Commit Graph

6749 Commits

Author SHA1 Message Date
deathride58
0f9a85e4d7 Merge pull request #3747 from Citadel-Station-13/upstream-merge-32101
[MIRROR] Refactor of catpeople mutant organs
2017-11-21 21:16:31 +00:00
deathride58
aedf16a76e merges #4011 2017-11-21 15:07:31 -05:00
deathride58
51a7c4a543 Merge pull request #4057 from deathride58/manualmirrors2
Manually mirrors #32838 and #32462 from upstream
2017-11-21 20:00:18 +00:00
deathride58
4b284f2e0d Merge pull request #4051 from Citadel-Station-13/upstream-merge-32773
[MIRROR] Integrated circuit fixes and code improvements
2017-11-21 19:59:38 +00:00
deathride58
0feca054da cleans up whitespace in traitor_bro.dm 2017-11-21 14:58:43 -05:00
deathride58
973be1b494 Update traitor_bro.dm 2017-11-21 14:56:41 -05:00
deathride58
1f6b3ce629 Merge branch 'master' into upstream-merge-32188 2017-11-21 19:53:58 +00:00
deathride58
c2b27ebfa4 merges #3837 2017-11-21 14:45:44 -05:00
deathride58
9f80325c52 Update power.dm 2017-11-21 14:20:03 -05:00
deathride58
e5cdbe29cc Update printer.dm 2017-11-21 14:18:42 -05:00
deathride58
232be3da9f Merge pull request #4052 from Citadel-Station-13/upstream-merge-32928
[MIRROR] Fixes humans missing legs moving slower in zero-g enviroments
2017-11-21 19:15:41 +00:00
deathride58
ddbb5c34d4 manual mirrors 2017-11-21 14:06:28 -05:00
Leo
f668f36156 Merge pull request #32928 from ShizCalev/space-leg-slowdown
Fixes humans missing legs moving slower in zero-g enviroments
2017-11-21 04:01:56 -06:00
ACCount
8a64287249 Integrated circuit fixes and code improvements 2017-11-21 03:04:17 -06:00
ShizCalev
35af5e49aa Fixes computers deleting on build (#32942)
* Fixes computers deleting on build

* Removed src
2017-11-21 02:43:34 -06:00
deathride58
c1b344f08f Merge pull request #4049 from Citadel-Station-13/upstream-merge-32860
[MIRROR] Cleans up floors.dmi a bit and adds new turf decals.
2017-11-21 06:42:22 +00:00
deathride58
2e210d08e1 Merge pull request #3639 from deathride58/IHAVENOIDEAWHATTHEFUCKIMDOING
[READY] Redtext bug fix + Endround objective check cleanup
2017-11-21 05:53:00 +00:00
deathride58
fc5badc8e3 Merge remote-tracking branch 'refs/remotes/origin/master' into upstream-merge-32860 2017-11-20 23:50:52 -05:00
deathride58
2abd06e25e Merge pull request #4028 from Citadel-Station-13/upstream-merge-32862
[MIRROR] Rat Kebabs
2017-11-21 04:39:41 +00:00
deathride58
4e727ee576 Merge remote-tracking branch 'refs/remotes/origin/master' into upstream-merge-32860
# Conflicts:
#	_maps/map_files/MetaStation/MetaStation.dmm
2017-11-20 23:34:46 -05:00
deathride58
d2b251d23c Merge pull request #4041 from Citadel-Station-13/upstream-merge-32844
[MIRROR] Cleans up unused code
2017-11-21 04:15:11 +00:00
deathride58
0ed8bf3237 Update security_levels.dm 2017-11-20 22:33:12 -05:00
deathride58
3b0a71006c Update experimentor.dm 2017-11-20 22:32:20 -05:00
deathride58
15165d970d Update inventory.dm 2017-11-20 22:29:55 -05:00
deathride58
3aefa4a907 Update cameranet.dm 2017-11-20 22:29:15 -05:00
deathride58
1dddcb5d83 Update beesease.dm 2017-11-20 22:28:29 -05:00
deathride58
d09be2a59a Update byjax.dm 2017-11-20 22:27:58 -05:00
deathride58
6b8d256c21 Merge pull request #4030 from Citadel-Station-13/upstream-merge-32885
[MIRROR] tweak skateboard crashes, gives brain damage
2017-11-21 03:27:16 +00:00
deathride58
b284385b20 Merge pull request #4042 from Citadel-Station-13/upstream-merge-32908
[MIRROR] Fixes the RD being able to kill the bar drone with his console
2017-11-21 03:26:26 +00:00
deathride58
8249c89cc0 Merge pull request #4040 from Citadel-Station-13/upstream-merge-32905
[MIRROR] Adds AI lawset spawners (mapping helpers)
2017-11-21 03:25:55 +00:00
WJohn
e8ddae5d98 Cleans up floors.dmi a bit and adds new turf decals. 2017-11-20 20:48:06 -06:00
AnturK
70c7996986 Fixes abductor teams getting assigned to same pod (#32859)
* Fixes abductors getting assigned to same team

* Remove explicit null return
2017-11-20 19:36:10 -06:00
kevinz000
93592ca4ab Update cit_guns.dm 2017-11-20 16:46:20 -08:00
KorPhaeron
8242b08d28 Bar Drone can't be remotely detonated (#32908) 2017-11-20 13:40:23 -06:00
deathride58
05fbbaf867 Merge pull request #4036 from Citadel-Station-13/upstream-merge-32877
[MIRROR] Allows rotating computer frames, fixes rotation on deconstruction, switches dropped materials to use drop_location()
2017-11-20 19:08:13 +00:00
deathride58
a5ed407bc5 Merge pull request #4034 from Citadel-Station-13/upstream-merge-32890
[MIRROR] Makes drinking glasses smash when thrown
2017-11-20 19:07:25 +00:00
deathride58
34b7c7da81 Merge pull request #4031 from Citadel-Station-13/upstream-merge-32797
[MIRROR] Refactor ladders so that they actually work
2017-11-20 19:06:30 +00:00
deathride58
ddd024239a Merge pull request #4035 from Citadel-Station-13/upstream-merge-32892
[MIRROR] Fixes two bugs in disposals
2017-11-20 19:05:23 +00:00
deathride58
588b76b59e Update lootdrop.dm 2017-11-20 13:57:15 -05:00
deathride58
f9b5c04cd3 Update buildandrepair.dm 2017-11-20 13:45:39 -05:00
deathride58
8cbd704988 Update footprints_and_rag.dm 2017-11-20 13:43:48 -05:00
Jordan Brown
2498e1ddc0 Cleans up unused code 2017-11-20 10:14:32 -06:00
Jordan Brown
212071e075 Adds AI lawset spawners (mapping helpers) 2017-11-20 10:12:17 -06:00
Jordan Brown
298035b339 Merge pull request #32900 from AnturK/actuallyfixesthatthing
Fixes lobby timer on setup failure
2017-11-20 10:11:04 -06:00
ShizCalev
aea13f75cd Allows rotating computer frames, fixes rotation on deconstruction, switches dropped materials to use drop_location() 2017-11-20 03:08:10 -06:00
ACCount
0fa731cec0 Fixes two refactor-caused bugs in disposals (#32892) 2017-11-20 02:47:35 -06:00
ShizCalev
831dde525e Makes drinking glasses smash when thrown 2017-11-20 02:45:22 -06:00
Tad Hardesty
5560a557e7 Refactor ladders so that they actually work (#32797) 2017-11-20 02:05:52 -06:00
checkraisefold
080aa1750e tweak skateboard crashes, gives brain damage (#32885)
* tweak skateboard crashes

* helmet stops brain damage

* add hardhat
2017-11-20 01:50:24 -06:00
deathride58
44287392a4 Merge pull request #4022 from Citadel-Station-13/upstream-merge-32889
[MIRROR] Makes some turning procs consistently turn clockwise
2017-11-20 05:48:20 +00:00