Commit Graph

74 Commits

Author SHA1 Message Date
Artur
f910a0fd32 Conflict fixes 2020-04-14 09:27:54 +03:00
Lin
8379169b81 Merge pull request #11476 from kevinz000/shield_refactor
Completely overhauls how blocking, shields, reflecting, and anything in between is handled. Has some small gameplay effects.
2020-04-07 20:47:15 +00:00
Artur
2cf7a1f6ba Merge remote-tracking branch 'origin/master' into Garlic 2020-04-02 20:41:58 +03:00
kevinz000
0f4444b567 Nerfs piggyback and fireman carrying (#11555)
* ok

* daze duration increased, MOBILITY_USE now has.. a use.

* k

* @ghommie
2020-03-25 21:16:35 +01:00
kevinz000
cbb5d52ca1 Melee Stagger (#11443)
* combat refactoring

* i hate this

* mobility flags part 2 time xd

* whew

* stuff

* a

* ok

* changes

* Wew

* k

* add flags

* FUCKYOUVORE

* fixes

* typo

* no using this in hard stamcrit

* update icon

* woopsy

* . = ..()

* sigh

* Update living_combat.dm

* wew

* wups

* fix

* wack

* animation is now shorter

* linter save me

* i hate you

* k

* k

* k

* i hate you

* wrong button

* k

* ok

* bet

* bet

* bet

* Update item_attack.dm

* k

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* early returns

* skreee

* agony

* k

* k

* k

* k

* wack

* compile

* wack

* fix

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-25 18:37:39 +01:00
Artur
fdc6a02eea Hm 2020-03-25 12:46:42 +02:00
kevinz000
300c8e3c6d Merge remote-tracking branch 'citadel/master' into shield_refactor 2020-03-21 09:53:39 -07:00
kevinz000
0e3193e929 relatively small 71 file 700 lines changed refactor/rework to combat mode/sprint and some miscellaneous things that totally aren't important (#11376)
* combat refactoring

* i hate this

* mobility flags part 2 time xd

* whew

* stuff

* a

* ok

* changes

* Wew

* k

* add flags

* FUCKYOUVORE

* fixes

* typo

* no using this in hard stamcrit

* update icon

* woopsy

* . = ..()

* sigh

* Update living_combat.dm

* wew

* wups

* fix

* i hate you

* wrong button

* k

* ok

* bet

* k

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* early returns

* skreee

* agony

* k

* k

* k

* k

* wack

* compile

* wack

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-21 16:04:26 +01:00
kevinz000
d3724d5fbd f 2020-03-16 10:59:34 -07:00
kevinz000
2113b63428 o boy 2020-03-14 21:42:23 -07:00
necromanceranne
49c0aba205 bleeding out from a toolbox smack is not cool gamers 2020-03-14 04:25:12 +11:00
kevinz000
0e4692c63d Merge remote-tracking branch 'citadel/master' into mobility_flags 2020-02-18 18:16:34 -07:00
kevinz000
481f038e01 Update item_attack.dm 2020-02-13 05:40:36 -07:00
kevinz000
863ce5152b Merge remote-tracking branch 'citadel/master' into stuff 2020-02-13 04:14:44 -07:00
kevinz000
a8a071851a s 2020-02-13 00:32:26 -07:00
kevinz000
28697a375f Update item_attack.dm 2020-01-27 17:43:21 -07:00
kevinz000
e50eb495df pre attack refactor 2020-01-27 16:30:23 -07:00
kevinz000
7bcb37c5d1 Merge remote-tracking branch 'citadel/master' into mobility_flags 2020-01-16 21:12:56 -07:00
kevinz000
ded4d1bed6 compile 2020-01-15 18:58:26 -07:00
AffectedArc07
16a37e2769 Standardises all files from CRLF to LF 2020-01-12 14:28:01 +00:00
Ghommie
e1949b0131 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit367 2019-12-23 19:02:20 +01:00
Artur
9773b530f8 More fixes. Urgh 2019-12-08 21:47:25 +02:00
Linzolle
19b004edab update butchering 2019-12-01 14:35:11 -06:00
Ghommie
b560ff8284 refactoring code to allow all living mobs to use shields. 2019-11-17 06:23:12 +01:00
Ghommie
a650e1e411 Ports "Renames is_hot and is_sharp to get_temperature and get_sharpness" 2019-11-05 05:37:28 +01:00
deathride58
18f1dc53cc Merge pull request #9532 from MrJWhit/stam-cost-reduction
Reduces stamloss of melee weapons by 20%
2019-10-30 00:46:38 -04:00
Ghommie
e1928a18f1 Porting GetComponent macros removal, and some related changes. 2019-10-23 15:04:28 +02:00
MrJWhit
fc9e7487b0 Reduces stamloss of weapons by 20%
This text will be removed later
2019-10-18 22:46:48 -04:00
Ghommie
b87442e633 Tones down some items attack stamina costs. kills hypereutactic blades copypasta. 2019-07-19 20:09:16 +02:00
Ghommie
3546ed9799 Stamina damtype weaponry fixes. 2019-07-09 08:33:43 +02:00
Ghommie
d3d2b8d898 should be ready. 2019-06-06 19:24:20 +02:00
nik707
a89ab006c1 Adds new and immersive sound for combat
Dink!
2019-03-05 15:03:08 -06:00
deathride58
c11aba9368 oh, right. i've gotta add a snowflake check since /living lacks bleed() in the base code 2019-02-20 03:37:07 -05:00
deathride58
20740bda39 a bloody fun time - atomizes the med rework's blood effect changes and makes the blood reagent act more like you'd expect 2019-02-20 00:38:23 -05:00
Poojawa
42db44b39e Alien Ruin fix, various cherrypicked upstream fixes
Also adds new buildmode
2018-09-13 22:55:11 -05:00
Poojawa
07cb9572bd Onclick 2018-09-11 01:33:01 -05:00
deathride58
63013f8964 everything to controllers 2018-07-02 00:10:31 -04:00
deathride58
87365ee74b getStaminaLoss() 2018-04-07 23:39:48 -04:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
Ashe Higgs
a7d5e4cdcf Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)
* Butchering component

* auto-butchering based on toolspeed

* Gives drills their butchering back

* redoes toggles
2018-02-25 14:50:29 -06:00
Poojawa
03086dfa91 Tg 1 28 sync testing/confirmation (#5178)
* maps, tgui, tools

* defines and helpers

* onclick and controllers

* datums

fucking caught that hulk reversal too.

* game and shuttle modular

* module/admin

* oh god they fucking moved antag shit again

* haaaaate. Haaaaaaaaaate.

* enables moff wings

* more modules things

* tgstation.dme

before I forget something important

* some mob stuff

* s'more mob/living stuff

* some carbon stuff

* ayy lmaos and kitchen meat

* Human stuff

* species things

moff wings have a 'none' version too

* the rest of the module stuff.

* some strings

* misc

* mob icons

* some other icons.

* It compiles FUCK BORERS

FUCK BORERS
2018-01-29 04:42:29 -06:00
deathride58
af96f58ffd syncs defines 2018-01-03 23:15:49 -05:00
LetterJay
c8f3fdfe38 Merge branch 'master' into upstream-merge-33663 2017-12-30 13:29:36 -06:00
LetterJay
6f8c2c1daf Update item_attack.dm 2017-12-29 18:40:58 -06:00
XDTM
d8943d6a1e [Ready]Adds the Pax reagent, small tweaks to pacifism 2017-12-29 02:37:58 -06:00
LetterJay
2e6b034493 save point - a lot of shit to fix 2017-12-27 07:03:40 -06:00
Jordan Brown
164db7ae9b Prefixed all disability defines with DISABILITY_ to fix a name collision 2017-12-24 15:03:30 -06:00
deathride58
b2187123fb Merge pull request #4420 from Citadel-Station-13/upstream-merge-33405
[MIRROR] [Ready]Brain Trauma additions
2017-12-21 03:42:38 +00:00
XDTM
962f135957 [Ready]Brain Trauma additions 2017-12-17 11:11:10 -06:00