Commit Graph

223 Commits

Author SHA1 Message Date
Detective-Google
bd37d45334 Ports TG Icemoon framework and map (#49680) (#12002)
* ports all the tg junk for icemoon, not yet changed to make it all compile

* fixes

* fixes

* fixes

* fixes

* fixes

* new stuff

* whew

* fixes

* it compiles, now to fix the maps

* fixes the maps

* fixes solars + removes the space tiles in the toxins burn chamber

* nukes the SpawnTerrain proc used for tg geysers

* linter fix

* fix

* fixes the non matching turf atmos (hopefully)

* more mapping fixes

* dmm2tgm

* unfucks changeturf for the more_caves

* fixes the volanic subtypes of the other thing

* fixes the stupid fucking tile placing list

* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life

* fixes a bunch of mismatch atmos in ruins

* fixes wendigo cave having no air

* backwards couch backwards couch

* fixes the SM up

* wendigos can't runtime when butchering if you can't butcher them 😎

* makes the wendigo fight have the same atmos as the surrounding icemoon

* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work

* makes the wendigo screech shake not completely aids

* fixes snowlegion portals dropping proper legions instead of skeles

* brings the engioutpost ruin over as well

* whoopps

* empty commit to reroll bots

* Fixes pirates, ops, the mining base, and gives pirates and ops drills

* fixes lone ops and ninjas

* fixes the snowed plating getting fucked when tiles are placed on it

* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)

* more bug fixes

* empty commit to reroll bots

* hopefully finally kills the active turfs on the library ruin

Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
2020-05-07 14:46:16 +02:00
Putnam3145
0019b5a742 Game info verb for ghosts (#11935)
* Some ghost QoL stuff

* DNR/observer only
2020-05-01 18:02:00 +02:00
Putnam
00c2ddce8f Actually this is better 2020-04-25 23:18:37 -07:00
Putnam
3da4701dff Switch roundstart thing to initial. 2020-04-25 23:06:15 -07:00
Putnam
d7c0834794 A couple important comments. 2020-04-25 17:22:12 -07:00
Putnam
b9e88f85bb Allowed better admeme stuff for dynamic 2020-04-25 17:15:17 -07:00
Putnam
17f6099013 new clamp 2020-04-24 16:18:34 -07:00
Putnam
95d1a25df7 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into fix-story-storyteller 2020-04-24 16:07:38 -07:00
Ghommie
42201343a9 Backward 512 compatibility removal. 2020-04-23 00:59:23 +02:00
Putnam
54820f0ecb Made midround/latejoin come faster if no roundstarts 2020-04-21 21:54:28 -07:00
Putnam
1bd3d4ceab Some storyteller tweaks. 2020-04-21 21:50:51 -07:00
Putnam
e70eb60d95 Nono, it's the MOB that voluntary ghosts. 2020-04-21 21:33:19 -07:00
Putnam
2ac9c70763 Makes storyteller changing actually work. 2020-04-21 21:33:03 -07:00
Putnam
44925da1d8 Various dynamic tweaks 2020-04-21 20:52:33 -07:00
Putnam
d65bda97c4 Fixing average threat weight calc 2020-04-10 20:14:54 -07:00
Putnam
093d2fdeb3 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into dynamic-lings-2 2020-04-10 20:12:35 -07:00
Putnam
f6e3a20f85 More tweaks 2020-04-10 20:12:15 -07:00
Putnam
7d043289e8 Tweaks 2020-04-10 17:13:41 -07:00
Putnam3145
5078b5875a Fixes my oldish badcode. (#11781) 2020-04-09 14:48:58 +02:00
Putnam
28f77af42e wow that's important 2020-04-07 05:50:00 -07:00
Putnam
43169aa9d4 Made teamwork also use recent weight. 2020-04-06 23:53:59 -07:00
Putnam
bf8b4134b7 Added latejoin changelings. 2020-04-06 23:01:19 -07:00
Putnam
d43e8052ad More threat swinging 2020-04-06 08:49:19 -07:00
Putnam3145
93feb0277a Further dynamic tweaks: "you can instamerge this time" edition (#11715)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

* null checks better

* Made antag threats in config, too

* various fixes

* Another couple dynamic fixes

* Made an admin message chunk all one line.

* Make roundstarts ignore current threat

It's not even calculated yet, so this is probably better.

* Minimum pop for chaotic/teamwork.

* More conveyance issues, removed superfluous threat costs

* More conveyance and tweaks

* Makes storyteller min players use all players instead of ready

* Lowered chaos weight with chaotic

* Blob now has correct cost

* Makes phylactery count for threat

* Makes random storyteller  have random threat level

* Made starting rulesets scale up with threat LEVEL

* Made "minor rulesets" never have lower weight

* Makes chaotic not forced.

* Made story about 25% less chaotic

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-04-03 14:23:08 +02:00
Putnam3145
e63dc08e66 More dynamic fixes, AKA if Ghommie keeps merging without telling me I will maybe get irate (#11688)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

* null checks better

* Made antag threats in config, too

* various fixes

* Another couple dynamic fixes

* Made an admin message chunk all one line.

* Make roundstarts ignore current threat

It's not even calculated yet, so this is probably better.

* Minimum pop for chaotic/teamwork.

* More conveyance issues, removed superfluous threat costs

* More conveyance and tweaks

* Makes storyteller min players use all players instead of ready

* Lowered chaos weight with chaotic

* Blob now has correct cost

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-31 13:10:59 +02:00
kevinz000
6cafca3f9f Merge pull request #11652 from Ghommie/Ghommie-cit650
Ports "Makes raw HTML and browser datum popups UTF-8 aware"
2020-03-28 16:00:48 -07:00
Putnam3145
8a620b0ebc More dynamic rework: help I wasn't done (#11642)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

* null checks better

* Made antag threats in config, too

* various fixes

* Another couple dynamic fixes

* Made an admin message chunk all one line.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-28 14:46:37 +01:00
Ghommie
41e2c60d4a Ports "Makes raw HTML and browser datum popups UTF-8 aware" 2020-03-27 22:52:43 +01:00
Ghom
8e54cbe364 Update dynamic_rulesets_roundstart.dm 2020-03-26 15:54:38 +01:00
Putnam3145
3d8084709b A dynamic rework: target threat levels (#11515)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-25 17:40:37 +01:00
kevinz000
8b0600a7fa Merge pull request #11527 from Ghommie/Ghommie-cit628
More bug reports yee'd their last haw.
2020-03-19 18:56:32 -07:00
Ghommie
32975bf509 More bug reports yee'd their last haw. 2020-03-18 23:43:23 +01:00
Ghom
a1618a4550 Webedit fixing a runtime. 2020-03-16 00:35:19 +01:00
Ghommie
5bfbcd0948 Fixing some GetElement runtimes. 2020-03-15 15:12:35 +01:00
Putnam3145
d9dc91db1a More dynamic fixes (#11451)
* Fixed wizard, malf AI

* changed memes typename to story

* Fixed a bunch of really weird execute/ready confusion

* Added dynamic requirement to wands.
2020-03-14 02:49:25 +01:00
Putnam
1e907ac1c0 Made random's pop_antag_ratio 7 too 2020-03-11 02:58:39 -07:00
Putnam
5b46af0f88 Added a proper extended-lite. 2020-03-11 02:47:59 -07:00
Putnam
a724de6dd8 Moved disease, revenant from midround to event. 2020-03-11 01:40:13 -07:00
Putnam
f5bde6a869 Let clown ops inherit from nuke ops 2020-03-11 01:39:48 -07:00
Putnam
f229e8c8fb Enabled clown ops 2020-03-11 01:19:54 -07:00
Putnam
230138d31d Rejiggered the weights (config needs updated anyway) 2020-03-11 01:19:47 -07:00
Putnam
bf511d0208 Made storytellers have different possible antag-per-pop goals 2020-03-10 23:39:14 -07:00
Putnam
995fc09c87 Made threatening meteors more likely 2020-03-10 23:38:47 -07:00
Putnam
621ea62d64 Added swarmers, portal storm, wormholes to dynamic. 2020-03-10 23:21:47 -07:00
Ghommie
bb7bfc04cc Replaces EXCEPTION() with stack_trace() and CRASH() 2020-03-05 01:47:04 +01:00
Ghom
9355e9319b Merge pull request #11110 from Hatterhat/hyper-96-aus-unk
you kids like extend votes?
2020-02-24 16:39:16 +01:00
Hatterhat
b89a2314a2 mmm that's compiling i don't like that 2020-02-22 16:17:51 -06:00
Putnam
71c71766e6 one of those runtimes that will never show up in play but boy howdy 2020-02-19 21:53:22 -08:00
Ghommie
c34714cb90 Something about the in operator and spaceDMM version update. 2020-02-10 07:37:59 +01:00
Ghom
1dfba9f416 Merge pull request #10957 from Putnam3145/fix-occasional-dynamic-runtime
Fixes a spurious dynamic runtime if nobody votes
2020-02-07 22:41:48 +01:00