* Adds Hypospray kits, fixes reagent overlays
Also adds colors to trek chems other than PINK.
* reee admins.txt
* adds the CMO Hypo MK II kit to the CMO's locker
renames the locker overrides as well, because lazy
* grammer gud
* hypo vial fix suggested by Kfive
* Modifies hypospray functions
* Fixed the Hypospray mk.II, is now comprehensive where it must.
* Fixed bugs, including the vending machine problem.
* Either fixed or didn't fix line terminator issues.
* Turns out there were no line ending problems, rather there were literally spaces after some lines, which got removed automatically.
* Forgot a comma.
* Forgot a comma, even though it's in a comment. Good thing I caught it before somebody tried decommenting it.
* Left a line in the alternative reskin function for hypovials. This has been removed since it's unnecessary.
* delay tweaks. otherwise all good.
* reee github
* unneeded \the I thought were purged
* grammar fix, gives MDs and Chemist hypokits
* Makes chem masters able to produce vials
* recompiles tgui
* Update belt.dm
* adds a delay and message to crawling underneath people
* makes eswords take less stamloss to swing around, lays down groundwork for later parts of combat reworks
* FUCK
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf
* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more
* sprinting, staminacrit, balance changes, and more
* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen
* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item
combat mode toggle sound is from Interbay.
* commits dme changes
* unarmed combat stamina, ability to right click in combat mode, balance changes
* tosses in the HUD icons for later-ish
* rolls back admin.txt
* lotsa UI stuff
* stamina checks, some balance stuff
* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding
* quick dogborg patch while i figure out what do do with them
* oops - fixes prefbreaking for screenshake
* trying to sprint from an elevated surface onto lower ground will now knock you down
* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina
* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents
* makes pumping shotguns cost a tiiiny bit of stamina
* makes eyestabbing and batoning cost stamina
* makes failing stamina checks error out properly, adds stamina check to shotgun pumping
* adds stamina check for chair pulling
* readds aggressive grab pinning
* fixes bug with being buckled preventing interaction
* adds recoveringstam check to incapacitated
* reduces stamina cost for attacking
* oh this too
* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit
* makes monkey transformation inherit staminaloss
* adds the ability to wave or shake your fist at someone via right click
* grammar and span closing
* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall
* more distant right-click emotes.
* buffs standing stamina regen a tiiiiiiny bit
* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss
* crusher powercreep - gives crushers the ability to heal staminaloss
* item throwing buff
* adds 1:1 HUD layout
* hopefully fixes issue with recoveringstamcrit not updating
* giant hipfire nerf
* halves the effect of staminaloss on movement speed
* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode
* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking
* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit
* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more
* tweaks stamina buffer drain rate a little
* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise
* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss
* makes electrodes deal a lil extra staminaloss
* drones cannot resist a rest, so now only carbons are forced to rest
* restricts aiming down sights to carbon mobs, adds stamina display to stat()
* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties
* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina
* getting used to tortoisegit
* readds temp dogborg buff
* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation
* makes afterattack call properly again
* decreases stamina buffer regen time to 3 seconds
* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting
* makes stamina buffer influence movespeed a lil
* nerfs compiling errors
* tweaks the icons a little
* adds autostanding, adds delimiters to attempts to stand
* makes automatic standup attempts a little clearer
* rest button now toggles intent to rest, fixes perma rest
* oop - quick fixes
* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss
* buffs highlander sword
* makes stamina have less of an impact on the health display
* fixes dogborgs shoving other borgs into infinite stuns
* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
* ERP, miscreants, clothing
* github pls
* guns, dogborg, areas, vendor
* finishes moving around the last of the stuffs
* cleaned up shit. italics on subtle messages
vore code to modular_citadel too
* updates codeowners and recompiles tgui
because it's a healthy thing to do
* reee, I had that spawner set byond
* cleans up a bad pipe
does the thing I've been meaning to do for a while now as well.
* bumps up xenobio console requirements
inb4 reee
* snowflake commenting
* Autoylathe Complete.
All the errors with the autoylathe should be fixed for now
* Toylathe Tweaking and plastic's initializing.
Well, this gets plastics halfway there. The toylathe now has 8 categories to choose from and some other sutff. It's all coming back.
* TOY LATHE NOW ACCEPTING PLASTIC
TOYLATHE IS WORKING AND RUNNING PROPERLY. SOME GUNS HAVE BEEN ADDED AND WILL NEED MORE TIME TO ADD MORE GUNS.
* Toy Datum construction.
Building some datums for the toys for the autoylathe to print.
* Toys toys toys
Adding toys to the list woo
* Autoylathe complete.
Holy shit it's fucking done.
* Fixes a duplicate id.
Also adds some shit to the hacked list.
* Okay this shit needs to stop
Rogue indentations? Nani?
* ugh
fuck
* Rogue indents
* Power issues
Fixes power scaling and the draining an APC
* Rogue File deletion.
Part of an early experiment that didn't work out.
* Some other tweaks and shit
Moves datums to the autoylathe designs and also fixes a dumb mistake I made.
* Clamps?
Added a clamp. Who knew?
* Shit.
Won't compile if it keeps looking for a file that doesn't exist
* Woops
Deleted a line not paying attention
* reworked initialize
I think I did this right.
* Revert "reworked initialize"
This reverts commit 649c156baebd64b6cd84e95f2f4c3cbd70dabce7.
* Odd variables that don't have any other references in the coding.
Why are these even here? Seriously.
* UNUSED VARIABLE?!
NANI?! Deleted. Don't need em.
* FINALLY AFTER 2 MONTHS
WOOOOOOOOOOOOOOO
* Updates all polychromic code
This makes the default argument of all polychromic color input menus the last chosen color.
* adds in stunswords
* inhands!
* fixes cell charge text.
* adds in the kit and also fuck admin.txt
* Fixes some formatting
* replaces the placeholder icon with
* i hate everything
* tries to fix the dme. hopefully.
* tries again
* maps, tgui, tools
* defines and helpers
* onclick and controllers
* datums
fucking caught that hulk reversal too.
* game and shuttle modular
* module/admin
* oh god they fucking moved antag shit again
* haaaaate. Haaaaaaaaaate.
* enables moff wings
* more modules things
* tgstation.dme
before I forget something important
* some mob stuff
* s'more mob/living stuff
* some carbon stuff
* ayy lmaos and kitchen meat
* Human stuff
* species things
moff wings have a 'none' version too
* the rest of the module stuff.
* some strings
* misc
* mob icons
* some other icons.
* It compiles FUCK BORERS
FUCK BORERS
* adds IDs to cammy's catknights
* sets the ID as a subtype for easier asset changing
* Makes lavaknight captains more captain-y
* icons!
* It's okay I'm only mildly an idiot
* Knight Badges are called Knight Badges
* Polychromes them hecking badges
* Polychromes them hecking badges
* Makes them work!
* moves the id to their own file
* how did I fucking miss this am I just that much of an idiot
* removes unnecessary copypaste
* they're not id cards i swear
- Adds the Potat-OS, a Portal inspired way to card AI's! Functionally identical to the intellicard, now with a %100 more starch.
- Crafted using a cable coil, a metal rod, an intellicard and a potato and found in the robot crafting menu.