Wooden barricades in powered airlocks cause lag as the doors try to autoclose over and over.
This change adds a failure count that increments each time a door attempts to close but something is blocking it. If it fails too many times, it simply stops trying. Doors can be closed manually once the blockage is removed.
- fixed creambeasts and chocoslimes fighting
- added a gym to Xenoarch base
- assigned Fanatic Feeders to Syndicate faction, so the turrets don't do friendly fire
- small bits of GATO reflavoring
- ported Spider Legs (wings slot), gator taul tail and alt naga tail sprite from Virgo
related to the new WG mineral, this tile wil fatten up anyone who steps on it
(other changes: had to comment out some stuff that I won't work on for now, it was producing errors)
still got a couple thing to tweak, but at least it's fully functional! Current known bug is that the "injecting" sprite still pops up when you yank it out of your mouth
- added Melony plush,
- continuing to get confused over the OmegaStation dorm sat id linking (bolting doors and toggling shutters),
- removed pointless cargo seller option for the feeding hose,
- temporarily made Omega the default starting map
Added the ability for ghosts to inhabit the damaged clones again after feedback from players and admins regarding potential for exploitation and problems.
Depreciates experimental cloning's growclone method in favor of using the method of its parent object. Fixes sizecode, quirks, and genitals being copied over in so doing.
Removes ability for ghosts to inhabit defective clones to reduce chance of prefbreaks with it.
"Please send help, I don't know how I'm contacting you without captain access, but it would sure be nice about now!"
Simply enough made it so anyone who can access the communications console normally can message Central Command.