* new signals for resting and stop pulling
these are to be used as signals that will cancel the coiling
* Create coiling.dm
* Update coiling.dm
* adds sprite accessory for coiled naga
* main changes that apply the actual visuals to the coiling mechanics
* adds message to coiling, fixes offset, adds action icon
* coil offset was using old direction
* reordering
* fixes coil sprite not disappearing
* fixes offsets, solves loadout issue
* follows lin's suggestion and adds support for slimes by making it entirely handled in handle mutant
qol: Space Dragon's gust attack is now tied to right click instead of an ability button
balance: Space Dragon has received numerous balance changes, most notably that Space Dragon will stall the shuttle until it loses or completes its objectives
fix: Fixed numerous bugs with Space Dragon, most notably the rifts not vanishing after Space Dragon's death
soundadd: Space Dragon now has a custom roar for dying and winning
imagedel: Deleted now unused Space Dragon ability icon
refactor: Space Dragon's speed changes are now controlled using movespeed modifiers instead of direct speed adjustments
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
- runes can now be destroyed by non-heretics using a bible or a null rod
- mansus grasp now has a unique inhand color.
- madness grasp now has a unique inhand color.
- blood siphon is now redder.
- silence spell, lasts 20 seconds, gives an obvious message to the victim.
- fire immunity passive for ash
- guaranteed dislocation passive for flesh
- rust grasp passive for disgusting mood/vomiting
- rust grasp cooldown reduced by 75% on hit
- living heart now checks z-level when telling you where someone is.
- grasp of decay: forced corrosion for 20 seconds, can make you vomit. probably shitcode.
- madness touch: give people trauma, braindamage and a terrible mood.
- nightwatcher's rite: fire shotgun that can do 75 damage on point blank
- flesh sickle buffed a bit.
- descriptions touched up a bit.
* port regal rats
* fix missing line
* royal rat goes after humans too
* okay dont let them attack people
* let them attack people but at less damage
* remove header