49 Commits
Author SHA1 Message Date
BatrachophrenoandGitHub 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00
CometBlazeandGitHub 71af7f3f22 The Great Sprite Unification: Part 1 (#21006)
In an effort to make the way our sprites are organized make a little bit
more sense, this takes ALL the sprites in `icons/clothing` and moves
them over `icons/obj/item/clothing` or another appropriate file in the
case of non-clothing items.

A lot of these files had to be split since they lumped everything into
the same dmi which had to be changed since people, reasonably, expect to
find a hat in the folder named `hat` and not in the one where we're
supposed to keep uniforms in.

A lot of smaller files were also merged into already existing dmis where
it made sense.

Lastly, all the colourable items kept in `icons/obj/item/clothing` were
updated to the new palette. Those items were:

**Backpacks:**
- GD Sacred Icon

**Belts:**
- Fannypack

**Gloves:**
- Gloves
- Single Glove

**Hats:**
- GD Cowl
- GD Cube Hood
- Furred Crown
- Surgeon Cap
- Kippah
- Plain Hood

**Shoes:**
- Konyanger Gomusin

**Coats:**
- GD Eccentric Coat

**Uniforms:**
- Colourable Dress
- Shortsleeve Dress
- Evening Gown
- Open Shoulder Dress
- Assymetric Dress
- Tea Dress
- Long Sleeve Dress
- Colourable Scrubs
- Colourable Jumpsuit
2025-07-21 10:33:42 +00:00
FluffyandGitHub c5dabb9cda Armor defines (#20563)
Added armor defines
Converted raw strings use to defines
Added UT test to ensure people set the armor var correctly (to a list)

No player facing changes
2025-03-09 21:37:46 +00:00
GeevesandGitHub 776f88788d Plate Accessory Stuff (#19903)
* You can now ctrl+click on any worn clothing item that has accessories
attached to quickly open the accessory removal radial menu.
* Removing accessories with the radial accessory removal menu will now
reopen that menu until either all the accessories are removed, or you
click the close button.
* Plate Carrier armor accessories will now always render below other
accessories, so you don't need to shuffle everything to layer them
correctly.
2024-12-24 12:41:46 +00:00
GeevesandGitHub c143e02c04 Quick Armor Swap (#19902)
* You can now instantly replace the armor accessories on plate carriers
by clicking on it with the new plate or guard you want to replace them
with.
2024-11-08 15:34:49 +00:00
Clem-The-DuckandGitHub d65956aa57 Modular Armour Tweaks (#20062)
Changes the slowdown of modular armour:

- The plate accessory slowdown has been changed from 1 to 0.4
- The leg guard accessory slowdown has been changed from 0 to 0.3
- the arm guard accessory slowdown has been changed from 0 to 0.3

When wearing a full set of armour, your slowdown should be equal to 1
which is the current slowdown, taking off the leg and arm guards will
now allow you to move faster at the cost of coverage. This allows better
customisation and gives more incentive to play around with the modular
side of the modular armour system. Note that this slowdown does not
apply to light armour like the standard corporate armour and similar.
2024-10-20 11:26:55 +00:00
Clem-The-DuckandGitHub 444865fdf9 Armour value Changes (#20068)
- Changes the values of the Heavy Helmet normally given to
mercs/traitors, for some reason it had ballistic armour bullet
protection and riot armour melee protection, this was inconsistent with
the accompanying plate carrier as well as other heavy armour sets.
- Changes the values of the dominian imperial army flak vest to be equal
to corporate security armour and thus in line with other light armour.
- Changes the values of TCAF light carpace's to be in line with
corporate security armour as well.

These changes aim to further distinguish light and heavy armour types
and improve consistency in our modular armour system.
2024-10-20 11:22:18 +00:00
5a98e9b550 Adds a Burzsian banner + flagpatch (#20006)
![image](https://github.com/user-attachments/assets/e35c02dc-d057-4bcb-a5c9-d23814b7c94e)

---------

Co-authored-by: Gabby Martinez <59633984+feartheblackout@users.noreply.github.com>
2024-10-10 18:03:53 +00:00
ecf43be4c7 Adds Gear for the Hoplan (#19994)
Adds uniform and armor for the Golden Deep Hoplan, one of the military
arms of the Golden Deep.


![image](https://github.com/user-attachments/assets/0be57450-fe68-4603-bcb1-3daae6c9d35c)

Added to traitor uplink

Thanks to @NobleRow for spritework and lore

- [x] fix worn sprites
- [x] Name,desc,extended desc for all items

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-10-10 17:48:23 +00:00
hazelratandGitHub eafcc13b50 TCAF Corvette Remap (#19877)
This is a remap of the TCAF Corvette offship, intended to be more
intuitive than the current one.

**This is up for review.**

Notes:

1. The combustion engine isn't the only source of power in the ship,
there's also a portable generator that should be able to produce enough
to keep the ship going.
2. This adds a few clothing and overmap sprites for use in the
ghostrole, credit to Noble for them, and it also consolidates a few of
the existing TCAF assets into a single faction file. It isn't
comprehensive, but it's more organised than it was.
3. The armoury has been diversified a little. It's now composed of two
blaster rifles, one bolt slinger, one combat laser rifle, one pump
shotgun, and one burst rifle, plus the PEAC and six blaster revolvers as
sidearms. The primary intention of the combat laser rifle, pump shotgun,
and burst rifle is to provide a little AP which blasters universally
badly lack, so the ghostrole should be decently competitive against
armour. My hope is it should be roughly as strong as the Coalition
Ranger ship in combat.
4. I'm not totally happy with the hangar, but I'm not satisfied with any
of the docking port designs I've been able to think of, so I'm running
with it for now. I do believe a docking port is generally preferable.
5. Per Trio, species restrictions are tightened a bit on the Decurion to
only cover humans, Skrell, IPCs, and Vaurca Warriors. Liable to be
changed. Vaurca workers have also been excluded from every combatant
ghostrole, playable only as technicians. I'll be prodding at adding
bulwarks too, but they're not currently included due to some fickleness
with giving them appropriate uniforms.
6. The sensors are the strong variant for the shuttle and ship, with the
idea that it should be particularly good at reconnaissance. I doubt
anyone would use the shuttle to scout the sector, but the sensors are
good to throw a bone in that direction.
2024-09-30 22:00:15 +00:00
courierbravoandGitHub 69dad41c14 Flagpatch - All Xanu Republic Banner (#19802)
Adds an all xanu republic banner flagpatch. I went with the banner
because its possible for me to sprite.
2024-08-22 20:46:47 +00:00
FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
FluffyandGitHub aeb27e21e1 Fixed vars getting set twice in the same class (#19294)
Fixed vars getting set twice in the same class
2024-06-02 23:13:31 +00:00
9983fca311 Update SSOverlays (ported from Baystation) (#19051)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-01 07:46:27 +00:00
d2366cc925 Konyang Guns & Armor (#18803)
Adds the three Konyang-themed guns used during Silicon Nightmares events
- the Konyang service pistol, Konyang police SMG, and Konyang rocket
launcher. These have been mapped in where appropriate, with the
exception of the rocket launcher.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-04-04 10:37:15 +00:00
feartheblackoutandGitHub 809426e558 Adds new Ve'katak Phalanx uniforms + Vaurca flagpatches (#18776)
* Adds new Ve'katak Phalanx uniforms + Vaurca flagpatches

* oops

* grammar fix

* quick uniform fixes
2024-04-01 14:47:24 +00:00
SleepyGemmyandGitHub ea91958b23 Improves the Europa Flagpatch Description's Syntax (#18444) 2024-02-19 14:15:52 +00:00
8ac9767f6a TCAF Sprite Update (#18336)
* New Sprites

* Adds chest gear 4 TCAF

* Xeno friendly TCAF helmets added to uplink crates

* TCAF uplink cost fix

* chest gear added

* tcaf light armor plates added to uplink

* forgot to remove

* the

* TCAF Gloves

* bugfixes

* Changelog

* toeless jackboots

* changelog

* log

* Update html/changelogs/Ben10083 - TCAF_Sprites.yml

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>

---------

Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-02-05 20:22:40 +00:00
feartheblackoutandGitHub 1c03ed3745 Adds more Port Antillian paraphernalia (#18198) 2024-01-14 19:34:00 +00:00
4629903dd2 Adds Dominian Imperial Army gear. (#17971)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-25 16:19:40 +00:00
FluffyandGitHub eecb69f8f8 sfa (#17871) 2023-12-05 11:40:11 +00:00
GeevesandGitHub 8db403e4eb Void Identification Stuff (#17773)
* Void Identification Stuff

* add to crew armory
2023-11-27 00:49:38 +00:00
PirouetteandGitHub 8041bfa1d3 Adds Lunan flag sprites (#17682)
* Adds Lunan flag sprites

* Update accent_tags.dmi

* Update lunanflag.yml
2023-11-13 20:23:52 +00:00
Wowzewow (Wezzy)andGitHub 1f81f0ef15 Flagpatches on sleeves : Sleevepatches (#17440)
* Flagpatches on sleeves : Sleevepatches

Adds the ability to use the flip verb so you can wear flagpatches on your sleeve. No, I'm not making an entirely new verb.

* indent

* cooked
2023-10-10 12:52:59 +00:00
FluffyandGitHub 4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
7e41645c7a Adds TCAF Equipment and Armor (#17162)
* Adds TCAF Equipment and Armor

* Update code/game/objects/items/weapons/storage/backpack.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/head/berets.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/head/berets.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/head/berets.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/under/miscellaneous.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Edited accidental changes to the Great Laser Nerf

* Update html/changelogs/tcaf-additions.yml

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/under/miscellaneous.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/backpack.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/gloves/miscellaneous.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/under/accessories/armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/under/accessories/armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/under/accessories/armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-04 18:44:12 +00:00
36a32010a5 Wildlands flagpatches (#17135)
* Wildlands Flagpatches

Adds flagpatches for each of the Wildlands Successor states to the game, with the FSF, Pact, SFA, SPG and SSMD ones being selectable from the PMCG loadout (For use by Wildlands Squadron members).

Sprites by Dessysalta, who also gets credit for the idea. I'm just a code monkey.

* Never Forget...

* Grammar sucks

* Dessysalta's Proof Read

Thank you!

* Extra tab

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-01 18:00:42 +00:00
e7d0cadfbb Laser rifle nerfs and laser armour buffs. (#17134)
* Laser rifle nerfs and laser armour buffs.

* - balance: "Buffed ablatives' laser protection."

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-08-25 14:21:17 +00:00
Wowzewow (Wezzy)andGitHub 127101d762 Better Flagpatches (#16433)
* Flagpatches

  - imageadd: "Adds more generic flagpatch shapes. Improves how flagpatch sprites are shaded."

* fixes

* fix
2023-06-22 21:24:53 +00:00
8ef54eb0ea Crew armory armor recolor (#16372)
* b

b

* sneed

* wda

* fax

* dw

* dwa

* daw

* adw

* w

---------

Co-authored-by: DanseMacabre <rsurname1212@gmail.com>
2023-05-26 14:43:46 +00:00
Matt AtlasandGitHub f9d8fc6f04 Security weaponry and balance tweaks. (#15297) 2023-01-23 15:05:40 +01:00
Matt AtlasandGitHub 4d3fb12c64 Nerfs 762, 556, midlasers, specialised armour, personal shields and stims. (#15002) 2022-12-01 14:30:28 +01:00
feartheblackoutandGitHub 454714d99d Adds a Venusian flagpatch to the loadout (#15015) 2022-11-06 12:17:20 +01:00
SleepyGemmyandGitHub 1981bc34fe Changes Jargon to Nralakk (Sprites) (#14735) 2022-09-01 22:04:07 +02:00
SleepyGemmyandGitHub c1511cbc71 Changes Jargon to Nralakk (#14734) 2022-09-01 21:47:36 +02:00
Matt AtlasandGitHub f768a9022d Removes ERT from standard gameplay. The Horizon now sends distress beacons for other Overmap vessels instead. Barricades and crew armoury buff. (#14371) 2022-08-02 17:59:51 +02:00
TheDanseMacabreandGitHub 16497fd0b7 Solarian Army uniform and armor, plus icon fixes (#14446) 2022-07-20 23:55:59 +02:00
LlywelwynandGitHub e1501d6098 Minor flagpatch typo fixes (#14452) 2022-07-17 16:15:44 +02:00
TheStrykerandGitHub e971f492eb Adds flagpatches to the loadout. (#14315) 2022-06-19 17:40:19 +02:00
TheStrykerandGitHub b8453e131c Changes the security armor sprites. (#14156) 2022-06-05 14:14:56 +02:00
GeevesandGitHub 8466740d90 Modular Plate Storage (#12463) 2021-09-14 17:46:45 +02:00
nerocavalierandGitHub c1b279d49a Skrellmet (#12425) 2021-09-05 15:38:44 +02:00
Matt AtlasandGitHub e193074f48 Addresses limb meta with a few balance changes. (#12348) 2021-08-24 18:34:38 +02:00
Matt AtlasandGitHub 1e1c25baa5 Nerfs most armor across the board, shuffles guns values around. (#11467) 2021-03-25 16:02:40 +01:00
GeevesandGitHub 5960c2f2be SCC Things (#11330) 2021-03-18 17:10:36 +01:00
Matt AtlasandGitHub 471093052e fixes most accessories being unwearable on plate carriers (#11300) 2021-02-24 20:54:03 +01:00
Matt AtlasandGitHub 43918c7602 Fixes a few bugs with armor, RIGs and fixes dreamchecker. (#11298) 2021-02-24 15:59:42 +01:00
Matt AtlasandGitHub 4b0c239157 Fixes ablative armor siemens + ballistic arm guard sprite. (#11273) 2021-02-21 15:36:53 +01:00
Matt AtlasandGitHub cc0171f154 Adds plate carriers, restyles all current station armor to plate carriers, turns arm guards and leg guards into accessories. (#11230) 2021-02-21 15:12:17 +01:00