- increased age_min from 18 to 21
- gave RCDs an option of airlock direction
- buffed bluespace trays
- made more windows / walls directional and merging with airlocks/windows
- gave the rusty walls perspective sprites
- removed stoner language from beach bum
- enabled prisoner (for now)
- buffed HEVA not to be weak to goliaths
- brought back smaller, more realistic bee sprites
one of the appearances that open space tiles add as vis_contents was an unchanging grey cover. its useless to keep it as vis_contents since its not supposed to change so its better to have it as an overlay. its possible that i can make openspace tiles not add the turf below as vis_contents and instead listen to objects entering and leaving it with connect_loc and add those objects as vis_contents then but that sounds like more trouble than its worth
edit: probably not the last part
overlays < vis_contents in maptick cost
also tramstation has the most open space tiles in high traffic areas compared to other maps. openspace tiles have 2 vis_contents each, equivalent to 2 objects that sendmaps processes every tick this pr only makes it 1 appearance in vis_contents. its also the map with the current highest maptick per player according to lemons graphs
Adds `USE_BYOND_TRACY`, which automatically loads a given
prof.dll/libprof.so using https://github.com/mafemergency/byond-tracy/.
Not intended for use in production, and we do not ship a copy of
byond-tracy. It is extremely easy to compile yourself, but if you're
someone interesting enough to play around with this then let me know and
I can just give you a build.
I'm going to be using this for init profiling.