Mitchs98
ef84354517
makes endoskeleton bulky ( #23601 )
2024-01-06 21:46:33 +00:00
Qwertytoforty
c44231e9e1
Adds the Technocracy Advanced Cloning System Kit ( #23420 )
...
* Adds the Technocracy Advanced Cloning System Kit
* no bad no cheap illegals
* as funny as it would be for admins to receive fries are done
* Apply suggestions from code review
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* Update code/game/objects/structures/grey_autocloner.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* Update code/datums/uplink_items/uplink_traitor.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* requested changes
* Update code/game/objects/structures/grey_autocloner.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-01-06 21:38:12 +00:00
Daylight
a13e91a29d
Player-controlled simplemobs can now open lockers and morgue trays ( #23543 )
...
* Closets
* Morgue
* FIxes
* Whitespace
* AAAAA
* Update code/game/objects/structures/crates_lockers/closets.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2023-12-31 10:40:27 +00:00
Nathan Winters
dad3774e7b
Buffs the Virus Outbreak event ( #23285 )
...
* Spring cleaning
* The great virus reclassification
* Add severity comment to Fake GBS
* Fix Jungle Fever being uncurable
* Fix Shock causing fainting slightly too often
* Makes Brainrot kill more reliably (yes, it already did)
* Make Wizarditis replace clothes a bit less eagerly, cleanup
* Buff Wizarditis effects' probabilities
* Add a bit of variety to Wizarditis flavor messages
* Clean up, nerf, and add some variety to Lycancoughy
* Refactor Spanish Inquisition Flu
* Refactor and slightly rebalance ICE9 Cold
* Fix DROPDEL items not GCing properly sometimes
* Lightly overhaul Pierrot's Throat
* Remove unnecessary `null` declaration assignment
* Deduplicate Critical disease properties
* Spring cleaning 2: Electric Boogaloo
* whoops
* Fixes DROPDEL items not GCing properly someothertimes
* Make Wizarditis clothes DROPDEL too
* Lewcc review
* Deduplicate Pierrot's Throat symptoms
* Spread out Cold9 and Spanish Flu's damage
* Clean up Adv. Kingstons
* Fix Adv. Kingstons *healing* brute damage
2023-12-31 10:21:45 +00:00
Nathan Winters
4ce63de343
[s] Fix a Syndicate Bundle oversight ( #23675 )
...
* Fix syndicate bundle inputs staying valid for too long
* Cleanup + readability
* Grammar police weewoo
2023-12-29 16:09:46 +00:00
Christasmurf
95c46662c5
Entertainer Drip (Mime/Clown) ( #23546 )
...
* entertainerdrip
* duffelshadingitem
2023-12-28 22:39:36 +00:00
Daylight
27722e4d7a
Trying to talk with oxygen damage makes you whisper instead of gasp ( #23425 )
...
* Basics working
* The rest of the PR
* formatting suggestion
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Renames proc
* Darn merge conflicts
* Rename proc again
* this doesn't do anything
* I swear I commited this earlier. Grammar fix.
* Behold, the code compressor 9000!
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/human_say.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2023-12-26 14:45:50 -05:00
Pierre-Louis
5f9c9274fb
Add health analyzer to coroner ( #23486 )
...
* Add health analyzer to coroner's starting equipment
This commit adds a health analyzer to the starting equipment of the coroner job. This will help coroners to better assess the condition of bodies they are examining.
* Add the health analyzer upon morgue maps
* Forgot cerestation
Silly beans
* Replaced the health analyzer from maps to locker
Optimization only fix: gotta remove some stress out of the map queue.
---------
Co-authored-by: Pierre-Louis <hernandezpierrelouis@protonmail.com >
2023-12-26 12:48:08 -05:00
DGamerL
da37efcfd9
Weeee ( #23645 )
2023-12-24 16:10:17 +00:00
HMBGERDO
5ec1418d2d
Nearby buckling fixes ( #23459 )
...
* no timer when buckle ontop of chair, no random hits when buckling
* revert revert, right
2023-12-16 16:12:48 +00:00
PopeDaveThe3th
4f9b62316e
Purges most clown planet references ( #23416 )
...
* Burn it all
* Update code/game/objects/items/flag.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/food_and_drinks/food/foods/baked_goods.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/mob/language.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2023-12-16 16:11:19 +00:00
Qwertytoforty
9b534f3c3f
Ports baby watcher from TG* ( #22768 )
...
* Ports baby watcher from TG*
* ah. I see. Alphabetical. Should have seen that coming.
* here comes the better mapped boi 🎵
* removes recursive_loc_check, uses get. also removes the debug always place WHOOPS
* fixes arguments, need to update and edit map
* adds bombable turfs
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* changes
* ///
* R-R-R-RUN IT BACK
* Update code/modules/awaymissions/mob_spawn.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* oops spacing
* part 1/2
* Update code/modules/awaymissions/mission_code/ruins/watcher_grave.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* 2 / 2
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-12-16 12:03:07 +00:00
Henri215
e6b2339424
Another jani HUD runtime fix ( #23569 )
2023-12-15 18:33:25 -06:00
Henri215
b9fc8bc8b3
Fixes cleanables not garbage collecting properly ( #23553 )
2023-12-13 21:48:00 -06:00
DGamerL
962e78a363
Makes borgs take damage from being flung into objects ( #23000 )
...
* we are so back
* Makes it compile
* Vendors, walls, windows and consoles done
* Blob and living mobs
* Magpulses are now based on traits
* Gives borgs the trait by action button
* Fixes modsuits
* Update code/game/objects/objs.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/turfs/turf.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/living.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Fixes Thunk
* Actually fixes it
* I took an L (away from the trait)
* One proc now
* Update code/modules/clothing/shoes/magboots.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/clothing/shoes/magboots.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-12-13 15:22:02 +00:00
Sheep
ec85e888e6
add trait for 'gunpoint,' swap guns over to new trait. ( #23494 )
...
add pointy banana, among other non-gun pointies.
Co-authored-by: Scribble-Sheep <15377810-AlyxisDrayko@users.noreply.gitlab.com >
2023-12-12 20:29:04 +00:00
HMBGERDO
0291675051
Bucking incapacitated is fast ( #23478 )
...
* bucking incapacitated is fast
* trait hands blocked
* Update code/game/objects/buckling.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/game/objects/buckling.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2023-12-12 20:27:42 +00:00
GDN
c9bc4635e0
makes action buttons bindable to keybinds ( #22390 )
...
* makes action buttons bindable to keybinds
* i'm just based like that
* zamn
* fix
* More alterations
* bruh
* runtime fix
* fixed up the jank
* Update code/_onclick/hud/action_button.dm
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com >
* Update code/modules/input/keybindings_procs.dm
---------
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com >
2023-12-11 18:56:20 +00:00
DGamerL
57e8de23ee
Buffs syndicate bundles. ( #23479 )
...
* Woooo
* I forgor
* Changed
* Agent gets thermals again
* Adds back suppressor to agent
* Removes methdonks from metroid
* Update code/game/objects/items/weapons/grenades/syndieminibomb.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Moves the AI detector to the belt
* Goodbye Donks
* Fuck it ship it (Fixes CI and makes the pen more noticeable)
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-12-11 18:04:15 +00:00
Octus
42de9cede7
oh yeah we nerfin ( #23505 )
2023-12-11 17:07:48 +00:00
Qwertytoforty
338a9257f2
Improvised Garrote nerf, tweaks to grab resisting. ( #23485 )
...
* Update garrote.dm
* augghhhhhhhhhhhhhhhhhhhhhh
2023-12-11 17:06:50 +00:00
HMBGERDO
26db300423
Remote access can open/close windoors ( #23466 )
...
* access tuner and other remote can now open close windoors
* yes, revert
* a
* little extra tab
* Update code/game/objects/items/control_wand.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/game/objects/items/control_wand.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/game/objects/items/control_wand.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/game/objects/items/control_wand.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/game/objects/items/control_wand.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/game/objects/items/control_wand.dm
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-12-11 17:05:46 +00:00
Daniel Lenrd
99e910602f
Adds option to select out of 3 Syndicate Bundles ( #23465 )
...
* Thanks Ebba
* removing that one datum line
* updated description in uplink
* removes redundant list that is redundant
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Moved Comments
* Added Agent Spaces
* added a dot
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update descrption + fix typo
* updated TC prices in comments
* Welcome message + bundle name updates
* Station Name
Co-authored-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
* Modsuiter to Augmented
Co-authored-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
* 3TC jacket comment
* Beacon + Naming + Comments
* forgot to save this file
* Empty
* slash formatting
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* old SRC style
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* item/item as anything in item
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-12-11 17:05:29 +00:00
Sadhorizon
e5910559a6
Adds robotics bags. ( #23433 )
...
* I present: bags! wowie...
* oops
* this should fix pierre
* changes
* forgor
2023-12-11 16:58:59 +00:00
Daylight
a5555a87eb
Tools now fit in all versions of the military belt ( #23428 )
...
* Tools now fit in all milbelts
* comments
* consistency
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2023-12-11 16:58:38 +00:00
Sadhorizon
d3ff8c9921
Resprites lockets, makes necklaces craftable. ( #23387 )
...
* lockets!
* this shouldn't need directionals, actually
2023-12-11 16:56:44 +00:00
Daylight
6275852fe9
Removes Unused Settings From Game Preferances ( #23368 )
...
* Removes all reference of ROLE_NINJA
* By public demand
2023-12-11 16:56:08 +00:00
GDN
864fe29734
defib tweaks ( #23277 )
2023-12-11 16:54:20 +00:00
DGamerL
004d7d10b7
Refactors is_hot and fixes some issues from the beaker lighting PR ( #22964 )
...
* Idk what I'm doing
* The is_hot refactor
* Fixes that I forgot to push before making the PR
* Update code/game/objects/items.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Contra review
* TODO: Find out why this isn't working
* Removes the signal stuff for now, this works
* Fixes it all
* Add new signal
* Update code/_onclick/item_attack.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Contra reivew
* Ayyy it works
* Merge master
* Forgot this one
* Update code/game/machinery/doors/airlock_types.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/objects/structures/mineral_doors.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/turfs/simulated/floor/mineral_floors.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/turfs/simulated/walls_mineral.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2023-12-11 16:53:51 +00:00
BiancaWilkson
cbc45c1336
Pneumatic Cannon Refactor ( #22956 )
...
* camelcase and snakecase on the same line...
* the rest, i dunno
* PERIODDDDTTTTTT
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* the
* new variable name
* don't need that
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* lewc's suggestions + new fun var to play with
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* bjam's suggestion
* adjusting settings is now a seperate proc
* swap some stuff around
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-12-11 16:53:11 +00:00
Henri215
94cefac7cb
Adds jani HUDs from Baystation! ( #22654 )
...
* Adds jani HUDs from Baystation!
* wrong place
* tweak to sprite
* contra review and tmeporary tweaks to the sprite
* finishing the sprites
* tweak to icon alpha and nv sprite
* typo
* conflict part 2
* test
* final adjustments
* DgamerL review
* fixing sprites
* changing name
* name part 2
* DGamerL review part 2
* wrong value
* nope
* equipment and janitorial categories
* Apply suggestions from code review
2023-12-11 16:52:54 +00:00
Aylong
825c2c8866
Converts Input List to TGUI Input Lists ( #23396 )
...
* Part 1
* Testing 1
* Revert "Testing 1"
This reverts commit fc06554b28 .
* Part 1.1
* Part 2 - UI Style List
* Preferences lists
* Preferences lists - DONE
* More inputs
* MOOOOOORE
* UI style else
* Last ones
* Double name fix
* Pre-selected Search
* Return Pick Darkness
* Return Pick Darkness
* Missing users
* Some review changes
* Revert MULE lists
* I just hate MERGE CONFLICT label
* List window tweaks
* I think there it is
* why i am stopid
* Update tgui.bundle.js
2023-12-10 19:38:23 +00:00
Sadhorizon
a4fb22eb9a
Adds kidan radio sprites. ( #23330 )
...
* they finally can see...
* uuuh, this file too
* headphone fix
2023-12-07 16:22:41 +00:00
DGamerL
7a53a3e90c
Fixes welders costing welding fuel for empty clicks ( #23390 )
...
* Nice
* Yeah this is better
2023-12-06 15:36:37 +00:00
Sadhorizon
5f479ea457
Adds a new drip option - cloth handwraps! ( #23339 )
...
* drip
* this is unneeded actually
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
sure.
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* flips item sprite
for now, at least
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-12-06 15:34:15 +00:00
Christasmurf
1f87a821e1
Head of Personnel drip ( #23305 )
...
* everything
* dress sprite adjust
* grey coat
* Update code/modules/clothing/under/jobs/civilian.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* corgi time
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-12-06 15:32:16 +00:00
Henri215
79502445a9
Soap resprite ( #23250 )
...
* Soap resprite
* other soaps in hands
2023-12-06 15:31:13 +00:00
Contrabang
c8dce33a8a
Cleans up a lot of globals a few other vars ( #23246 )
...
* i hate globals i hate globals
* more fucking of these
* sirryan review
2023-12-06 15:30:41 +00:00
Qwertytoforty
9ce6730c56
removes the fluff item from moonbase, modifies loot ( #23157 )
...
* removes the fluff item from moonbase, modifies loot
* Update code/game/objects/items/weapons/storage/lockbox.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/lockbox.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* compiles
* Update code/game/objects/items/weapons/storage/lockbox.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* pick my hated
* Update code/game/objects/items/weapons/storage/lockbox.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2023-12-06 15:27:45 +00:00
Mitchs98
ed6adfc7b2
Desert Course - Ice-Cream Edition. Ports Frozen based deserts from TG. ( #23099 )
...
* We all scream for ice-cream
* consistantcy
* the despacening
* Sirryan review.
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-12-06 15:27:21 +00:00
GDN
2380faf3ed
fixes a table climbing runtime ( #23017 )
...
* fixes a table climbing runtime
* should be fine
* oh yeah this too
2023-12-06 15:26:08 +00:00
Aylong
effd9e299d
Tweak: Nearby Buckle (Second Try) ( #22828 )
...
* Tweak: Nearby Buckle
* Adjacent
* It's definitely better
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com >
* Small cleanup
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2023-11-29 13:09:50 -05:00
Contrabang
b6601ebd29
Initing empty lists with GLOBAL_LIST_INIT(X, list()) is now prohibited by CI ( #23247 )
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* moreglobals
* comment
2023-11-29 12:41:01 -05:00
Christasmurf
a4c0c2f40d
Resprites the mime backpack - Pierre the Panda ( #23287 )
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* sprites
* pierre not pete
* description update
* description 2 electric boogaloo
2023-11-29 12:37:48 -05:00
Qwertytoforty
09712e1541
makes 2 wizard weapons less of a pain to use. ( #23356 )
2023-11-29 12:15:40 -05:00
HMBGERDO
28e54f96b2
make dualsaber great again ( #23361 )
2023-11-29 12:14:05 -05:00
Adrer
e5bbcc1b3f
Fixes sord inhand sprite ( #23393 )
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Co-authored-by: Adrer <adrermail@gmail.com >
2023-11-29 12:10:04 -05:00
Henri215
6a109ade7f
Moves a few sprites out of items.dmi ( #23301 )
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* fuck you items.dmi
* banhammer
2023-11-24 15:39:20 +00:00
Nathan Winters
0bbc523dad
Adds colored shoes to loadout, makes satchels craftable ( #23293 )
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* Add colored shoes to loadout
* Allow crafting of satchels
2023-11-24 15:38:12 +00:00
GDN
18bc75363f
fixes water backpacks not being able to have their miser be toggled by clicking on it while it's on your back ( #23288 )
2023-11-24 15:37:49 +00:00