SandPoot
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a65f323734
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Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into proc-define-shit
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2024-03-08 19:10:22 -03:00 |
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SandPoot
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b9a422ee2d
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throw at mobs laying down
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2023-12-18 14:07:25 -03:00 |
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SandPoot
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40f1d7401d
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procs
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2023-11-29 22:40:13 -03:00 |
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Hatterhat
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1f0ad3e68c
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its a lil janky but we take those (#15834)
Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
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2022-09-17 13:47:24 -07:00 |
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SandPoot
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586a035132
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Update files
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2022-04-06 18:41:31 -03:00 |
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silicons
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40f2c06f2e
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Merge remote-tracking branch 'citadel/master' into combat_v7
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2021-06-07 16:47:11 -07:00 |
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zerothebigboy
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36fe3fef76
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abuse
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2021-05-24 21:40:15 -04:00 |
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silicons
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02b52e6142
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framework
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2021-03-20 16:02:26 -07:00 |
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silicons
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604a6efeca
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baton change
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2021-03-20 13:45:39 -07:00 |
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silicons
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70c828f74d
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changes
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2021-02-28 00:27:14 -07:00 |
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keronshb
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99a890b355
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Adds block_parry_data
Ooops forgot one line of code
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2020-12-29 09:30:29 -05:00 |
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keronshb
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3d7c896100
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Scarp Changes and Bundle
This should really fix it now.
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2020-12-15 20:10:21 -05:00 |
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silicons
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42db990836
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why am i doing this
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2020-08-03 13:37:37 -07:00 |
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timothyteakettle
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584e74590f
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port1
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2020-07-17 02:01:33 +01:00 |
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Ghommie
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30ab79e09e
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Porting the twohanded component.
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2020-05-17 18:16:53 +02:00 |
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necromanceranne
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9919a23966
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This fixes everyone being a pugilist holy fuck
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2020-04-21 00:36:54 +10:00 |
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necromanceranne
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97bd52f03e
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haha me too
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2020-04-19 04:49:11 +10:00 |
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necromanceranne
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cb39ba3491
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Replaces the Scarp stamina mod, adds tased resistance which I forgot to do for almost a month even though I kind of made it with scarp in mind, fixes the capitalization of armwraps
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2020-04-19 04:25:41 +10:00 |
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necromanceranne
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80ce9b70af
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hecc
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2020-04-15 19:48:18 +10:00 |
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necromanceranne
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d0d766efb5
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Some balance alterations to make pugilism actually worth a damn, lets you craft armwraps (magic ones too if you want to go to the effort), and also buffs some stamina damage on various martial arts
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2020-04-15 19:00:01 +10:00 |
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necromanceranne
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b6d079f91f
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fixes rising bass and sleeping carp not dodging
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2020-04-11 13:00:32 +10:00 |
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kevinz000
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956a85ab34
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Merge pull request #11741 from necromanceranne/pawnch_2_the_pawnchening
Punch Changes 2: The Quickening
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2020-04-09 02:09:51 -07:00 |
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necromanceranne
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2becb6d74f
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not really relevant given I literally decided to axe the mod
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2020-04-09 00:44:01 +10:00 |
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necromanceranne
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ad09cb6790
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This needs to go, there is just no way to reasonably have this mod as of the moment while it is basically giving a universal stamina discount.
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2020-04-09 00:07:54 +10:00 |
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necromanceranne
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f0a738ef21
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I'm sneaking in a nerf to scarp here shush shush
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2020-04-08 22:53:51 +10:00 |
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Lin
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8379169b81
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Merge pull request #11476 from kevinz000/shield_refactor
Completely overhauls how blocking, shields, reflecting, and anything in between is handled. Has some small gameplay effects.
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2020-04-07 20:47:15 +00:00 |
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necromanceranne
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b494aa3370
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Fixed up how the proc is used, made northstar gloves give you no_softcrit instead of no_hardcrit, you altclick to change the warcry since they're no_drop now
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2020-04-07 17:51:25 +10:00 |
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necromanceranne
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ff4847b441
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Adds the damage roll into a proc checked on each of the harm, disarm and grab acts and before a combo is complete, and also checks for whether we are in combat mode, lying down or if the target is in combat mode
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2020-04-06 15:01:59 +10:00 |
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necromanceranne
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cefd212a50
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I hecc'd (#11739)
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2020-04-04 14:59:10 +02:00 |
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necromanceranne
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333a3f7c0c
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This was also not the right way to do this so these values may be slightly stronger overall but will mean hitting with that second punch is all the more critical.
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2020-04-04 19:49:22 +11:00 |
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necromanceranne
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856eca772d
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this is all still super broken
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2020-04-04 18:05:02 +11:00 |
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necromanceranne
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0c46c151f9
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Changes the vast majority of punching to be more changable with gear, martial arts now utilize species punch values for damage.
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2020-04-03 19:42:25 +11:00 |
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kevinz000
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6af9c54da5
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better
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2020-03-16 04:59:55 -07:00 |
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kevinz000
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644273beca
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k
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2020-03-16 04:09:25 -07:00 |
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necromanceranne
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e3f6f07e73
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some adjustments for now
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2020-03-11 15:26:21 +11:00 |
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necromanceranne
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f41f78b162
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Massively refactors martial arts, ports New Sleeping Carp
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2020-03-10 20:09:31 +11:00 |
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Ghommie
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0c4af362bc
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Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit605
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2020-03-06 04:00:36 +01:00 |
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Ghommie
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e484f72d7b
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Ports movespeed modifiers code updates.
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2020-03-06 03:35:56 +01:00 |
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kevinz000
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9ef4cbfa76
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refactor tags
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2020-01-16 20:58:00 -07:00 |
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kevinz000
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350c5aa060
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compile
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2020-01-16 00:18:40 -07:00 |
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kevinz000
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26525b8fa7
|
s
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2020-01-16 00:14:03 -07:00 |
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kevinz000
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02841f8e92
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compile
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2020-01-15 18:49:37 -07:00 |
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kevinz000
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0fc6d0e891
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compile
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2020-01-11 11:28:03 -08:00 |
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kevinz000
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7378d91684
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([\W\.])Knockdown\(
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2020-01-06 03:39:20 -08:00 |
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Ghommie
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395457f7ef
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Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit471
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2019-12-21 17:59:32 +01:00 |
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Ghommie
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6b7dcbceb0
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Porting a few martial art code updates.
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2019-12-17 03:19:07 +01:00 |
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Ghommie
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80402a0d88
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Ports some hud and update_icon code updates.
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2019-12-16 23:29:20 +01:00 |
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Ghommie
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aab7ad192b
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Martial arts pacifism fixes and boxing buff, more ported pacifist fixes.
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2019-11-20 21:00:17 +01:00 |
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Fermi
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c23d6f0113
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I missed an earlier port.
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2019-09-17 01:08:37 +01:00 |
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TrilbySpaceClone
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7ca32cd97f
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port 2
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2019-07-29 07:28:38 -04:00 |
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