50 Commits
Author SHA1 Message Date
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
FabianK3andGitHub 2e5141df0f Colorable high visibility clothing (#21635)
# Summary

This PR introduces colorable high visibility jackets and pants. They are
available in the character loadout.
**[Breaking change]**  
Existing high visibility clothing received its own category in the
loadout and breaks current loadouts using said clothing.
The currently worn clothes need to be re-selected from the new group.

## Changes

- Added a colorable version of high visibility jackets and pants.
- Moved existing high visibility clothing to their own selection in the
loadout out of the generic jackets/pants group.
- Fixed a bug that prevents the usage of accents/part-building for
pants.
- Added a dedicated code file for high visibility jackets and pants
along some refactoring.
- Introduced minor protection values for high visibility clothing.
- Removed duplicate jacket emissive sprites and fixed jackets getting
the right pattern for their type.

## PR Notes

Any mapping-tag is due to the changes in the high visibility clothing
type names, no map has been changed aside a global type name
replacement.

## Preview

A combination of colored jacket and pants. Selected was green for the
base color and yellow for the accent color.

<img width="93" height="96" alt="Screenshot 2025-11-30 023923"
src="https://github.com/user-attachments/assets/5162608e-b325-4d8c-8691-9d23ada1641d"
/>
2025-12-04 07:55:53 +00:00
CactusMouthandGitHub cac769d0e3 The SIIB - Outfits and Weapons (#21007)
The Solarian Interstellar Intelligence Bureau is added, including an
Agent (Undercover) and Operative (Overt) variant.

- Adds in 2 new sprites for the SIIB based off the Solarian SMG and
Pistol
- Adds in 2 new outfits for Admins to play around with during events

These are just another thing for admins to mess around with, either for
Admins or otherwise.

Any other guidance on modifications to make this more lore-accurate
would be nice, alongside anything else to add.
2025-08-22 12:04:49 +00:00
Tag103andGitHub f4d5603ae6 Replaces the Solarian Marine event outfit's energy sword with a solarian energy dagger (#21027)
Replaces the energy sword in the belt of the Solarian Marine event
outfit with a solarian energy dagger.

The outfit was created before the solarian energy dagger was added and I
believe it otherwise would have used it as its melee weapon in place of
the energy sword, since it's supposed to be standard issue for the
Solarian military.

The Heavy Solarian Marine outfit is not changed by this and still has
the sword beacuse I think it is fitting for the heavy variant of the
outfit to have a bigger, stronger and less common melee weapon than the
regular one.

---------

Signed-off-by: Tag103 <194812614+Tag103@users.noreply.github.com>
2025-07-21 10:32:24 +00:00
a24345a43b Scenario - Environmental Testing Facility (#19611)
changes:
- rscadd: "Adds Environmental Testing Facility odyssey scenario. Big
map."
  - rscadd: "Removes green tint from the minimap program/reader."
  - rscadd: "Adds/reorganizes some generic outfits."
  - rscadd: "Adds some generic odyssey actor roles."
- rscadd: "Adds actor accesses system to odyssey scenarios, and a
self-service access terminal."
- rscadd: "Adds some warnings to odyssey actor teleporter, in case ID
access or headset are missing."
  - rscadd: "Adds some more random spawners."
  - rscadd: "Adds better sprites door helpers."
  - rscadd: "Adds access door helper."
  - rscadd: "Adds info box to odyssey actor panel about roles."



![image](https://github.com/user-attachments/assets/fc2c0316-e95b-49f8-ac8b-55d03ef47b18)

![image](https://github.com/user-attachments/assets/36a680e8-47bf-4a12-b0a4-7c83cad9e74e)

![image](https://github.com/user-attachments/assets/fca04220-5457-4fa0-9045-cbf9f3f7e013)

![image](https://github.com/user-attachments/assets/6c0c4af2-ae63-4824-bcbe-59519156d288)

![image](https://github.com/user-attachments/assets/a5022487-b2db-4b37-ad16-a9e287ea1695)

![image](https://github.com/user-attachments/assets/96eee079-5aa4-4606-8c7e-ca8f5c3444d4)

---------

Signed-off-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
Co-authored-by: DreamySkrell <>
Co-authored-by: AuroraBuildBot <action@github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-25 20:40:32 +00:00
hazelratandGitHub c9e5c6e591 Vaurca Attendant bugfixes (#19976)
This resolves every issue I could eyeball with Vaurca Attendants.

Added to every ghostrole where they're appropriate, mostly wherever
warriors are. Included as non-combatants in the TCAF ghostspawn.
Added to every list for species-specific loadout items and augments, so
they should be able to select them now.
Added to every job blacklist warriors were already on, most notably so
you can't join as a consular officer or corporate representative.
Accounts for attendants with a lot of admin outfits and ERT spawns.

Resolves https://github.com/Aurorastation/Aurora.3/issues/19974
2024-10-02 10:19:45 +00:00
LynxSolsticeandGitHub 4a45d5454b Return of the Paramedic (#19125)
This PR brings back the more accurate title for First Responders, of
Paramedic, to bring it in line with some snippets of the SOP and to be
more accurate to the role itself, as both Security Officers and the rare
and elusive Firefighting Atmospherics Technician can be considered first
responders.

also I just like it better.

Changes any mentions of first responder in gear/access/etc to Paramedic
or PARAMEDIC where applicable.
2024-06-14 21:05:34 +00:00
SparkyandGitHub b790191c24 Togglable Science Goggles (#19203)
Science goggles can now be toggled onto your forehead like safety
goggles.
2024-05-28 20:54:52 +00:00
DreamySkrellGitHubDreamySkrell <>
d0c272b435 Cult Base Away Site (#18578)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/afe938e9-b3c9-4819-b74b-f403bdb57efd)

changes:
  - rscadd: "Cult Base away site."
  - rscadd: "Adds some mapped in cult runes."
- rscadd: "Adds ooc welcome message, separate from normal welcome
message."
  - rscadd: "Allows corpses to use outfits."
  - rscadd: "Allows corpses use different species."
  - rscadd: "Adds some generic outfits."
  - rscadd: "Ghostspawner spawn points are actually randomly picked."
  - bugfix: "Fixes marker layers."

---------

Co-authored-by: DreamySkrell <>
2024-04-20 21:14:47 +00:00
Avery MarieandGitHub b18e52b262 Tau Ceti Celebration Event PR (#18981)
This fixes the HAPT shuttle/replaces it and adds the VIP ghost role to
the CCIA spawner for this weekends coming event, and for future use.
2024-04-20 18:13:46 +00:00
DreamySkrellGitHubDreamySkrell <>
85d27eb1d0 Outfits objectified (#18611)
* oof

* ugh

* fqewavdf

* 4ryh

---------

Co-authored-by: DreamySkrell <>
2024-03-10 11:33:32 +00:00
RustingWithYouandGitHub c0e2df4a02 Point Verdant ERT-Lite (#18554)
* point verdant ert-lite

* fixes bad outfit

* fixes garage

* fix to existing kasf ert
2024-03-06 07:10:48 +00:00
Wowzewow (Wezzy)andGitHub 186e3a9547 Assorted Bug Fixes (#17399) 2023-09-22 20:10:02 +00:00
Cody BrittainandGitHub fb63881dc0 Enabled the SCC CCIA roles, and renamed the FIB to the BSSB (#16726)
* Enabled the SCC CCIA roles, and renamed the FIB to the BSSB

Fix incorrect outfit name

* Allowed BSSB Agents to be tajaran, unathi, and skrell; allowed BSSB Senior Agents to be skrell. This aligns with current lore.

* Add BSSB badges (sprites by whitewolftamer)

* CL

* New BSSB jacket sprites, and assorted fixes

* Added CL entry

* Update code/datums/outfits/event/outfit_nanotrasen.dm
2023-09-13 14:06:50 +00:00
462115b501 The Pumped Up Kicks Update (#16265)
* The Pumped Up Kicks Update

Shoes. New shoes. Look at them.

* WELCOME TO THE UNDERGROUND

* for the love of crust

* turns out a var already existed for that but was never implemented ffs

* face it you're never going to make it

* these are winter boots

* removes Paradox's Thinly Veiled Fetish

* shiit

* Apply suggestions from code review

* Update code/modules/clothing/shoes/oxfords.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* oops

* fuck this file

* nice balls, bro

* check out how hard i can pee

* pissing on the moon

* caligaeae

* pee pee poo poo man

* fixes

* damn you

* merge fixes

* knees more

* damn you merge conflict

* fix

* fixes 2

* riding boots

* truly, this fixes things

* dammit ctrl s

---------

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
2023-09-13 11:29:03 +00:00
Cody BrittainandGitHub 69fbefa17c Added a uniform for Einstein Engines (#17202)
* Added a uniform for Einstein Engines

* Fix indenting
2023-09-07 20:45:18 +00:00
SleepyGemmyandGitHub de47686ec0 Overalls and Shorts Tweaks (#14987) 2023-02-02 15:01:19 -03:00
Wowzewow (Wezzy)andGitHub a029656863 New backbag sprites and a lot more! (#14531) 2022-10-22 19:54:10 +02:00
Wowzewow (Wezzy)andGitHub d4d89e4513 Portable Memory Wiper. (#14696) 2022-08-29 22:02:54 +02:00
Wowzewow (Wezzy)andGitHub 2bec6f1762 Fixes #14411 (#14412) 2022-07-10 18:31:18 +02:00
Wowzewow (Wezzy)andGitHub 46708ab624 Fixes some Sol uniforms having their uniforms being unable to be rolled (#14243) 2022-06-09 12:03:20 +02:00
WickedCybsandGitHub 1b5375e53c New and Improved Survival Box for Antags, Admins, CCIA and Engineering (#14106) 2022-05-29 01:29:57 +02:00
Wowzewow (Wezzy)andGitHub 3e8f9e0901 The Uniformity : The Confluence of Conformity (#13773) 2022-05-13 12:08:50 +02:00
BLUNTFORCE420andGitHub dff6489eeb Resprites the 10mm Machine Pistol (#13053) 2022-02-04 12:21:17 +01:00
GeevesandGitHub 15aaa4e873 Powerful Mechs (#12193) 2021-08-31 18:05:09 +02:00
BLUNTFORCE420andGitHub e8a179070a Resprites the automatic .45. (#12391) 2021-08-29 22:33:30 +02:00
WickedCybsandGitHub f83401b128 Beacon Team Medical Responder Adjustments (#11685) 2021-04-20 13:10:49 +02:00
GeevesandGitHub 5960c2f2be SCC Things (#11330) 2021-03-18 17:10:36 +01:00
GeevesandGitHub dca3b71645 Lancer Gear (#11419) 2021-03-15 21:50:28 +01:00
Wowzewow (Wezzy)andGitHub aa4206f066 Tweaking Security Outfits (#10508) 2021-01-16 12:51:38 +01:00
Wowzewow (Wezzy)andGitHub c4ce4dd232 Choose type of headset from loadout (#10540)
Choose type of headset from loadout
2020-11-22 13:45:26 +02:00
fernerrandGitHub 1c0f8c3fcb Makes Odin medical specialists/pharmacists spawn with medhuds (#10581) 2020-11-18 13:06:30 -03:00
Wowzewow (Wezzy)andGitHub ecd6a4555c CCIA and FIB agents have a new ID sprite (#10475)
They also have new text when you flash it to show how important you are in a video game.
2020-11-10 08:14:20 +02:00
Wowzewow (Wezzy)andGitHub a0c07fa6d5 Departmental Berets (#10391) 2020-11-04 11:22:39 +01:00
JohnWildkinsandGitHub 616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
AlberykandGitHub 0df4536d3c Organize adminbus loadouts a bit better and a bit more (#10259) 2020-10-20 22:43:46 -03:00
fernerrandGitHub 0baba64ade Fixes Odin bartenders/chefs sometimes spawning shoeless (#10283)
Odin chefs/bartenders that were unathi or tajara spawned shoeless, this fixes that.
2020-10-18 11:27:59 +03:00
121569bdf3 Odin Ghost Role Update (#10220)
* Odin Ghost Role Update

* Overhauls Odin Access according to the existing access levels
* Overhauls the get_cetncom_access proc
* Fixes nt ghost roles having complete access to everything (instead of just the station)
* Updates get_cetncom_access with actually used roles
* Updates jobs in get_all_centcom_jobs
* Adds a bartender / chef job to the odin
* Adds a janitor job to the odin
* Adds a medical doctor / pharmacist job to the odin

* * Add two hooks that are called when a emergency/crew transfer is called
* Add a chance that the odin chef / bartender role is enabled upon crew transfer
* Locks down the odin and spawns in the checkpoint security if a crew transfer / emergency shuttle under certain conditions

* * Increases the chef-count to 2
* Removes the produce from the chef-backpack as they have a vending machine full of it.

* * Changes the time when the lockdown occurs / the spawnpoints are enabled to after the transfer shuttle has departed.

* * Let CCIA enable (some of) those roles.

* Galoshes for the Janitor

* * Add logging

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-10-12 23:06:36 +02:00
fernerrandGitHub 84a776cc34 Fixes the einstein engines uniform having no sprite (#10171)
* Fixes the einstein engines uniform having no sprite

* Removes leftover
2020-10-07 18:14:15 +02:00
GeevesandGitHub d86dcf74f8 Better Icarus Drones (#10047)
Improved Icarus combat drone code across the board, added a non-malfunctioning variant.
    The Icarus now sends combat drones to substantial space wildlife migrations.
    Added an Icarus drone target painter to some admin roles. It is an orbital drop device that will warp two Icarus drones at the targetted location.
    Added examine texts to malfunctioning combat drones that tells you what they're doing.
2020-10-06 14:23:48 +03:00
WernerandGitHub 6b3212d52b Security Blasters - Ill be back edition. (#9932) 2020-09-12 00:42:35 +02:00
AlberykandGitHub e089338105 Reworks NanoTrasen medals (#9889) 2020-09-08 15:42:47 -03:00
kyres1andGitHub 73a73c4e23 Adds ninja hardsuit selection (#9631) 2020-08-11 11:38:54 +02:00
AlberykandGitHub f355996128 Adds megacorps troopers loadout (#9517) 2020-08-01 22:53:11 +02:00
JoshieandGitHub fb8af14858 Renames all instances of "Norepinephrine" to "Inaprovaline" (#9389)
It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.
2020-07-21 17:57:44 +03:00
Wowzewow (Wezzy)andGitHub 89eb38177a The awesome fancy box update which looks super epic, immersive and cool (#9331)
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
    rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
    rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
    rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
    rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
    rscadd: "Mints actually have a proper taste description now."
2020-07-18 00:10:53 +03:00
Wowzewow (Wezzy)andGitHub a4c8f4b8dc Onehanded cigs, and a bunch of other stuff (#9279)
Surprisingly, doesn't really change that much user-facing side.

For some stupid reason, cigar cases were using a rehash of cigarette packet code for no good reason. So I just made it a parent item, and it works just fine.

also added a tooltip to share the rather obscure feature of putting a cigarette in your mouth.

resprites the tajaran cigarette packets to more accurately match where they come from
2020-07-05 18:34:07 +03:00
KaedwuffandGitHub 1529fa44c1 Removes Virology (#8927)
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map.
-Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary)
-The outbreak event has been purged, as has the virology malicious code event variant.
-The Virology department has been remapped into the Abandoned Sector.
2020-06-05 20:27:46 +03:00
Wowzewow (Wezzy)andGitHub 4b791e0804 Removes useless uniforms (#8941) 2020-06-03 10:51:06 +02:00
GeevesandGitHub 597de33cce Admin Grabs (#8891)
Added a new admin verb that allows admins to more easily put observers into event bodies.
    Changed the Select equipment verb in the Fun menu to Set Human Outfit, made it a little easier to use.
2020-05-30 16:21:46 +03:00