* Fixing updater
* Adds the quirk
* Lilly dosnt know how to code this stuff
Watch it brake everything and cry 101
* IDK what im doing
This will likely be speggie code
* correct names are a thing
* Adds light sensitivity
* Adds the debuff
* mite need to ask for helps
* Not used somehow
* Laughs in failer
* H -> h
* Update species.dm
* Speed
* Update species.dm
* Apply suggestions from code review - Ghommie
He got me
Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/species.dm
Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
* Apply suggestions from code review
Rag the grate
Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
* Update negative.dm
* Rebase fail. good thing I made back ups. c:
* Tails more or less done
* wouldn't update cleanly otherwise
* It's completly working now. holy fuck I did it
Just need the refurbished body markings done, then to chop 'em up for full PR status
* MARKINGS DONE AAAAAAAAAAAAA
* fixes digi legs that didn't convert correctly
* ports the refractored preferences
Kinda ugly now tbh. but fuckit
* quality sweep, things should should properly now in general
* Taurs converted and improved! BODYMARKING -> MATRIXED
* oops. s'what I get for not compile checking
* remember to throw shade at furries
* vigorously update markings upon switching species and colors
* re-adds old wolf ears, Big Wolf fixes snout bugs
* few more snout tweaks
* cut the lists, cut everything. reeee
* This code I s2g
* Adds context clues to preferences
Hopefully people will read them before making an OOC fuss
* Fixes hands and feet markings with this one weird trick
remember kids, proper layering and order of operations is important
* Sprite tweaking and polishing
Sergal stuff being worked on
* a few QoL things for species swapping
* how the fuck did I miss these markings
* fleshes out sprites in preperation for marking experimentation later
* fixes catboy problems
* Mam_snout is a thing now,
* pixel adjusted tails, cleaned up wah tail a bit better
also gets digitgate legs missing pixels fixed
* cleans up more shit. ree
* force "plain" instead of none to avoid missing pixel reports
* tweaks to reinspire mapdiff
* Clean up Preference UI
Looks a little better now
* k
* doubly ensure None markings aren't valid
* reee spessman barbie
* brightens pixels around tiger head markings
* YEENS
* Cat ears tweaked because it triggers Kev otherwise
* another session of quality control
* Crows and crow accessories
* husk fixes
* works good enough, mission accomplished
* fixes the proc properly
* cleans up brute force code that isn't needed
* c a t
* Some fixes
* Buffed vanguard to grant infinite stamina to actually make you immune to stuns
* Fixed the comment to not say infinite stun immunity cause that looked scary and bugged me lmao
* Revert "Buffed vanguard, infinite stam"
This reverts commit 8290e5bc4050f7c6476cde3dafb327bf93d49ef3 and
105d6c1cf74b84b182b26683dcad985fbe7ead4a.
* Revert "Buffed vanguard to grant infinite stamina to actually make you immune to stuns"
This reverts commit 105d6c1cf74b84b182b26683dcad985fbe7ead4a.
* Fixed vanguard and trying to fix reebe getting the reebe ztrait
* Git is hard. Fix.
* Vanguard buffs
* Git ate the credits
Instead of the box being 100% invisible at all times, the box will steadily become more and more visible as you move. The faster you move, the more visible the box becomes. The box will slowly become invisible again every process() cycle.
This also makes the box inherit the movement delay of it's user, meaning you're able to sprint while moving inside boxes, or walk to slow yourself down.