* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf
* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more
* sprinting, staminacrit, balance changes, and more
* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen
* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item
combat mode toggle sound is from Interbay.
* commits dme changes
* unarmed combat stamina, ability to right click in combat mode, balance changes
* tosses in the HUD icons for later-ish
* rolls back admin.txt
* lotsa UI stuff
* stamina checks, some balance stuff
* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding
* quick dogborg patch while i figure out what do do with them
* oops - fixes prefbreaking for screenshake
* trying to sprint from an elevated surface onto lower ground will now knock you down
* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina
* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents
* makes pumping shotguns cost a tiiiny bit of stamina
* makes eyestabbing and batoning cost stamina
* makes failing stamina checks error out properly, adds stamina check to shotgun pumping
* adds stamina check for chair pulling
* readds aggressive grab pinning
* fixes bug with being buckled preventing interaction
* adds recoveringstam check to incapacitated
* reduces stamina cost for attacking
* oh this too
* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit
* makes monkey transformation inherit staminaloss
* adds the ability to wave or shake your fist at someone via right click
* grammar and span closing
* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall
* more distant right-click emotes.
* buffs standing stamina regen a tiiiiiiny bit
* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss
* crusher powercreep - gives crushers the ability to heal staminaloss
* item throwing buff
* adds 1:1 HUD layout
* hopefully fixes issue with recoveringstamcrit not updating
* giant hipfire nerf
* halves the effect of staminaloss on movement speed
* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode
* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking
* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit
* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more
* tweaks stamina buffer drain rate a little
* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise
* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss
* makes electrodes deal a lil extra staminaloss
* drones cannot resist a rest, so now only carbons are forced to rest
* restricts aiming down sights to carbon mobs, adds stamina display to stat()
* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties
* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina
* getting used to tortoisegit
* readds temp dogborg buff
* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation
* makes afterattack call properly again
* decreases stamina buffer regen time to 3 seconds
* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting
* makes stamina buffer influence movespeed a lil
* nerfs compiling errors
* tweaks the icons a little
* adds autostanding, adds delimiters to attempts to stand
* makes automatic standup attempts a little clearer
* rest button now toggles intent to rest, fixes perma rest
* oop - quick fixes
* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss
* buffs highlander sword
* makes stamina have less of an impact on the health display
* fixes dogborgs shoving other borgs into infinite stuns
* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
* maps, tgui, tools
* defines and helpers
* onclick and controllers
* datums
fucking caught that hulk reversal too.
* game and shuttle modular
* module/admin
* oh god they fucking moved antag shit again
* haaaaate. Haaaaaaaaaate.
* enables moff wings
* more modules things
* tgstation.dme
before I forget something important
* some mob stuff
* s'more mob/living stuff
* some carbon stuff
* ayy lmaos and kitchen meat
* Human stuff
* species things
moff wings have a 'none' version too
* the rest of the module stuff.
* some strings
* misc
* mob icons
* some other icons.
* It compiles FUCK BORERS
FUCK BORERS
Adds a hook or whatever for it to save the setting.
Now, granted, with my previous PR this is probably pointless since
humans got custom colours now...
But it's good practice, you know? In case we revert the other PR and
all.
Now properly moves OLD flavortext to the new format and then removes the
old format.
If no old format is found, it defaults to loading the new format.
Flavortext is now stored in your DNA, and is loaded into your characters
flavor_text variable upon creating the character or messing with the
DNA.
This allows cloners/pods/changelings to use the correct flavortext.
Flavortext is now stored in DNA features and can thus be stolen by
changelings and restored by cloners/pods/etc.
Also added genitals_use_skintone to the random features proc, 'cause it
was missing (my bad, I was even newer at messing with DNA back then :S).
* Revert "Revert "Huge Sprite Rework""
* Compilation of all feedback fixes
This commit contains all the suggested fixes so far and the changes we
came up with through discussion about the code.
For example, genitals **may** now use alternate icons for aroused
states, but does not have to, this is decided by a boolean variable in
the sprite accessory itself, defaulting to not using alternate icons.
Genital icon_state names now follow a new format to match these new
options in a modular way for all kinds of genitals.
* Conflict solving
reformats all the taurs to use the TAUR layer instead of the BODY_FRONT
layer. Same for the new Eevee sprites.
* Committing the old, unfixed file.
This will cause errors if used, but at least it won't cause conflicts.
* Contains fixed sprite names
The shepherd taur body should STILL have a hole in the body due to a
pixel error.
I have forgotten which pixes these are, so.... **le shrug**
* Anger commit
Commiting this in anger. I WILL make it work damnit!
* Proper name fixes.
Also renames the taur cow to no longer have an incorrectly duplicate
icon_state.
* Shepherd taur pixel fix
Fixes the missing pixels from the taur body that caused a hole to appear
when viewed from the sides.
* Conflict resolution
This PR will cause some sprite-breaking overlay errors.
But it's the only way to handle the conflicting .dmi.
So I'll make a separate PR to fix the sprites later.
* Fixes global lists
Now they use whatever weird new system we got for them.
This is a big one, I reworked:
Vagina sprites, Breast sprites, both onmob and item, and some Taur
sprites
How Taur sprites are layered, finally making genitals show for Nagas as
they should.
How colours are chosen (Humans can enable/disabled matching genitals to
their skintones, everyone else has to pick a colour).
Vaginas and Breasts now follow the same naming convention for sprites
that penises use, so all genital organs can be rendered using the same
piece of code. This means that breast sizes have dropped to
single-letter variants, since those are what we got sprites for (Because
the cup-size is now the Size of the obj).
Breasts now have shapes! So far we only got the "pair" shape, but we got
code-support for other variants.
Vaginas can now also be chosen and will render properly, meaning we now
have more of them to choose from (Some of them terrifying). They don't
really use a size, but there's code support for it if sprites would be
made for it.
Breast items now change their size and color to the owner's when/if they
somehow lose the organs (gibbing for example). Both Breasts and Vaginas
change their description to match what the object is set to look like,
sprites are lacking in that area however.
Minor variable error in the penis-description code fixed.
Taur sprites renamed to use the correct layers. Shephard sprite bug
fixed where there was a missing 2 pixels in the middle of the body.
* sensible fixes
* this too
* some more
* fixes chair icons
reverted to state before tg pull
* fixes telecomms icons
revert to state before tg pull
* fixes research icons
reverted to before tg pull
* de-whitewashed the stools
* fixed missing broadcaster sprites
* always load from the savefile
helps custom servers who don't want to fuck with the config, this will
never not be wanted with the system we have
* stop it, ghosts
* fixes limb augmentation
https://github.com/tgstation/tgstation/pull/25446
* removes lag
* re-adds sounds
* exception
* makes travis happy
* I'LL SNEAK THIS IN, TOO
* will it blend
* event tweaking
* new kinkmate sprite
* savefile bugfixes
* drinks got overwritten again
rip
* replaces missing styles
* dildos
* last bit
* map tweaks/shuttle engines
* helpers and defines
* global/onclick
* controllers and datums
* mapping
* game folder
* some other stuff
* some modules
* modules that aren't mobs
* some mob stuff
* new player stuff
* mob living
* silicon stuff
* simple animal things
* carbon/ayylmao
* update_icons
* carbon/human
* sounds and tools
* icons and stuff
* hippie grinder changes + tgui
* kitchen.dmi
* compile issues fixed
* mapfix
* Mapfixes 2.0
* mapedit2.0
* mapmerger pls
* Revert "mapedit2.0"
This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.
* clean up vore folder + 2 hotfixes
* admin ticket refinement
* Blob tweaks and LAZYADD
* LAZYADD IS LAZY
* Magic strings purged
* DEFINES NEED HIGHER PRIORITIES
* Only a sleepless idiot deals in absolute TRUE|FALSE
* u h g
* progress bar fix
* reverts ticket logs
* there's always that one guy
* fixes and stuff
* 2/27 fixes
* game folder stuff
* stats
* some modules again
* clothing stuff
gets vg clothing out of the main files
* everything not mobs again
* mob stuff
* maps, tgui, sql stuff
* icons
* additional fixes and compile errors
* don't need this anymore
* Oh right this isn't needed anymore
* maint bar re-added
* that doesn't need to be here
* stupid events
* wtfeven
* probably makes Travis happy
* don't care to fix the grinder atm
* fixes vending sprites, changes turret
* lethal, not lethals
* overylays are finicky creatures
* lazy fix for bleeding edgy (#252)
* map tweaks/shuttle engines
* helpers and defines
* global/onclick
* controllers and datums
* mapping
* game folder
* some other stuff
* some modules
* modules that aren't mobs
* some mob stuff
* new player stuff
* mob living
* silicon stuff
* simple animal things
* carbon/ayylmao
* update_icons
* carbon/human
* sounds and tools
* icons and stuff
* hippie grinder changes + tgui
* kitchen.dmi
* compile issues fixed
* mapfix
* Mapfixes 2.0
* mapedit2.0
* mapmerger pls
* Revert "mapedit2.0"
This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.
* clean up vore folder + 2 hotfixes
* admin ticket refinement
* Blob tweaks and LAZYADD
* LAZYADD IS LAZY
* Magic strings purged
* DEFINES NEED HIGHER PRIORITIES
* Only a sleepless idiot deals in absolute TRUE|FALSE
* u h g
* progress bar fix
* reverts ticket logs
* there's always that one guy
* fixes and stuff
* 2/27 fixes
* game folder stuff
* stats
* some modules again
* clothing stuff
gets vg clothing out of the main files
* everything not mobs again
* mob stuff
* maps, tgui, sql stuff
* icons
* additional fixes and compile errors
* don't need this anymore
* Oh right this isn't needed anymore
* maint bar re-added
* that doesn't need to be here
* stupid events
* wtfeven
* probably makes Travis happy
* don't care to fix the grinder atm
* fixes vending sprites, changes turret
* lethal, not lethals
* overylays are finicky creatures