 -05:00
ZomgPonies
256d0ae5b6
Made computers slightly backlit.
2013-11-23 21:39:06 -05:00
Cael_Aislinn
bdeb96b7e5
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/__HELPERS/game.dm
code/controllers/shuttle_controller.dm
code/datums/datumvars.dm
code/datums/supplypacks.dm
code/defines/obj/storage.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/command_alert.dm
code/game/area/Space Station 13 areas.dm
code/game/atoms.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/dust.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/jobs/access.dm
code/game/jobs/job/assistant.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job_controller.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/newscaster.dm
code/game/machinery/recharger.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/teleporter.dm
code/game/machinery/wishgranter.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/working/ripley.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/flashlight.dm
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/medical.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/secstorage/secstorage.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/storage/firstaid.dm
code/game/objects/items/weapons/storage/kit.dm
code/game/objects/items/weapons/storage/storage.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/game/objects/structures/electricchair.dm
code/game/objects/structures/extinguisher.dm
code/game/objects/structures/watercloset.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/game/vehicles/airtight/airtight.dm
code/game/vehicles/vehicle.dm
code/global.dm
code/modules/DetectiveWork/evidence.dm
code/modules/admin/IsBanned.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/admin/verbs/getlogs.dm
code/modules/client/preferences.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/critters/critter_defenses.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/Hallucination.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/power/cable.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/hypospray.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
config/config.txt
html/changelog.html
icons/mob/head.dmi
icons/mob/hud.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
icons/obj/grenade.dmi
icons/obj/projectiles.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-11 22:12:31 +10:00