Commit Graph

116 Commits

Author SHA1 Message Date
Sishen
b69c928419 FOR THE EMPEROR 2019-08-30 16:50:03 -04:00
Ghommie
12c4fc139d Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit151 2019-08-09 04:00:23 +02:00
Ghommie
991e4e8d41 Fixes and standarizes sword sheaths/scabbards overlays. 2019-07-31 02:43:40 +02:00
Ghommie
b87442e633 Tones down some items attack stamina costs. kills hypereutactic blades copypasta. 2019-07-19 20:09:16 +02:00
Ghommie
129ca9d71f Ports "Refactors NODROP flag into TRAIT_NODROP" 2019-07-13 10:27:39 +02:00
Ghommie
490ae9daf2 Ports "Cleans up saycode by removing random hook stubs and using a signal where relevant" 2019-07-09 07:58:22 +02:00
Ghommie
2e30b91567 Ports in microwave updates and its radial menu. 2019-06-23 06:10:49 +02:00
kevinz000
8e10286fd6 Merge pull request #8484 from BlackMajor/Dunga
Adds bluespace compression kit and superglue
2019-06-16 01:10:25 -07:00
BlackMajor
5c99bbbd45 Undoing first step into scaling damage for fullmerge reasons 2019-06-16 20:00:31 +12:00
Ghommie
d3d2b8d898 should be ready. 2019-06-06 19:24:20 +02:00
BlackMajor
46123cb1fa First attempt at making size change damage (doesn't work yet) 2019-06-01 02:45:14 +12:00
Ghommie
bcf1072399 fixes eyestabbing, better this time. 2019-05-29 10:08:00 +02:00
deathride58
6eb2c1905e Adds the ability to quickly use an unequipped item on something by click-dragging the item with an empty active hand 2019-04-01 23:55:39 -04:00
deathride58
a205177ff5 Reduces the pixel variance of thrown objects and tries to fix the bug where bartender glasses are rotated 2019-02-26 21:11:50 -05:00
deathride58
7db87db43a fancier throws, fancier bullet casings, fancier window destruction, fancier bottle smashing (#7997) 2019-02-13 21:02:00 -08:00
Poojawa
729790f9d3 Overhauls some code, double checks uniforms 2018-09-28 03:54:57 -05:00
Poojawa
70d969c5cf Enables Digitigrade jumpsuit wearing 2018-09-27 05:08:39 -05:00
Poojawa
4ed3ac7b3d Purges Icon_override 2018-09-26 14:27:28 -05:00
Poojawa
7d300117af literally everything Bhjin has been complaining about
also modularizes stuff and adds more comments. Like responsible downstream repos should have.
2018-09-18 03:59:46 -05:00
Poojawa
bc0d14c193 Continual updates until merged 2018-09-17 04:55:03 -05:00
Poojawa
8b9ef1e400 Game folder 2018-09-11 04:06:45 -05:00
deathride58
695bbef473 makes spears require priming to explode on throw, makes it possible to rip embedded objects out instantly by pressing resist if the item is normal sized or larger (#7450) 2018-08-23 00:30:33 -07:00
deathride58
3e18d8208e Updates to tgstation commit 78e471d 2018-07-05 01:22:27 -04:00
deathride58
91805b8789 and that just leaves the modules folder 2018-07-02 00:28:51 -04:00
LetterJay
b89254ced7 Merge pull request #6807 from Citadel-Station-13/upstream-merge-37448
[MIRROR] [READY]Refactors techwebs to have different types of points - PR HAS NO GAMEPLAY IMPACT
2018-05-24 11:58:57 -05:00
LetterJay
5f27ac30c7 Merge branch 'master' into upstream-merge-37582 2018-05-22 07:22:42 -05:00
LetterJay
e57cf81636 Merge branch 'master' into upstream-merge-37582 2018-05-21 08:35:21 -05:00
LetterJay
ea9b3622fd Merge branch 'master' into upstream-merge-37476
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2018-05-20 23:11:16 -05:00
kevinz000
d54667c81b [READY]Refactors techwebs to have different types of points - PR HAS NO GAMEPLAY IMPACT 2018-05-19 18:51:51 -05:00
vuonojenmustaturska
003eced6af [s] Removes some stationloving-related failure surface (#37727)
COMSIG_TRY_STORAGE_TAKE fails, leaving the disk out-of-bounds. forceMove HAS to be good enough here.
2018-05-08 16:40:56 -05:00
deathride58
6a07a66cb3 Merge branch 'master' into upstream-merge-37476 2018-05-06 07:07:02 +00:00
ShizCalev
b5a95e9da8 Makes more messages pronoun sensitive 2018-05-03 17:46:25 -05:00
vuonojenmustaturska
3fc7b4ca3b Merge pull request #37577 from kevinz000/patch-495
Removes a duplicate comsig I accidently added
2018-04-30 09:32:58 -05:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
oranges
7d45e045a3 Uppercases slot defines. 2018-04-27 20:14:39 -05:00
Poojawa
cc6b320f83 game folder 2018-04-23 00:17:28 -05:00
deathride58
87365ee74b getStaminaLoss() 2018-04-07 23:39:48 -04:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
Cruix
0b7f816033 Added a new ability to sentient diseases 2018-03-31 06:14:54 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
Qustinnus
a96a28f3d6 [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] 2018-03-07 20:49:25 -06:00
CitadelStationBot
848b12db64 [MIRROR] [READY]Hostile mobs can attack assemblies (#5821)
* [READY]Hostile mobs can attack assemblies (#36157)

* new fenotype

* attack

* Update items.dm

* Update assemblies.dm

* Update assemblies.dm

* Update items.dm

* [READY]Hostile mobs can attack assemblies
2018-03-05 14:38:30 -06:00
CitadelStationBot
6134f79a26 [MIRROR] Converts several species traits into generic traits (#5710)
* Converts several species traits into generic traits

* Update traits.dm

* Update mousetrap.dm

* Update corporate.dm

* Update jellypeople.dm

* snowflake fix
2018-03-05 12:34:01 -06:00
CitadelStationBot
03cc105e90 [MIRROR] removes inaccurate comment for item/proc/equipped (#5682)
* Merge pull request #35918 from JJRcop/patch-16

removes inaccurate comment for item/proc/equipped

* removes inaccurate comment for item/proc/equipped
2018-02-24 06:07:49 -06:00
CitadelStationBot
4351621e7d [MIRROR] Enables the RPED to construct/replace beakers, igniters and bluespace crystals (#5673)
* Enables the RPED to construct/replace beakers, igniters and bluespace crystals (#35779)

* - Makes it possible to load the rped with beakers, assemblies and other such parts

* - Fixes cell ratings being not really related to desirability

* - sorry uhhh emp cells need to be slightly better than regular cells

* Enables the RPED to construct/replace beakers, igniters and bluespace crystals
2018-02-23 17:42:24 -06:00
vuonojenmustaturska
22fb75d2a6 Merge pull request #35735 from coiax/fire-proof-hands
RESISTHOT species can put out fires with their hands
2018-02-17 09:39:29 -06:00
Jordan Brown
7b493c30d7 Merge pull request #35664 from AnturK/tooltipruntimes
Fixes some tooltip runtimes
2018-02-15 10:38:27 -06:00
deathride58
72ff7be9bd code folder. 221 files changed wew 2018-02-12 21:03:40 -05:00