Commit Graph

1021 Commits

Author SHA1 Message Date
deathride58
d351caf92f Merge pull request #6130 from Citadel-Station-13/upstream-merge-36663
[MIRROR] Slimepeople now transfer traits on body-swap, and traits now transfer correctly
2018-03-27 17:51:35 +00:00
deathride58
ebc51d94bf Merge pull request #6119 from Citadel-Station-13/upstream-merge-36398
[MIRROR] [READY]pathfinding circuitry upgrade
2018-03-27 17:47:11 +00:00
Ashe Higgs
0f39d85a80 Fixes slimeperson traits (#36663) 2018-03-26 21:12:07 -05:00
arsserpentarium
303272319a [READY]pathfinding circuitry upgrade (#36398)
* all in one

* fixfixfix

* uhhhh

* demuxdemuxdemuxdemux

* wire eriw

* icon noci

* tihsxifixshit

* rewopower

* fixif

* screeneercs

* returnruter
2018-03-26 11:01:22 -05:00
kevinz000
4773743eab Fixes wet floor scaling (#36697)
* Fixes wet floor scaling

* Meh lets not
2018-03-26 10:49:42 -05:00
CitadelStationBot
29a4af95c2 [MIRROR] Fixes imaginary friend trauma (#6104)
* Fixes imaginary friend trauma (#36647)

* Fixes imaginary friend trauma
2018-03-26 04:29:31 -05:00
CitadelStationBot
b8cc4e2d76 [MIRROR] Fixes Mush Punch (#6102)
* Fixes Mush Punch (#36631)

* sometimes you just gotta own up to your mistakes :(

* I'm gonna be the best friend you have to ask for yourself to be the most things I can tell 

Real shit

* Fixes Mush Punch
2018-03-26 04:28:53 -05:00
CitadelStationBot
4f254f181f [MIRROR] Sintouched antag datums (#6096)
* Sintouched antag datums (#36561)

* Sintouched stuff

* hudz

* These are boring and when they happen they happen en masse so let's just list them

* undefs

* Sintouched antag datums
2018-03-26 04:19:49 -05:00
CitadelStationBot
69ddb63bb4 [MIRROR] Fixes asclepius rod runtime (#6074)
* Fixes asclepius rod runtime (#36595)

* Fixes asclepius rod runtime

* isanimal

* Fixes asclepius rod runtime
2018-03-22 19:30:09 -05:00
Qustinnus
79911d330a Being happy no longer makes you obese. (#36565)
* D O U B L E N E G A T I V E

* jesus
2018-03-21 15:35:33 -05:00
CitadelStationBot
4ad2b2975a [MIRROR] Fixes some more trauma bugs (#6039)
* Fixes some more trauma bugs (#36487)

* fixes some more trauma bugs

* Update brain_trauma.dm

* Update brain_item.dm

* Fixes some more trauma bugs
2018-03-21 12:50:22 -05:00
deathride58
9517e3ad2e Merge pull request #5990 from Poojawa/digileg-runtime
Hopefully crushes some runtimes
2018-03-20 15:26:43 +00:00
CitadelStationBot
6cd994d342 [MIRROR] Colour fix (#6024)
* Colour fix

* Update ai_laws.dm
2018-03-19 22:18:28 -05:00
CitadelStationBot
9f182d89ed [MIRROR] Distinguishes law types by colour (#6022)
* Distinguishes law types by colour

* merge conflict
2018-03-19 22:17:24 -05:00
CitadelStationBot
7b3b1f65ec [MIRROR] Adds two new intermediate beaker types to chemistry (#6018)
* Adds two new intermediate beaker types to chemistry

* YAY I DON'T HAVE TO KEEP UP WITH SNOWFLAKE ANYMORE

* Update all_nodes.dm
2018-03-19 22:17:05 -05:00
Poojawa
8cbdf9fcb4 Merge branch 'master' into digileg-runtime 2018-03-19 21:33:50 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
CitadelStationBot
51a7f39176 [MIRROR] Updates rhumba beat to be more different from GBS (#6015)
* Updates rhumba beat to be more different from GBS

* Updates rhumba beat to be more different from GBS (#36439)

* Update rhumba_beat.dm

* clarifying comment
2018-03-19 21:11:54 -05:00
CitadelStationBot
dac99faf65 [MIRROR] Brain Damage Trait (#6011)
* Brain Damage Trait

* Brain Damage Trait (#36235)

* OK FINE GOD.

* balance??
2018-03-19 21:07:57 -05:00
CitadelStationBot
1fd5de5bfe [MIRROR] Fixes stacks and material containers, fixes wet floors (#6008)
* Fixes stacks and material containers, fixes wet floors (#36497)

* Fixes stacks and material containers, fixes wet floors
2018-03-19 21:06:33 -05:00
Poojawa
d6e7dcdf37 Merge branch 'master' into digileg-runtime 2018-03-17 20:16:21 -05:00
Poojawa
c8365e6be7 Hunts down some runtimes
cleans up some dogborg sleeper code too
2018-03-17 19:38:03 -05:00
deathride58
082d36fa6b Merge pull request #5964 from Citadel-Station-13/upstream-merge-36459
[MIRROR] Clown Ops
2018-03-17 23:58:15 +00:00
deathride58
d30be811be Merge pull request #5979 from Citadel-Station-13/upstream-merge-36410
[MIRROR] Fixes dupe and runtime issues with Rod of Asclepius
2018-03-17 23:52:52 +00:00
deathride58
b8d6bc53cf Merge pull request #5973 from Citadel-Station-13/upstream-merge-36432
[MIRROR] Fixes brain damage json runtime
2018-03-17 23:50:10 +00:00
TheDreamweaver
49a772b6b7 Fixes dupe and runtime issues with Rod of Asclepius (#36410)
* Fixes bug with duplicating rod on removal while lying down, as well as implemented a new force_put_in_hand() proc, and cleaned up some code.

* Merged force_put_in_hand() with put_in_hand() and cleaned up code.
2018-03-17 08:22:38 -05:00
oranges
9ea4bd45c2 Merge pull request #36432 from ShizCalev/braindamageeventruntime
Fixes brain damage json runtime
2018-03-17 07:54:04 -05:00
kevinz000
f78fea7333 [READY] Refactors wet floors to a component (#36130)
* Wet Floor components

* No more turf wet slide.
2018-03-17 07:53:11 -05:00
Cruix
b4457dfefd Clown Ops 2018-03-17 07:52:41 -05:00
CitadelStationBot
13709a7d34 [MIRROR] Simple xeno antagonist (#5961)
* Simple xeno antagonist

* Merge pull request #36397 from AnturK/xeno_antag

Simple xeno antagonist
2018-03-17 05:23:21 -05:00
CitadelStationBot
0bf1f7ce14 [MIRROR] Refactors some trauma code, fixes some trauma heals not working (#5955)
* Refactors some trauma code, fixes some trauma heals not working (#36093)

* Refactors some trauma code, fixes some trauma heals not working

* that too

* fix indent

* antur comments

* Refactors some trauma code, fixes some trauma heals not working
2018-03-15 20:50:10 -05:00
Poojawa
6c7da493d9 Reee mirror bot. Hard syncs some missed PR stuff + maps (#5951)
* maps and tgui

* missed defines and helpsers

* controller things

* datums

* game folder stuff

* module things

* icons

* stragglers

* map sync and updating

wew lad
2018-03-14 16:49:40 -05:00
CitadelStationBot
c91006c27f [MIRROR] Create ERT refactor (#5924)
* Create ERT refactor (#36321)

cl Naksu
admin: ERT creation has been refactored to allow for easier customization and deployment via templates and settings
/cl

* Create ERT refactor
2018-03-12 07:30:03 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
CitadelStationBot
e3831a684f [MIRROR] Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#5892)
* Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#36143)

* -Replaces alien brain necropolis chest loot with new artifact
-Adds new artifact to necropolis chests loot, the Rod of Asclepius
-Adds corresponding status effect and defines

* Update necropolis_chests.dm

fixed spelling

* Spelling FIx

*disperses

* Fixed spelling, lowered the boost to the owner, added oxy heals, and refactored some of the code

* Adds some form of sprites (Still subject to change)

* Adds new sprites, fixes slime people taking toxin damage, and adds the rod to list of snake phobia objects.

* Nerfed clone healing and simple animal healing, fixed healing while dead as well as added a death event, tweaked the sprites, and cleaned up some code.

* Fixed grammar and cleaned up some code.

* Further cleaned up code because Cobby is mean.

* FURTHER cleaned up code
p.s. please send help, Cobby is holding me hostage

* Replaces alien brain necropolis chest loot with new artifact [MERGE READY]
2018-03-10 07:43:42 -06:00
CitadelStationBot
7b0570f394 [MIRROR] Fixes bodies responding to phobias (#5887)
* Fixes bodies responding to phobias (#36227)

* Fixes ghosts responding to phobias
When a ghost inhabiting their body hears a phobia word, they no longer
freak out.

* Modified to a guard clause

* Fixes bodies responding to phobias
2018-03-10 07:33:48 -06:00
CitadelStationBot
4b550b40e8 [MIRROR] Fixes some traits runtimes that are being spammed (#5875)
* .len runtime fix (#36275)

* Fixes some traits runtimes that are being spammed
2018-03-10 07:12:55 -06:00
deathride58
a9b3b0b7f4 Merge branch 'master' into upstream-merge-36242 2018-03-09 20:38:39 +00:00
deathride58
2c34acc034 Merge pull request #5853 from Citadel-Station-13/upstream-merge-35475
[MIRROR] [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments]
2018-03-09 20:36:58 +00:00
deathride58
bc5447d97b Merge pull request #5857 from Citadel-Station-13/upstream-merge-35947
[MIRROR] [READY] NTNet airlocks
2018-03-09 19:24:35 +00:00
deathride58
936c6a33f2 Merge remote-tracking branch 'refs/remotes/origin/master' into upstream-merge-35475 2018-03-09 14:18:47 -05:00
deathride58
f10552f7ef Update ntnet_interface.dm 2018-03-09 13:37:55 -05:00
deathride58
1387c8e3b6 Merge pull request #5855 from Citadel-Station-13/upstream-merge-35858
[MIRROR] Mushroom people, revived!
2018-03-09 18:37:29 +00:00
deathride58
78db80026d Merge pull request #5840 from Poojawa/reverts-crybaby-inducer
Reverts crybaby inducer also does the sync things
2018-03-09 18:36:42 +00:00
oranges
cc691e16a1 Merge pull request #36233 from AnturK/nulllove
Adds explicit check for numberless backpack contents in outfits.
2018-03-08 23:21:28 -06:00
ACCount
f0cf4ad29d [READY] NTNet airlocks 2018-03-08 22:42:46 -06:00
deathride58
1850af961d Merge pull request #5852 from Citadel-Station-13/upstream-merge-36198
[MIRROR] Disease fixes
2018-03-08 05:58:11 +00:00
deathride58
fae68e4122 Merge pull request #5851 from Citadel-Station-13/upstream-merge-36202
[MIRROR] Small spellcheck in traits
2018-03-08 05:57:39 +00:00
Qustinnus
68757f1b44 Small moodie balance changes 2018-03-07 22:39:39 -06:00