Commit Graph

60 Commits

Author SHA1 Message Date
Mark van Alphen c878f8e36e Lavaland code review fixes - also integrates flyswatter and cat toy 2019-04-20 00:24:58 +02:00
Mark van Alphen f94796c125 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	code/game/objects/items.dm
#	icons/turf/floors/plating.dmi
#	paradise.dme
2019-04-10 21:54:54 +02:00
Fox McCloud 03d894ecfc Merge remote-tracking branch 'upstream/master' into fix-cqc
# Conflicts:
#	code/game/objects/items.dm
2019-04-07 19:54:14 -04:00
Mark van Alphen 391d91132c Fix code review issues (planetary_atmos and Initialize()) 2019-04-04 23:23:30 +02:00
CornMyCob e02087d474 blood drunk miner 2019-04-04 20:34:26 +01:00
Mark van Alphen ed153d3566 Add seed vault and animal hospital 2019-03-31 23:49:18 +02:00
Fox McCloud 814e492a55 Suicide Refactor 2019-03-27 22:54:26 -04:00
Fox McCloud 4969a03e94 Fixes and Updates CQC 2018-11-24 00:31:23 -05:00
Fox McCloud 3825b4e1d5 Refactors Spark Spread Activation 2018-10-17 14:31:07 -04:00
Tayyyyyyy 919bd7aaf2 Replace \his, \he, \him, \himself 2018-05-25 18:39:37 -07:00
Fox McCloud 8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown e6ded64e4a adds /mob/living/proc/attacked_by()
updates attack and defense code
adds missing sounds to some items, code cleanup, lowered volume for some sounds (from /tg/)
hitsound and attack_verb updates, weapons given hitsound on New() according to damage type
2018-03-04 13:52:52 +05:00
Tayyyyyyy eb19ebab4f Refactor to use light_power 2018-01-24 13:43:31 -06:00
Tayyyyyyy 35ef33dab4 Refactor per Fox recommendation 2018-01-22 15:52:35 -06:00
Tayyyyyyy 93693cb197 Add light to energy sabers 2018-01-22 12:16:59 -06:00
uraniummeltdown 7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
Fox-McCloud 354cc6a987 Merge remote-tracking branch 'upstream/master' into so-edgey 2017-07-04 17:17:09 -04:00
Fox-McCloud 549152f498 Merge remote-tracking branch 'upstream/master' into breathing-tube 2017-07-04 15:33:53 -04:00
Fox-McCloud e1cc7e1431 Merge remote-tracking branch 'upstream/master' into so-edgey 2017-07-01 20:17:16 -04:00
Fox-McCloud 05a24da2e8 The Most Non-Edgey PR Ever 2017-07-01 19:48:43 -04:00
Fox-McCloud 04b9394d34 last tweaks 2017-07-01 01:44:02 -04:00
Fox-McCloud e8bbe783c6 arm augments 2017-06-28 17:01:34 -04:00
Fox-McCloud 673f18f3e7 tweaks 2017-06-05 17:14:04 -04:00
tigercat2000 633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Fox-McCloud 35ab7ada94 Refactors Cell Energy Values 2017-04-01 20:14:29 -04:00
Markolie 3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Markolie 5ace926e42 Added Bubblegum. Added dismemberment chance to bullets, and made changes to GPS tracking. 2016-10-25 00:50:31 +02:00
Fox-McCloud 0694a35da4 Formal Captain Update 2016-08-08 19:01:37 -04:00
Tigercat2000 56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
Fox-McCloud 2e3d8bbbc6 Merge remote-tracking branch 'upstream/master' into hit-reactions 2016-07-07 22:50:53 -04:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Fox-McCloud 14cfc90ff9 TG Hit Reaction Port+Armor Fixes 2016-07-07 21:17:03 -04:00
Fox-McCloud 1dc331b5a4 TG Armor Rebalance 2016-07-01 18:35:01 -04:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud f47131fbb2 Refactors Bot Weapon Identification 2016-02-12 14:52:50 -05:00
Fox-McCloud b4244b3921 Fixes Some Items Attacks 2016-01-18 01:25:10 -05:00
FalseIncarnate c032781c7b Naughty List Revenge
Santa has refused to deliver presents to the NSS Cyberiad for an unknown
reason.

Meanwhile, a distress beacon is received from the North Pole, on an
unencrypted Syndicate frequency. Apparently, Christmas Eve was anything
but a silent night.

A rogue operative seems to have infiltrated the North Pole and attempted
to coerce Santa into removing him from the Naughty List, but his plans
may have backfired. Santa has finally snapped, and must be put down in
order for the crew to receive their gifts this year.

The gateway has been reconfigured to lock onto the general location of
the distress signal, and will not lock on to any other destinations
until after Christmas has passed. Be warned, however, that the frozen
north is far from hospitable, and a variety of dangers await you beyond
the safety of the blast doors.

This mission will offer some new challenges, and is designed to be
undertaken by a squad of players. Will your team be able to put Father
Christmas to rest and rescue the presents, or will you meet your demise
in the freezing tundra?
2015-12-24 03:40:31 -05:00
Tastyfish 85d651b781 refactored datum/effect/system because it was a complete mess 2015-11-22 19:43:01 -05:00
Markolie bff7a9a80c Replace _color with item_color 2015-10-05 19:55:14 +02:00
Markolie d18b18b5b4 Syndicate borg update, add medical syndicate borg, energy sword refactor 2015-10-01 04:21:24 +02:00
Markolie ca6c7d10ba In hand sprite overhaul 2015-09-13 22:44:18 +02:00
ZomgPonies 1c1ebc3f3f Merge pull request #383 from Fox-McCloud/Syndi-Hardsuits
Syndi hardsuits
2015-02-22 08:27:38 -05:00
Fox-McCloud be2e754706 Syndicate Rebalance 2015-02-20 03:14:12 -05:00
DZD b3a0c9a975 Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
Markolie 7285f39fc1 Defib update, cell path update 2015-02-09 16:12:01 +01:00
Fox-McCloud 53d15682ce Melee Rebalancing 2014-12-18 10:22:02 -05:00
Markolie 0bf46a71b1 Map changes, bug fixes 2014-11-30 20:10:34 +01:00