keronshb
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3d7c896100
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Scarp Changes and Bundle
This should really fix it now.
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2020-12-15 20:10:21 -05:00 |
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silicons
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803bff4e5f
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funny
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2020-11-12 23:34:42 -07:00 |
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silicons
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9fef16964c
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Merge remote-tracking branch 'citadel/master' into combat_rework_experimental
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2020-09-21 03:13:51 -07:00 |
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Artur
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3bef4ba35e
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TGUI updates + statpanel
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2020-09-02 17:52:47 +03:00 |
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silicons
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42db990836
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why am i doing this
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2020-08-03 13:37:37 -07:00 |
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timothyteakettle
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e17e1c3a11
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conforms to same as everything else
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2020-07-31 22:45:03 +01:00 |
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timothyteakettle
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caaedce6e2
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end our suffering
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2020-07-30 02:33:39 +01:00 |
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silicons
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ce87d3e8c5
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Merge pull request #12856 from zeroisthebiggay/radiationsuitsareugly
ports tg radiation suits and also makes syndiekrav gloves actually visually distinct
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2020-07-23 10:28:44 -07:00 |
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zerothebigboy
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7870d90de3
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Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into radiationsuitsareugly
# Conflicts:
# icons/mob/clothing/hands.dmi
# icons/mob/clothing/head.dmi
# icons/obj/clothing/gloves.dmi
# icons/obj/clothing/hats.dmi
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2020-07-22 01:03:55 -04:00 |
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zerothebigboy
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75c87077ec
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a
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2020-07-21 17:22:35 -04:00 |
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Timothy Teakettle
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974b80a2fd
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Merge branch 'master' into wound-port
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2020-07-18 21:45:24 +01:00 |
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timothyteakettle
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584e74590f
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port1
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2020-07-17 02:01:33 +01:00 |
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Timothy Teakettle
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11148b0a26
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optimisaiton
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2020-07-14 18:51:46 +01:00 |
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Timothy Teakettle
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1f8e47c0f5
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actually works
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2020-07-14 18:40:20 +01:00 |
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Timothy Teakettle
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dd1cce50e8
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better solution
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2020-07-14 17:23:18 +01:00 |
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Timothy Teakettle
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657810bb13
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please fix it
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2020-07-14 17:08:57 +01:00 |
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Timothy Teakettle
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98f63772b3
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fix wrestling rotation
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2020-07-14 14:35:13 +01:00 |
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Ghommie
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e3b1ca4942
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Linter.
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2020-07-03 19:57:38 +02:00 |
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Ghommie
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de77b7139c
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Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765
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2020-06-23 00:13:14 +02:00 |
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Ghommie
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1bca74465f
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Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765
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2020-05-30 03:29:02 +02:00 |
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kevinz000
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03ee37bb06
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let's finish parrying
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2020-05-28 04:55:43 -07:00 |
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kevinz000
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162e79df23
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fixes dreamchecker errors
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2020-05-27 18:17:00 -07:00 |
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kevinz000
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433bd1af79
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Merge remote-tracking branch 'citadel/master' into combat_rework
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2020-05-27 18:11:15 -07:00 |
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Ghom
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968426fd48
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Combat mode component. (#12338)
* Combat mode component.
* Whoops.
* test.
* Oh
* refs begone, and documentation.
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2020-05-27 18:00:32 -07:00 |
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Ghommie
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30ab79e09e
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Porting the twohanded component.
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2020-05-17 18:16:53 +02:00 |
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kevinz000
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f034c7c536
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Merge remote-tracking branch 'citadel/master' into combat_rework
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2020-05-05 17:38:43 -07:00 |
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Ghommie
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42201343a9
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Backward 512 compatibility removal.
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2020-04-23 00:59:23 +02:00 |
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necromanceranne
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9919a23966
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This fixes everyone being a pugilist holy fuck
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2020-04-21 00:36:54 +10:00 |
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necromanceranne
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97bd52f03e
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haha me too
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2020-04-19 04:49:11 +10:00 |
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necromanceranne
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cb39ba3491
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Replaces the Scarp stamina mod, adds tased resistance which I forgot to do for almost a month even though I kind of made it with scarp in mind, fixes the capitalization of armwraps
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2020-04-19 04:25:41 +10:00 |
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necromanceranne
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4d1abaad3a
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fecc
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2020-04-15 19:59:55 +10:00 |
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necromanceranne
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80ce9b70af
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hecc
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2020-04-15 19:48:18 +10:00 |
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necromanceranne
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d0d766efb5
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Some balance alterations to make pugilism actually worth a damn, lets you craft armwraps (magic ones too if you want to go to the effort), and also buffs some stamina damage on various martial arts
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2020-04-15 19:00:01 +10:00 |
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Ghom
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3f573fb611
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Merge pull request #11814 from kappa-sama/patch-19
fixes stomping and increases Stam damage from krav
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2020-04-12 06:24:57 +02:00 |
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necromanceranne
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b6d079f91f
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fixes rising bass and sleeping carp not dodging
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2020-04-11 13:00:32 +10:00 |
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kappa-sama
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2afda4c216
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forgot oop
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2020-04-10 14:24:20 -04:00 |
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kappa-sama
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91726f340a
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Update krav_maga.dm
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2020-04-10 14:08:16 -04:00 |
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kevinz000
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956a85ab34
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Merge pull request #11741 from necromanceranne/pawnch_2_the_pawnchening
Punch Changes 2: The Quickening
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2020-04-09 02:09:51 -07:00 |
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necromanceranne
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2becb6d74f
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not really relevant given I literally decided to axe the mod
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2020-04-09 00:44:01 +10:00 |
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necromanceranne
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ad09cb6790
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This needs to go, there is just no way to reasonably have this mod as of the moment while it is basically giving a universal stamina discount.
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2020-04-09 00:07:54 +10:00 |
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necromanceranne
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f0a738ef21
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I'm sneaking in a nerf to scarp here shush shush
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2020-04-08 22:53:51 +10:00 |
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kevinz000
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3c4c397c46
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Merge remote-tracking branch 'citadel/master' into combat_rework
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2020-04-08 04:04:45 -07:00 |
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Lin
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8379169b81
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Merge pull request #11476 from kevinz000/shield_refactor
Completely overhauls how blocking, shields, reflecting, and anything in between is handled. Has some small gameplay effects.
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2020-04-07 20:47:15 +00:00 |
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necromanceranne
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353c6f1348
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forgot this bit
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2020-04-07 23:35:10 +10:00 |
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necromanceranne
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b494aa3370
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Fixed up how the proc is used, made northstar gloves give you no_softcrit instead of no_hardcrit, you altclick to change the warcry since they're no_drop now
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2020-04-07 17:51:25 +10:00 |
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necromanceranne
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60c8aab520
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the damage_roll proc needs to always be before check_streak
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2020-04-06 16:51:26 +10:00 |
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necromanceranne
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ff4847b441
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Adds the damage roll into a proc checked on each of the harm, disarm and grab acts and before a combo is complete, and also checks for whether we are in combat mode, lying down or if the target is in combat mode
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2020-04-06 15:01:59 +10:00 |
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necromanceranne
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a6bd6d23fe
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Some cleanup with help from rohesie, hopefully I figured it out
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2020-04-06 12:28:14 +10:00 |
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necromanceranne
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cefd212a50
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I hecc'd (#11739)
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2020-04-04 14:59:10 +02:00 |
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necromanceranne
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333a3f7c0c
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This was also not the right way to do this so these values may be slightly stronger overall but will mean hitting with that second punch is all the more critical.
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2020-04-04 19:49:22 +11:00 |
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