* Autoylathe Complete.
All the errors with the autoylathe should be fixed for now
* Toylathe Tweaking and plastic's initializing.
Well, this gets plastics halfway there. The toylathe now has 8 categories to choose from and some other sutff. It's all coming back.
* TOY LATHE NOW ACCEPTING PLASTIC
TOYLATHE IS WORKING AND RUNNING PROPERLY. SOME GUNS HAVE BEEN ADDED AND WILL NEED MORE TIME TO ADD MORE GUNS.
* Toy Datum construction.
Building some datums for the toys for the autoylathe to print.
* Toys toys toys
Adding toys to the list woo
* Autoylathe complete.
Holy shit it's fucking done.
* Fixes a duplicate id.
Also adds some shit to the hacked list.
* Okay this shit needs to stop
Rogue indentations? Nani?
* ugh
fuck
* Rogue indents
* Power issues
Fixes power scaling and the draining an APC
* Rogue File deletion.
Part of an early experiment that didn't work out.
* Some other tweaks and shit
Moves datums to the autoylathe designs and also fixes a dumb mistake I made.
* Clamps?
Added a clamp. Who knew?
* Shit.
Won't compile if it keeps looking for a file that doesn't exist
* Woops
Deleted a line not paying attention
* reworked initialize
I think I did this right.
* Revert "reworked initialize"
This reverts commit 649c156baebd64b6cd84e95f2f4c3cbd70dabce7.
* Odd variables that don't have any other references in the coding.
Why are these even here? Seriously.
* UNUSED VARIABLE?!
NANI?! Deleted. Don't need em.
* FINALLY AFTER 2 MONTHS
WOOOOOOOOOOOOOOO
* Updates all polychromic code
This makes the default argument of all polychromic color input menus the last chosen color.
* REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
i HAVE NO IDEA WHAT I'M DOING
* Wew. Managed to add the AM4 to the thingy.
WYSIWYG
* ALMOST DONEEEE
Wew. Just a few more tweaks
* To be reverted.
This is just adding a file of the sprite for the mag so I can work at work
* AM4B Complete, Moving to AM4C
And also I need to make the magazines.
* One step forward two steps back.
Magazine sprites are in. still need to test it.
* Forgot to save a file.
Woops.
* AM4 Finished.
Adds two weapons, the AM4-B and the AM4-C. Yes they're supposed to look like the MA5.
* Reverted those last couple things.
Deleted some loose files that I didn't actually need. Whoops.
* maps, tgui, tools
* defines and helpers
* onclick and controllers
* datums
fucking caught that hulk reversal too.
* game and shuttle modular
* module/admin
* oh god they fucking moved antag shit again
* haaaaate. Haaaaaaaaaate.
* enables moff wings
* more modules things
* tgstation.dme
before I forget something important
* some mob stuff
* s'more mob/living stuff
* some carbon stuff
* ayy lmaos and kitchen meat
* Human stuff
* species things
moff wings have a 'none' version too
* the rest of the module stuff.
* some strings
* misc
* mob icons
* some other icons.
* It compiles FUCK BORERS
FUCK BORERS
- Adds the Potat-OS, a Portal inspired way to card AI's! Functionally identical to the intellicard, now with a %100 more starch.
- Crafted using a cable coil, a metal rod, an intellicard and a potato and found in the robot crafting menu.
- Moved all modified sprites to modular_citadel, made overrides for sec-tread and eng-tread, reverted original robots.dmi
- Added open cover states to modular_citadel robots.dmi
- Removed light found on normal engi-borg sprite that was not on the tread version.
- Adds the mining droid sprite to the default mining borg module selection.
- Adds movement states for both security and engineering tank tread sprites.
- Fixed static security tread state sprite.