Commit Graph

75 Commits

Author SHA1 Message Date
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
Qustinnus
a96a28f3d6 [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] 2018-03-07 20:49:25 -06:00
CitadelStationBot
848b12db64 [MIRROR] [READY]Hostile mobs can attack assemblies (#5821)
* [READY]Hostile mobs can attack assemblies (#36157)

* new fenotype

* attack

* Update items.dm

* Update assemblies.dm

* Update assemblies.dm

* Update items.dm

* [READY]Hostile mobs can attack assemblies
2018-03-05 14:38:30 -06:00
CitadelStationBot
6134f79a26 [MIRROR] Converts several species traits into generic traits (#5710)
* Converts several species traits into generic traits

* Update traits.dm

* Update mousetrap.dm

* Update corporate.dm

* Update jellypeople.dm

* snowflake fix
2018-03-05 12:34:01 -06:00
CitadelStationBot
03cc105e90 [MIRROR] removes inaccurate comment for item/proc/equipped (#5682)
* Merge pull request #35918 from JJRcop/patch-16

removes inaccurate comment for item/proc/equipped

* removes inaccurate comment for item/proc/equipped
2018-02-24 06:07:49 -06:00
CitadelStationBot
4351621e7d [MIRROR] Enables the RPED to construct/replace beakers, igniters and bluespace crystals (#5673)
* Enables the RPED to construct/replace beakers, igniters and bluespace crystals (#35779)

* - Makes it possible to load the rped with beakers, assemblies and other such parts

* - Fixes cell ratings being not really related to desirability

* - sorry uhhh emp cells need to be slightly better than regular cells

* Enables the RPED to construct/replace beakers, igniters and bluespace crystals
2018-02-23 17:42:24 -06:00
vuonojenmustaturska
22fb75d2a6 Merge pull request #35735 from coiax/fire-proof-hands
RESISTHOT species can put out fires with their hands
2018-02-17 09:39:29 -06:00
Jordan Brown
7b493c30d7 Merge pull request #35664 from AnturK/tooltipruntimes
Fixes some tooltip runtimes
2018-02-15 10:38:27 -06:00
deathride58
72ff7be9bd code folder. 221 files changed wew 2018-02-12 21:03:40 -05:00
vuonojenmustaturska
79a4b9be58 Fix intendation on embedding datum initializer (#35447) 2018-02-08 04:59:18 -06:00
Poojawa
03086dfa91 Tg 1 28 sync testing/confirmation (#5178)
* maps, tgui, tools

* defines and helpers

* onclick and controllers

* datums

fucking caught that hulk reversal too.

* game and shuttle modular

* module/admin

* oh god they fucking moved antag shit again

* haaaaate. Haaaaaaaaaate.

* enables moff wings

* more modules things

* tgstation.dme

before I forget something important

* some mob stuff

* s'more mob/living stuff

* some carbon stuff

* ayy lmaos and kitchen meat

* Human stuff

* species things

moff wings have a 'none' version too

* the rest of the module stuff.

* some strings

* misc

* mob icons

* some other icons.

* It compiles FUCK BORERS

FUCK BORERS
2018-01-29 04:42:29 -06:00
deathride58
d8facb3bce initial commit - game folder + maps + dme 2018-01-03 22:52:38 -05:00
Emmett Gaines
f581b2d94d Makes the decal component handle updating inventory icons 2018-01-02 15:18:31 -06:00
LetterJay
a3ebaa5de8 Merge branch 'master' into upstream-merge-32311 2017-12-29 18:38:50 -06:00
oranges
269208f687 [READY]Component Forensics and Item Blood OverlayS! 2017-12-27 15:19:14 -06:00
LetterJay
2e6b034493 save point - a lot of shit to fix 2017-12-27 07:03:40 -06:00
LetterJay
ac5503d338 Merge branch 'master' into upstream-merge-33055 2017-12-25 04:10:34 -06:00
Jordan Brown
164db7ae9b Prefixed all disability defines with DISABILITY_ to fix a name collision 2017-12-24 15:03:30 -06:00
Jordan Brown
25d5e5b6b4 Merge pull request #33594 from AnturK/knockoff
Adds knock off component
2017-12-20 00:14:36 -06:00
kevinz000
8149f52777 Adds jousting (#33531) 2017-12-18 20:54:21 -06:00
XDTM
3af0aa2489 [Ready Again]Refactors disabilities into lists, allowing for independent disability sources 2017-12-18 15:19:53 -06:00
LetterJay
bd1c186111 Merge pull request #4377 from Citadel-Station-13/upstream-merge-33181
[MIRROR] All-In-One grinder results are now defined by type, not by huge lists
2017-12-17 21:26:08 -06:00
deathride58
8beeeefa44 Update items.dm 2017-12-14 17:23:09 -05:00
Ashe Higgs
2aef00daf0 All-In-One grinder results are now defined by type, not by huge lists 2017-12-14 15:48:39 -06:00
vuonojenmustaturska
fcceb5ec77 Finishes the forceMove port 2017-12-14 15:40:08 -06:00
CitadelStationBot
cc0b768c72 [MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)
* [READY] RND TECHWEBS + DEPARTMENTAL LATHES

* resetting all the maps because we can worry about them later.

* Regexing

* I'm fucked

* Fixes

* .

* maps

* bleh

* ree

* fixes
2017-12-11 16:36:38 -08:00
oranges
cec6c028f5 [READY]Refactors uplinks to a component! 2017-11-22 15:17:03 -06:00
Jordan Brown
2498e1ddc0 Cleans up unused code 2017-11-20 10:14:32 -06:00
Leo
73cb2ead88 Items no longer need to check for tools in attackby 2017-11-11 14:31:12 -06:00
Tad Hardesty
144df6c549 Fix a few syntactic aberrations (#32284) 2017-11-02 04:21:51 -05:00
Poojawa
62273a3867 Merge branch 'master' into upstream-merge-31737 2017-10-21 07:18:14 -05:00
CitadelStationBot
adc2e46114 [MIRROR] Does some code standardization/consistency. (#3161)
* Does some code standardization/consistency.

* fixes merge conflict generation

* Missed a few, oops

* Update pierrot_throat.dm
2017-10-21 06:10:22 -05:00
Jordan Brown
f205911b5a Adds defines for organ slots 2017-10-15 19:34:42 -05:00
Jordan Brown
7b30be0058 Merge pull request #31494 from MrStonedOne/tick_contention_tug_of_war
In which the stoner one gets stoned and tries to address tick contention... again
2017-10-10 13:28:38 -05:00
Jordan Brown
075cb673c0 Remove drop_item, drop_item_v, put_in_hands_or_del 2017-10-07 12:37:06 -05:00
XDTM
5b0b2fd5bb Adds H.E.C.K. suits, spraycan_paintable component, and reworks item's attackby() 2017-10-05 10:53:47 -05:00
CitadelStationBot
e9e80e3ce6 [MIRROR] Stops restraint removal progress bar spam (#2899)
* Stops restraint removal progress bar spam

* Stops restraint removal progress bar spam
2017-09-22 22:36:16 -05:00
CitadelStationBot
8ef3861b0b [MIRROR] New squeaky datum and plushes (#2847)
* New squeaky datum and plushes

* Update bananashoes.dm
2017-09-22 19:43:56 -05:00
Poojawa
0eb8cf0235 Icon_override, Plasma weapon tweaks & gunlocker. AK-47 Summoning (#2759)
* In hands of plasma weapons/tweaks

* Icon override states for all clothes

* a few compile issues ~

* Adds a new badmin button and plasma rifle case

* better cleanup of the sound effect

* Oh, these should've been deleted already.
2017-09-16 04:29:22 -05:00
ExcessiveUseOfCobblestone
33f36fd0de Adds Archaeology Component 2017-09-08 10:02:01 -05:00
kevinz000
f45f5bbf3d quadruple wew 2017-08-29 10:02:18 -07:00
kevinz000
3254fcf535 goddamnit_again (#2511) 2017-08-26 18:43:57 -07:00
LetterJay
188193eb61 here we go again (#2456) 2017-08-24 19:24:25 -07:00
kevinz000
35b7b93b24 ok this is going to be a pain in the ass ain't it (#2458)
lets hope nothing blows up this time (Flags PR but it works!)
2017-08-22 05:01:38 -07:00
kevinz000
6a309b5996 Revert "[MIRROR] Replace all secondary flags with bitflags stored in the flags_2 var" (#2457)
ok you know what yeah i think i'll properly mirror https://github.com/Citadel-Station-13/Citadel-Station-13/pull/2411
2017-08-22 04:04:21 -07:00
LetterJay
b01a24c95b my eyes hurt 2017-08-22 01:42:20 -05:00
CitadelStationBot
87b3df3069 Replace all secondary flags with bitflags stored in the flags_2 var 2017-08-17 09:19:14 -05:00
LetterJay
35fba1933e Merge pull request #2063 from Citadel-Station-13/upstream-merge-29304
[MIRROR] Made some object lists less terrible to read
2017-07-31 03:43:03 -05:00
CitadelStationBot
5da5e58ee5 Fixes a lot of eye damage procs 2017-07-30 08:16:38 -05:00
CitadelStationBot
e937aeaa51 Fixes harmonicas acting like muzzles (and runtiming instead of properly muting you too.) 2017-07-21 18:26:06 -05:00