29 Commits
Author SHA1 Message Date
silicons 42db990836 why am i doing this 2020-08-03 13:37:37 -07:00
GhomandGitHub 968426fd48 Combat mode component. (#12338)
* Combat mode component.

* Whoops.

* test.

* Oh

* refs begone, and documentation.
2020-05-27 18:00:32 -07:00
0e3193e929 relatively small 71 file 700 lines changed refactor/rework to combat mode/sprint and some miscellaneous things that totally aren't important (#11376)
* combat refactoring

* i hate this

* mobility flags part 2 time xd

* whew

* stuff

* a

* ok

* changes

* Wew

* k

* add flags

* FUCKYOUVORE

* fixes

* typo

* no using this in hard stamcrit

* update icon

* woopsy

* . = ..()

* sigh

* Update living_combat.dm

* wew

* wups

* fix

* i hate you

* wrong button

* k

* ok

* bet

* k

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* early returns

* skreee

* agony

* k

* k

* k

* k

* wack

* compile

* wack

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-21 16:04:26 +01:00
kevinz000 67c857292f Aa 2020-02-27 20:09:33 -07:00
kevinz000 9bd4719c0a wrong type 2020-02-27 20:09:29 -07:00
kevinz000 995aa6cdec fix 2020-02-27 20:07:34 -07:00
kevinz000 045d5b2dbf fixes 2020-02-27 20:06:52 -07:00
kevinz000 611fd7ea89 Merge remote-tracking branch 'citadel/master' into mobility_flags 2020-01-27 23:35:35 -07:00
kevinz000andGitHub afe9498ebe Update living.dm 2020-01-22 01:51:56 -07:00
kevinz000andGitHub 871ae49192 Update living.dm 2020-01-22 01:12:44 -07:00
kevinz000 e4cfb1fa39 more 2020-01-07 12:03:46 -08:00
kevinz000 2a304800df more reformatting 2020-01-07 11:46:32 -08:00
kevinz000 1f2597784f git commit death 2020-01-05 15:40:23 -08:00
Ghommie 80402a0d88 Ports some hud and update_icon code updates. 2019-12-16 23:29:20 +01:00
deathride58andGitHub be4d694080 Merge pull request #9329 from Citadel-Station-13/kevinz000-patch-87
makes sprinting take more stamina when buffer is empty to compensate for added regen
2019-10-25 23:15:11 -04:00
deathride58 50c27df28f Taser rework - Gives electrodes a debilitating status effect, makes disabler the default taser mode, and more 2019-10-15 03:48:44 -04:00
kevinz000andGitHub af157e85fb Update living.dm 2019-09-21 01:48:58 -07:00
kevinz000 b77e0a0943 buff 2019-05-25 22:33:10 -07:00
kevinz000 b5c699cea8 adjustments 2019-05-25 21:57:25 -07:00
kevinz000 5d40d4b9a2 sprint stamina stuff 2019-05-22 12:18:47 -07:00
deathride58andkevinz000 f2126c6d9e Makes stamcrit completely unaffected by health (#7865)
* makes stamina completely unaffected by health

* oh, and these lines too
2018-12-31 03:07:46 -08:00
deathride58andkevinz000 81cb475b2c atomizes some of the med rework's stamina tweaks - you can now scramble on the ground while in hard stamcrit, and the more staminaloss you take while in stamcrit decreases the amount of staminaloss you'll take for the entirety of your time in stamcrit (#7689) 2018-10-30 19:32:03 -07:00
Poojawa b00a76476c Oh hey, all of those compile fixes 2018-09-11 11:00:18 -05:00
deathride58andkevinz000 6ac830a123 Combat rework adjustments (Making use of 512's new filter feature, small balance tweaks, and more) (#6092)
* makes use of 512's filters, adds combat mode toggle component signals, and more

* Update phantomthief.dm

* Update living.dm
2018-05-27 17:18:40 -07:00
deathride58andkevinz000 d2fbb671ba Removes ADS + other combat mode tweaks, makes adjuststaminabuffer() affect borg cells, adds sprinting for borgs (#6498)
* adjuststaminabuffer() now drains borg cells, borgs can now sprint, removes aiming down sights, combat mode now makes you face your cursor

* forgot to ctrl+s here
2018-04-27 07:41:31 -07:00
deathride58 87365ee74b getStaminaLoss() 2018-04-07 23:39:48 -04:00
Poojawaanddeathride58 5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
deathride58andkevinz000 8923bb9488 Small combat balancing: Small crawling nerf, Esword buff (#5937)
* adds a delay and message to crawling underneath people

* makes eswords take less stamloss to swing around, lays down groundwork for later parts of combat reworks

* FUCK
2018-03-16 03:27:30 -07:00
deathride58andkevinz000 1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00