Commit Graph

68 Commits

Author SHA1 Message Date
Fox McCloud
1c21d8eb98 Merge pull request #7403 from SamHPurp/Punching-above-its-weight
Refactoring to use the WEIGHT_CLASS defines.
2017-05-28 14:17:05 -04:00
Sam
07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Sam
261dcefca7 a few qdel_null's 2017-05-26 17:49:42 +01:00
Fox-McCloud
5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Fox McCloud
9510fa9f6c Merge pull request #6711 from Crazylemon64/playercreation_assembly_line
Streamlines the ghost-to-player creation process
2017-03-09 21:30:22 -05:00
Crazylemon64
869c9b76c4 Streamlines the ghost-to-player creation process
Also refactors ERT equipment to be actual outfits instead of hardcoded
2017-03-08 05:49:49 -08:00
Markolie
3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Crazy Lemon
2e6f341f70 Merge pull request #6388 from DrunkDwarf/rcd-airlock-name2
Allows the Rapid Construction Device to set the name of a constructed Airlock
2017-02-14 13:34:21 -08:00
uraniummeltdown
1edc9a63e8 add rsf icon+inhand from /vg/, move crowbar,cutters,screwdriver,welders,wrench,rcd,rsf to tools.dmi 2017-02-11 15:46:38 +04:00
Brian McGillivray
c087647cce Allows RCD to set constructed Airlocks name
Adds a new section of the Airlock menu of the Rapid Construction Device
so as to allow the user to specify the name the newly constructed
Airlock should have.
2017-02-10 18:57:04 +00:00
Chakirski
b41009c685 matter_is_neither_created_nor_destroyed 2017-01-16 00:54:56 -06:00
Crazylemon64
f954382619 Adds a ui_key arg to ui_data 2016-12-31 12:51:07 -08:00
Tigercat2000
b9abce843d NanoUI Update: Seperate UI Data into ui_data() proc
This commit changes how NanoUI's live data updating system works.
Previously, data for the template was directly gathered in the
ui_interact proc. Now, it is seperated into the proc `ui_data`.

To players, this does absolutely nothing.
To coders, this opens up the potential for a much more complicated and
fancy graphical updating system in the future, because the data is
available on-demand without ever having to call
nanomanager.try_update_ui.
2016-12-14 13:37:34 -08:00
Crazylemon64
e212308cac The RCD making doors no longer has a shallow copy
This means that changing accesses on the RCD will no longer
change accesses made on prior doors
2016-11-28 02:25:05 -08:00
Fox-McCloud
35557881ab Malf AI Powers Update 2016-08-07 04:48:21 -04:00
monster860
009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
monster860
3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
monster860
677ba508a7 Forgot a thing 2016-06-23 20:03:26 -04:00
monster860
c048af99f0 Access restrictions on RCD door access changing 2016-06-23 20:01:29 -04:00
monster860
b409fac72f Removes "src." from RCD code 2016-06-18 18:04:21 -04:00
monster860
6fc572f5cc Readds sparks, removes commented code. 2016-06-13 11:37:34 -04:00
monster860
4ad0437b58 gives rcd a ui, and ability to select airlock type and access 2016-06-11 20:06:09 -04:00
monster860
f227091d50 Basic shit for rcd ui 2016-06-11 12:37:58 -04:00
monster860
da65415308 Removes relative pathing 2016-06-11 12:11:22 -04:00
monster860
53e52f24d4 lein nutes 2016-05-12 18:39:01 -04:00
monster860
b8d85287a8 window rcd 2016-05-06 14:30:35 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish
85d651b781 refactored datum/effect/system because it was a complete mess 2015-11-22 19:43:01 -05:00
Fox-McCloud
a019934e9e Pass I 2015-09-04 05:18:48 -04:00
Tigercat2000
7f4ac72910 Progress bars + Wall Rationalization
This commit does the following:
 - Ports progress bars from -tg- (tgstation/-tg-station#9921)
 - Refactors wall attackby code to make it 100% less insane; Instead of
   manually checking every little thing, it uses do_after,
   consequentially, making the new progress bars affect dealing with walls
   as well.

Wall code makes a tiger sad.
2015-08-31 13:38:51 -07:00
Markolie
286d2301f4 Replace disabling RCD's with exploding them 2015-08-20 01:29:23 +02:00
Markolie
80360fd8a9 Malf AI update 2015-08-18 20:22:38 +02:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud
db442b4486 RCD Fix 2015-05-22 16:55:41 -04:00
Tigercat2000
b91d86abcd Makes RCD qdel doors
This still doesn't fix the turf-not-updating bug, but it does make the RCD
qdel doors.
2015-04-29 20:26:59 -07:00
SamCroswell
5eec718c71 RCD fix
RCDs now take ammo properly.
2015-02-26 22:08:12 -05:00
SamCroswell
cd7b1a4075 ERT Rework - Part One 2015-02-24 09:47:44 -05:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
DZD
b3a0c9a975 Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
Fox-McCloud
53d15682ce Melee Rebalancing 2014-12-18 10:22:02 -05:00
Fox-McCloud
4b2e3beb96 Weapon Changes 2014-11-30 08:18:29 -05:00
Fox-McCloud
a4c72d4603 Species and Guns 2014-11-28 19:13:41 -05:00
alex-gh
9eeb616962 rebalanced Borg/mounted RCD 2014-04-09 22:52:31 +02:00
SkyMarshal
d101e5c111 RCDs no longer create plating with air on it.
Fixes #3545
2014-01-09 20:26:28 -05:00
ZomgPonies
5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
johnsonmt88@gmail.com
e7ebfae317 Another whack at the defines folder:
Removed defines/obj/toy.dm and moved the defines down to objects/items/toys.dm

Moved a big chunk of defines out of defines/obj/weapon.dm and into their respective .dm files.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5441 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-01 01:25:02 +00:00
aranclanos@hotmail.com
dee7b74a45 -Changed turf creations, merging everything to only one proc
-Fixes Issue 1085 - Artificers creating turfs with buggy lighting
-Spells now will use the proper proc to create turfs

Due to the amount of files changed, this is just the 'part one'. The merging in turf.dm is not finished, mineral walls and buildmode are still using the old system. The creation of turfs on the game panel is not using the proper procs yet. Stay tuned for this changes, but now, sleep.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 13:39:00 +00:00
rockdtben@gmail.com
a39705d4d4 The RCD code is less ugly now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4793 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-02 00:35:00 +00:00