87 Commits

Author SHA1 Message Date
SandPoot c7a2565255 stop this nonsense 2024-01-05 00:28:56 -03:00
SandPoot f2a49bc319 first commit with everything 2023-01-08 21:36:57 -03:00
deathride58 1a918ed8db animation refresh - huge unatomized bundle of fixes and tweaks to numerous animations in the game 2022-05-31 19:22:30 -04:00
SandPoot 586a035132 Update files 2022-04-06 18:41:31 -03:00
silicons f623d6e7eb Merge pull request #15229 from Hatterhat/perhaps-i-was-a-bit-too-harsh
vareditable clip reloading delay for shotguns
2021-10-11 20:46:06 -07:00
silicons 91e7cb293c Merge pull request #15223 from Hatterhat/yeehaw-box
The Yeehaw Update - makes .38 lever-actions slightly more accessible
2021-10-11 20:45:42 -07:00
Hatterhat 20087a06a8 superglued stock 2021-10-08 00:15:35 -05:00
Hatterhat 02abdd4eef oh i forgot to commit this before i made the pr 2021-09-30 23:22:45 -05:00
Hatterhat 87e1b80000 adds vareditable clip delay 2021-09-30 23:16:19 -05:00
Hatterhat 1d005db9a8 THE YEEHAW UPDATE 2021-09-30 23:10:33 -05:00
silicons b7476491d3 Merge pull request #15204 from Hatterhat/clip-delay
shotgun shell clips now have melee click delay (0.8s) with this one weird trick
2021-09-28 00:13:02 -07:00
Hatterhat e141df3600 weirdchamp 2021-09-24 23:16:46 -05:00
Hatterhat 784cd2ca7d ballin 2021-09-24 19:12:04 -05:00
Hatterhat 61af4108ea i don't wanna talk about it 2021-03-26 23:06:00 -05:00
Hatterhat 30a9ad5059 yeehaw :) 2021-03-23 18:55:00 -05:00
Hatterhat 6bac90f8de uhh initial commit ig 2021-03-22 21:23:00 -05:00
dzahlus 6da6c0749c gunshotshotgunshot.ogg
Yeah I use the gunshotshotgunshot you know why? Also fixes firing_sound erro to fire_sound on surplus rifle
2021-02-03 22:14:27 +01:00
The0bserver 1b469bdfda The power of overwriting... 2021-01-14 01:03:48 -05:00
The0bserver 55cd69746d A change in tact, perhaps? 2021-01-13 23:08:05 -05:00
The0bserver 2b8b9086ec Revert "Initial Commit:Goodbye rifle! You won't be missed!"
This reverts commit 1836d0106a.
2021-01-13 22:14:36 -05:00
The0bserver 1836d0106a Initial Commit:Goodbye rifle! You won't be missed! 2021-01-13 21:42:08 -05:00
silicons 1ea0dd9f76 Merge remote-tracking branch 'citadel/master' into combat_rework_experimental 2020-09-19 15:56:13 -07:00
Ghommie fde859bca0 Removing priority overlays, update_icon() splitup for guns. 2020-08-20 18:33:23 +02:00
silicons 42db990836 why am i doing this 2020-08-03 13:37:37 -07:00
Ghommie f5ffd7d2a9 Easing fine tuning of the system. 2020-07-03 03:00:33 +02:00
Timothy Teakettle d7bce8aec0 ports some events 2020-06-15 20:22:40 +01:00
KathrinBailey 862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
Linzolle fe6cf2dd44 ramsay broke every shotgun 2020-06-06 14:22:23 -05:00
Ghom a41f40503d More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)
* A more lenient soft stamina crit.

* Yea, your shots are gonna go straight toh.

* accuracy whacks (leaves the bow as is for now).

* Fixing stam penalties calculations, spread the range.

* aaaaaah

* 1.4 seconds delay vs 1.2

* Thanks, linter.

* Missed one.
2020-06-02 15:22:06 -07:00
KathrinBailey ff51c9d2db Improvised Weapons Update: Part 1 (#12226)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict
2020-05-28 23:24:42 -07:00
Hatterhat 57eedfbe63 fastpumpers no longer lose stam from pumping 2020-04-22 18:33:16 -05:00
Hatterhat c686ed193b a book about mashing Z and LMB 2020-04-22 17:55:11 -05:00
necromanceranne 26ec48f174 straight shooting guns (#11602) 2020-03-25 21:18:02 +01:00
Detective-Google 912ec5806d Bringing Our shotguns up to (TG)snuff (#11595)
* Makes Citadel shotguns match TG shotgun fire delay

* Makes Riot + Combat shotguns require two hands to fire

* also makes the 2handed change apply to double barrels and improvs.
2020-03-25 14:17:43 +01:00
kevinz000 0e3193e929 relatively small 71 file 700 lines changed refactor/rework to combat mode/sprint and some miscellaneous things that totally aren't important (#11376)
* combat refactoring

* i hate this

* mobility flags part 2 time xd

* whew

* stuff

* a

* ok

* changes

* Wew

* k

* add flags

* FUCKYOUVORE

* fixes

* typo

* no using this in hard stamcrit

* update icon

* woopsy

* . = ..()

* sigh

* Update living_combat.dm

* wew

* wups

* fix

* i hate you

* wrong button

* k

* ok

* bet

* k

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* early returns

* skreee

* agony

* k

* k

* k

* k

* wack

* compile

* wack

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-21 16:04:26 +01:00
Ghommie 27a7f754c4 Fix runtimes some more. 2020-03-10 22:40:06 +01:00
kevinz000 b0c2e4cbdd Revert "shotgun pointblanking people actually throws them" 2020-01-15 01:13:26 -07:00
Hatterhat 318a6812c3 manually copied tgstation#47443 2019-12-31 21:38:11 -06:00
Ghommie 3b8aebbbc2 refactoring altclick interaction to allow parent calls without forcing the turf contents stat menu open. 2019-11-29 00:40:16 +01:00
Ghommie 21f15e411d Part 3 2019-11-19 19:34:42 +01:00
Ghommie dd101ef221 Part 2 2019-11-19 18:00:56 +01:00
lolman360 04521551f0 one commit wonder 2019-10-08 19:46:28 +11:00
kevinz000 39beca1a0f Merge pull request #9199 from Tupinambis/IUsedTheShotgunYouKnowWhy
I Used The Shotgun, You Know Why? (Shotgun Balance Pass)
2019-09-13 10:47:15 -07:00
Tupinambis d43b4599ef I was bullied to reduce click delay. 2019-08-26 15:53:44 -05:00
Tupinambis 13638ed5d6 Reverts some changes I deemed unneccesary. Undoes a fuckup 2019-08-26 15:08:36 -05:00
Tupinambis a4fd2be7f7 Various Shotgun Nerfs. 2019-08-26 14:45:12 -05:00
kevinz000 3c59b43ff7 Update shotgun.dm 2019-08-21 06:39:18 -07:00
Chayse Ramsay 085251f5f7 update_icon 2019-07-30 04:35:54 +01:00
Chayse Ramsay 1c8768afe4 Redundant Redundancies made Redundant 2019-07-22 19:31:42 +01:00
Chayse Ramsay ede61d8cb2 Changes the Warden's shotgun to instead be foldable, with greatly increased recoil and spread while folded. 2019-07-22 00:55:41 +01:00