Commit Graph

103 Commits

Author SHA1 Message Date
Putnam3145
b8c5290011 Merge pull request #10026 from Linzolle/neck-slice
Neck slice
2019-12-17 11:58:00 -08:00
Putnam3145
c39a5d0462 Merge pull request #10011 from Arturlang/Bloodsuckers
Bloodsuckers, or, yknow, vampires.
2019-12-15 14:41:36 -08:00
Putnam3145
f33d4b3d18 Merge pull request #10108 from DeltaFire15/cbt-critical-fix
Screaming no longer is a viable strategy against clockies
2019-12-09 13:07:02 -08:00
DeltaFire
c0433ec944 I scream
why can't I read
2019-12-08 04:25:37 +01:00
DeltaFire
59e97989c0 I scream
Hnnnnngh
2019-12-08 04:20:04 +01:00
DeltaFire
88acc15fe5 scream if you want, it won't help you.
Removes oxydamage from the "did you take damage" calculation for stuntime reduction
2019-12-08 03:46:55 +01:00
Artur
4711eb0987 Merge remote-tracking branch 'upstream/master' into Bloodsuckers 2019-12-07 15:53:11 +02:00
Artur
19ab4a5f70 Review fixes and tweaks 2019-12-07 00:43:02 +02:00
Artur
82d1497ddc Fixes bad buds and toxin healing 2019-12-05 17:29:00 +02:00
Linzolle
ce04739ccb neck slice 2019-12-01 15:53:40 -06:00
Ghommie
e6484a22a8 Ports tgstation loom changes, and durathred golems. 2019-11-29 05:34:17 +01:00
GrayRachnid
c8e52fb8e1 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into disablesnolegs 2019-11-22 15:24:15 -05:00
DeltaFire15
9f8547d42d Another sync (#4)
AAAAAAAAA
2019-11-16 16:12:12 +01:00
Ghommie
1e49ce76d3 Dreamchecker compatibility changes, part 1. 2019-11-10 20:48:30 +01:00
Ghommie
80cd4902ca Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit273 2019-10-28 00:49:22 +01:00
Ghommie
ad7101d0aa ports anti-magic component code updates (holymelon not included). 2019-10-25 03:20:42 +02:00
Ghommie
fc1f10c97f Porting components updates and fixing phantom thief component. 2019-10-23 13:01:31 +02:00
deathride58
60f5aec146 brings down the stamloss over time because holy fuck was it strong 2019-10-15 04:03:47 -04:00
deathride58
50c27df28f Taser rework - Gives electrodes a debilitating status effect, makes disabler the default taser mode, and more 2019-10-15 03:48:44 -04:00
kevinz000
4c52b7a416 Merge pull request #9339 from Ghommie/Ghommie-cit205
Removes revenant blight's shabby tox damage in favor of negative mood effects, and necropolis curse if not cured
2019-10-13 14:00:52 -07:00
kevinz000
3e6415d4b5 Merge pull request #9324 from Linzolle/crusher
Ports "Adds toggleable light and blinking charging light to crusher" and "Lets the kinetic crusher be one-hand carried"
2019-10-10 02:23:15 -07:00
GrayRachnid
9f8ad74bf9 New traumas and some other things. 2019-10-08 03:53:01 -04:00
Ghommie
f449849bca if 2019-09-22 19:06:34 +02:00
Ghommie
fc933ab7bb setting durations. 2019-09-22 19:05:55 +02:00
Ghommie
3d0cb39e91 Removes revenant blight's shabby tox damage in favor of negative mood effects, and necropolis curse if not cured. 2019-09-22 18:42:47 +02:00
skoglol
c1e84774ac one-hand shit 2019-09-20 17:28:44 -05:00
Fermi
c23d6f0113 I missed an earlier port. 2019-09-17 01:08:37 +01:00
chefferz
0f4f20c29a Update buffs.dm 2019-08-23 03:50:28 -04:00
chefferz
bd1dae9082 Update buffs.dm 2019-08-23 03:46:13 -04:00
chefferz
580ea38199 Update buffs.dm 2019-08-23 03:45:44 -04:00
Fermi
fdba8c000f Fixing compiling errors. 2019-06-23 20:03:37 +01:00
Fermi
b309490190 Forgot to ctrl+s 2019-06-23 19:02:53 +01:00
Fermi
8992dbfa4d Commented out hypnoquirk and edited it so that it functions differently 2019-06-23 18:59:15 +01:00
Fermi
4526832e7d I'm spending too much time trying to fix something rejected. 2019-06-17 15:16:45 +01:00
Fermi
59469fae2e Oops. 2019-06-17 12:40:30 +01:00
Thalpy
fb70b97d5b Tweaks hypnoquirk as the discord seems to really want it. 2019-06-16 20:24:36 +01:00
Fermi
7a66039f0c Fixing merge errors.
Testmerge ready.
2019-06-14 21:55:17 +01:00
Fermi
6b9becce71 Merge branch 'pr/14' 2019-06-14 21:29:04 +01:00
Ghommie
d3d2b8d898 should be ready. 2019-06-06 19:24:20 +02:00
Thalpy
6117e3a6aa Fixes to the hypnoflash, 2019-05-29 19:09:40 +01:00
Fermi
a9bc75fc0e why do I even bother 2019-05-21 02:53:17 +01:00
Ghom
a4c0a4e4be Clockwork kindle stun now respects the owner's remaining health (#7999)
* clock slab OP pls nerf

* I'll go check if this can actually do later.

* In a clunky motion, it rails back onto the tracks.
2019-02-22 05:58:52 -08:00
Coolgat3
f7b1304d57 Fixes clockcult to be actually playable on citadel. (#7982)
* Some fixes

* Buffed vanguard to grant infinite stamina to actually make you immune to stuns

* Fixed the comment to not say infinite stun immunity cause that looked scary and bugged me lmao

* Revert "Buffed vanguard, infinite stam"

This reverts commit 8290e5bc4050f7c6476cde3dafb327bf93d49ef3 and
105d6c1cf74b84b182b26683dcad985fbe7ead4a.

* Revert "Buffed vanguard to grant infinite stamina to actually make you immune to stuns"

This reverts commit 105d6c1cf74b84b182b26683dcad985fbe7ead4a.

* Fixed vanguard and trying to fix reebe getting the reebe ztrait

* Git is hard. Fix.

* Vanguard buffs

* Git ate the credits
2019-02-13 20:47:57 -08:00
Poojawa
b6430559e9 datums 2018-09-11 02:49:41 -05:00
deathride58
91805b8789 and that just leaves the modules folder 2018-07-02 00:28:51 -04:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
CitadelStationBot
69ddb63bb4 [MIRROR] Fixes asclepius rod runtime (#6074)
* Fixes asclepius rod runtime (#36595)

* Fixes asclepius rod runtime

* isanimal

* Fixes asclepius rod runtime
2018-03-22 19:30:09 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
TheDreamweaver
49a772b6b7 Fixes dupe and runtime issues with Rod of Asclepius (#36410)
* Fixes bug with duplicating rod on removal while lying down, as well as implemented a new force_put_in_hand() proc, and cleaned up some code.

* Merged force_put_in_hand() with put_in_hand() and cleaned up code.
2018-03-17 08:22:38 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00