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commitfe49f8f531Author: ZigVert <56202842+Daved27hundred@users.noreply.github.com> Date: Wed Aug 9 01:38:05 2023 -0400 shrink size of breasts_double on latex catsuit (#352) ## About The Pull Request the latex catsuit has a cool little feature on this server, where depending on what kind of breasts your char has (double, quadruple, sextuple) it adds another sprite ontop of them. thing is that the size of the sprite for `breasts_double` is comically bigger than what's normally on the suit. I went ahead and edited the sprite so that its not ballooning off your player. <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog 🆑 image: Modified breasts_double for both the item and mob sprite of the latex catsuit /🆑   loaded my own game and viewed new sprite. perfection. --------- Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com> commitb9db46180fAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Aug 6 10:32:37 2023 +0000 Automatic changelog for PR #272 [ci skip] commit4446f688f2Merge:4f431c21489941c77cceAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sun Aug 6 12:32:10 2023 +0200 Adds nearly every item to the game into maintenance. (#272) ## About The Pull Request Nearly every single item in the game has been judged on an arbitrary criteria, organized, and put into maintenance loot if I think it should be in maintenance loot. ## jesus fucking christ Okay so I basically scanned through every item in the game to see if it's not too OP, and I added it into maintenance loot. The PR is still a draft because I need to rest and look at it tomorrow to see if I missed anything (and also fix the almost guaranteed compile errors from the PR because there are likely missing commas and stuff). It took me about 5 hours of work to do the nonsense of creating a 2247 line list of items in the game as well as assigned weights to make the insane stuff rare and the useful stuff common. This shouldn't be merged when it's done, but rather test merged for a period of maybe a month so people can give feedback about items being common and items not being common. Some people might be worried that the amount of items would be too high and shit would be near guaranteed to spawn, but I've made similar PRs across several coderbases that are like this so that maint loot is varied and balanced. ## Todo list - [x] Fix compile errors. - [x] Increase the density of loot spawns so there is more loot to play around with. - [x] Do a quick double-check to see if the weights make sense. - [x] 1 month testmerge. - [x] Get berated by people who think that adding an secret ultra-rare meteor pen to a possible loot option is a terrible idea. - [ ] Merge. ## Changelog 🆑 BurgerBB add: Nearly adds every single item in the game into maintenance. Quintuples loot spawns in most places. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit9941c77cceAuthor: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Sat Aug 5 23:10:47 2023 -0700 Adds some missing paper, fixes compile errors from merges commitde79066162Merge:f03c87d9264f431c2148Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Sat Aug 5 22:10:13 2023 -0700 Merge branch 'master' into Maintenance-Loot-Overhaul commit4f431c2148Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Jul 31 01:37:46 2023 -0500 [Modular] Makes all techwebs generate points (#314) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes it so that all new techwebs (including the station techweb) generate points by DEFAULT. This is to make techwebs compatible with ghost roles making new servers. Coupled with turning on NO_DEFAULT_TECHWEB_LINK, this will solve ghost roles being connected to the station research network by default, while still allowing them to research. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 Add: Techwebs generate points by default. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commita2db1e5448Merge:344303aa6172c535f416Author: nevimer <77420409+nevimer@users.noreply.github.com> Date: Sun Jul 30 21:15:49 2023 -0400 Upstream merge Jul 30 (#405) See commit history for change log. commit344303aa61Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jul 31 00:55:22 2023 +0000 Automatic changelog for PR #403 [ci skip] commitaaa5091339Author: Tom <8881105+tf-4@users.noreply.github.com> Date: Mon Jul 31 01:51:08 2023 +0100 removes BUG that causes DAMAGE to ANTAG (#403) so errrrm the HoS revolver had its internal mag set wrong so it just spawned with a .357 mag instead which with the 1.6x proj. multiplier meant it was just an objectively more powerful .357. For free. Roundstart guaranteed. oh and couldn't be reloaded with the ammo you got supplied with Ruh roh!  🆑 fix: The HoS revolver can now be reloaded fix: The HoS revolver is no longer an objectively better .357 /🆑 commit72c535f416Author: nevimer <foxmail@protonmail.com> Date: Sun Jul 30 20:46:33 2023 -0400 biodome updatepaths commitc04f4498f8Author: nevimer <foxmail@protonmail.com> Date: Sun Jul 30 20:42:26 2023 -0400 Map Reset commit1f65f47063Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 22:51:33 2023 +0200 Automatic changelog for PR #22787 [ci skip] commit326315b0c8Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 22:43:01 2023 +0200 [MIRROR] Fixes bloody soles making jumpsuits that cover your feet bloody when you're wearing shoes [MDB IGNORE] (#22787) * Fixes bloody soles making jumpsuits that cover your feet bloody when you're wearing shoes (#77077) ## About The Pull Request Title says it all. It basically made it so wearing something like a kilt would result in the kilt getting all bloody as soon as you walked over blood, even when you were wearing shoes, unless you wore something else that obscured shoes. I debated with myself a lot over the implementation for this, I was thinking of adding some way to obscure feet in particular, but it's honestly so niche that it could only have caused more issues elsewhere if I tried to fix this issue that way. * Fixes bloody soles making jumpsuits that cover your feet bloody when you're wearing shoes --------- Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> commit98c63968d5Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 22:37:45 2023 +0200 Automatic changelog for PR #22782 [ci skip] commit08cd7e3819Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 22:36:49 2023 +0200 Automatic changelog for PR #22781 [ci skip] commit57c313f248Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 22:36:25 2023 +0200 Automatic changelog for PR #22783 [ci skip] commitcfc5287e85Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 22:31:58 2023 +0200 [MIRROR] Fixes a bug with pAI leashing [MDB IGNORE] (#22782) Fixes a bug with pAI leashing Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> commitf657926df7Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 22:27:32 2023 +0200 [MIRROR] RPED can carry & install computer circuit boards and complete computer frames & general code cleanup [MDB IGNORE] (#22781) * RPED can carry & install computer circuit boards and complete computer frames & general code cleanup (#76516) ## About The Pull Request Read Tin - If you have multiple computer circuit boards in the RPED a tgui input is displayed asking you which specific one you want to install in the computer frame - If you have cable & glass inside the RPED it will attempt to install them in the computer frame as well You still have to use a screwdriver to turn the computer on as usual Added extra checks to ensure we only install/remove a circuit board when we actually a circuit board to work with ## Why It's Good For The Game RPED already has the ability to carry cable & glass sheets which is required to complete a computer frame, now after adding the ability to carry & install computer circuit boards we can build computers much faster without the need for manual clicking. ## Changelog 🆑 add: RPED can carry & install computer boards and complete computer frames /🆑 --------- Co-authored-by: Time-Green <7501474+Time-Green@ users.noreply.github.com> * RPED can carry & install computer circuit boards and complete computer frames & general code cleanup --------- Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com> Co-authored-by: Time-Green <7501474+Time-Green@ users.noreply.github.com> commit324b57ed6cAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 22:27:16 2023 +0200 [MIRROR] Bluespace MOD Storage can now hold bulky storage items. [MDB IGNORE] (#22783) * Bluespace MOD Storage can now hold bulky storage items. (#77211) ## About The Pull Request The admin-only bluespace MOD storage can now hold bulky storage items (backpacks, belts) without needing a varedit to do so, kinda like the bag of holding can do. Is this even a rebalance if it's very likely an oversight on an admin-only item? ## Why It's Good For The Game The bluespace MOD storage is pretty much just a super snowflakey bag of holding for modsuits, so this brings it more in line. ## Changelog 🆑 balance: The bluespace MOD storage can now hold bulky storage items (backpacks, toolbelts) just like the bag of holding. /🆑 * Bluespace MOD Storage can now hold bulky storage items. --------- Co-authored-by: CRITAWAKETS <sebastienracicot@hotmail.com> commit4d0f678371Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 22:25:09 2023 +0200 Automatic changelog for PR #22745 [ci skip] commite81aa4a1c9Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 22:24:44 2023 +0200 [MIRROR] Add leash component to pAIs that keeps them within range instead of directly teleporting them back, increases default range to max range [MDB IGNORE] (#22745) * Add leash component to pAIs that keeps them within range instead of directly teleporting them back, increases default range to max range (#77030) ## About The Pull Request Tries to keep pAIs in range of their owner by moving them closer when the owner moves, rather than jarringly teleporting every time the owner gets out of range. Does this by calculating the closest path a nearby tile and forcefully moving you there. Still a bit janky at times but is better than teleporting directly onto the owner 100% of the time I feel. Also prevents you from moving out of range, rather than forcefully teleporting you back. Increases the default pAI range to the maximum (9 tiles) ## Why It's Good For The Game New leashing makes being a leashed pAI significantly less jarring and obvious. Ideally we would also have a visible max range too. Default pAI range was pretty small in my testing and I think it's not unreasonable to think a lot of people won't bother changing it. That they are leashed at all is the important part. ## Changelog 🆑 qol: pAIs now try to stay within range of their owner, and teleport back only when necessary qol: Default max pAI range has been changed to the maximum range you can choose (9 tiles) /🆑 --------- Co-authored-by: Jacquerel <hnevard@ gmail.com> * Add leash component to pAIs that keeps them within range instead of directly teleporting them back, increases default range to max range * Fixes the leash enable/disable * A workaround because the procs are private. * Update card.dm * Update card.dm what I get for rushing * Update card.dm --------- Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: Jacquerel <hnevard@ gmail.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com> commit7fb76545ecAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 22:06:20 2023 +0200 Automatic changelog for PR #22785 [ci skip] commitd3ff03217eAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 22:03:38 2023 +0200 [MIRROR] Module duplicator has cheaper costs for circuit duplication [MDB IGNORE] (#22785) * Module duplicator has cheaper costs for circuit duplication (#77180) ## About The Pull Request Fixes #77158 > this is pretty clearly a relic of the resource cost rebalance. Yes it is. `cost_per_component` var had a fixed value of 1000. Now it's value is 1 /10th of `SHEET_MATERIAL_AMOUNT ` * Module duplicator has cheaper costs for circuit duplication --------- Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com> commita875500996Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 22:03:17 2023 +0200 Automatic changelog for PR #22786 [ci skip] commit174172eeebAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 22:02:51 2023 +0200 [MIRROR] Fix timeline jumper MOD module not updating stamina on jaunt [MDB IGNORE] (#22786) * Fix timeline jumper MOD module not updating stamina on jaunt (#77181) ## About The Pull Request Fixes #77152 updating_stamina was set to 0 in the jaunt's setStaminaLoss for some reason, this PR fixes that ## Why It's Good For The Game It's a bugfix * Fix timeline jumper MOD module not updating stamina on jaunt --------- Co-authored-by: cnleth <113535457+cnleth@users.noreply.github.com> commit8d450bc39bAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 09:08:28 2023 +0200 Automatic changelog for PR #22780 [ci skip] commit083a86367eAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 09:08:03 2023 +0200 [MIRROR] Fixes chat highlights with broken RegEx expressions and escapes RegEx characters from non-RegEx highlights [MDB IGNORE] (#22780) * Fixes chat highlights with broken RegEx expressions and escapes RegEx characters from non-RegEx highlights (#77228) ## About The Pull Request Yeah, so, if you made a mistake in your chat highlight's regex, it would actually just straight up not work anymore, constant bluescreen pointing out your error, and there isn't a simple way for users to fix that issue. I'm not giving users an easy way to flush their highlights, but I'm making it far more robust so it shouldn't happen anymore. Now, what I'm doing is that it's preventing the chat from breaking if the chat regex is broken, and so it's just `null` instead. Not only that, but it's now also escaping anything that would be valid for RegEx from non-RegEx strings, so that stuff like `[AI Private]` don't make your whole client freeze to death. Initially caught by https://github.com/Skyrat-SS13/Skyrat-tg/issues/22774. ## Why It's Good For The Game Users not being stuck with a perma-bluescreened chat is good, methinks. ## Changelog 🆑 GoldenAlpharex fix: Chat highlights now escape special RegEx characters from non-RegEx highlights. fix: Broken RegEx expressions no longer cause the chat to bluescreen, allowing you to properly fix them. /🆑 * Fixes chat highlights with broken RegEx expressions and escapes RegEx characters from non-RegEx highlights --------- Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> commit1ab3d18237Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 03:36:57 2023 +0200 Automatic changelog for PR #22766 [ci skip] commit78ec45b103Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 03:36:28 2023 +0200 [MIRROR] Arconomy: Balance Update 2023 [MDB IGNORE] (#22766) * Arconomy: Balance Update 2023 * Update market_crash.dm * Update flypeople.dm * Update market_crash.dm --------- Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> commitd57a26f92cAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 03:20:26 2023 +0200 Automatic changelog for PR #22775 [ci skip] commitdfcfb5bff0Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 03:09:32 2023 +0200 Automatic changelog for PR #22773 [ci skip] commitecedf15b7cAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 03:09:21 2023 +0200 [MIRROR] Resprites Exo-Drone Scanner [MDB IGNORE] (#22775) * Resprites Exo-Drone Scanner (#76337) ## About The Pull Request I did the originals a few years ago, and in hindsight, those sprites suck tremendously. New sprites, better perspective, looks like an actual radar dish.  ## Why It's Good For The Game I feel like it's a distinct improvement, and better matches modern sprite quality / my own quality standards. ## Changelog 🆑 image: New cargo exo-drone scanner sprites! /🆑 * Resprites Exo-Drone Scanner --------- Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> commitf7563ca5f1Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 03:09:06 2023 +0200 [MIRROR] Refactors chameleon actions, Adds chameleon outfit saving, Adds chameleon scanner [MDB IGNORE] (#22773) * Refactors chameleon actions, Adds chameleon outfit saving, Adds chameleon scanner * Update cards_ids.dm * Update _glasses.dm * Delete chameleon.dm * Update _glasses.dm * Update _glasses.dm --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> commitdf9a342954Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun Jul 30 03:08:22 2023 +0200 Automatic changelog for PR #22776 [ci skip] commitaf9b6608e9Author: Bloop <13398309+vinylspiders@users.noreply.github.com> Date: Sat Jul 29 21:07:51 2023 -0400 [MISSED MIRROR] Adds wings from potion of flight for fly persons in game. (#72991) (#22776) Adds wings from potion of flight for fly persons in game. (#72991) ## About The Pull Request So, i was kinda surprised that there are no fly wings in game, when their sprite was already made. So it adds wings from strange elixir (potion of flight) for fly persons. Not much to discuss, i guess. ## Why It's Good For The Game Wings for flies. ## Changelog 🆑 add: Wings for fly persons from flight potion /🆑 Co-authored-by: Helg2 <93882977+Helg2@users.noreply.github.com> commit44975e33b4Author: Changelogs <action@github.com> Date: Sun Jul 30 00:40:48 2023 +0000 Automatic changelog compile [ci skip] commitf28fe57e47Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 22:24:25 2023 +0200 Automatic changelog for PR #22518 [ci skip] commit340a2cce7cAuthor: Nerevar <12636964+Nerev4r@users.noreply.github.com> Date: Sat Jul 29 14:24:00 2023 -0600 [MODULAR] Anti-Gravity Harness (#22518) * soon * Apply suggestions from code review Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com> * reviews * reviews pt2 * listen to daft punk's get lucky it's the sound of the summer * Update antigravityharness.dm * Update antigravityharness.dm * Update antigravityharness.dm * wew * me when i * get the fuck back there * i hate teshari bro * how many times do i have to tell you * Apply suggestions from code review Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * esketit * fuck * i didn't know you were chill like that * yippee --------- Co-authored-by: Snakebittenn <12636964+Snakebittenn@users.noreply.github.com> Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com> Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> commit35dd36f0f4Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 22:11:37 2023 +0200 Automatic changelog for PR #22771 [ci skip] commit851c7071c7Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 22:11:07 2023 +0200 Automatic changelog for PR #22770 [ci skip] commiteef9ce26c9Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 22:10:58 2023 +0200 Automatic changelog for PR #22768 [ci skip] commit80c9e5cdecAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 22:10:33 2023 +0200 Automatic changelog for PR #22765 [ci skip] commitb5c83cb43dAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 22:10:01 2023 +0200 Automatic changelog for PR #22764 [ci skip] commit6dd6ea801bAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 22:09:14 2023 +0200 Automatic changelog for PR #22759 [ci skip] commit5677325190Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 22:07:05 2023 +0200 Automatic changelog for PR #22714 [ci skip] commit997a5b1dfeAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 22:02:36 2023 +0200 [MIRROR] Doubles the time you can get the "Long shift" achievement, makes it not grant on admin restarts [MDB IGNORE] (#22771) * Doubles the time you can get the "Long shift" achievement, makes it not grant on admin restarts (#77195) ## About The Pull Request - "Long shift" can now be earned from sub 10 minute rounds rather than sub 5 minute rounds - Admin restarts no longer give out "Long shift" ## Why It's Good For The Game I do not think this achievement can *possibly* be earned right now. Like at all. Nuke Ops and cult are the only antags that can possibly do it and it's incredibly infeasible (requiring that they nuke the station or summon Nar'sie in just 3 minutes!) So I bumped up the timer to 10 minutes. This means that ops can get it if they nuke the station in 8 minutes, cult can get it if they REALLY speedrun, and revs can get it if they beeline the heads. I checked the DB for stats on this achievement and it's only been earned in 3 rounds across the last year - `208780` (admin restart due to a bug) `192892` (admin restart due to a bug?) `186192` (admin restart). So I also prevented admin forcing the round to end. (I don't know if it catches admin reboots directly I'll have to check that.) ## Changelog 🆑 Melbert balance: The "Long Shift" achievement is now feasibly obtainable, and admins can no longer trigger it unknowingly /🆑 * Doubles the time you can get the "Long shift" achievement, makes it not grant on admin restarts --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> commita4da5a6296Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 22:01:28 2023 +0200 [MIRROR] New Wizard achievement [MDB IGNORE] (#22770) * New Wizard achievement (#77191) ## About The Pull Request Adds an achievement for completing the Grand Ritual Also, adds blackbox logging for the Grand Ritual feature so we can see how much people are actually doing it Also, while testing I noticed that Summon Guns/Magic were fucked, so I fixed them. ## Why It's Good For The Game Nice to have some stats. Nice to get a juice reward for doing your wizard chores. * New Wizard achievement --------- Co-authored-by: Jacquerel <hnevard@gmail.com> commitb2b8e872b8Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 22:00:57 2023 +0200 [MIRROR] Sapient bots can play voice lines [MDB IGNORE] (#22768) * Sapient bots can play voice lines (#76920) ## About The Pull Request Part of the "throwing stuff at the wall and seeing what happens" series of changes. We were discussing player bots and there was some small support for "what if bots couldn't talk except to other bots and primarily communicated via emoting and playing their prerecorded lines". I coded this but I'll be honest, my heart wasn't in it, especially because we have _already_ released sapient bots who can talk so I'd have to justify taking it away in a better way than "I want to see what would happen", so I'm not doing that (feel free to revert the last commit in this PR if you want to carry that cross yourself). But I'm keeping the button that plays the prerecorded voice messages. No these lists _aren't_ alphabetised, that's because I wanted to vaguely order them in order of "this is something the bot regularly says" to "this is something the bot rarely says (because it is rude or mean)". This priority is possibly the inverse of how players will want to use the button, but perhaps they should try being politer. Additionally this PR ensures that if you put a pAI in a bot then it will be able to speak any languages the pAI could. ## Why It's Good For The Game Saying "I should have been a plastic surgeon" is iconic medbot behaviour and players should be able to do it. We don't currently have bot TTS voices which directly sound like the bots themselves to apply, and it might be mildly concerning if we did because I believe at least one of the voices is the IRL voice of a community member with some filters added? ## Changelog 🆑 add: Player-controlled bots can now play the prerecorded lines associated with that bot. add: Placing a pAI into a bot temporarily teaches that bot all the langauges the pAI could speak. /🆑 * Sapient bots can play voice lines --------- Co-authored-by: Jacquerel <hnevard@gmail.com> commitf46a300a93Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 21:59:35 2023 +0200 [MIRROR] [NO GBP]Mat container Final clean-up & patches [MDB IGNORE] (#22765) * [NO GBP]Mat container Final clean-up & patches (#77092) ## About The Pull Request 1. Fixes #77177 Some things were not connecting to the ore silo round start because the silo was not initialized yet so it went to local storage. Now it connects with the ore silo again 3. Removed some unused code in remote materials 4. Protolathe uses `eject_sheets()` defined in remote materials and not it's own version because that's redundant 5. Don't put the item back in the players hand when inserting it in the material container cause we haven't even removed it yet 6. `fast_split()` is now even faster & robust and is a global proc 7. Some code cleanup for RHD silo link ## Changelog 🆑 fix: some things not connecting to the ore silo round start /🆑 * [NO GBP]Mat container Final clean-up & patches --------- Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com> commit0f45698515Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 21:58:27 2023 +0200 [MIRROR] Starlight colors with parallax, small parallax code clean-up [MDB IGNORE] (#22764) * Starlight colors with parallax, small parallax code clean-up (#77020) The space gas parallax now colors starlight in the color of the gas:  <details> <summary>Others</summary>    </details> I also cleaned up parallax random code a bit, making it easier to add new parallaxes and add minor effects to them The radioactive nebula parallax thing has also been moved to SSparallax to make it easier and a bit more sane to change 🆑 add: Starlight will color with space gas parallax code: Cleans up random parallax code / radioactive nebula parallax code /🆑 ## Why it's good for the game We can change the starlight color now (mostly thanks to @ LemonInTheDark making light code easier to work with), so I thought it'd be fun to actually do! If people hate it, I'll turn it off and we can just call this a code clean-up PR * Starlight colors with parallax, small parallax code clean-up --------- Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com> commit4acde46d5aAuthor: SpaceVampire <46720418+SpaceVampire@users.noreply.github.com> Date: Sat Jul 29 15:56:02 2023 -0400 [Non-Modular] detective spawn with gun (#22759) * aaaaa * aaaaa * pocket switch * crayon locker * Update code/game/objects/structures/crates_lockers/closets/secure/security.dm --------- Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> commit1d1e839d66Author: avi <92401911+avimour@users.noreply.github.com> Date: Sat Jul 29 15:55:31 2023 -0400 Digi Kneeboot Fix (#22749) Update feet_digi.dmi small fix commitab84cd073aAuthor: lessthanthree <83487515+lessthnthree@users.noreply.github.com> Date: Sat Jul 29 12:53:44 2023 -0700 Correct powernet electrocution damage [NO GBP] (#22714) * human define and powernet calc * Update tgstation.dme commit98756ff128Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 21:52:57 2023 +0200 Automatic changelog for PR #22685 [ci skip] commitb87a845e19Author: Jureiia <53306684+Jureiia@users.noreply.github.com> Date: Sat Jul 29 20:51:50 2023 +0100 [Modular] Adds a thinner variant of the choker (#22685) * The beginning and the end (hopefully) * Update modular_skyrat/modules/customization/modules/clothing/neck/collars.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> --------- Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> commita6afbf1012Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 21:51:31 2023 +0200 Automatic changelog for PR #22647 [ci skip] commit03b2bba982Author: Pinta <68373373+softcerv@users.noreply.github.com> Date: Sat Jul 29 15:51:05 2023 -0400 [MODULAR] Off-Duty check proc (#22647) * time clock integration * actual proc * Update off_duty_check.dm commit1180dcbcb1Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 21:38:36 2023 +0200 Automatic changelog for PR #22739 [ci skip] commit5fef198bd3Author: Nerevar <12636964+Nerev4r@users.noreply.github.com> Date: Sat Jul 29 13:38:12 2023 -0600 Returns Security Skirts (Somewhat) (#22739) * initial * Update modular_skyrat/modules/goofsec/code/sec_clothing_overrides.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> --------- Co-authored-by: Snakebittenn <12636964+Snakebittenn@users.noreply.github.com> Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> commite5657bf6a0Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 21:36:10 2023 +0200 Automatic changelog for PR #22711 [ci skip] commitbbdd463407Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 21:35:51 2023 +0200 Automatic changelog for PR #22626 [ci skip] commitaa222ada3cAuthor: Jureiia <53306684+Jureiia@users.noreply.github.com> Date: Sat Jul 29 20:35:42 2023 +0100 [Modular] GAGS Version of the Flannel Shirt (#22711) * she jack on my lumber til i shirt * Update modular_skyrat/modules/customization/modules/clothing/under/utility_port/suits_port.dm --------- Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> commit6d37a07434Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 21:35:31 2023 +0200 Automatic changelog for PR #22664 [ci skip] commit83954e6faaAuthor: Hatterhat <31829017+Hatterhat@users.noreply.github.com> Date: Sat Jul 29 14:35:26 2023 -0500 once more, as a joke - re-ports the proto-kinetic glaive (#22626) * once more, as a joke * sprite revisions ft. background eizouken stream * its drip or drown and by god i'm floatin * real * tab jumpscare Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> --------- Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com> Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> commit4c28b6fde9Author: Bloop <13398309+vinylspiders@users.noreply.github.com> Date: Sat Jul 29 15:35:05 2023 -0400 [MODULAR] Fixes custom tongues not getting the right food preferences/hemophage abilities (#22664) * Fixes custom tongues not getting the right food preferences/hemophage abilities * Update modular_skyrat/modules/organs/code/tongue.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * Adjusts to the upcoming hemophage refactor as per suggestion * Makes the default behavior not copy actions * Update organs.dm * Update modular_skyrat/modules/organs/code/tongue.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> --------- Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> commitd4c6641753Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 21:26:25 2023 +0200 Automatic changelog for PR #22708 [ci skip] commitaff763a73eAuthor: YakumoChen <king_yoshi42@yahoo.com> Date: Sat Jul 29 19:25:57 2023 +0000 Remove Ghost Cafe cyborg PDA (#22708) * Update robot_ghostcafe.dm * Update robot_ghostcafe.dm * Update modular_skyrat/modules/ghostcafe/code/robot_ghostcafe.dm --------- Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> commitd7d07e3525Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 21:25:39 2023 +0200 Automatic changelog for PR #22283 [ci skip] commitc600fa6ef2Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 21:25:16 2023 +0200 [MIRROR] Removes TTS voice disable option (Skyrat: Actually makes a functional "None" voice option this time) [MDB IGNORE] (#22283) * Removes TTS voice disable option (#76530) ## About The Pull Request Removes the TTS voice disable option, which was already unavailable on TG as it was set to off by default. The reason this was added was so that downstreams could toggle the config on or off. ## Why It's Good For The Game I think this option fundamentally undermines the TTS system because it allows individual players to disable their voice globally, meaning that players who have TTS enabled will not be able to hear them. This worsens the experience for players who have TTS enabled and it's not something I want to include as an option. If players don't like their voice, they can turn TTS off for themselves so that they don't hear the voices. If players don't want to customize their voice, they can quickly choose a random voice, and we can take directions in the future to make voice randomization consistent with gender so that a male does not get randomly assigned a female voice and vice versa. This option is already unavailable on TG servers because it was primarily added for downstreams, but I don't think giving downstreams the option to undermine the TTS system is the right direction to take. Downstreams are still completely free to code this option on their own codebase. --------- Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com> * Removes TTS voice disable option * Returns the option to not have a voice to TTS, properly this time --------- Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com> Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com> commitdaf431ecdfAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 12:19:12 2023 +0200 Automatic changelog for PR #22763 [ci skip] commitcbd5b44494Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 12:18:46 2023 +0200 [MIRROR] Planetary station traits: Forever Storm and Forested [MDB IGNORE] (#22763) * Planetary station traits: Forever Storm and Forested * Update CaveGenerator.dm * Update CaveGenerator.dm --------- Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> commita562d7777dAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 10:40:54 2023 +0200 Automatic changelog for PR #22751 [ci skip] commit4a89205b5dAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 10:40:27 2023 +0200 [MIRROR] convert the bear to a basic mobster [MDB IGNORE] (#22751) * convert the bear to a basic mobster * Merge conflicts * Fixing the diffs * Merge conflicts * Update mob.dm * Update VoidRaptor.dmm * why is this pr so cursed --------- Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com> commitdffe1fcdfcAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 09:25:15 2023 +0200 Automatic changelog for PR #22761 [ci skip] commit0b6b7bcca1Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 09:25:04 2023 +0200 Automatic changelog for PR #22762 [ci skip] commitc173010329Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 09:24:49 2023 +0200 [MIRROR] Removed tails inherit their color [MDB IGNORE] (#22761) * Removed tails inherit their color (#77170) ## About The Pull Request Hey there,  Something that was pissing me off was that tails weren't inheriting the color when they were removed from a carbon. I actually did a bit of chicanery in cat surgeon code so I wouldn't be so pissed off about it, but I think now is the time to fix it for real. ## Why It's Good For The Game  Much better. I also got rid of one of my pet peeves since I decided to do this in `on_remove()` (nothing should break as a consequence, though let me know if anything looks cringe) and was able to remove the fugly override of parent on `Remove()` which didn't need to be like that at all ## Changelog 🆑 fix: Carbons with tails (felinids, lizards) who have that tail removed will now have that tail actually look like it came from the person in question, rather than just be a grey thing of sadness. /🆑 * Removed tails inherit their color --------- Co-authored-by: san7890 <the@san7890.com> commitdfbc8fc9d8Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 09:24:34 2023 +0200 [MIRROR] fixes revolvers losing ammo capacity when you load in ammo [MDB IGNORE] (#22762) * fixes revolvers losing ammo capacity when you load in ammo (#77157) ## About The Pull Request fixes https://github.com/tgstation/tgstation/issues/76681 Unfortunately, for revolvers, chambered is whatever is first on the list of stored_ammo rather than that ammo being removed from the magazine. If something works like a revolver does, we don't remove chambered from stored_ammo. ## Why It's Good For The Game The way revolvers work is literally so that we can have russian roulette, just so you know. ## Changelog 🆑 fix: Fixes revolvers losing ammo capacity when you reload them. /🆑 * fixes revolvers losing ammo capacity when you load in ammo --------- Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com> commit734fd8ac41Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 07:19:39 2023 +0200 Automatic changelog for PR #22760 [ci skip] commitbed3c770ceAuthor: Bloop <13398309+vinylspiders@users.noreply.github.com> Date: Sat Jul 29 01:19:15 2023 -0400 [MISSED MIRROR] make the mushroom a basic monster (#76570) (#22760) make the mushroom a basic monster (#76570) ## About The Pull Request i maked the mushrom from the simple monster to a basic monster so he is dont a simple anymore but now he is a basic.i followe the instrucions in the guide learn-ai.md to maked this pr. i also give the mushrom a extra feture he will go and hunt food mushroms on the floor to ate them and when he ate them he will heal small his hp ## Why It's Good For The Game he is now a basic monster so he is not simple anymore. it is good because he is a more advance ai and he will stil go and do the same stuf he did when he is simple but he is now a basic ## Changelog 🆑 refactor: Mushrooms have been refactors, please report any bugs/unintended behavior add: the mushroom basic mob can eat the mushroom plant to heal itself /🆑 --------- Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com> Co-authored-by: san7890 <the@san7890.com> commitf1e167e87aAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 06:51:23 2023 +0200 Automatic changelog for PR #22758 [ci skip] commit0e3bc866a6Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 06:38:52 2023 +0200 [MIRROR] Fix a to chat runtime with stoves [MDB IGNORE] (#22758) * Fix a to chat runtime with stoves (#77178) ## About The Pull Request Missed an arg ## Changelog 🆑 Melbert fix: Fixes runtime from trying to put two pots on one stove. /🆑 * Fix a to chat runtime with stoves --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> commit3f3aa4ef1eAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 06:37:43 2023 +0200 Automatic changelog for PR #22757 [ci skip] commit84cc30c9b5Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 06:36:04 2023 +0200 Automatic changelog for PR #22756 [ci skip] commit584f5f6712Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 06:26:57 2023 +0200 [MIRROR] Fixes staff of lava working on space tiles [MDB IGNORE] (#22757) * Fixes staff of lava working on space tiles (#77161) This makes no sense 🆑 fix: Staff of laval no longer works on space /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com> * Fixes staff of lava working on space tiles --------- Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com> commit8c7d6cbb46Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 06:26:37 2023 +0200 [MIRROR] [NO GBP] fixes the logic for mob size-related maptext height. [MDB IGNORE] (#22755) * [NO GBP] fixes the logic for mob size-related maptext height. (#77171) ## About The Pull Request I've made a hiccup in the logic at the last moment and forgot that the offset should be half of the size difference from trom the default identity, not its entirety, this is because scaling is equally distributed vertically and horizontally, we only have to deal with the upper half of it. ## Why It's Good For The Game Fixing a human error. ## Changelog N/A, it's a barely noticeable whoopsie all in all. * [NO GBP] fixes the logic for mob size-related maptext height. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> commit79b446c4b8Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 06:26:06 2023 +0200 [MIRROR] Fixing the greyscale modify menu not sanitizing inputs. [MDB IGNORE] (#22756) * Fixing the greyscale modify menu not sanitizing inputs. (#77165) ## About The Pull Request exactly what it reads on the tin. Also the ui is now anchored to the target and uses their state unless a specific one is set, so that it'll correctly close or be unusable if the mob user is incapacitated or too far. ## Why It's Good For The Game this will fix #70444. ## Changelog 🆑 fix: Fixing some jank with the a greyscale modify menu, like inputs not being sanitized. /🆑 * Fixing the greyscale modify menu not sanitizing inputs. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> commitac7f2c09dbAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 06:25:39 2023 +0200 Automatic changelog for PR #22754 [ci skip] commit586c002bb9Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 06:25:15 2023 +0200 Automatic changelog for PR #22752 [ci skip] commit94ced4ae67Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 06:25:06 2023 +0200 [MIRROR] Piggyback rides no longer permanently remove your density [MDB IGNORE] (#22754) * Piggyback rides no longer permanently remove your density (#77168) ## About The Pull Request Fixes #77041 Getting onto someone's back would give you "TRAIT_UNDENSE" to stop you from colliding with things your mount could cross. Getting off someone's back would remove "TRAIT_UNDENSE" from the person being ridden. They didn't have the trait, so removing it from them wasn't very useful. ## Why It's Good For The Game This is silly ## Changelog 🆑 fix: Dismounting from a piggyback no longer allows you to phase through other players. /🆑 * Piggyback rides no longer permanently remove your density --------- Co-authored-by: Jacquerel <hnevard@gmail.com> commit1f00340284Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 06:24:47 2023 +0200 [MIRROR] Puts a cap to the amount of stickers that can be sticked to an atom. [MDB IGNORE] (#22752) * Puts a cap to the amount of stickers that can be sticked to an atom. (#77160) ## About The Pull Request The lack of a limit to the amount of stickers that can be attached on an atom can lead overlays-related issues, as shown in #76987, likely by going past the maximum number of overlays an atom can safely have. The cap will be of 12 stickers per atom, an honest amount if you ask me. Oh yeah, I've also taken the opportunity to improve the code a smidge I guess. ## Why It's Good For The Game This will fix #76987. ## Changelog 🆑 fix: Put a cap to the amount of stickers that can be sticked to an atom (12) to prevent icon-related issues. /🆑 --------- Co-authored-by: san7890 <the@ san7890.com> * Puts a cap to the amount of stickers that can be sticked to an atom. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: san7890 <the@ san7890.com> commit407d476669Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat Jul 29 04:27:43 2023 +0200 Automatic changelog for PR #22753 [ci skip] commit826e052dd3Author: lessthanthree <83487515+lessthnthree@users.noreply.github.com> Date: Fri Jul 28 19:27:16 2023 -0700 Fix escape menu items (#22753) Update escape_menu_skyrat.dm commitfa44b66fd7Author: Changelogs <action@github.com> Date: Sat Jul 29 00:46:17 2023 +0000 Automatic changelog compile [ci skip] commit866ac27c48Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 21:34:58 2023 +0200 Automatic changelog for PR #22713 [ci skip] commit06a7fbd772Author: Name <w4rd3nn@gmail.com> Date: Fri Jul 28 15:29:48 2023 -0400 [FIX] Synths now have a way to remove disgust (#22713) make system cleaner remove disgust commit2344b34708Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 20:32:01 2023 +0200 [MIRROR] Implements usage of the REVERSE_DIR macro throughout the code. [MDB IGNORE] (#22743) * Implements usage of the REVERSE_DIR macro throughout the code. (#77122) ## About The Pull Request Replaces a ton of `turn(dir, 180)` calls with the aforementioned macro. ## Why It's Good For The Game Afaik, `REVERSE_DIR` was coded to be faster than the classic `turn(dir, 180)` call, being a simple set of binary operations. To sum it up, micro optimization. ## Changelog N/A * Implements usage of the REVERSE_DIR macro throughout the code. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> commit598a85e58eAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 20:31:40 2023 +0200 Automatic changelog for PR #22744 [ci skip] commitc9d4394d89Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 20:31:09 2023 +0200 Automatic changelog for PR #22747 [ci skip] commitd9c194fbf9Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 20:31:06 2023 +0200 [MIRROR] Adds cliffs to icebox [MDB IGNORE] (#22744) * Adds cliffs to icebox (#77062) ## About The Pull Request Adds cliffs to the game! They're tiles usable for mapping to make mountainy area's and cliffs! I don't have any sprites for them yet, so just imagine it's a cliff really hard  THESE DO NOT REPLACE MULTI-Z AND NEVER WILL! They're just a neat way to add more depth to the game. You can’t really add 10 different z’s for one mountain, so this can be used to help map area’s with depth without overusing z-levels They've been mapped into the top part of the icebox outside. There's not a good way to do sides of cliffs yet (will need some thinking), so they're mapped in such a fashion where it doesn't matter much. Later, this area above icebox can be expanded with properly done side-cliffs, something like in stardew-valley would work for our grid-system:  Longer demonstration: https://www.youtube.com/watch?v=Eig4jXNZZRQ Eventually, I'll redo mapgen and add 3x3 icebox (definitely not coping) ## Why It's Good For The Game The incredible flatness of icebox drives me insane. While multi-z is great at giving it more depth, the actual terrain itself is still completely flat. Adding cliffs let's us add 'soft-mountains', which does wonders for making an area feel more alive (And I absolutely adore snowy mountains) ## Changelog 🆑 add: Adds cliffs to the north of icebox. Try not to fall of of them! /🆑 <details> <summary>Additional images (now outdated)</summary> https://github.com/tgstation/tgstation/assets/7501474/572dc749-596c-4cab-9693-43c2270aca96     </details> --------- Co-authored-by: Jacquerel <hnevard@ gmail.com> * Adds cliffs to icebox --------- Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com> Co-authored-by: Jacquerel <hnevard@ gmail.com> commitb9bfdac2cfAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 20:30:29 2023 +0200 [MIRROR] Gives `flick_visual` `MOUSE_OPACITY_TRANSPARENT` [MDB IGNORE] (#22747) * Gives `flick_visual` `MOUSE_OPACITY_TRANSPARENT` (#77155) ## About The Pull Request #76937 introduced a temporary movable `flick_visual` to act as an image for overlays and whatnot. this used to be handled by images and i'm not sure whether images were mouse transparent or were just inheriting parent ID but i'm assuming since images are kinda virtual (from what i know anyway) they don't interrupt clicks. since flick_visual is an atom, it intercepts mouse clicks, which caused #77142 this PR gives flick_visual `MOUSE_OPACITY_TRANSPARENT` during `flick_overlay_view()`, which makes it no longer intercept clicks ## Why It's Good For The Game Fixes #77142 and possibly some other things that use that proc to show animations or overlays * Gives `flick_visual` `MOUSE_OPACITY_TRANSPARENT` --------- Co-authored-by: Sealed101 <cool.bullseye@yandex.ru> commit8fbe2e5370Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 20:11:33 2023 +0200 Automatic changelog for PR #22147 [ci skip] commit01bb471c97Author: YakumoChen <king_yoshi42@yahoo.com> Date: Fri Jul 28 18:03:44 2023 +0000 [Modular] Nerfs pirate cheese (stop destroying the consoles) (#22147) * buffs pirate consoles * ??????? * Update tgstation.dme --------- Co-authored-by: Bloop <vinylspiders@gmail.com> commitbba4109414Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 19:32:51 2023 +0200 Automatic changelog for PR #22742 [ci skip] commit8da6e12ab1Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 19:32:24 2023 +0200 [MIRROR] Makes transparent curtains not block emissives [MDB IGNORE] (#22742) * Makes transparent curtains not block emissives (#77151) ## About The Pull Request What is says on the tin. The base curtain type is partially transparent and should let light through. It's a small detail but I think it makes a difference. ## Why It's Good For The Game What it looks like (seen with a character wearing a safety vest behind the curtains):  ## Changelog 🆑 fix: non-opaque curtains will no longer block emissives /🆑 * Makes transparent curtains not block emissives --------- Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> commit3ec513e773Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 19:30:25 2023 +0200 Automatic changelog for PR #22746 [ci skip] commit1cb87d8444Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 19:29:57 2023 +0200 [MIRROR] Adds a negative station trait: Vending products shortage. [MDB IGNORE] (#22746) * Adds a negative station trait: Vending products shortage. (#77125) ## About The Pull Request Adds in a mean station trait that randomly lowers the availability of all vending products from vending machines on the station. ## Why It's Good For The Game Kicking aside the simple concept of "The more the merrier (until it's a feature creep)" for a moment, vending (re)supplies are scarcely needed on a generic round basis. The addition of this new trait could lead to situations where more vending supplies are wanted/ordered once in a while. Beside, this is a pretty evil negative trait notwithstanding its simplicity, unlike many other relatively innocuous ones. ## Changelog 🆑 add: Added a 'Vending products shortage' station trait, that randomly lowers the availability of all vending products from vending machines on the station, with a 1/20 chance of the vending machine itself being tilted. /🆑 * Adds a negative station trait: Vending products shortage. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> commit942e3532ddAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 10:23:58 2023 +0200 Automatic changelog for PR #22738 [ci skip] commit154683383bAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 10:23:21 2023 +0200 [MIRROR] Removed unnecessary/incorrectly placed space tiles on multiple ruins maps [MDB IGNORE] (#22738) * Removed unnecessary/incorrectly placed space tiles on multiple ruins maps (#77114) ## About The Pull Request This fixes all failing instances of `/datum/unit_test/mapload_space_verification` on local machines. These never popped up on Github CI actions because the space budget is set to 0, but running unit tests on local machine will cause some ruins maps to fail the test on other z levels. This fixes all instances of the failed test and also adjusts the space ruin space tile placement to be more consistent across all maps. Space tiles should be placed whenever necessary for a map, otherwise usage of template_noop is more appropriate. This consistency is improved by removing surrounding space tiles and replacing them with template_noop on several maps. Also fixes a loose space turf inside one of the shuttles. ## Why It's Good For The Game Consistency is key also failing tests bad. Only integral changes are the 5 space tiles on one of the ruins and the singular space tile inside another, the mass space replacements with template_noop can be argued, however it mostly seems to be because of how long those templates have existed that they have the surrounding space tiles in the first place. ## Changelog :cl:Senefi fix: Replaced 5 space tiles in the wall of the anomaly research ruin with rocks. fix: Replaced the tile under the window in the mimes vs clowns ruin with plating. fix: Replaced space tile in the emergency fish shuttle with plastitanium flooring. fix: Removed space tiles from the exterior of some ruins templates. /🆑 * Removed unnecessary/incorrectly placed space tiles on multiple ruins maps * Upstream map reset * Delete gateway_test.dmm * Revert "Delete gateway_test.dmm" This reverts commit 0b25dd026d04411eb1af0657872b584f3b859648. * Revert "Upstream map reset" This reverts commit 466d20032946bc3eb276df63e58da7c98182fccb. * Upstream map reset * Upstream map reset * fixes invalid map * Puts this back to how it was --------- Co-authored-by: Senefi <20830349+Peliex@users.noreply.github.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com> commit141675869eAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 05:01:43 2023 +0200 Automatic changelog for PR #22737 [ci skip] commitc76d3467c0Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 05:01:17 2023 +0200 [MIRROR] Swaps around the unrestricted access to the AI sat on birdshot [MDB IGNORE] (#22737) * Swaps around the unrestricted access to the AI sat on birdshot (#77108) ## About The Pull Request Unrestricted access on the AI sat now lets you leave rather than enter, preventing you from getting stuck if you don't happen to have maints access. ## Why It's Good For The Game Closes #77084 ## Changelog 🆑 fix: Birdshot AI sat now has unrestricted exit instead of entrance /🆑 * Swaps around the unrestricted access to the AI sat on birdshot --------- Co-authored-by: DaydreamIQ <62606051+DaydreamIQ@users.noreply.github.com> commit1dc22af85eAuthor: Changelogs <action@github.com> Date: Fri Jul 28 00:41:46 2023 +0000 Automatic changelog compile [ci skip] commit8bc063bf98Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 02:41:39 2023 +0200 Automatic changelog for PR #22736 [ci skip] commiteba800ed83Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 02:39:32 2023 +0200 [MIRROR] makes puzzle doors not open if you just walk into them while fireman carrying someone [MDB IGNORE] (#22736) * makes puzzle doors not open if you just walk into them while fireman carrying someone (#77131) ## About The Pull Request i dont know how this happens but this fixes it so ## Why It's Good For The Game fixes #77112 ## Changelog 🆑 fix: you can no longer fireman carry to bypass puzzle doors /🆑 * makes puzzle doors not open if you just walk into them while fireman carrying someone --------- Co-authored-by: jimmyl <70376633+mc-oofert@users.noreply.github.com> commit39cc308dceAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 02:33:24 2023 +0200 Automatic changelog for PR #22735 [ci skip] commit0839beb2d1Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 02:33:00 2023 +0200 [MIRROR] Fixes lightning on Northstar's HoP's office, and moves the stamp to somewhere visible [MDB IGNORE] (#22735) * Fixes lightning on Northstar's HoP's office, and moves the stamp to somewhere visible (#77043) ## About The Pull Request There was nothing to illuminate the main area of the hop's office, this PR fixes that Also takes the stamp out from under the carbon bin. Nothing i did was able to make it spawn on top, so i just moved it near the lamp. ## Why It's Good For The Game Seeing is good, be it your own office or stamp ## Changelog 🆑 fix: New lights have been issued to the Head of Personnel's office. fix: We've instructed our intern to no longer place the HoP's stamps UNDER the carbon paper bin, making many think there was no stamp at all. /🆑 * Fixes lightning on Northstar's HoP's office, and moves the stamp to somewhere visible --------- Co-authored-by: DATAxPUNGED <44149906+DATA-xPUNGED@users.noreply.github.com> commit15b2c85648Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 02:08:55 2023 +0200 [MIRROR] Adds a unit test to stop elements from using identical lists for their arguments. [MDB IGNORE] (#22732) * Adds a unit test to stop elements from using identical lists for their arguments. (#76322) ## About The Pull Request Ok, so a few days ago I made an issue report about multiple instances of identical elements being generated because of uncached lists. ninjanomnom (the mind being the element datums) cleared it up and said an implementation of GetIdFromArguments() that also checks the list contents wouldn't be worth the performance cost, while adding that a unit test should be written to check that it doesn't happen at least during init, which should catch a good chunk of cases. Also, i'm stopping RemoveElement() from initializing new elements whenever a cached element is not found. Ideally, there should be a focus only unit test for that too, but that's something we should tackle on a different PR. Some of the code comments may be a tad inaccurate, as much as I'd like to blame drowsiness for it. Regardless, the unit test takes less than 0.2 seconds to complete on my potato so it's fairly lite. ## Why It's Good For The Game This will close #76279. ## Changelog No player-facing change to be logged. * Adds a unit test to stop elements from using identical lists for their arguments. * Fixes unit test * seeing double --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com> commitea8b4f8c33Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 02:00:39 2023 +0200 Automatic changelog for PR #22733 [ci skip] commitd7bec474efAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 02:00:08 2023 +0200 [MIRROR] Removes the stealth-added ability to screwdriver springlock modules to make them not deadly because that defeats the point of the springlock module [MDB IGNORE] (#22733) * Removes the stealth-added ability to screwdriver springlock modules to make them not deadly because that defeats the point of the springlock module (#77144) >we add a feature with an intentional downside >someone makes the downside bypassable entirely as "quality of life" i hate balance posters 🆑 fix: Removes the ability to screwdriver springlock modules to make them not deadly because that defeats the point of the springlock module /🆑 * Removes the stealth-added ability to screwdriver springlock modules to make them not deadly because that defeats the point of the springlock module --------- Co-authored-by: Iamgoofball <iamgoofball@gmail.com> commit94abc24610Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 00:41:43 2023 +0200 [MIRROR] [READY] Fishing and aquarium expansion. [MDB IGNORE] (#22731) * [READY] Fishing and aquarium expansion. * Update general.dm * Update production_skill.dm * Merge conflict * Merge branch 'upstream-merge-76531' of https://github.com/Skyrat-SS13/Skyrat-tg into upstream-merge-76531 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> commit6a9cb0f303Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 00:06:18 2023 +0200 Automatic changelog for PR #22710 [ci skip] commit729081489dAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri Jul 28 00:05:51 2023 +0200 [MIRROR] Converting crabs to basic mobs [MDB IGNORE] (#22710) * Converting crabs to basic mobs (#77109) ## About The Pull Request Exactly what it reads on the tin. As a bonus, they will flee from attacking targets, hunt tiny critters (crabs are now small-sized) and actually move sideways (it's an element that covers both client and basic movement) ## Why It's Good For The Game Another simple to basic mob refactor. ## Changelog 🆑 refactor: Crabs refactored into basic mobs. They now hunt tiny critters and flee from attackers. fix: Fixed crabs not crab-walking. /🆑 * Converting crabs to basic mobs * UpdatePaths * More path changes * Update simple_animal_freeze.dm --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com> commit5faae1af85Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 23:30:18 2023 +0200 Automatic changelog for PR #22727 [ci skip] commit7ba2272db4Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 23:30:15 2023 +0200 Automatic changelog for PR #22728 [ci skip] commitfa407ac23dAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 23:30:00 2023 +0200 Automatic changelog for PR #22718 [ci skip] commit021e71ae67Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 23:29:54 2023 +0200 [MIRROR] Refactors vendor tipping and adds 2 new malf modules: Remote vendor tipping, and the ability to roll around and crush anything in your path. [MDB IGNORE] (#22727) * Refactors vendor tipping and adds 2 new malf modules: Remote vendor tipping, and the ability to roll around and crush anything in your path. * Update _vending.dm --------- Co-authored-by: nikothedude <59709059+nikothedude@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> commitb50a6c7ddbAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 23:29:44 2023 +0200 [MIRROR] Dog wit the butter (feat. a bunch of dog-related code improvements) [MDB IGNORE] (#22728) * Dog wit the butter (feat. a bunch of dog-related code improvements) * Delete dog.dm * Update dogs.dm --------- Co-authored-by: Sealed101 <cool.bullseye@yandex.ru> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> commitc26d24b402Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 23:29:34 2023 +0200 [MIRROR] New MOD Suit UI [MDB IGNORE] (#22718) * New MOD Suit UI * Fix merge conflict+ bug that doesn't respect locked modsuits for non pais --------- Co-authored-by: Andrew <mt.forspam@gmail.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com> commit22c178d035Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 22:36:26 2023 +0200 Automatic changelog for PR #22723 [ci skip] commitff83164e10Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 22:36:18 2023 +0200 Automatic changelog for PR #22726 [ci skip] commitf112c8a9a9Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 22:35:56 2023 +0200 Automatic changelog for PR #22725 [ci skip] commit0bc53c22d7Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 22:35:13 2023 +0200 Automatic changelog for PR #22724 [ci skip] commitfc1712f8fdAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 22:25:29 2023 +0200 [MIRROR] flame_range and flash_range autoset fix [MDB IGNORE] (#22723) * flame_range and flash_range autoset fix (#77118) ## About The Pull Request From #27184 flame_range and flash_range should automatically default to light_impact_range and devastation_range4abf35e4a7/code/controllers/subsystem/explosions.dm (L285-L288)But it was broken, probably after moving to subsystem, because now functions set arguments to 0. Please note I don't play tg and haven't tested this change. Fix changes default behavior and may cause unwanted effects. * flame_range and flash_range autoset fix --------- Co-authored-by: Alexander V <volas@ya.ru> commit060478b519Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 22:25:21 2023 +0200 [MIRROR] fixes a guillotine logging runtime [MDB IGNORE] (#22726) * fixes a guillotine logging runtime (#77130) ## About The Pull Request passes user ## Why It's Good For The Game fixes #77082 ## Changelog 🆑 fix: guillotines no longer runtime when logging after decapping someone if they buckle AFTER the blade starts to drop /🆑 * fixes a guillotine logging runtime --------- Co-authored-by: jimmyl <70376633+mc-oofert@users.noreply.github.com> commitce2e6197a7Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 22:24:48 2023 +0200 [MIRROR] [no gbp] Goliaths make less mess [MDB IGNORE] (#22725) * [no gbp] Goliaths make less mess (#77141) ## About The Pull Request In an earlier PR I made Goliaths dig when they are bored. I still like this behaviour as an ambient thing for them to do, but the consequence is that after 30 minutes there were huge piles of sand all over lavaland. While convenient for actually having miners bring glass back to the station, it was an eyesore and too much. To resolve this I have made two changes: - Goliaths dig 1/3 as often as they did before. - Sand (and snow) which are left outside during a storm gets blown away if it's not inside someone's inventory. Together these prevent the accumulation of hundreds of piles of sand. ## Why It's Good For The Game Fixes an unintended consequence of my actions. ## Changelog 🆑 add: Uncollected sand and snow will be blown away by the wind when storms happen (but don't worry, storms also allow those turfs to be freshly dug up again). /🆑 * [no gbp] Goliaths make less mess --------- Co-authored-by: Jacquerel <hnevard@gmail.com> commit5e8bb32248Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 22:24:34 2023 +0200 [MIRROR] [NO-GBP] Warns viro of radioactive resonance absence [MDB IGNORE] (#22724) * [NO-GBP] Warns viro of radioactive resonance absence (#77119) There was no in-game way for the viro to know the radioactive resonance sympton couldn't be rolled (during rad nebula) Now it sends a fax to the virologist, or if there's no fax it sends a supplypod straight at the virologist with a fax machine and then sends the fax 🆑 qol: The virologist is warned when radioactive resonance cannot be obtained /🆑 * [NO-GBP] Warns viro of radioactive resonance absence --------- Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com> commitc4e083f561Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 22:23:15 2023 +0200 Automatic changelog for PR #22730 [ci skip] commit9ad3d06b33Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 22:23:03 2023 +0200 Automatic changelog for PR #22729 [ci skip] commit5eee8cb6deAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 22:22:48 2023 +0200 [MIRROR] Fixes a type mismatch error with phobias [MDB IGNORE] (#22730) * Fixes a type mismatch error with phobias (#77120) ## About The Pull Request Closes https://github.com/tgstation/tgstation/issues/77113 Closes https://github.com/Skyrat-SS13/Skyrat-tg/issues/22686 Fixes the recently introduced type mismatch seen above. span_phobia() needs a string arg not a datum. This is why you test your code folks. ## Why It's Good For The Game <details><summary>Works</summary>  </details> ## Changelog 🆑 fix: fixes a type mismatch error with some of the phobia chat messages /🆑 * Fixes a type mismatch error with phobias --------- Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> commit284e68100fAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 22:22:38 2023 +0200 [MIRROR] fixes SM crystals dusting themselves after falling [MDB IGNORE] (#22729) * fixes SM crystals dusting themselves after falling (#77128) ## About The Pull Request get_z_move_affected always returns src which is something that wasnt exactly accounted in this case ## Why It's Good For The Game fixes #76811 ## Changelog 🆑 fix: shoving a crystal down a hole no longer makes it dust itself /🆑 * fixes SM crystals dusting themselves after falling --------- Co-authored-by: jimmyl <70376633+mc-oofert@users.noreply.github.com> commita204145476Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 21:45:54 2023 +0200 Automatic changelog for PR #22721 [ci skip] commita86658796aAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 21:24:44 2023 +0200 [MIRROR] Photophobia quirk [MDB IGNORE] (#22721) * Photophobia quirk * Update quirks.dm --------- Co-authored-by: Alexis <catmc8565@gmail.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> commit67edd9d218Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 21:14:52 2023 +0200 Automatic changelog for PR #22722 [ci skip] commitb0f6370b1bAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 21:07:23 2023 +0200 [MIRROR] Fixes undeleted SQL queries in `IsBanned()` [MDB IGNORE] (#22707) * Fixes undeleted SQL queries in `IsBanned()` * Update IsBanned.dm * Update IsBanned.dm --------- Co-authored-by: san7890 <the@san7890.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> commit3a7dc18f44Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 20:47:23 2023 +0200 [MIRROR] Add a heretics sacrifice targets to the end of round report [MDB IGNORE] (#22722) * Add a heretics sacrifice targets to the end of round report (#76496) * Add a heretics sacrifice targets to the end of round report --------- Co-authored-by: Jackal-boop <61211748+Jackal-boop@users.noreply.github.com> commitd91749ab46Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 20:46:24 2023 +0200 Automatic changelog for PR #22720 [ci skip] commit773f5ce8a6Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 20:44:15 2023 +0200 Automatic changelog for PR #22719 [ci skip] commit34010b1693Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 20:41:51 2023 +0200 [MIRROR] Fix adrenal crisis being incurable (Fixes #77086) [MDB IGNORE] (#22720) * Fix adrenal crisis being incurable (Fixes #77086) (#77117) ## About The Pull Request Fixes #77086 Adrenal Crisis lacks the CURABLE flag, meaning it will never be cured, even if the cure is present. I opted to remove the `var/disease_flags` from it, since it has `CAN_CARRY|CAN_RESIST`, if I add `CURABLE` to that it's the same flags as the base `/datum/disease` datum has, and I think it's cleaner to not list them again if they don't change from the base. Not sure if it was ever curable? Seemed to have these flags since it was added. And the `has_cure` proc seemed to check for that flag even back then. ## Why It's Good For The Game Disease that's supposed to be curable is now curable. ## Changelog 🆑 fix: Determination can now actually overcome your adrenal glands, making adrenal crisis a curable condition! /🆑 * Fix adrenal crisis being incurable (Fixes #77086) --------- Co-authored-by: Inari-Whitebear <inari_whitebear@fastmail.jp> commit3f111e215cAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 20:37:29 2023 +0200 [MIRROR] Sets a saner length limit to ID assignments and paintings' titles. [MDB IGNORE] (#22719) * Sets a saner length limit to ID assignments and paintings' titles. (#76723) * Sets a saner length limit to ID assignments and paintings' titles. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> commit859654448eAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 15:31:30 2023 +0200 Automatic changelog for PR #22716 [ci skip] commitb39bc7aab1Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 15:31:02 2023 +0200 [MIRROR] Fixes floating light on delta [MDB IGNORE] (#22716) * Fixes floating light on delta (#77116) ## About The Pull Request Fixes a floating light in Delta's bar. ## Why It's Good For The Game Tiny fix but it's been bugging me since I've been playing in the bar a fair bit lately ## Changelog 🆑 fix: Fixed a floating light in Delta's bar /🆑 * Fixes floating light on delta --------- Co-authored-by: YehnBeep <86855173+YehnBeep@users.noreply.github.com> commit0f274f9d1aAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 05:16:13 2023 +0200 Automatic changelog for PR #22705 [ci skip] commit00498217f1Author: Bloop <13398309+vinylspiders@users.noreply.github.com> Date: Wed Jul 26 23:15:44 2023 -0400 Fixes eye emissives not scaling properly with height (#22705) * Fixes eye emissives not scaling properly with height * Fixes the lying down emissives issue commitbe7b9393bbAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 03:33:10 2023 +0200 Automatic changelog for PR #22704 [ci skip] commitfb7b6ce631Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 03:32:44 2023 +0200 [MIRROR] A small pile of borg combat changes [MDB IGNORE] (#22704) * A small pile of borg combat changes (#75819) ## About The Pull Request This PR rebalances borg combat. It is first part of broader set of changes that I talked about with armhullen, which was then discussed in discord player project channel. Ultimately arm decided to rewrite the complete rebalance and grab combat, but to help with testing, and to measure reaction to that changes, I wrote this much smaller change, that should be usable as a TMd test. Main points that changed: - Flashing cyborgs for the first time blinds them, and scrambles their movement. Flashing them while they are blinded immobilizes them as it used to, but still allows them to talk, and use radio. - Emping cyborgs still turns them completely off, but the code behind is _slightly_ changed, because of how utterly incomprehensible cyborg code is - Borg stunarm deals 60 stamina damage, costs 200 energy (SUBJECT TO CHANGE AS SOON AS I DECIDE ON HOW TO), and applies confusion, stuttering, and jittering. - Robot consoles used by humans can now lock down only one borg at a time, they exhibit increased power draw while doing so. The borg is also informed of the location of the console. If left alone, the borg will unlock itself in 10 minutes, to avoid leaving it permanently locked down in some faraway place. If the console gets destroyed (or depowered), the borg will get unlocked - laser pointer only blinds borgs, without the paralyze component. If you flash a borg blinded this way it will paralyze it, so comboing it is possible. - Throwing things at borgs slows them down Not planned, but possible if testing shows its required: - Changing borg health to malfunctions - Whatever people convince me to add - Portable lockdown solution for sec, or a way for them to do basic check on borg. - Usage of bucket/something else to restrict radio usage of cyborg If you have ideas what would make this change better please use [discord channel](https://discord.com/channels/326822144233439242/1113145741788065924), or comments. Almost everything that I wrote here is subject to change, as requested or suggested. ### DISCLAIMER I had to change few functions in background of how borgs work. This WILL have changes I couldn't predict, since some of them aren't linked in any obvious way in code. I am aware of that, and will try fixing what needs fixing when pointed out. PS: Borg code is a nightmare ## Why It's Good For The Game Borg combat sucks. It is absolutely binary, there is 0 capacity for talking, because both sides fear losing in one click. Sec can't really feasibly ask the borg to state laws while flashed, so their only solution is to kill it and revive it. - Turning most instastun solutions into less lethal versions should lessen the pressure, since it reduces the chance that person that reacts first survives. - It causes minor reduction in traitor's capacity to emag borgs with only a flash, but EMPs still hardstun, and they are plentiful both in uplink, and in ghetto form, so that shouldn't be a problem. - Since it allows borgs to scream for help while being flashed, it also increases the potential of AI helping it, or at least noticing its death. - Lockdown console changes reduce its capability in completely turning off malf ai, and leave it still highly capable of being an useful tool in stopping emagged cyborgs. ## Changelog 🆑 balance: Flashing borgs requires two consecutive flashes to fully immobilize balance: Flashed borgs can speak balance: Remote lockdown on cyborgs lasts 180 seconds balance: Cyborg stun arm works like normal baton, and costs less energy /🆑 --------- Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com> Co-authored-by: Jacquerel <hnevard@ gmail.com> * A small pile of borg combat changes --------- Co-authored-by: Kubisopplay <38842052+Kubisopplay@users.noreply.github.com> Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com> Co-authored-by: Jacquerel <hnevard@ gmail.com> commit6f45799bb6Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 03:32:07 2023 +0200 Automatic changelog for PR #22706 [ci skip] commit0fd5f7de66Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 03:31:42 2023 +0200 [MIRROR] Adds a runtime protection check to play_tts [MDB IGNORE] (#22706) * Adds a runtime protection check to play_tts (#77106) ## About The Pull Request I see this stack trace on occasion ``` [2023-07-25 19:04:56.970] RUNTIME: runtime error: get_language_holder() called on a QDELing atom, this will try to re-instantiate the language holder that's about to be deleted, which is bad. - proc name: get language holder (/atom/movable/proc/get_language_holder) - source file: code/game/atoms_movable.dm,1458 - usr: null - src: AdipemDragon (/mob/dead/new_player) - src.loc: null - call stack: - AdipemDragon (/mob/dead/new_player): get language holder() - Text To Speech (/datum/controller/subsystem/tts): play tts(L.E.M.O.N. (/mob/living/silicon/robot), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) ``` Evidently, the list of listeners is *somehow* getting new players or observers that are being qdeleted (maybe hard deleting?) That might be a little hard to track down so until then I figure it's fine to throw in a stack trace and continue so it doesn't brick the message for everyone else ## Why It's Good For The Game Prevents the proc from runtiming and cancelling execution, ergo not playing to everyone else ## Changelog 🆑 Melbert fix: Fixes some occasions which result in TTS messages not playing /🆑 * Adds a runtime protection check to play_tts --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> commit97dcebd17bAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 03:31:01 2023 +0200 Automatic changelog for PR #22709 [ci skip] commit621ef8a96eAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 03:30:35 2023 +0200 [MIRROR] [NO GBP] Fixes clown car + deer collision [MDB IGNORE] (#22709) * [NO GBP] Fixes clown car + deer collision (#77076) ## About The Pull Request A not-so-long time ago I drunkenly coded #71488 which did not work as intended. I return now, in a state of reflective sobriety, to rectify that. The clown car will now not only crash like it should, but will also cause (additional) head injuries to some occupants and kill the deer on impact. Content warnings: **Animal death, vehicle collision, blood, DUI.** https://github.com/tgstation/tgstation/assets/28870487/4889f452-7e49-4512-8cdd-e4e2a4d6b394 ## Why It's Good For The Game Fixes the product of a silly PR that never actually worked. Also gives it a bit more TLC in the event that this joke actually plays out on a live server. ## Changelog 🆑 fix: Clown cars now properly collide with deer. sound: Violent, slightly glassy car impact sound. /🆑 * [NO GBP] Fixes clown car + deer collision --------- Co-authored-by: Rhials <28870487+Rhials@users.noreply.github.com> commit4c336cb67bAuthor: Changelogs <action@github.com> Date: Thu Jul 27 00:36:48 2023 +0000 Automatic changelog compile [ci skip] commitb42ba39b0cAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 00:16:10 2023 +0200 Automatic changelog for PR #22702 [ci skip] commitee174d3a7cAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 00:15:59 2023 +0200 Automatic changelog for PR #22703 [ci skip] commite863d6af05Author: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 00:15:45 2023 +0200 [MIRROR] Fixes traitor sabotage objective device [MDB IGNORE] (#22702) * Fixes traitor sabotage objective device (#77107) * Fixes traitor sabotage objective device --------- Co-authored-by: Jacquerel <hnevard@gmail.com> commitb169fae5fbAuthor: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu Jul 27 00:15:32 2023 +0200 [MIRROR] [NO GBP] Fixes active conveyor belts not moving movables spawned on top of them. [MDB IGNORE] (#22703) * [NO GBP] Fixes active conveyor belts not moving movables spawned on top of them. (#77104) There's one instance of the old signal I've missed from #76376, all because lists treat undefined keys like text strings. * [NO GBP] Fixes active conveyor belts not moving movables spawned on top of them. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> commit38c1e94a1cAuthor: TripleShades <MegaProto@gmx.com> Date: Sun Jul 30 20:41:49 2023 -0400 Biodome Tweaks (#370) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes things that were caused as a result of the previous Biodome pr I made: https://github.com/Bubberstation/Bubberstation/pull/318 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: [Biodome] Missing main hall decal add: [Biodome] Additional main hall direction indicators pointing to Science add: [Biodome] Directional indicators for the Transportation Tube platforms add: [Biodome] Air alarms to primary Departures area add: [Biodome] Extra lights to primary Departures area add: [Biodome] Air alarms to lower Security area add: [Biodome] Airlock access check to Perma's water supply and APC room. add: [Biodome] Missing plating underneath an airlock inside of maints add: [Biodome] Missing wire connections to the Gulag Shuttle Dock add: [Biodome] Missing shutters button on outside of Mech Bay add: [Biodome] Shutters and shutter button to Research Director's office add: [Biodome] New wall secret to compensate for layout shifting add: [Biodome] Security now has holding cells with timers instead of The Dunk Zone add: [Biodome] Security now has a static redsec vendor as requested add: [Biodome] Actual solar panel assemblies to the various solar array accesses del: [Biodome] Duplicate pipe in Mining lobby del: [Biodome] Tcomm upper floor relay as it is no longer required for comms to work on multi-z del: [Biodome] Duplicate keycard auth in Captain's Quarters and Bridge fix: [Biodome] AI Sat cams are no longer on the ss13 camera network fix: [Biodome] Boat tram aft button now properly calls the boat tweak: [Biodome] CentComm flooring borders are now unified tweak: [Biodome] Swapped the HoP's fax machine with the boxes next to it so you can now reach both tweak: [Biodome] Mining lobby rooms are now under a different layout and no longer space the area round start tweak: [Biodome] The Turbine Engine Room has been shifted down so it no longer burns a hole in Engineering's ceiling tweak: [Biodome] Security's Locker Room entryway has been expanded by one because the automapper sometimes spawns the reloading machine in a poor spot /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commite506944cc9Merge:aa975dd2896abf5dff43Author: tsucifer <88991542+magatsuchi@users.noreply.github.com> Date: Sat Jul 29 20:23:15 2023 -0500 [READY] Fixes Integration Tests (#350) This is the PR that fixes the integration tests so that we can stop seeing funny red checkmarks. Contains map changes, icon changes, and everything changes. commit6abf5dff43Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Sat Jul 29 18:20:37 2023 -0700 Update screenshot_humanoids__datum_species_mammal_shadekin.png commit4745e47943Merge:1f28cc2f47aa975dd289Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Sat Jul 29 18:13:34 2023 -0700 Merge branch 'master' into Fixes-Integration-Tests commitaa975dd289Merge:b02d6f321264a852cd8cAuthor: tsucifer <88991542+magatsuchi@users.noreply.github.com> Date: Sat Jul 29 15:09:48 2023 -0500 Prevent admins from pressing buttons that cause the server to reach out to external services and fail. (#395) AAAAAA. ... AHHHHHHHHH. Locks up the server waiting for responses it will never get. commitb02d6f3212Merge:7371490316205143f980Author: tsucifer <88991542+magatsuchi@users.noreply.github.com> Date: Sat Jul 29 14:57:52 2023 -0500 Reintroduce "Why It's Good For The Game" in PR template. (#377) Reintroduces "Why It's Good For The Game" from upstream /tg/'s PR template. <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Reintroduces "Why It's Good For The Game" from upstream /tg/'s PR template. There's no real reason why this shouldn't be in the template. It's on upstream /tg/'s for a reason. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit64a852cd8cAuthor: nevimer <foxmail@protonmail.com> Date: Thu Jul 27 02:48:49 2023 -0400 Prevent admins from pressing buttons that cause the server to reach out (and fail) commit7371490316Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu Jul 27 00:48:10 2023 +0000 Automatic changelog for PR #394 [ci skip] commitb211b18368Author: nevimer <77420409+nevimer@users.noreply.github.com> Date: Wed Jul 26 20:47:42 2023 -0400 Fixes Lima & Biodome Multiz things (#394) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR fixes Limastation map crossovers. Fixes biodome CI warnings. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 fix: limastation now links properly to space! /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit574e919422Merge:f76b464e30c633a2f8ffAuthor: nevimer <77420409+nevimer@users.noreply.github.com> Date: Wed Jul 26 16:38:46 2023 -0400 Emergency Upstream Merge July 26 (#393) Fixes TGUI issues. commitc633a2f8ffMerge:f76b464e30531bfcdd40Author: nevimer <foxmail@protonmail.com> Date: Wed Jul 26 16:21:40 2023 -0400 Merge remote-tracking branch 'skrat/master' into upstream-merge-branch # Conflicts: # code/modules/research/machinery/_production.dm commitf03c87d926Merge:a03a6bb2ccf76b464e30Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Mon Jul 24 18:03:38 2023 -0700 Merge branch 'master' into Maintenance-Loot-Overhaul commitf76b464e30Merge:c6eeeb3eadf9e9525dc8Author: nevimer <77420409+nevimer@users.noreply.github.com> Date: Mon Jul 24 20:28:37 2023 -0400 Upstream jul 24 (#389) Hopefully fixes some things. commitf9e9525dc8Merge:c6eeeb3eadc89f3a4011Author: nevimer <foxmail@protonmail.com> Date: Mon Jul 24 20:11:34 2023 -0400 Merge remote-tracking branch 'skrat/master' into upstream-jul-24 # Conflicts: # _maps/map_files/Deltastation/DeltaStation2.dmm # _maps/map_files/tramstation/tramstation.dmm commitc6eeeb3eadAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jul 24 03:24:39 2023 +0000 Automatic changelog for PR #385 [ci skip] commitc9f0489875Author: Tom <8881105+tf-4@users.noreply.github.com> Date: Mon Jul 24 04:24:17 2023 +0100 Re-adds cat scream (#385) ## About The Pull Request Restores the cat scream from https://github.com/Skyrat-SS13/Skyrat-tg/pull/22050 All tested and such.  ## Changelog 🆑 sound: Re-instated the cat scream previously removed. /🆑 commit1f28cc2f47Merge:921df9c9f64b0bf938b7Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Sat Jul 22 15:12:36 2023 -0700 Merge branch 'master' into Fixes-Integration-Tests commit4b0bf938b7Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Jul 22 15:32:13 2023 +0000 Automatic changelog for PR #379 [ci skip] commit0c3a73a4f4Author: Icarus-The-Sun <119832971+Icarus-The-Sun@users.noreply.github.com> Date: Sat Jul 22 11:31:47 2023 -0400 Hemophage Colors (#379) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Gives hemophages Mutant colors <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 qol: Returns hemophage mutant Colors /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commitc229878eeaAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Jul 22 15:18:58 2023 +0000 Automatic changelog for PR #375 [ci skip] commitf1d05da2a1Author: nevimer <77420409+nevimer@users.noreply.github.com> Date: Sat Jul 22 11:18:28 2023 -0400 soft removes the payday modifier (#375) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Not really good for a server like us. Not really fun, and encourages meta behavior like making custom species off humans to get the gamer items in sec/mining vendors round start. Policy nightmare, too. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 balance: soft removed the payday modifier /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit205143f980Author: INKVD <123670072+INKVD@users.noreply.github.com> Date: Fri Jul 21 17:19:58 2023 +0000 Reintroduce "Why It's Good For The Game" in PR template. Reintroduces "Why It's Good For The Game" from upstream /tg/'s PR template. commit921df9c9f6Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Fri Jul 21 06:50:44 2023 -0700 Update ci_suite.yml commit9cba707fc9Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Fri Jul 21 06:45:46 2023 -0700 holy shit it's almost finished commit658be61a08Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Fri Jul 21 06:37:31 2023 -0700 Update tgstation.dme commit7eb9a08ce6Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Fri Jul 21 06:34:11 2023 -0700 Update screenshot_humanoids__datum_species_mammal_shadekin.png commitf6bd621f05Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Fri Jul 21 06:09:47 2023 -0700 Update ticked_file_enforcement.py commitb9bdce9e09Merge:122562b4b82870425cadAuthor: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Fri Jul 21 00:40:17 2023 -0700 Merge branch 'master' into Fixes-Integration-Tests commit2870425cadAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri Jul 21 05:29:19 2023 +0000 Automatic changelog for PR #365 [ci skip] commit7cd1a57b08Author: Icarus-The-Sun <119832971+Icarus-The-Sun@users.noreply.github.com> Date: Fri Jul 21 01:28:49 2023 -0400 Chirp Donor Plushie (#365) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Oh god it's a coder sprite. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Adds a donor plushie. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commita03a6bb2ccAuthor: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Wed Jul 19 13:19:24 2023 -0700 it compiles, so it werks commit78d7b0cc9cMerge:d8df8aa263ebf8a6187bAuthor: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Wed Jul 19 12:51:44 2023 -0700 Merge remote-tracking branch 'upstream/master' into Maintenance-Loot-Overhaul commitebf8a6187bAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed Jul 19 19:24:36 2023 +0000 Automatic changelog for PR #364 [ci skip] commite14c0450ecAuthor: StrangeWeirdKitten <95130227+StrangeWeirdKitten@users.noreply.github.com> Date: Wed Jul 19 13:24:08 2023 -0600 (Modular) Removes AI and Cyborg Upload + AI Core from ghost roles. (#364) ## About The Pull Request This aims to remove AI upload, Cyborg upload, and AI Core Boards from the ancient circuit imprinter. ## Why this is good for the game **AI Core** The moment someone builds an AI as a syndicate ghost role, it has the tendency to immediately interfere with the entire station and focus the entire round on Interdyne / Cybersun. There really isn't any actual reason to build an AI otherwise. They still have the ability to build a borg and update its laws for whatever silicon desires they may have. **AI / Cyborg Upload** You can already manually insert laws on any silicon you build without needing an entire computer to do so. The only reason you'd build this is to change the station AI's lawset. ## Testing  ## Changelog 🆑 del: Removes the ability for ghost roles to construct AIs and build upload consoles. /🆑 commitc26aa106abMerge:5ec3ac384009e8590387Author: nevimer <77420409+nevimer@users.noreply.github.com> Date: Wed Jul 19 15:21:10 2023 -0400 Upstream Merge July 19th 2023 (#363) Hope all goes well commit09e8590387Author: nevimer <foxmail@protonmail.com> Date: Wed Jul 19 02:42:08 2023 -0400 Biodome map path update commit3e29a97c5cAuthor: nevimer <foxmail@protonmail.com> Date: Wed Jul 19 02:33:00 2023 -0400 fix secmed ci commit02b85cc3e0Author: nevimer <foxmail@protonmail.com> Date: Wed Jul 19 02:19:29 2023 -0400 Squashed commit of the following: commit 9aaca81f71ef6146ef3372e09ea0cec807cf7536 Merge:31db5577015ec3ac3840Author: nevimer <foxmail@protonmail.com> Date: Wed Jul 19 02:09:18 2023 -0400 Merge branch 'master' of https://github.com/bubberstation/bubberstation into upstream-17-jul-2023 # Conflicts: # code/modules/mob/living/simple_animal/hostile/mining_mobs/goliath.dm commit31db557701Author: nevimer <foxmail@protonmail.com> Date: Wed Jul 19 01:54:23 2023 -0400 fix dme by copying tg lol commitc57188863aAuthor: nevimer <foxmail@protonmail.com> Date: Mon Jul 17 02:27:50 2023 -0400 fix the map building for biodome and goliath ci commit3d15f444b0Author: nevimer <foxmail@protonmail.com> Date: Mon Jul 17 02:06:38 2023 -0400 actually fix the dme commit734fb44245Author: nevimer <foxmail@protonmail.com> Date: Mon Jul 17 02:01:38 2023 -0400 biodome build fix commitbad10f67e4Author: nevimer <foxmail@protonmail.com> Date: Mon Jul 17 01:52:37 2023 -0400 map fixes with updatepaths commita27ed5a602Author: nevimer <foxmail@protonmail.com> Date: Mon Jul 17 01:45:24 2023 -0400 fix the .dme commit8b776c1246Merge:bbf36f111c5f12135fc3Author: nevimer <foxmail@protonmail.com> Date: Mon Jul 17 01:34:58 2023 -0400 Merge remote-tracking branch 'skrat/master' into upstream-17-jul-2023 commit29d9d1a49fMerge:5ec3ac3840e4317840ffAuthor: nevimer <foxmail@protonmail.com> Date: Wed Jul 19 02:18:09 2023 -0400 Merge remote-tracking branch 'skrat/master' into upstream-remake-stop-commiting-to-master # Conflicts: # .github/CODEOWNERS # code/__DEFINES/footsteps.dm # code/game/objects/items/spear.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/modules/language/language_holder.dm # code/modules/mob/living/carbon/human/species_types/abductors.dm # code/modules/mob/living/carbon/human/species_types/ethereal.dm # code/modules/mob/living/carbon/human/species_types/felinid.dm # code/modules/mob/living/carbon/human/species_types/lizardpeople.dm # code/modules/mob/living/carbon/human/species_types/plasmamen.dm # code/modules/mob/living/simple_animal/hostile/mining_mobs/goliath.dm # code/modules/projectiles/ammunition/energy/laser.dm # modular_skyrat/modules/altborgs/code/robot_model.dm # modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm # modular_skyrat/modules/examinemore/code/examine_more.dm # modular_skyrat/modules/opposing_force/code/equipment/loadouts.dm commitd8df8aa263Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Tue Jul 18 12:12:40 2023 -0700 Adjust weights based on feedback and personal experience. commit8fc462d716Merge:3bfc1c46995ec3ac3840Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Tue Jul 18 11:33:31 2023 -0700 Merge remote-tracking branch 'upstream/master' into Maintenance-Loot-Overhaul commit122562b4b8Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Tue Jul 18 08:34:07 2023 -0700 tries /tg/station's config commitaecf70eb36Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Tue Jul 18 08:23:34 2023 -0700 rename to avoid confusion commitdf5589f215Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Mon Jul 17 16:51:39 2023 -0700 Update computer.dmi commitf955921913Merge:10ce88bd1e5ec3ac3840Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Mon Jul 17 16:50:30 2023 -0700 Merge remote-tracking branch 'upstream/master' into Fixes-Integration-Tests commit10ce88bd1eAuthor: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Mon Jul 17 16:50:07 2023 -0700 revert maps commit5ec3ac3840Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Mon Jul 17 10:38:32 2023 +0200 fix crappy edit Fix Crappy edit commit28a15458b3Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jul 17 04:37:26 2023 +0000 Automatic changelog for PR #268 [ci skip] commitbbf36f111cAuthor: faaaay <69845288+faaaay@users.noreply.github.com> Date: Mon Jul 17 05:26:43 2023 +0100 Brings back Security Medic (#268) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Security Medic was removed in the latest upstream merge. This undoes that, [as requested by the person who PRed said merge](https://github.com/Bubberstation/Bubberstation/pull/236). I've tested that the role can spawn, and that all sprites function. ## Changelog 🆑 fix: un-deleted the Security Medic /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Cyprex <35031555+Cyprex@users.noreply.github.com> Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com> commit947cb8a5b6Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jul 17 04:24:49 2023 +0000 Automatic changelog for PR #305 [ci skip] commit6e541bb952Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jul 17 04:23:26 2023 +0000 Automatic changelog for PR #334 [ci skip] commitca9b3384f4Author: INKVD <123670072+INKVD@users.noreply.github.com> Date: Mon Jul 17 00:18:47 2023 -0400 Ports Lima Station from TaleStation (#305) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Ports LimaStation from [TaleStation](https://github.com/TaleStation/TaleStation) Full credits to the mappers at [TaleStation](https://github.com/TaleStation/TaleStation) & [RussStation](https://github.com/RussStation/RussStation)   _Taken from https://github.com/TaleStation/TaleStation/wiki/LimaStation_ **About** LimaStation is comprised of two Z levels, the bottom (top) and the top (bottom). **Bottom Level** Limas first floor comprises of never-ending maintenance tunnels. However, the HFR room, Chemistry Lab, Xenobiology slime pens and some service/common areas can be found down here (like botanys bee room). **Upper Level** Limas second floor (main floor) comprises the bulk of the departments, as well as the general common areas (bar for instance). Directly north is arrivals, dorms and some common areas. Security occupies the north west portion of the station, with the chapel right next to it. Going east, science occupies most of the eastern wing of Lima. South east is where the Bridge, and further out, AI sat/Tcomms is located. South west is atmospherics, with directly west being the bulk of engineering and the engine room itself. In the center of the station is the bulk of service on the left, with medical on the right. Cargo is south of the bar, but north of departures. **LimaStation History** LimaStation is originally from [RussStation](https://github.com/RussStation/RussStation), but was ported by [SQNZTB](https://github.com/sqnztb) on December 8th, 2020 to [TaleStation](331c2f04cb). It was merged into code on January 28th, 2021. Since the initial port, LimaStation has gone under many drastic changes since it was brought to the (formerly) JollyStation. LimaStation was original one Z level, however, a [rework](cd2ac245b7) on August 11th, 2021 by [SQNZTB](https://github.com/sqnztb) revived Lima to be what we know it as today, making it Multi-Z. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Lima Station map, ported from TaleStation. A modest map for modest people. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commitbba79a0f43Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sun Jul 16 23:18:17 2023 -0500 [Modular] Moves Crewsimov, adds Crew Overlord (#309) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds a crew variant of the Overlord lawset. Also moves our Crewsimov to the modular file while it's there. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 Del: non-modular Crewsimov Add: modular Crewsimov Add: Crewlord, Overlord but Crew instead of Human /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commitad969b3427Author: TripleShades <MegaProto@gmx.com> Date: Mon Jul 17 00:17:52 2023 -0400 [MODULAR] Biodome Un-Soulening (#318) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Redecorates Biodome from being an eyesore. Also fixes various things, such as map parity (equipment/objects/decals, etc, that is expected across all maps per area), and reported issues from the issues channel/biodome issues thread. Also also adds in a Blacksmith workshop, NT Rep/Consult office, and a Barber/Salon. Please see changelog for full details. Previews (UP TO DATE): [UPPER DECK](https://cdn.discordapp.com/attachments/546822932278673420/1130253978567970836/2023-07-16_17.45.02.png) [LOWER DECK](https://cdn.discordapp.com/attachments/546822932278673420/1130253979486527578/2023-07-16_17.45.14.png) Originals for comparison: [UPPER DECK](https://cdn.discordapp.com/attachments/546822932278673420/1126678446421065839/2023-07-06_20.56.24.png) [LOWER DECK](https://cdn.discordapp.com/attachments/546822932278673420/1126678445653512222/2023-07-06_20.56.14.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: [Biodome] Dirt to maintinence as a whole add: [Biodome] More fuel and water tanks to maintinence add: [Biodome] More fire and emergency closets to maintinence add: [Biodome] More atmospheric machine spawns to maintinence add: [Biodome] Blacksmith work area to Cargo add: [Biodome] NT Representative/Consult Office just below Cargo in the upper main hall add: [Biodome] Barber Shop/Salon to lower Service, where the Teleporter was add: [Biodome] Directional indicator decals to the main hall leading to each department (or close enough to) add: [Biodome] Directional indicator wall decals to the lower Service area pointing to each department (relatively) add: [Biodome] The remainder of the Navigation Destinations (what leads you to departments when using the Navigation function) add: [Biodome] Warning decals to all upper level stairways and elevators add: [Biodome] An airlock to maintinence between Public Commisary and Engineering entryway add: [Biodome] An external airlock set to Atmospherics maintinence for techs to repair the gas containers add: [Biodome] Two cookies for the Mortician to replace the ones outside on the floor add: [Biodome] Two hot cocoa for the Psychology room to better represent the theme add: [Biodome] Secateurs to public garden and prison garden add: [Biodome] Nspect objects added to Security add: [Biodome] Keycard Authenticators added to CMO, Bridge, and Captain add: [Biodome] Pipenets to maintinence to make it less visually bland add: [Biodome] Wires to maintinence to make it less visually bland add: [Biodome] Girder, grille, trash, dirt, etc spawners to maintinence to divvy up straight halls of nothing add: [Biodome] Solar array construction crates added to lower starboard bow solar array and upper power bow solar array add: [Biodome] More painting slots in the Library add: [Biodome] Lights to various spots in the overarching Service area add: [Biodome] Lightswitches in rooms that lacked them add: [Biodome] Disposal bins in rooms that lacked them del: [Biodome] Now redundant pipenet and wiring from maintinence changes del: [Biodome] Two floor cookies outside of the Morgue del: [Biodome] Removed Cargo elevator del: [Biodome] Misplaced lightswitch at Chapel dumping area del: [Biodome] Snowmen from outside of Medbay del: [Biodome] Ghost-role MULE spawn in maintinence del: [Biodome] Nearly all of the "planty" atmospheric holobarriers del: [Biodome] Peeping tom hidden room connecting to Dorm 7 del: [Biodome] Directional windows and windoor from lower Chemistry area due to cramping fix: [Biodome] Boat tram now properly increments in tram incidents panel fix: [Biodome] Detective should now properly receive mail via disposals fix: [Biodome] Chapel burial outlet should now properly be connected via disposals fix: [Biodome] Atmospherics nitrogen gas tank sensor is now the correct one fix: [Biodome] Lower starboard bow solars no longer have a looping powernet fix: [Biodome] Lower electrical maintinence no longer has a looping powernet fix: [Biodome] Connected Arrivals Restrooms plumbing to chemical synthesizer fix: [Biodome] Geneticist shutters button now properly connected to shutters fix: [Biodome] Aft Starboard solar array access fixed fix: [Biodome] Medbay Orderly airlock now has the correct access fix: [Biodome] Snow section outside of Cryogenics Bay no longer has airless snow tiles fix: [Biodome] Navigator properly points to Research and Vault now fix: [Biodome] AI Sat camera networks and motion sensing restored to parity tweak: [Biodome] Various visual changes spanning the entire station to make it less eyesearing and/or more coherent in overall aesthetics (most notably the fake pits in the public area that contains Security and Engineering's entryway) tweak: [Biodome] Various excessive decals across the entire station, either to be unified into a less "playplace" style or completely removed tweak: [Biodome] Railings, floors, decals, and windows have been touched up across the entire station to create parity between Biodome and other in-rotation maps tweak: [Biodome] Various maintinence rooms have been revamped entirely or touched up tweak: [Biodome] Science break room is no longer a dump tweak: [Biodome] Mining lobby has been expanded to have private rooms tweak: [Biodome] Lengthened the Service transit tube and added an additional stop midway tweak: [Biodome] Boat tram variables renamed to be more in line with other maps tweak: [Biodome] Teleporter has been moved over to make room for the Barber/Salon tweak: [Biodome] The crab habitat has been shrunk tweak: [Biodome] Kitchen layout has been changed to be less CBT to access machines tweak: [Biodome] Public Garden now has a predetermined set of produce instead of randomized seeds tweak: [Biodome] Engineering's upper entryway is now more official looking to cause less confusion in locating it tweak: [Biodome] Research's MULE delivery point has been moved from the EXPERIMENTOR corner to the main Research hall for clarity purposes tweak: [Biodome] Replaced broken Boating Incidents sign with working Supermatter Delam counter Tram Incidents combination sign tweak: [Biodome] Restructured the Bridge consoles so they were better grouped together tweak: [Biodome] Widened the hallways into the Bridge from one wide to two wide tweak: [Biodome] Captain's elevator has been replaced with a stairwell after reports of Secoffs falling down like lemmings tweak: [Biodome] You can now visit the carp exhibit in northern upper Service tweak: [Biodome] Recycler grinder has been moved over one to prevent trash from auto-grinding out of the chute /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit42fa33689cAuthor: zeroisthebiggay <43571008+zeroisthebiggay@users.noreply.github.com> Date: Sun Jul 16 21:16:58 2023 -0700 [MODULAR] requested BSRPD resprite from the suggestioncord (#334) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request https://discord.com/channels/1059199070016655462/1128137142019829781/1128137658103775252 yeah it looks good but i'm too lazy to copy the images to my computer so just click the link or check icondiffs thank you <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 sierragenevese image: BSRPD /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com> commitd328af80f3Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jul 17 04:15:41 2023 +0000 Automatic changelog for PR #337 [ci skip] commit79a59c866dAuthor: Waterpig <49160555+Majkl-J@users.noreply.github.com> Date: Mon Jul 17 05:55:41 2023 +0200 Allows guardians and holoparas to see in the dark (#337) ## About The Pull Request Miners are able to get holoparas. The issue? Total blindness, which makes them not useful and literally just drags another player in with you to do nothing due to the lack of sight. I could split this, but I believe normal holoparas deserve this change too. This gives them nightvision closes: #336 ## Changelog 🆑 fix: Holoparas can now naturally see in the dark /🆑 commit4abc723461Author: Gr33d-y <103287849+Gr33d-y@users.noreply.github.com> Date: Sun Jul 16 23:50:17 2023 -0400 Let Cargo Borgs break bad (#339) All this PR does is add a boxcutter to cargo borgs. Why? Because at the moment they are unable to open wrapped packages at all. This is not a massive deal on its own, however, cargoborgs are required to wrap packages to lift and haul them. This means that they are unable to deliver the packages that they wrap up, open them, and bring back the empty box in one trip, just as an example of one of the reasons they need a boxcutter. Will this give cargoborgs a means to deal damage to others? Sure, but a lot of borgs have the ability to do damage with one or more of their tools far better than a boxcutter. This was tested and I even learned that by doing this, borgs can recycle some wrapping paper this way! yippee! --------- Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com> commit6aeb17c54bAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jul 17 03:47:29 2023 +0000 Automatic changelog for PR #344 [ci skip] commit4757437b3cAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jul 17 03:47:05 2023 +0000 Automatic changelog for PR #346 [ci skip] commit79d1e906bbAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jul 17 03:46:21 2023 +0000 Automatic changelog for PR #110 [ci skip] commitd1a9a2b503Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jul 17 03:44:38 2023 +0000 Automatic changelog for PR #345 [ci skip] commit24bb664a81Author: DerFlammenwerfer <7h3ph4nt0m@gmail.com> Date: Sun Jul 16 23:43:52 2023 -0400 (Modular) Adds some new biogenerator products (#344) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request I was offered money by BurningCold on Discord to make code to add several fruit juices to the biogenerator food list. I asked why it was necessary, since some of these are in the booze or soft drink dispensers and they told me it is because they regularly play as a prisoner, and some plants are not allowed in the prison due to certain hazards presented by mutations of the plants they are obtained from. Adding these allows for ghetto bartending in the prison. Alongside these, as a show of good will, I have also added Diethylamine and Saltpetre to the list of chemicals, and Soy Sauce to the food list so that there's an alternative for making it other than ordering it or having to grow nettles, which also present their own threat to sec officers. Never let it be said that I don't deliver. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 code: Adds Orange Juice, Lime Juice, Lemon Juice, Berry Juice, Tomato Juice, Grenadine Syrup, and Soy Sauce to the Food product list of the biogenerator. Also adds Diethylamine and Saltpetre to the Chemicals product list. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit20f5de95d9Author: DerFlammenwerfer <7h3ph4nt0m@gmail.com> Date: Sun Jul 16 23:43:13 2023 -0400 (Modular) Alt recipes for makeshift tools (#346) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Another request from BurningCold, this PR adds alternative recipes for makeshift tools, allowing string from weapon-crafting to be used for the tools as an alternative to cable coil. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Added alternative recipes for the five makeshift tools. This does not include the makeshift MFC cell or cable layer. These recipes use silk string instead of cable coil. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit0b738ca46eAuthor: 567Turtle <91508746+567Turtle@users.noreply.github.com> Date: Sun Jul 16 22:41:20 2023 -0500 Genesis 11:9 (Required language tweaks) (#110) Now the whole world had one language and a common form of speech. And as people journeyed eastward, they found a plain in the land of Shinar and settled there. And they said to one another, “Come, let us make bricks and bake them thoroughly.” So they used brick instead of stone, and tar instead of mortar. “Come,” they said, “let us build for ourselves a city with a tower that reaches to the heavens, that we may make a name for ourselves and not be scattered over the face of all the earth.” Then the LORD came down to see the city and the tower that the sons of men were building. And the LORD said, “If they have begun to do this as one people speaking the same language, then nothing they devise will be beyond them. **"Come, let Us go down and confuse their language, so that they will not understand one another’s speech.”** So the LORD scattered them from there over the face of all the earth, and they stopped building the city. That is why it is called Babel, for there the LORD confused the language of the whole world, and from that place the LORD scattered them over the face of all the earth. 🆑 add: You can join most jobs without knowing Sol /🆑 commitf5adb840a4Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jul 17 03:40:01 2023 +0000 Automatic changelog for PR #320 [ci skip] commitd532992ff5Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jul 17 03:39:26 2023 +0000 Automatic changelog for PR #327 [ci skip] commit776051bc8fAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jul 17 03:38:54 2023 +0000 Automatic changelog for PR #328 [ci skip] commite24af8ad20Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jul 17 03:38:30 2023 +0000 Automatic changelog for PR #342 [ci skip] commit34beab4908Author: DerFlammenwerfer <7h3ph4nt0m@gmail.com> Date: Sun Jul 16 23:38:17 2023 -0400 (Non-Modular) Requested addition to be able to hide seed packets and cards in shoe storage. (#345) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Another request from BurningCold, allowing you to slip seeds and card-shaped objects into shoe storage. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 code: adds seeds and card types to the list of things you can hide in shoes. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com> commit1b5a5374b0Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jul 17 03:37:29 2023 +0000 Automatic changelog for PR #343 [ci skip] commit8fe8cf17cbAuthor: Bobbanz1 <59128051+Bobbanz1@users.noreply.github.com> Date: Mon Jul 17 05:31:42 2023 +0200 [MODULAR] Allows borgs use the infinite hotel in the ghost cafe (#320) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR allows the roleplay borgs in the ghost cafe to utilize the infinite dormitory, creating apartments, hotels and joining other players in them! Invite your silicon friend over for a party! I have made this modular as I'm uncertain WHY Skyrat never actually implemented this beforehand as it seemed pretty easy to do. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> Video was made before I noticed the compiler didn't compile the recent changes I had made, however the current version should only let a borg check into a room if they're standing next to the infinite dormitory thing itself rather than from a distance! https://github.com/Bubberstation/Bubberstation/assets/59128051/280c4d6a-da8b-41c2-b056-0280b1b2e996 ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Made it so cyborgs can actually interact with the infinite dormitory in the ghost cafe! /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit2fd009c42bAuthor: EvenInDeathIStillServe <snoopdogog@gmail.com> Date: Mon Jul 17 04:31:21 2023 +0100 Improves HoS gear armour values (#327) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Buffs HoS armour so that it's not **worse** than regular security vests. ## Changelog HoS armor now has 40 melee, 35 bullet, and 40 laser protection. For reference, it used to be 30 armor for all of them. For comparison, security vests are 35, 30, 30. Captain's carapace is 50, 40, 50. <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 balance: HoS armor now has slightly better protection values than regular security gear, instead of being worse. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com> commitd3322cc87eAuthor: NPC1314 <110836368+NPC1314@users.noreply.github.com> Date: Mon Jul 17 05:30:51 2023 +0200 SyndieViro remap (off-station) (#328) ## About The Pull Request The Interdyne/Syndie base virology is low-effort, it needs some bling. Having the test monkey in a chair in the hallway is not cool. This tiny map edit PR fixes this. * Virology section redone in the icemoon/lavaland syndie base so its a bit more fun. * More space, airlock to enter, signs, more table room, less cramped. Test subject glass cages. Ability for passers by to see into viro and be amused by test subjects if the shutters are open. * Additions - couple monkey cubes. One catatonic test subject from the appropriate map native population added. Viro equipment locker added with some internals and a fricking bio suit. Crematorium added. Box of body bags and a sink. * Atmos/APC/Wiring functionally unchanged. Eastern smoking gallery mostly sacrificed to make room. how it looks (new is above, screenshot is from the icemoon version, lavaland is pretty much identical)  ## Changelog 🆑 add: Viro section redone in syndie base on lavaland/icemoon /🆑 commit6a8d26d929Author: DerFlammenwerfer <7h3ph4nt0m@gmail.com> Date: Sun Jul 16 23:29:55 2023 -0400 (Modular) Adds a proc to the SAD to restore character quirks (#342) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request The S.A.D. currently does not restore quirks when it reads character preferences. This adds a proc to fix it <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 fix: Self Actualization Device will now restore your quirks when restoring your character preferences. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com> commit6609b8acc0Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Sun Jul 16 20:29:10 2023 -0700 Organ Spilling Rebalance (#343) ## About The Pull Request This isn't an organ spill rebalance but rather a bugfix that fixes sexual organs being spilled out on disembowelment. The title exists so that future employers don't look at my github history and see "Fixes anuses, vaginas, penises, testicles spilling out during disembowelment" on my git history. I did not test this yet because I need to go to bed and I just spent the last 10 minutes fixing my fucked git repo. But it compiles, so it works™️. actually im not even sure if it compiles i did not even bother to compile it ## Changelog 🆑 BurgerBB fix: Fixes sexual organs being spilled out on disembowelment. balance: Removes cock checking. /🆑 commit7a8f8fa12aAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sun Jul 16 22:25:05 2023 -0500 [NON-MODULAR] Makes it so ghosts can't see all emotes/PDAs/text by default (#348) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes it so ghosts can no longer see emotes, PDA messages, and dialogue by default. This can still be enabled in the game options. Only works on new players going forward, unfortunately. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 Del: Ghosts hearing all emotes and PDA messages by default /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commitfdf920a425Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jul 17 03:16:15 2023 +0000 Automatic changelog for PR #282 [ci skip] commit542cd9a390Author: nevimer <77420409+nevimer@users.noreply.github.com> Date: Sun Jul 16 23:15:49 2023 -0400 [MODULAR] Adds a hud to being a cortical borer. (#282) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Does as the title says. I hate spamming the healthscan button. http://hosts-the-files.weh.gay/dreamseeker_EHRUagDAal.mp4   ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Cortical Borers now have a HUD. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit714636a412Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Sun Jul 16 15:44:47 2023 -0700 fixes dme disorder commita02fa3af3dAuthor: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Sun Jul 16 15:04:17 2023 -0700 copy's yogstation's linter format commit7b4c8229ebAuthor: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Sun Jul 16 15:01:04 2023 -0700 Steals the labeler from yogstation. commit400beb6b8cAuthor: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Sun Jul 16 14:55:20 2023 -0700 maps commitfacc87f00cAuthor: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Sun Jul 16 14:40:33 2023 -0700 Added commitc76bc9f114Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu Jul 6 08:24:40 2023 +0000 Automatic changelog for PR #296 [ci skip] commitfebbba86a4Author: Kraseo <S0ldi3rKr4s0@hotmail.com> Date: Thu Jul 6 10:24:14 2023 +0200 bluesec mekas (#296) ## About The Pull Request see title, adds bluesec meka sprites ## Changelog 🆑 image: Bluesec meka sprites for security cyborgs. /🆑 --------- Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com> commit9e7e15c3bbAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu Jul 6 08:23:47 2023 +0000 Automatic changelog for PR #297 [ci skip] commit84ed0263d0Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Thu Jul 6 10:23:20 2023 +0200 Buffids (#297) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Regular IDs get more wildcard slots than silver IDs Silver IDs get infinite slots, making them identical to gold IDs. Happy to discuss these values and hear what you think! ## Changelog 🆑 balance: ID cards can hold a lot more accesses now: Silver IDs can hold anything like Gold IDs, and regular IDs have a lot more wildcard slots /🆑 commit3bfc1c4699Merge:e70aa737ee211e2d6aeaAuthor: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Mon Jul 3 18:48:29 2023 -0700 Merge branch 'master' into Maintenance-Loot-Overhaul commit211e2d6aeaAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Jul 2 18:21:06 2023 +0000 Automatic changelog for PR #311 [ci skip] commit90edf9d292Author: Kraseo <S0ldi3rKr4s0@hotmail.com> Date: Sun Jul 2 20:20:37 2023 +0200 fixes quartermaster's supply remote not having access to blacksmith doors (#311) ## About The Pull Request see title ## Changelog 🆑 fix: The supply door remote can now access the blacksmithing office's doors, as intended. /🆑 commite70aa737eeMerge:595279645df8ffe2a403Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Sun Jul 2 05:58:00 2023 -0700 Merge branch 'master' into Maintenance-Loot-Overhaul commitf8ffe2a403Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Jul 2 07:54:44 2023 +0000 Automatic changelog for PR #265 [ci skip] commitb34fea1cc2Author: nevimer <77420409+nevimer@users.noreply.github.com> Date: Sun Jul 2 03:54:20 2023 -0400 Ports Biodome from Orbstation (#265) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Ports: https://github.com/lizardqueenlexi/orbstation/pull/454 by [Profakos](https://github.com/Profakos) and all it's follow up PR's and fixes. Biodome is an incredible map, with tons of character and polish. Originally created for [Orbstation](https://orbstation.space/), Biodome will surely be a beloved map here aswell.   ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Biodome map, ported from Orbstation! A large vacation themed map! /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commitfad64282b7Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Jul 2 03:49:36 2023 +0000 Automatic changelog for PR #259 [ci skip] commit81c1c83bcdAuthor: Icarus-The-Sun <119832971+Icarus-The-Sun@users.noreply.github.com> Date: Sat Jul 1 23:49:13 2023 -0400 Virus-Hemo Infections (#259) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes a single line to make hemos infectable. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 del: Removes Hemophage's Virus Immunity. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com> commit8f3b34bbadAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sat Jul 1 21:14:50 2023 -0500 Makes Blueshield and NTRep only command (#292) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes both Blueshield and NT Consultant command ONLY. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 Del: the CENTCOM department /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit51e170f808Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sat Jul 1 21:00:34 2023 -0500 Fixes cargo infinite money exploit (#209) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes an issue caused by purchased item costing less than the crate resell, effectively creating an infinite money glitch. This applies, at the least, to the DonkCo foam force pistols, but it may be an issue repeated across all of the company imports that needs further work. <!-- Describe The Pull Request. Please be sur  e every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 Fix: Foam Force Infinite Money Glitch. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com> commit873fb72e7fAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Jul 2 01:57:56 2023 +0000 Automatic changelog for PR #278 [ci skip] commit3ae54f8929Author: Icarus-The-Sun <119832971+Icarus-The-Sun@users.noreply.github.com> Date: Sat Jul 1 21:57:28 2023 -0400 Gives Species Genders (#278) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Gives Plasmamen, Ethereals, and Abductors genders. Tested in game. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Gives Species Genders. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commita785ce0558Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Jul 2 01:57:13 2023 +0000 Automatic changelog for PR #277 [ci skip] commitb7155567aaAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Jul 2 01:56:41 2023 +0000 Automatic changelog for PR #287 [ci skip] commitfba36e6cb0Author: nevimer <77420409+nevimer@users.noreply.github.com> Date: Sat Jul 1 21:56:33 2023 -0400 [TG Reset][Nonmodular]Expand Borg (#277) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Allows you to expand borgs, all borgs. boring no fun skyrat edits. Expand borg. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 code: no more borg expansion restrictions /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit252436fe50Author: INKVD <123670072+INKVD@users.noreply.github.com> Date: Sat Jul 1 21:56:16 2023 -0400 OPFOR antag granters (#287) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Ported the good parts from https://github.com/Skyrat-SS13/Skyrat-tg/pull/18110 Makes it easier for people to OPFOR for certain antag roles (Changeling, Heretic, Clock Cultist) by implementing antag granters into the OPFOR equipment menu. Tested and works. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Adds antag granters to OPFOR equipment selection. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit1ffce45311Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Jul 2 01:55:32 2023 +0000 Automatic changelog for PR #281 [ci skip] commita6763aee3eAuthor: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Sat Jul 1 18:55:10 2023 -0700 Hugboxes pierced realities (#281) ## About The Pull Request - Pierced realities no longer gib your entire head when you click on them with TK. - Pierced realities no longer dismember your arms when you click on them without TK. - Pierced realities no longer make you want to die when you examine them (still give drain bamage). ## Justification New players won't get baited into clicking on the pierced reality. This is funny, but it's just annoying for medical. Veteran players won't get baited into clicking on the pierced reality with TK because they're curious to see what would happen. The mood debuff is ultimately pointless and no one ever takes it seriously anyways. ## Changelog 🆑 BurgerBB del: Hugboxes pierced realities by removing some non-heretic functionality. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commitb179739754Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Jul 2 01:54:21 2023 +0000 Automatic changelog for PR #244 [ci skip] commitd20929e6d6Author: INKVD <123670072+INKVD@users.noreply.github.com> Date: Sat Jul 1 21:53:54 2023 -0400 Plant dna editor revival REDUX (#244) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Revival of #196 with some changes that hopefully make it pass the unit tests. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Plant Gene Editor readded. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: shellspeed1 <omegashellspeed1@gmail.com> Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com> commit3aeb1ce42fAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Jul 1 21:47:39 2023 +0000 Automatic changelog for PR #280 [ci skip] commit4eb16a090fAuthor: zeroisthebiggay <43571008+zeroisthebiggay@users.noreply.github.com> Date: Sat Jul 1 14:47:16 2023 -0700 [it's almost kinda modular] sec/medhud resprites: the citadel port (#280) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ports various hud sprites from ~~citadel~~ citadel as a port of a port, with the original heralding from https://github.com/shiptest-ss13/Shiptest/pull/1469 with a couple extra touchups to make them what's essentially just the current sprites but a little bit brighter and easier to read also changes the sechud icons for the departmental guards to just be the normal security officer icon but with a different departmental background why was the supply guard `. . !` why was the engineering guard a `thing` why was the medical guard a weird ass circle that looked almost `identical` to the virologist's job icon idk it's much easier to tell that they're a departmental guard when they have the security officer job icon too lazy to post images just look at icondiffs and complain <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 image: huds /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commitc38df2df0cAuthor: nevimer <77420409+nevimer@users.noreply.github.com> Date: Thu Jun 29 17:23:02 2023 -0400 Adds comments to the blueshield bubber edits (#304) Please document your edits commit595279645dAuthor: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Thu Jun 29 10:48:06 2023 -0700 adds maintenance loot debugging commit4f46acb88dMerge:6d6ff34295247d43ce61Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Thu Jun 29 09:58:44 2023 -0700 Merge remote-tracking branch 'upstream/master' into Maintenance-Loot-Overhaul commit247d43ce61Merge:a5be2afcfc76dedeb866Author: nevimer <77420409+nevimer@users.noreply.github.com> Date: Wed Jun 28 18:09:47 2023 -0400 Upstream june 28 2023 (#302) Fixes a bit. Can now wear lizards. commit76dedeb866Merge:a5be2afcfc4a6b85ca76Author: nevimer <foxmail@protonmail.com> Date: Wed Jun 28 17:50:43 2023 -0400 Merge remote-tracking branch 'skrat/master' into upstream-june-28-2023 # Conflicts: # modular_skyrat/modules/loadouts/loadout_items/donator/personal/donator_personal.dm # tgstation.dme commita5be2afcfcAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed Jun 28 21:44:45 2023 +0000 Automatic changelog for PR #267 [ci skip] commitd2544a1333Author: Waterpig <49160555+Majkl-J@users.noreply.github.com> Date: Wed Jun 28 23:44:19 2023 +0200 Finishes up minesweeper (#267) ## About The Pull Request Now that I know it works, final touches: - [x] Went over the code to see if anything can be made better - [x] Added back emagging with toned down, less destructive rewards - [x] Added the arcade machine into research and as a spawn - [x] Tested everything (Mainly just stuff I forgot because I went thru like 70 errors and was tired of it) ## Changelog 🆑 add: Minesweeper arcade machines finally introduced to the station add: Reported overheats of certain minesweeper machines as a result of tampering /🆑 commit3679a6604eAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Jun 26 20:42:44 2023 +0000 Automatic changelog for PR #298 [ci skip] commit4ef9d4f41cMerge:08949ce6751762b29797Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Mon Jun 26 22:42:20 2023 +0200 Update Blueshield Description and Supervisors (#298) Changes the Blueshield supervisors to be the Command Staff and Central Command and changes the description to reflect this. <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> Changes the Supervisors and description of the Blueshield job to show that they actually work for Command not just Central Command. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 code: Changed the Supervisors and Description of the Blueshield /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit1762b29797Author: MefAnneFeminene <115065976+MefAnneFeminene@users.noreply.github.com> Date: Mon Jun 26 16:06:40 2023 -0400 Update Blueshield Description and Supervisors Changes the Blueshield supervisors to be the Command Staff and Central Command and changes the description to reflect this. commit08949ce675Merge:51b8d16fdfcf3c685bb7Author: nevimer <77420409+nevimer@users.noreply.github.com> Date: Thu Jun 22 18:04:01 2023 -0400 22 june 2023 upstream merge (#285) commitcf3c685bb7Merge:51b8d16fdfa266dc20f7Author: 🦎 <foxmail@protonmail.com> Date: Thu Jun 22 16:39:02 2023 -0400 Merge remote-tracking branch 'rodent/master' into 22-june-2023 # Conflicts: # .github/CODEOWNERS commit51b8d16fdfAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Wed Jun 21 22:10:22 2023 -0500 Adds new factions to the fax machine (#279) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request One small issue with this PR is that all new factions are listed at the top of the list, while regular station faxes are shifted down. This needs to be resolved before the PR is merged. Otherwise, it works as intended. Emag is required for most antagonistic factions. Has no gameplay impact other than allowing anyone using a fax machine to direct a fax to a specific target. NT remains at the top of the list. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 Add: The ability to fax different factions, ship relays, et cetera in the sector, based on lore. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commitee5139f831Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu Jun 22 02:48:25 2023 +0000 Automatic changelog for PR #271 [ci skip] commit146cd5d7ffAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Thu Jun 22 04:47:57 2023 +0200 Oversized quirk changes (#271) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Yeah so 15 brain damage for forgetting to toggle walk intent when walking through an airlock is really harsh. They have various benefits and disadvantages, I think even with these changes the are weaker. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 balance: Oversized people no longer get bonuses to their grabs/their chance to break out of being grabbed add: Vehicle bays have been expanded to allow oversized people inside! del: Oversized people, Nanotrasen has heard you: We've introduced a brand new line of airlocks, extra tall- And yes it's definitely our compassion and not the medical bills your brain injuries have caused you... fucking hell, can't even look out for themselves... oh fuck this thing is still on!! /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit5fc69b30fdAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed Jun 21 19:03:32 2023 +0000 Automatic changelog for PR #276 [ci skip] commit168a3129b1Author: Icarus-The-Sun <119832971+Icarus-The-Sun@users.noreply.github.com> Date: Wed Jun 21 14:58:10 2023 -0400 Chronic Illness Immunity Bypass (#276) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds a line to let the chronic illness disease bypass immunity. This lets hemophages be properly infected without removing their VIRUS_IMMUNE trait. Tested in game. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 balance: Allows Chronic Illness to function correctly on Virus Immune species, like hemophages. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit80b708a382Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Wed Jun 21 13:57:13 2023 -0500 [MODULAR] [READY] Bringing back the ID fixes for CENTCOM roles (#274) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Return of the ID fixes from pre-upstream merge, now fully modular and ready to be added. Currently includes changes to IDs, does not include changes to access such as giving Brigmed surgery access, or Quartermaster a weapons permit. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 Del: Bubber edit to blueshield.dm Add: Blueshield requires sec hours Add: Silver ID to Blueshield (no more all access) Add: Silver ID to NTRep (no more all access) /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit0001c9132eAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed Jun 21 18:56:48 2023 +0000 Automatic changelog for PR #266 [ci skip] commitb1fc4ede1cAuthor: Waterpig <49160555+Majkl-J@users.noreply.github.com> Date: Wed Jun 21 20:56:25 2023 +0200 Adds crew monitors to Advanced biotech and lathes (#266) ## About The Pull Request Rationale: Both this and the pinpointer can be purchased for the same price from the vendor, but only one gets to be printable, which feels kinda stupid. Well not anymore, this adds the Handheld crew monitor under the Advanced biotech node. - [x] Tested ## Changelog 🆑 add: You can now print pinpointers /🆑 commit6d6ff34295Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Thu Jun 15 15:05:56 2023 -0700 thank you unit tests, very cool commitb5f0f868e6Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Thu Jun 15 14:44:31 2023 -0700 fixes linters commit5ba2e3dd58Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Thu Jun 15 14:37:55 2023 -0700 re-adds the file to dme, quintuples maint loot spawns if it's on a table commita5a0334d42Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Thu Jun 15 14:06:59 2023 -0700 It compiles, so it werks commit8610d7542aAuthor: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Wed Jun 14 23:00:57 2023 -0700 Update tgstation.dme commit1cd96a865fAuthor: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Wed Jun 14 22:49:13 2023 -0700 99.9999% done commit38289ed264Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Wed Jun 14 22:46:27 2023 -0700 99.99% done commit16368f6109Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Wed Jun 14 19:29:08 2023 -0700 80% done commitd531732192Merge:c65521f6b35d62fb7277Author: nevimer <77420409+nevimer@users.noreply.github.com> Date: Wed Jun 14 19:46:49 2023 -0400 Upstream Merge June 14 2023 (#269) Notably, Kudzu edits. Makes it need 60 pop and reenables vines. Some map edits. Check the commits in this branch. commitde5f4cd981Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Wed Jun 14 16:24:20 2023 -0700 70% done commit5d62fb7277Merge:c65521f6b330627f6185Author: nevimer <foxmail@protonmail.com> Date: Wed Jun 14 19:02:58 2023 -0400 Merge remote-tracking branch 'skrat/master' into june242023 # Conflicts: # .github/CODEOWNERS commit679447f1a3Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Wed Jun 14 15:15:19 2023 -0700 50% done commit9fb57baf0cAuthor: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Wed Jun 14 14:22:09 2023 -0700 40% done commitc65521f6b3Merge:6cee56658dc19f724572Author: nevimer <77420409+nevimer@users.noreply.github.com> Date: Wed Jun 14 01:09:05 2023 -0400 Updates us to the Latest Rodent - June 13 2023 (#264) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Updates us to todays rodent. I want to PORT BIODOME and this is a hard requirement. Removes security medic, notably. Add it back please, someone! ;-; commitc19f724572Author: nevimer <foxmail@protonmail.com> Date: Tue Jun 13 20:12:16 2023 -0400 Resolve Build issues and logic conflicts from Rodent merge commitf6c63bdea1Merge:0721421f826cee56658dAuthor: nevimer <foxmail@protonmail.com> Date: Tue Jun 13 20:04:57 2023 -0400 Merge branch 'master' of https://github.com/bubberstation/bubberstation into overlay_june_13_2023 # Conflicts: # .github/CODEOWNERS # code/modules/cargo/packs/security.dm # code/modules/modular_computers/file_system/programs/jobmanagement.dm # code/modules/pai/pai.dm # modular_skyrat/master_files/code/datums/id_trim/jobs.dm # modular_skyrat/master_files/code/datums/traits/neutral.dm # modular_skyrat/modules/loadouts/loadout_items/donator/personal/donator_personal.dm commit6cee56658dAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Jun 10 16:13:29 2023 +0000 Automatic changelog for PR #242 [ci skip] commitdbe730b4baAuthor: Higgin <cdonny11@yahoo.com> Date: Sat Jun 10 09:13:02 2023 -0700 [NON-MODULAR] Mostly reverts Skyrat grab/punch changes. (#242) ## About The Pull Request Reverts some of the changes to grabs and punches made by Skyrat's combat reworks over the last two years. For **grabs:** Resisting an aggro grab on tg has a base chance of 60% to escape. _Previously,_ being prone (for any reason) would apply two penalties to reduce this to 20%. Having stamina damage of over 80 (roughly half your total before stamcrit at 150) or being a pushover would make this 15% (for either one of the aforementioned effects) and then 12% for both. Oversized grabbers would reduce it further to 10%. Every failed resist roll at being grabbed imposes a four-second movement lock and deals 10-15 stamina damage. _Now,_ being prone alone **does not decrease the chance of escape.** Resting (deliberately laying down) now imposes one penalty (taking you to 60% from 30% and punishing people who deliberately use crawl combat to try to avoid getting knocked down/slipped.) The stamina damage penalty for failing to escape a grab has been increased back to the old tg values of 15-20 per failure. So, if you consistently fail - it can still get you in trouble, but it's less likely to do so in a timeframe allowing somebody to cuff you or otherwise murder you without first having some reasonable chance to escape. On Skyrat, the old grab mechanics made chain-shoves into aggro-grabs a much-too-reliable fight-ender off of a single slip. Returning towards tg balance means that you should, if you intend to really lock someone down without having cuffs, go for a neck grab. It also weakens quickly aggro-grabbing people out of a fight to try to disarm them, at which point (if they failed the roll previously) they might be entirely movement-locked while standing. It's a lot less goofy and fight-ending with these values. For **punches:** They dealt 2.6 of their brute damage value as stamina damage. The tg default value is 1.5. Punches really shouldn't be better than batons, disablers, or any other weapon for a nonlethal takedown. ## Changelog 🆑 balance: Grab escape chances are now higher and don't rise precipitously on becoming floored. balance: Punch/kick stamina damage is now lower, making unarmed fighting much less immediately decisive. /🆑 commit5544cec091Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Jun 10 04:41:38 2023 +0000 Automatic changelog for PR #217 [ci skip] commit8b65807770Author: Bobbanz1 <59128051+Bobbanz1@users.noreply.github.com> Date: Sat Jun 10 06:41:13 2023 +0200 [SEMI-MODULAR] Allows observers the ability to activate pAI cards on their own (#217) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request What this PR does is that it allows observing players the ability to join the round as a pAI without having someone in-round be needed to activate a pAI card, wait for someone to submit a personality and then download said personality. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> * Closes https://github.com/Bubberstation/Bubberstation/issues/140 <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Testing Photographs and Procedure <details> <summary>Screenshots&Videos</summary> https://user-images.githubusercontent.com/59128051/235649357-54772d46-aae6-401d-b565-066fcb92da69.mp4 </details> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Grants observers the ability to activate and possess pAI cards without requiring someone to be on hand to activate the pAI card for them. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com> commit81bf627321Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Jun 10 04:01:13 2023 +0000 Automatic changelog for PR #261 [ci skip] commit24e9392f8dAuthor: NotMergot <131633853+NotMergot@users.noreply.github.com> Date: Sat Jun 10 00:00:44 2023 -0400 Medical Doctor Loadout Items (#261) ## About The Pull Request Adds three new medical doctor items, available in the loadout. Tried and tested, thank God. Praying that I did this right this time, and CI Tests don't crush my dreams. ## Changelog 🆑 add: Surgery Goggles add: Leather Apron add: Long Rubber Gloves /🆑 commit87c72d11bcAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Jun 10 02:16:46 2023 +0000 Automatic changelog for PR #177 [ci skip] commitaf863ff45aAuthor: Icarus-The-Sun <119832971+Icarus-The-Sun@users.noreply.github.com> Date: Fri Jun 9 22:14:22 2023 -0400 Stealth For Viruses (#177) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Gives Sentient Viruses a symptom with stealth 2 and Resistance 8 on creation. Symptom should NOT be obtainable via virology. If needed stats can be changed more. Tested. ALSO GIVES CREATION-START Secrete infection. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Adds a new stat boosting symptom to sentient viruses, NOT available to virology. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit6b7a88291fAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Jun 10 02:03:42 2023 +0000 Automatic changelog for PR #218 [ci skip] commit22c0fc796cAuthor: Icarus-The-Sun <119832971+Icarus-The-Sun@users.noreply.github.com> Date: Fri Jun 9 22:03:14 2023 -0400 Virus Cost Changes (#218) Important balances for Bubber's current pop levels. <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Lowers the required total points for Sentient Viruses, useful for balancing with Bubber's population. The actual costs for the symptoms aren't changed, only the amount of hosts required to unlock each level of symptom. Untested as of now. Does not change the requirements for mild symptoms. <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 balance: Lowers Required Hosts for virus symptoms. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit78a12b3e09Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Jun 10 02:02:10 2023 +0000 Automatic changelog for PR #243 [ci skip] commit2ef6038047Author: Higgin <cdonny11@yahoo.com> Date: Fri Jun 9 19:01:41 2023 -0700 [NON-MODULAR] Radioblock revert (#243) ## About The Pull Request Removes the blocking of radio use that occurs when you get blocked from using your hands, i.e. aggro-grabbed, cuffed, slipped, stunned, etc. The reason: until we get VOIP, walking and chewing bubblegum are mutually exclusive in space. Being able to talk and call for help, as a choice you have to make against doing something else (like fighting or running) is a good choice to have to encourage players to cooperate and to make more deliberate plans around preventing their enemies from doing so. When this change was originally made, interrupts did not work on radio use or speech. We didn't have tgui say that could be stopped by getting hit, or stunned, or otherwise interrupted. Since tgui say, this functionality works, and it works pretty well. While 'typebaiting' is always a concern, the possibility of someone getting 'typebaited' with radio blocking set up as it has been is an all-or-nothing threat. If somebody comes in to stun you, it's a very imprecise and finnicky window to have a chance of getting a message off if it's not otherwise interrupted. Given that you already chose to try talking in the first place, it shouldn't be so unreliable without the player having a chance at calling for help that they might otherwise lose due to a lack of feedback (knowing whether or not you're hardstunned/mobility-blocked, at the moment, is very unintuitive) - people should have to intentionally try to remove your ability to communicate or otherwise counter you. In the case of hostage-taking and kidnapping, this should underscore the importance of removing headsets, disabling comms, or otherwise (like with cult-hand, rev-flash, and several heretic spells) muting or making your target unintelligible. It's a team game, and removing one of the most unintuitive mechanics that might prevent you from playing it as one, especially now that there are more ways for people to actually prevent you from getting a full message off (through interrupts) seems like it's long overdue. ## Changelog 🆑 balance: Allows people to use headsets while otherwise blocked from moving or using their hands again. /🆑 commit28ae3f2e50Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Jun 10 02:01:22 2023 +0000 Automatic changelog for PR #253 [ci skip] commit2865819bdeAuthor: Waterpig <49160555+Majkl-J@users.noreply.github.com> Date: Sat Jun 10 04:00:57 2023 +0200 Updates access levels to make sense (#253) ## About The Pull Request Gives doctors coroner access on lowpop. Also gives security medics back medical access. ## Changelog 🆑 qol: Doctor access levels now make sense /🆑 commitf18c5adf96Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Jun 10 02:00:12 2023 +0000 Automatic changelog for PR #245 [ci skip] commit9c9b6b34d4Author: Waterpig <49160555+Majkl-J@users.noreply.github.com> Date: Sat Jun 10 03:59:46 2023 +0200 Ports Minesweeper (#245) ## About The Pull Request Ports yogstation's minesweeper app and arcade machine to Bubbers. I had to bite through about 70 errors but from what testing I have done both the backend and frontend are working as intended. Will add proper emagging of the arcade machine in a future PR after this is confirmed to not crash on some magic tgui error I may have missed ## Changelog 🆑 add: Added minesweeper to PDAs and also machines /🆑 commitfdefd1f25eAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Jun 10 01:49:16 2023 +0000 Automatic changelog for PR #229 [ci skip] commit86a3fb3ef3Author: Thedragmeme <81540056+Draggeru@users.noreply.github.com> Date: Fri Jun 9 19:48:49 2023 -0600 Adds new donor items, a new public hairstyle, and private donor items for Thedragmeme (#229) ## About The Pull Request This PR adds an entirely new hairstyle: Royal Curls In addition, it adds donator items for myself (The dress, heels, blindfold, and cloak) and adds donor items for other donors.  ## Changelog 🆑 add: adds some donator items add: Adds a new hairstyle, royal curls 🆑 --------- Co-authored-by: Higgin <cdonny11@yahoo.com> commit72ef98b34dAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Jun 10 00:57:37 2023 +0000 Automatic changelog for PR #239 [ci skip] commit6b74cf3163Author: Scuhf_ <128834582+Scuhf-git@users.noreply.github.com> Date: Sat Jun 10 08:57:03 2023 +0800 Hierophant appreciation sprite update. (#239) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds new sprites for lavaland items including: _**Hierophant Club**_ _**Vortex Talisman**_ _**Hierophant Beacon**_ Sprites by Scuhf_ (me)  https://github.com/Bubberstation/Bubberstation/assets/128834582/151029df-5aba-43e6-9fed-4502053fe896 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Hierophant club sprite add: Hierophant club inhand sprite(s) add: Hierophant beacon sprite add: Vortex talisman sprite /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commitcecc6a19c1Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu Jun 8 14:49:39 2023 +0000 Automatic changelog for PR #258 [ci skip] commit59df809a66Author: Icarus-The-Sun <119832971+Icarus-The-Sun@users.noreply.github.com> Date: Thu Jun 8 10:49:13 2023 -0400 Mutant Colors For Hemophages (#258) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Exactly what it says on the tin. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Returns Mutant Colors to Hemophages /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit935d38b1d7Author: nevimer <77420409+nevimer@users.noreply.github.com> Date: Tue Jun 6 20:42:10 2023 -0400 [MODULAR] Modularizes #134 (#237) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Reimplements #134 modularly. Merge after #236 commit3939033e37Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue Jun 6 17:49:13 2023 +0000 Automatic changelog for PR #251 [ci skip] commita23c9635c2Author: Icarus-The-Sun <119832971+Icarus-The-Sun@users.noreply.github.com> Date: Tue Jun 6 13:48:47 2023 -0400 Adds Hemophage Organs to the Limbgrower (#251) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds the Hemophage organs to the limbgrower, requiring the xeno-biology research node and a custom organ design disk. Each organ requires a small amount of synthflesh and blood. Also adds a Hemophage tab to the limbgrower. Tested in game! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Adds Hemophage(Corrupted) Organs to the Limbgrower add: Adds Hemophage Organ Design Disk to the Xeno-Biology research Node add: Adds Hemophage tab to Limbgrower /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit28b2fcc028Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Jun 5 03:21:15 2023 -0500 Small edits to Skyrat traitor items (#233) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds back some Skyrat-removed traitor items. Honorable mentions for review are stimulants not preventing knockdown. Although these seem to be TG changes, which is quite sad. Stimulants ineffective :( <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 Add: Briefcase Launchpad Add: Distraction phone Del: Skyrat Syndicate bomb changes /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> commit937c905ffbMerge:fca0fccc751cb3b97fb3Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sun Jun 4 10:36:21 2023 +0200 Merge pull request #236 from nevimer/overlay Actually gets Bubberstation up to Sync with the Rodent Server commit1cb3b97fb3Author: KathrinBailey <kat892@outlook.com> Date: Wed May 24 04:29:00 2023 +0100 Emergency threat curve adjustment We've successfully lowered threat by altering the threat curve centre before, this commit redoes that. It's needed as rounds have been utter crazy, one or two seccies have to deal with not only equal numbers of traitors, but sentient diseases, heretics and other stuff on top. commit3b098e5c79Author: nevimer <foxmail@protonmail.com> Date: Sat May 20 23:58:44 2023 -0400 font awesome bug for modular zubbers CI fix commit84780fd6bcAuthor: nevimer <foxmail@protonmail.com> Date: Sat May 20 23:42:32 2023 -0400 fix the last two issues in CI? commit453d2610c7Author: nevimer <foxmail@protonmail.com> Date: Sat May 20 23:25:36 2023 -0400 cleanup unused files commitfaf01f3600Author: nevimer <foxmail@protonmail.com> Date: Sat May 20 23:07:09 2023 -0400 Resets maps to skyrat. commit6e463f4f4aAuthor: nevimer <foxmail@protonmail.com> Date: Sat May 20 22:50:43 2023 -0400 Fixes the last of the compile errors commit424ed3d160Author: nevimer <foxmail@protonmail.com> Date: Sat May 20 22:06:42 2023 -0400 Revert "Revert "Merge upstream"" This reverts commite6bb4098c4. # Conflicts: # _maps/RandomRuins/LavaRuins/skyrat/lavaland_surface_syndicate_base1_skyrat.dmm # _maps/RandomRuins/SpaceRuins/bus.dmm # _maps/RandomZLevels/blackmesa.dmm # _maps/map_files/generic/CentCom_skyrat_z2.dmm # _maps/shuttles/skyrat/goldeneye_cruiser.dmm # _maps/templates/lazy_templates/wizard_den.dmm # code/__DEFINES/callbacks.dm # code/datums/components/transforming.dm # code/datums/elements/bane.dm # code/datums/votes/map_vote.dm # code/game/objects/items/AI_modules/hacked.dm # code/game/objects/items/food/egg.dm # code/game/objects/items/stacks/sheets/glass.dm # code/modules/antagonists/fugitive/hunters/hunter.dm # code/modules/antagonists/traitor/objectives/final_objective/final_objective.dm # code/modules/antagonists/traitor/objectives/kidnapping.dm # code/modules/art/statues.dm # code/modules/events/ghost_role/changeling_event.dm # code/modules/events/spacevine.dm # code/modules/mining/machine_redemption.dm # code/modules/mob/living/simple_animal/friendly/farm_animals.dm # code/modules/mob_spawn/mob_spawn.dm # code/modules/projectiles/guns/ballistic/pistol.dm # code/modules/projectiles/guns/ballistic/rifle.dm # code/modules/uplink/uplink_items.dm # code/modules/vending/autodrobe.dm # html/changelogs/archive/2023-03.yml # icons/mob/clothing/feet.dmi # icons/mob/clothing/under/costume.dmi # icons/mob/inhands/clothing/shoes_lefthand.dmi # icons/mob/inhands/clothing/shoes_righthand.dmi # icons/mob/inhands/clothing/suits_lefthand.dmi # icons/mob/inhands/clothing/suits_righthand.dmi # icons/mob/species/human/human_face.dmi # icons/obj/clothing/shoes.dmi # icons/obj/clothing/under/costume.dmi # modular_skyrat/master_files/code/datums/components/fullauto.dm # modular_skyrat/master_files/code/modules/clothing/under/jobs/security.dm # modular_skyrat/master_files/code/modules/projectiles/guns/gun.dm # modular_skyrat/master_files/icons/mob/clothing/under/civilian.dmi # modular_skyrat/master_files/icons/mob/clothing/under/civilian_digi.dmi # modular_skyrat/modules/aesthetics/guns/code/guns.dm # modular_skyrat/modules/aesthetics/guns/icons/guns.dmi # modular_skyrat/modules/blueshield/code/blueshield.dm # modular_skyrat/modules/customization/modules/clothing/under/misc.dm # modular_skyrat/modules/ghostcafe/code/ghost_role_spawners.dm # modular_skyrat/modules/gunsgalore/icons/guns/gunsgalore_guns40x32.dmi # modular_skyrat/modules/manufacturer_examine/code/gun_company_additions.dm # modular_skyrat/modules/manufacturer_examine/code/manufacturer_component.dm # modular_skyrat/modules/mapping/code/mob_spawns.dm # modular_skyrat/modules/modular_weapons/code/rifle.dm # modular_skyrat/modules/novaya_ert/code/automatic.dm # modular_skyrat/modules/sec_haul/code/guns/guns.dm # modular_skyrat/modules/tribal_extended/code/weapons/bow.dm # tgstation.dme # tgui/packages/tgui/interfaces/OreRedemptionMachine.js # tgui/packages/tgui/interfaces/VotePanel.tsx commit759c2dd73aMerge:9610653cc2fca0fccc75Author: nevimer <foxmail@protonmail.com> Date: Sat May 20 21:59:27 2023 -0400 Merge remote-tracking branch 'upstream/master' into overlay # Conflicts: # .github/CODEOWNERS # _maps/RandomRuins/LavaRuins/skyrat/lavaland_surface_syndicate_base1_skyrat.dmm # _maps/RandomRuins/SpaceRuins/bus.dmm # _maps/RandomZLevels/blackmesa.dmm # _maps/map_files/KiloStation/KiloStation.dmm # _maps/map_files/VoidRaptor/VoidRaptor.dmm # _maps/map_files/generic/CentCom_skyrat_z2.dmm # _maps/shuttles/skyrat/goldeneye_cruiser.dmm # _maps/skyrat/automapper/automapper_config.toml # _maps/templates/lazy_templates/wizard_den.dmm # code/__DEFINES/callbacks.dm # code/__DEFINES/jobs.dm # code/__DEFINES/~skyrat_defines/gun.dm # code/datums/components/fertile_egg.dm # code/datums/components/transforming.dm # code/datums/elements/bane.dm # code/datums/votes/map_vote.dm # code/game/objects/items/AI_modules/hacked.dm # code/game/objects/items/food/egg.dm # code/game/objects/items/melee/baton.dm # code/game/objects/items/stacks/sheets/glass.dm # code/game/objects/structures/flora.dm # code/game/objects/structures/morgue.dm # code/modules/antagonists/fugitive/hunters/hunter.dm # code/modules/antagonists/traitor/objectives/final_objective/final_objective.dm # code/modules/antagonists/traitor/objectives/kidnapping.dm # code/modules/art/statues.dm # code/modules/events/ghost_role/changeling_event.dm # code/modules/events/spacevine.dm # code/modules/mining/machine_redemption.dm # code/modules/mob/living/simple_animal/friendly/farm_animals.dm # code/modules/mob_spawn/mob_spawn.dm # code/modules/projectiles/ammunition/energy/laser.dm # code/modules/projectiles/guns/ballistic/pistol.dm # code/modules/projectiles/guns/ballistic/rifle.dm # code/modules/unit_tests/screenshots/screenshot_humanoids__datum_species_hemophage.png # code/modules/unit_tests/screenshots/screenshot_humanoids__datum_species_human_felinid.png # code/modules/uplink/uplink_items.dm # code/modules/vending/autodrobe.dm # config/config.txt # config/game_options.txt # config/maps.txt # config/skyrat/skyrat_config.txt # html/changelogs/archive/2023-03.yml # icons/mob/clothing/feet.dmi # icons/mob/clothing/under/costume.dmi # icons/mob/inhands/clothing/shoes_lefthand.dmi # icons/mob/inhands/clothing/shoes_righthand.dmi # icons/mob/inhands/clothing/suits_lefthand.dmi # icons/mob/inhands/clothing/suits_righthand.dmi # icons/mob/species/human/human_face.dmi # icons/obj/clothing/shoes.dmi # icons/obj/clothing/under/costume.dmi # modular_skyrat/master_files/code/datums/components/fullauto.dm # modular_skyrat/master_files/code/datums/traits/negative.dm # modular_skyrat/master_files/code/datums/traits/neutral.dm # modular_skyrat/master_files/code/modules/clothing/under/jobs/security.dm # modular_skyrat/master_files/code/modules/projectiles/guns/ballistic/revolver.dm # modular_skyrat/master_files/icons/mob/clothing/under/civilian.dmi # modular_skyrat/master_files/icons/mob/clothing/under/civilian_digi.dmi # modular_skyrat/modules/aesthetics/guns/code/guns.dm # modular_skyrat/modules/aesthetics/guns/icons/guns.dmi # modular_skyrat/modules/blueshield/code/blueshield.dm # modular_skyrat/modules/blueshield/code/medkit.dm # modular_skyrat/modules/blueshield/code/special.dm # modular_skyrat/modules/customization/modules/clothing/under/misc.dm # modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm # modular_skyrat/modules/events/code/event_overrides.dm # modular_skyrat/modules/gunsgalore/icons/guns/gunsgalore_guns40x32.dmi # modular_skyrat/modules/loadouts/loadout_items/donator/personal/donator_personal.dm # modular_skyrat/modules/manufacturer_examine/code/gun_company_additions.dm # modular_skyrat/modules/manufacturer_examine/code/manufacturer_component.dm # modular_skyrat/modules/mapping/code/mob_spawns.dm # modular_skyrat/modules/modular_weapons/code/rifle.dm # modular_skyrat/modules/novaya_ert/code/automatic.dm # modular_skyrat/modules/sec_haul/code/guns/guns.dm # modular_skyrat/modules/tribal_extended/code/weapons/bow.dm # tgstation.dme # tgui/packages/tgui/interfaces/OreRedemptionMachine.js # tgui/packages/tgui/interfaces/VotePanel.tsx commitfca0fccc75Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Thu May 18 02:36:01 2023 -0500 Fix a spacing issue, add donor items (#227) * Fix a spacing issue, add donor items Add: Three under-suits to the loadout menu Fix: Spacing issues on a previous donor PR * Naming adjustments Makes names match the original item * Restricts the urban camouflage BDU to security commit02d425bdf2Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed May 17 12:32:43 2023 +0000 Automatic changelog for PR #226 [ci skip] commita87a53b531Merge:2a74871ade46df9193ceAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Wed May 17 14:32:13 2023 +0200 Merge pull request #226 from ShamanSliph/DonorStuff Donor Item: MyphicBowser commit46df9193ceMerge:789309c4252a74871adeAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Tue May 16 21:46:16 2023 +0200 Merge branch 'master' into DonorStuff commit789309c425Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Tue May 16 21:45:39 2023 +0200 Update tgstation.dme commit8126ae7f63Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Tue May 16 21:43:35 2023 +0200 Rename loadout_datum_head.dm to loadout_datum_heads.dm commit2a74871adeMerge:c8cc8f21f63572a11a69Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Tue May 16 21:32:21 2023 +0200 Merge pull request #228 from Bubberstation/Ace-donor-items Ace's donor items commit3572a11a69Author: ReturnToZender <donwest947@gmail.com> Date: Mon May 15 00:45:35 2023 -0500 Ace's donor items Add: Warden's campaign hat to loadout Add: Head of Staff alternatives to loadout commite54a21d551Author: JonaMaz <85446983+ShamanSliph@users.noreply.github.com> Date: Sat May 13 16:58:17 2023 -0400 Fixed Capitalization commitaebf3fbd4fAuthor: JonaMaz <85446983+ShamanSliph@users.noreply.github.com> Date: Sat May 13 16:55:06 2023 -0400 Donor Item: MyphicBlowser Adds the requested helmet to the game. This abductor helm has no Armor and a different name. commitc8cc8f21f6Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat May 6 22:08:22 2023 +0000 Automatic changelog for PR #219 [ci skip] commit22eadf97ffMerge:287152e34aea1fc2145eAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sun May 7 00:07:56 2023 +0200 Merge pull request #219 from GreytidePanda/master Skulldog Alt Snout commit287152e34aMerge:c95eaef452715c9f5d36Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat May 6 17:15:38 2023 +0200 Merge pull request #175 from Cyprex/fixdme add papal stuff back to dme & fixes screenshot tests commitc95eaef452Merge:0f7973ac0180802942e7Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat May 6 16:52:31 2023 +0200 Merge pull request #164 from Bubberstation/Steals-plushies Steals SPLURT's donor plushies commit715c9f5d36Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat May 6 16:49:10 2023 +0200 attempt to fix screenshot tests by adding one for shadekins commit80802942e7Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat May 6 16:22:09 2023 +0200 webedit to fix dme order commitea1fc2145eAuthor: Spacebat88 <132588088+GreytidePanda@users.noreply.github.com> Date: Thu May 4 17:06:10 2023 +0100 Skulldog Alt commit7690e30525Merge:9e21a28dd80f7973ac01Author: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> Date: Tue Apr 25 07:41:53 2023 +0100 Merge branch 'master' into Steals-plushies commit0f7973ac01Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Apr 24 07:25:59 2023 -0500 Removes the higher capacity cell from disablers (#206) Fix: disabler having a cell_type too large commitbac9c365e1Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Apr 24 09:13:41 2023 +0000 Automatic changelog for PR #207 [ci skip] commit571ff3a5cbAuthor: Scuhf_ <128834582+Scuhf-git@users.noreply.github.com> Date: Mon Apr 24 17:13:12 2023 +0800 Is that a [REDACTED] reference?? (#207) * Is that a [REDACTED] reference?? Adds TEN new pairs of horns including three large pairs (32x48), all sprited by Scuhf_#6640. * Update horns.dm commitf1bc41e8baAuthor: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> Date: Sat Apr 22 11:49:26 2023 +0100 Clears the lint out of the washing machine (#204) * linter fix * test * a * paw * SUCCESS commita426b4b76cAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Apr 22 08:42:54 2023 +0000 Automatic changelog for PR #203 [ci skip] commit83b66d78e9Author: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> Date: Sat Apr 22 09:42:29 2023 +0100 SharkWaifu's Donator Item (#203) * SharkWaifu's donator cat * Update cat.dm * Update cat.dm * Should pass unit tests now! commit466a235599Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri Apr 21 06:18:41 2023 +0000 Automatic changelog for PR #162 [ci skip] commit4f5f3dea1aAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Apr 21 01:18:06 2023 -0500 Minimum Flavortext Length (#162) * Swaps the default title screen * Restores flavor text minimums Add: Restored Skyrat flavor text minimum Add: Functionality for future records requirements (Does not include the requirements themselves) commit28421b8cceAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri Apr 21 06:13:59 2023 +0000 Automatic changelog for PR #178 [ci skip] commite8e6ee4e2bAuthor: Icarus-The-Sun <119832971+Icarus-The-Sun@users.noreply.github.com> Date: Fri Apr 21 02:13:23 2023 -0400 Prisoner Headsets (#178) * Headset time baby * God hates me * I'm stupid. commit43f27e5a0fAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed Apr 19 19:29:29 2023 +0000 Automatic changelog for PR #199 [ci skip] commite71f5b3f9dMerge:05867699c562457184acAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Thu Apr 20 02:28:56 2023 +0700 Merge pull request #199 from projectkepler-ru/revert-shitas Revert "Merge pull request #197 from NullDagaf/cummenfarten" commit62457184acAuthor: projectkepler-ru <calvinskymalbert@gmail.com> Date: Thu Apr 20 02:28:02 2023 +0700 Revert "Merge pull request #197 from NullDagaf/cummenfarten" This reverts commit05867699c5, reversing changes made toe7eb758cb6. commit05867699c5Merge:e7eb758cb6b7f18bc227Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Thu Apr 20 00:41:33 2023 +0700 Merge pull request #197 from NullDagaf/cummenfarten ech commitb7f18bc227Author: NullFag <flameghoster@gmail.com> Date: Wed Apr 19 19:37:32 2023 +0200 i hate yoububber commit76d7f891beAuthor: NullFag <flameghoster@gmail.com> Date: Wed Apr 19 19:29:50 2023 +0200 bubber moment commit67d58d42a3Author: NullFag <flameghoster@gmail.com> Date: Wed Apr 19 19:23:44 2023 +0200 ech commite7eb758cb6Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed Apr 19 08:35:16 2023 +0000 Automatic changelog for PR #192 [ci skip] commit88834d08e5Merge:8da5d866b35a5e706cbdAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Wed Apr 19 10:34:41 2023 +0200 Merge pull request #192 from Ldip999/iceboxmapping Adds a kinkmate to icebox commit8da5d866b3Merge:298f920d8420b36bff14Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Wed Apr 19 10:40:18 2023 +0700 Merge pull request #194 from nevimer/status_indicators Fixes a DME issue with 190 commit20b36bff14Author: nevimer <foxmail@protonmail.com> Date: Tue Apr 18 20:12:43 2023 -0400 dme commit5a5e706cbdAuthor: Ldip999 <60290575+Ldip999@users.noreply.github.com> Date: Tue Apr 18 22:06:04 2023 +0200 This place didn't had a single kinkmate commit298f920d84Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue Apr 18 12:34:29 2023 +0000 Automatic changelog for PR #184 [ci skip] commite7d3e27870Merge:6657a33ed0930dcaa5cbAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 18 19:33:59 2023 +0700 Merge pull request #184 from nevimer/sensetive_snoute Senstive Snout DLC - Snout Bapping Reborn commit6657a33ed0Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue Apr 18 09:46:12 2023 +0000 Automatic changelog for PR #169 [ci skip] commit410cc8e48eAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue Apr 18 09:44:16 2023 +0000 Automatic changelog for PR #167 [ci skip] commit558557ec9bMerge:92bd606403653dc57de6Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 18 16:40:07 2023 +0700 Merge pull request #169 from Ldip999/MetaMapping Adds fax machine to meta commit92bd606403Merge:79806d98456fe90d27cbAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 18 16:39:42 2023 +0700 Merge pull request #167 from Ldip999/master Tram changes commit79806d9845Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue Apr 18 09:37:23 2023 +0000 Automatic changelog for PR #183 [ci skip] commit4128021890Merge:a68501223217021a7c3dAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 18 16:36:56 2023 +0700 Merge pull request #183 from Ldip999/Health-scanner-allergy-thingy Health scanner now displays allergies more visibly commitd596f2fabaMerge:1f53a8f8b2a685012232Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 18 14:33:36 2023 +0700 Merge branch 'master' into fixdme commita685012232Merge:4f4c77c5b5e1616cc575Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 18 11:26:11 2023 +0700 Merge pull request #181 from Bubberstation/Revert-non-lethal-weapon-changes Reverts to TG stunbaton and disabler commit4f4c77c5b5Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue Apr 18 04:19:52 2023 +0000 Automatic changelog for PR #189 [ci skip] commit1bfbca7c3fMerge:305a8928084e528c257cAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 18 11:19:25 2023 +0700 Merge pull request #189 from nevimer/tax Makes the Lathe Tax a server config commit305a892808Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue Apr 18 04:18:42 2023 +0000 Automatic changelog for PR #190 [ci skip] commitc35c069f3cMerge:e266286d8bf18f4c1719Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 18 11:18:16 2023 +0700 Merge pull request #190 from nevimer/status_indicators Status Indicators commit4e528c257cAuthor: iero-srv <> Date: Mon Apr 17 20:41:02 2023 -0400 Squashed commit of the following: commit c9143749f3969981bd2b1628be33730b085a3279 Author: nevimer <foxmail@protonmail.com> Date: Sun May 1 23:56:37 2022 -0400 run CI again commit 967bb8fc009630442d314d6abbf0d5b9e71efffb Author: nevimer <foxmail@protonmail.com> Date: Sun May 1 21:55:27 2022 -0400 Makes the lathe tax a preference, fixes more. commit930dcaa5cbAuthor: iero-srv <> Date: Mon Apr 17 20:03:39 2023 -0400 Squashed commit of the following: commit 9af6c37a6a42ecb34f8e712bb8d59a790ea2ed78 Author: nevimer <foxmail@protonmail.com> Date: Thu Dec 29 19:16:33 2022 -0500 snout dlc commitf18f4c1719Author: iero-srv <> Date: Mon Apr 17 17:57:27 2023 -0400 dun dun duuunnnn commita994ec21f2Author: iero-srv <> Date: Mon Apr 17 17:22:35 2023 -0400 Status Indicators A Port from Polaris/Virgo commit17021a7c3dAuthor: Ldip999 <60290575+Ldip999@users.noreply.github.com> Date: Mon Apr 17 23:13:10 2023 +0200 Health scanner now displays allergies more visibly commite1616cc575Author: ReturnToZender <donwest947@gmail.com> Date: Mon Apr 17 09:04:34 2023 -0500 Reverts to TG weapons Add: Changes some of the effects of the stunbaton back to TG commite266286d8bMerge:5bc5b4c72a18bfe92574Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Mon Apr 17 14:33:43 2023 +0700 Merge pull request #157 from projectkepler-ru/seclite-for-all-securities a buff to security commit653dc57de6Author: Ldip999 <60290575+Ldip999@users.noreply.github.com> Date: Sun Apr 16 18:46:06 2023 +0200 Moves the fax out of the way commit1f53a8f8b2Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sun Apr 16 18:01:25 2023 +0200 add papal stuff back to dme commit6fe90d27cbAuthor: Ldip999 <60290575+Ldip999@users.noreply.github.com> Date: Sun Apr 16 17:09:13 2023 +0200 Moves the engineering computer on tram commit5bc5b4c72aMerge:e1440d23bb6253179e94Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 16 04:56:51 2023 +0700 Merge pull request #172 from nevimer/revert-171-ahegaou Revert "Removes the Otie model" commit98b036ee22Author: Ldip999 <60290575+Ldip999@users.noreply.github.com> Date: Sat Apr 15 23:41:08 2023 +0200 Adds borg chargers to tram commit6253179e94Author: nevimer <77420409+nevimer@users.noreply.github.com> Date: Sat Apr 15 17:18:50 2023 -0400 Revert "Removes the Otie model" commite1440d23bbAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Apr 15 21:12:47 2023 +0000 Automatic changelog for PR #171 [ci skip] commitc58590e581Merge:770163e277f6853473e2Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 16 04:12:21 2023 +0700 Merge pull request #171 from NullDagaf/ahegaou Removes the Otie model commitf6853473e2Author: NullFag <flameghoster@gmail.com> Date: Sat Apr 15 22:47:14 2023 +0200 dgjfht commitf2a217d7e3Author: Ldip999 <60290575+Ldip999@users.noreply.github.com> Date: Sat Apr 15 20:21:52 2023 +0200 Adds fax machine to meta commit770163e277Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Apr 15 16:02:04 2023 +0000 Automatic changelog for PR #166 [ci skip] commitb81eb9c302Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Apr 15 16:01:33 2023 +0000 Automatic changelog for PR #168 [ci skip] commit2124c2cf9dMerge:ddac405b9212444a7a15Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sat Apr 15 23:01:33 2023 +0700 Merge pull request #166 from CydiaButt13/mggaow adds *mggaow commitddac405b92Merge:3e885f1e29a0d1b43253Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sat Apr 15 23:01:05 2023 +0700 Merge pull request #168 from CloverIsLucky/patch-1 Minor Minerborg buff/tweak. commita0d1b43253Author: CloverIsLucky <69725817+CloverIsLucky@users.noreply.github.com> Date: Sat Apr 15 07:24:37 2023 -0600 Removed some leftover borg shovel removal code commit7577fad7cdAuthor: CloverIsLucky <69725817+CloverIsLucky@users.noreply.github.com> Date: Sat Apr 15 07:02:30 2023 -0600 Gives them crushie instead of shovel. Minerborgs already have a drill to dig sand. commit59681164a8Author: CloverIsLucky <69725817+CloverIsLucky@users.noreply.github.com> Date: Sat Apr 15 06:36:23 2023 -0600 Increased borg KA mod capacity commit77cc53043eAuthor: Ldip999 <60290575+Ldip999@users.noreply.github.com> Date: Sat Apr 15 02:12:12 2023 +0200 Adds latern and tea to make tram picnic even comfier commitc839f7c923Author: Ldip999 <60290575+Ldip999@users.noreply.github.com> Date: Fri Apr 14 23:31:40 2023 +0200 Now in TGM, sorry commitf02432a5b2Author: Ldip999 <60290575+Ldip999@users.noreply.github.com> Date: Fri Apr 14 22:36:28 2023 +0200 Tram changes commit18bfe92574Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Fri Apr 14 15:28:08 2023 +0700 Update warden.dm commitd0d21e988dAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Fri Apr 14 15:16:12 2023 +0700 warden with glock 17 commit5b45e412b4Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Fri Apr 14 15:12:24 2023 +0700 allowing it to work commit9e21a28dd8Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Thu Apr 13 11:09:53 2023 -0500 Steals SPLURT's donor plushies Add: SPLURT donor plushie commit88b5d49a7fAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Thu Apr 13 22:13:49 2023 +0700 Update head_of_security.dm commit12444a7a15Author: Lasshy KorshBot <adagos12@gmail.com> Date: Thu Apr 13 00:01:41 2023 -0500 adds *mggaow mggaow! commit9a01bb86c4Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Wed Apr 12 21:53:04 2023 +0700 Update head_of_security.dm commit3e885f1e29Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed Apr 12 06:50:59 2023 +0000 Automatic changelog for PR #161 [ci skip] commitf2f7af5f84Author: Scuhf_ <128834582+Scuhf-git@users.noreply.github.com> Date: Wed Apr 12 14:50:31 2023 +0800 Donator items (runner jackets) (#161) * Donator items (runner jackets) Donator items for Kan3, they made the sprites I just put them in. * Donator items (runner jackets) Donator items for Kan3, they made the sprites I just put them in. * Update loadout_datum_suit.dm commit1fdf85e3e0Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Wed Apr 12 12:09:53 2023 +0700 Update head_of_security.dm commit9c7d2b064bAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed Apr 12 01:39:43 2023 +0000 Automatic changelog for PR #160 [ci skip] commit70661b60a0Author: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> Date: Wed Apr 12 02:39:05 2023 +0100 I'll show you who's the boss of this security department: Armory Reworks & Energy Sec (#160) * all da mapz n' cargo * ammo workbenches * lighting pass * Delta style pass * Update MetaStation_bubber.dmm commit1a736db666Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Wed Apr 12 00:12:54 2023 +0700 Update reshirevolver.dm commitfdd156df89Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 11 19:01:18 2023 +0700 an update to the revolver again commit41062561d3Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 11 16:43:26 2023 +0700 Update reshirevolver.dm commitcc4d6dbfa3Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 11 14:44:37 2023 +0700 Update reshirevolver.dm commitac622fae41Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 11 14:42:39 2023 +0700 Update reshirevolver.dm commitac67e2ecf4Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue Apr 11 07:03:12 2023 +0000 Automatic changelog for PR #154 [ci skip] commita90bcf342eMerge:88a8b386ea7c607127a3Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 11 14:02:43 2023 +0700 Merge pull request #154 from Scuhf-git/master Kangaroo Tail (Alt) commit3451328d7dAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 11 13:52:40 2023 +0700 Update gun.dm commita39dbe2b1fAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 11 13:52:01 2023 +0700 Update head_of_security.dm commit44da5decaaAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 11 13:38:58 2023 +0700 Update head_of_security.dm commitcfb5073fd6Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 11 13:32:55 2023 +0700 Update head_of_security.dm commit9a7ef47e0bAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 11 13:16:57 2023 +0700 Update tgstation.dme commit5da1ac779cAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 11 13:13:53 2023 +0700 testing required commita7d3332b28Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 11 12:10:15 2023 +0700 the revolver sprite is in! commit1de28b8334Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 11 11:02:33 2023 +0700 Update head_of_security.dm commitc615de3c90Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Apr 11 00:23:09 2023 +0700 Update head_of_security.dm commita8ef4cff50Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Mon Apr 10 22:52:11 2023 +0700 Update head_of_security.dm commit372f921fcaAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Mon Apr 10 22:40:23 2023 +0700 Update blueshield.dm commitdc5b341c60Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Mon Apr 10 21:39:14 2023 +0700 fixed commit43815f10cfAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Mon Apr 10 21:35:18 2023 +0700 should be good commite69f1159c1Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Mon Apr 10 21:11:49 2023 +0700 a general buff to give seclite and belt commit7c607127a3Author: Scuhf_ <Mrpigmonster@gmail.com> Date: Sat Apr 8 13:50:34 2023 +0800 Revert "Runner jackets and variants for Kan3" This reverts commitb52c31819a. commitb52c31819aAuthor: Scuhf_ <Mrpigmonster@gmail.com> Date: Sat Apr 8 13:44:14 2023 +0800 Runner jackets and variants for Kan3 Donator clothing sprites. commit79c3ef8152Author: Scuhf_ <Mrpigmonster@gmail.com> Date: Thu Apr 6 03:08:48 2023 +0800 Kangaroo Tail (Alt) Adds an alternative version of the kangaroo tail for an option. commit996b14f9efMerge:85b53f83fcc233edabcaAuthor: Scuhf_ <Mrpigmonster@gmail.com> Date: Thu Apr 6 03:08:34 2023 +0800 Merge branch 'master' of https://github.com/Scuhf-git/Bubberstation commitc233edabcaMerge:4b52bd771188a8b386eaAuthor: Scuhf_ <128834582+Scuhf-git@users.noreply.github.com> Date: Thu Apr 6 03:06:22 2023 +0800 Merge branch 'Bubberstation:master' into master commit85b53f83fcMerge:4b52bd771188a8b386eaAuthor: Scuhf_ <Mrpigmonster@gmail.com> Date: Wed Apr 5 08:44:22 2023 +0800 Merge remote-tracking branch 'upstream/master' commit88a8b386eaAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Apr 2 04:37:13 2023 +0000 Automatic changelog for PR #152 [ci skip] commit25508d694bMerge:1549f92cc2c7cb85266bAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 2 11:36:44 2023 +0700 Merge pull request #152 from projectkepler-ru/blueshield-revolver Blueshield PR fixes commitc7cb85266bAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 2 11:25:12 2023 +0700 Update guns_back.dmi commit31d1ae8ae1Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 2 11:23:52 2023 +0700 had to remake my fucking sprite from scratch commit63a5f47329Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 2 11:09:41 2023 +0700 Update medkit.dm commitf0fef38503Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 2 11:09:01 2023 +0700 fun stuff :v commitfeb4173c27Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 2 11:07:52 2023 +0700 Update laser.dm commit86038c8787Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 2 11:06:54 2023 +0700 Update tgstation.dme commitcca4255271Merge:a85ec6dd491549f92cc2Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 2 10:34:10 2023 +0700 Merge branch 'master' into blueshield-revolver commita85ec6dd49Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 2 10:30:23 2023 +0700 Update special.dm commita3e4b063d2Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 2 10:29:40 2023 +0700 Update special.dm commit1549f92cc2Merge:e4d89fd8652add1b4b53Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 2 10:25:56 2023 +0700 Merge pull request #151 from Bubberstation/revert-139-blueshield-revolver Revert "blueshield buff" commit2add1b4b53Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 2 10:25:38 2023 +0700 Revert "blueshield buff" commite4d89fd865Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Apr 2 03:21:37 2023 +0000 Automatic changelog for PR #139 [ci skip] commit07db6d4b1bMerge:4181039abd8872e2329fAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 2 10:21:06 2023 +0700 Merge pull request #139 from projectkepler-ru/blueshield-revolver blueshield buff commit8872e2329fAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 2 10:19:00 2023 +0700 Update medkit.dm commit4c644b0a9bAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 2 10:15:02 2023 +0700 Update guns_back.dmi commit077c96908fAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Apr 2 10:12:54 2023 +0700 Update special.dm commit4181039abdAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri Mar 31 12:08:25 2023 +0000 Automatic changelog for PR #147 [ci skip] commitfa4bad2914Merge:dd62d6f0f12ff588c14aAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Fri Mar 31 19:07:54 2023 +0700 Merge pull request #147 from NullDagaf/pooortin Shadekin commitdd62d6f0f1Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri Mar 31 11:58:43 2023 +0000 Automatic changelog for PR #145 [ci skip] commitfe97fa9ab0Merge:47f211265d2211c9f8fbAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Fri Mar 31 18:58:15 2023 +0700 Merge pull request #145 from NullDagaf/child_13 Fixes a bunch of issues + removes planting on ash commit45ae076ac1Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Fri Mar 31 11:36:06 2023 +0700 Update modular_skyrat/modules/blueshield/code/special.dm commit47f211265dAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri Mar 31 04:32:07 2023 +0000 Automatic changelog for PR #144 [ci skip] commit278d366fb8Merge:c34a512c1ff17ef22ff3Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Fri Mar 31 11:31:37 2023 +0700 Merge pull request #144 from NullDagaf/salt_nerf Nerfs butchering with the crusher/spear commitc34a512c1fMerge:cbe6e4871416bcf96aabAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Fri Mar 31 11:29:03 2023 +0700 Merge pull request #101 from WoolyAypa/master Papal stuff and hats on wigs commitcbe6e48714Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri Mar 31 01:32:37 2023 +0000 Automatic changelog for PR #142 [ci skip] commit02983ba0a0Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Thu Mar 30 20:32:09 2023 -0500 Swaps the default title screen (#142) commit09c0cb9ce9Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri Mar 31 01:31:20 2023 +0000 Automatic changelog for PR #148 [ci skip] commit7bf564564fAuthor: NullDagaf <55005783+NullDagaf@users.noreply.github.com> Date: Fri Mar 31 01:30:46 2023 +0000 stupid moment (#148) commit2ff588c14aAuthor: NullFag <flameghoster@gmail.com> Date: Thu Mar 30 18:00:31 2023 +0200 WORK commite3b0ca4cebAuthor: NullFag <flameghoster@gmail.com> Date: Thu Mar 30 16:20:41 2023 +0200 work you stupid commitac4250e2ddAuthor: NullFag <flameghoster@gmail.com> Date: Thu Mar 30 16:17:09 2023 +0200 gbvndbvnch commit749c677295Author: NullFag <flameghoster@gmail.com> Date: Thu Mar 30 15:05:05 2023 +0200 gs commit9e5f3628c9Author: NullFag <flameghoster@gmail.com> Date: Thu Mar 30 14:58:02 2023 +0200 h commit2211c9f8fbAuthor: NullFag <flameghoster@gmail.com> Date: Thu Mar 30 11:36:53 2023 +0200 a'te commitf17ef22ff3Author: NullFag <flameghoster@gmail.com> Date: Thu Mar 30 11:42:05 2023 +0200 f commit16bcf96aabAuthor: WoolyAypa <cantstawpcoding@gmail.com> Date: Wed Mar 29 19:38:52 2023 -0300 order commit1cb949e623Author: WoolyAypa <cantstawpcoding@gmail.com> Date: Wed Mar 29 19:23:33 2023 -0300 bruhbhdahdghfdhgsbvnsdmc commit01b9287b1cMerge:ca9f948bdd6738616181Author: WoolyAypa <cantstawpcoding@gmail.com> Date: Wed Mar 29 19:17:57 2023 -0300 Merge https://github.com/Bubberstation/Bubberstation commitca9f948bddAuthor: WoolyAypa <cantstawpcoding@gmail.com> Date: Wed Mar 29 19:17:49 2023 -0300 yeyeye commitaa7dc30296Merge:205c4b08c0b696918099Author: WoolyAypa <cantstawpcoding@gmail.com> Date: Wed Mar 29 19:01:56 2023 -0300 heeelp commit6738616181Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed Mar 29 10:06:33 2023 +0000 Automatic changelog for PR #132 [ci skip] commit784a351f4eMerge:5acd003035ab43e474f7Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Wed Mar 29 17:06:05 2023 +0700 Merge pull request #132 from NullDagaf/hgffdgs Re-buffs ice demons and goliaths commit5acd003035Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed Mar 29 10:00:49 2023 +0000 Automatic changelog for PR #141 [ci skip] commit86cccc9a80Merge:b696918099b1585388daAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Wed Mar 29 17:00:19 2023 +0700 Merge pull request #141 from Bubberstation/Fix-carp-migration Anti-carp chads rise up commitb1585388daAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Tue Mar 28 23:07:09 2023 -0500 Add comment commitd1c711d069Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Tue Mar 28 22:30:00 2023 -0500 Anti-carp chads rise up commit9299f30b96Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Mar 28 14:54:56 2023 +0700 flashlight commitb696918099Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue Mar 28 07:25:03 2023 +0000 Automatic changelog for PR #136 [ci skip] commit88892485a1Merge:68f6718066d3c607742bAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Mar 28 14:24:34 2023 +0700 Merge pull request #136 from Bubberstation/Loverplushie-branch Moth's first donor reward commit63aac08da4Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Mar 28 14:21:41 2023 +0700 Update special.dm commite984e16cdcMerge:f1598bb22168f6718066Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Mar 28 13:59:38 2023 +0700 Merge remote-tracking branch 'upstream/master' into blueshield-revolver commitf1598bb221Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Mar 28 13:11:52 2023 +0700 blueshield buff an unapologetic buff to the blueshield and returning it to it's former glory commit68f6718066Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue Mar 28 02:54:04 2023 +0000 Automatic changelog for PR #137 [ci skip] commit62650b0e48Merge:68cf3c9aac137fa11bd4Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Mar 28 09:48:50 2023 +0700 Merge pull request #137 from Bubberstation/Remove-all-ckey-whitelists Removes every single ckey whitelist commitd3c607742bMerge:f4e50227d368cf3c9aacAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Mar 27 21:40:47 2023 -0500 Merge branch 'master' into Loverplushie-branch commit137fa11bd4Merge:a31cb55b4c68cf3c9aacAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Mar 27 21:39:09 2023 -0500 Merge branch 'master' into Remove-all-ckey-whitelists commit68cf3c9aacMerge:cd9d3d979a077d37012cAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Mar 28 09:37:35 2023 +0700 Merge pull request #138 from Bubberstation/Port-SPLURT-specific-hair Add all SPLURT modular hair commitcd9d3d979aMerge:9ea476d06f34b5588fd0Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Tue Mar 28 09:35:08 2023 +0700 Merge pull request #134 from MefAnneFeminene/patch-1 Department Sec Update commita31cb55b4cAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Mar 27 20:50:45 2023 -0500 Fixes tgstation.dme commit077d37012cAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Mar 27 20:47:11 2023 -0500 Fixes a path error :) commit43ef1021c7Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Mar 27 20:38:05 2023 -0500 Add all SPLURT modular hair Add: I stole it all commitf4e50227d3Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Mar 27 20:09:49 2023 -0500 Maybe fixes the run linters errors? commitf919061207Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Mar 27 19:54:49 2023 -0500 Removes every single ckey whitelist Del: ckeywhitelists commita5f2d7be30Merge:a4957269929ea476d06fAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Mar 27 19:43:24 2023 -0500 Merge branch 'master' into Loverplushie-branch commita495726992Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Mar 27 19:40:59 2023 -0500 Moth's first donor reward Adds functionality for loadout items, and a new donor plushie! commit205c4b08c0Merge:7834a618579ea476d06fAuthor: WoolyAypa <cantstawpcoding@gmail.com> Date: Mon Mar 27 16:15:32 2023 -0300 Merge branch 'master' of https://github.com/Bubberstation/Bubberstation commit9ea476d06fMerge:dfa5825768bd8587ab89Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Mon Mar 27 16:53:55 2023 +0700 Merge pull request #61 from Bubberstation/crewsimov-branch Updates crewsimov to modern standards, adds crewsimov++ commitdfa5825768Merge:9ca2cba0b800dce051a0Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Mon Mar 27 16:45:23 2023 +0700 Merge pull request #129 from toastywaffelz/master Two new sushis??? commit9ca2cba0b8Merge:cfc84d100db8784e82f2Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Mon Mar 27 03:32:50 2023 +0700 Merge pull request #75 from W0LF-101/sec-weapon-changes energy revolver & laser changes commitcfc84d100dMerge:c04f0311a6ca42b0a340Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Mar 26 23:54:24 2023 +0700 Merge pull request #127 from NullDagaf/hate Nerfs RPED alt sounds. commitb8784e82f2Author: W0LF-101 <123177092+W0LF-101@users.noreply.github.com> Date: Sun Mar 26 17:14:45 2023 +0100 Update modular_skyrat/modules/blueshield/code/special.dm Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> commitc04f0311a6Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Mar 26 14:14:26 2023 +0000 Automatic changelog for PR #130 [ci skip] commit6d6028ab41Merge:e8c0004e4f2f38c3740fAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Mar 26 21:13:57 2023 +0700 Merge pull request #130 from NullDagaf/s Restores abductors' objectives commite8c0004e4fAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Mar 26 13:43:38 2023 +0000 Automatic changelog for PR #97 [ci skip] commitde37685383Merge:ffd9c75a3901cff0ed28Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Mar 26 20:43:09 2023 +0700 Merge pull request #97 from NullDagaf/fuck_you_baltimore Replaces cloaca sprites commitffd9c75a39Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Mar 26 13:41:04 2023 +0000 Automatic changelog for PR #92 [ci skip] commit1fded91f1dMerge:c983d7675b9dc3351d5fAuthor: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Mar 26 20:40:38 2023 +0700 Merge pull request #92 from NullDagaf/b Better health viewing commitc983d7675bAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Mar 26 12:15:26 2023 +0000 Automatic changelog for PR #124 [ci skip] commitf27b35b480Merge:0320563e512f1c39e380Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Date: Sun Mar 26 19:14:56 2023 +0700 Merge pull request #124 from NullDagaf/the_shti Changes Antimov to include crew members instead of humans commit0320563e51Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Mar 25 14:29:29 2023 +0000 Automatic changelog for PR #135 [ci skip] commitc89eeeed85Author: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> Date: Sat Mar 25 14:27:44 2023 +0000 Maps linter fix & Prison expansions (#135) * Modularises maps * spelling mistake * auugghh * powernet fix * removes double door * Update VoidRaptor_bubber.dmm * Update MetaStation_bubber.dmm * Update MetaStation_bubber.dmm * Delta Prison & bugfixes * Update DeltaStation2_bubber.dmm * Update MetaStation_bubber.dmm * Update MetaStation_bubber.dmm commit22eaacec81Author: Spock <zacharysdf@gmail.com> Date: Sat Mar 25 07:09:49 2023 -0700 QM gets Blacksmith access (#131) commit00dce051a0Author: toastywaffelz <85437340+toastywaffelz@users.noreply.github.com> Date: Sat Mar 25 05:02:31 2023 -0500 Update misc.dm commitecf00fdc50Author: toastywaffelz <85437340+toastywaffelz@users.noreply.github.com> Date: Sat Mar 25 04:47:38 2023 -0500 Update food.dmi commitcfb6463195Author: toastywaffelz <85437340+toastywaffelz@users.noreply.github.com> Date: Sat Mar 25 04:37:52 2023 -0500 fixed stuff commit3cd72ed0a6Author: toastywaffelz <85437340+toastywaffelz@users.noreply.github.com> Date: Sat Mar 25 04:15:48 2023 -0500 Update tgstation.dme commit0eaab02c4eAuthor: toastywaffelz <85437340+toastywaffelz@users.noreply.github.com> Date: Sat Mar 25 03:27:50 2023 -0500 Update tgstation.dme commit4d0a2582c5Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Mar 25 06:34:09 2023 +0000 Automatic changelog for PR #133 [ci skip] commite93c4ae691Author: Scuhf_ <128834582+Scuhf-git@users.noreply.github.com> Date: Sat Mar 25 14:33:37 2023 +0800 The one wire fix (#133) Fixes ONE cable in void raptors maintenance tunnel leading to perma/wardens office. commit34b5588fd0Author: MefAnneFeminene <115065976+MefAnneFeminene@users.noreply.github.com> Date: Fri Mar 24 15:02:20 2023 -0400 Department Sec Update Changes: - Helmets to Berets - Flash to Pepper Spray - Pepperball to Disabler - Add Holobarriers - Change Science Guard and Bouncer vests - Cable Restraints to Handcuffs - Give Bouncers SecHuds The last change, giving SecHuds to Bouncers is because Bouncers, currently, have no way to obtain SecHuds without breaking into Security as no maps spawn them an office. commit4b52bd7711Author: Scuhf_ <Mrpigmonster@gmail.com> Date: Sat Mar 25 02:49:39 2023 +0800 The one wire fix Fixes ONE cable in void raptors maintenance tunnel leading to perma/wardens office. commitab43e474f7Author: NullFag <flameghoster@gmail.com> Date: Fri Mar 24 18:32:51 2023 +0100 sex! commit7a2d514813Author: toastywaffelz <85437340+toastywaffelz@users.noreply.github.com> Date: Fri Mar 24 01:30:47 2023 -0500 Update misc.dm commit5939fb0f04Author: toastywaffelz <85437340+toastywaffelz@users.noreply.github.com> Date: Fri Mar 24 01:28:13 2023 -0500 Update recipes_seafood.dm commit6546c4868fAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri Mar 24 05:13:39 2023 +0000 Automatic changelog for PR #128 [ci skip] commitf9b52b1e36Author: Icarus-The-Sun <119832971+Icarus-The-Sun@users.noreply.github.com> Date: Fri Mar 24 01:13:13 2023 -0400 Gives Ghost Cafe Spawners Uses (#128) Gives Ghost Cafe Spawners a ton of uses, as -1 uses appears to not be working in game. commit2f38c3740fAuthor: NullFag <flameghoster@gmail.com> Date: Thu Mar 23 19:41:15 2023 +0100 skyrat moment commit87a7925608Author: toastywaffelz <85437340+toastywaffelz@users.noreply.github.com> Date: Thu Mar 23 12:55:01 2023 -0500 Add files via upload commitce5b9a03a1Author: toastywaffelz <85437340+toastywaffelz@users.noreply.github.com> Date: Thu Mar 23 12:54:43 2023 -0500 Add files via upload commitbb5544cb0fAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu Mar 23 09:34:19 2023 +0000 Automatic changelog for PR #108 [ci skip] commitcfb0ca5584Author: NullDagaf <55005783+NullDagaf@users.noreply.github.com> Date: Thu Mar 23 09:33:51 2023 +0000 crimes against humanity (#108) commitbbd823cf33Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu Mar 23 09:13:02 2023 +0000 Automatic changelog for PR #35 [ci skip] commit26c658907bAuthor: ShamanSliph <85446983+ShamanSliph@users.noreply.github.com> Date: Thu Mar 23 05:12:34 2023 -0400 Added Civil Protection Armor and Helmet (#35) * Armor finally aded * removed all_1 dmi. * Fix Check Error, Corrected armor values. * moved all code to Code/modules. * more sane apporach * 1 riot instead of 3 Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> --------- Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> commit22eba66a62Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Thu Mar 23 04:11:36 2023 -0500 Misc. fixes for the Changes IDs PR (#104) * Fix some bugs Should help get rid of random doors having cent_general access still * Make the command vending machine work * Adjusts rep_or_captain commit204ac05f72Author: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> Date: Thu Mar 23 02:48:27 2023 +0000 Fixes de-powered voidraptor security prison area. (#125) * Modularises maps * spelling mistake * auugghh * powernet fix * removes double door * Update VoidRaptor_bubber.dmm * Update MetaStation_bubber.dmm * Update MetaStation_bubber.dmm commitca42b0a340Author: NullFag <flameghoster@gmail.com> Date: Wed Mar 22 16:14:03 2023 +0100 a'te it commit2f1c39e380Author: NullFag <flameghoster@gmail.com> Date: Wed Mar 22 15:23:45 2023 +0100 fuc commit96e6ce5446Author: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> Date: Tue Mar 21 21:19:48 2023 +0000 Fixes double door on voidraptor (#123) * Modularises maps * spelling mistake * auugghh * powernet fix * removes double door commit7834a61857Merge:d9a6e6430f2d0b6c34ddAuthor: Aypa <84482231+WoolyAypa@users.noreply.github.com> Date: Tue Mar 21 17:33:39 2023 -0300 Merge branch 'Bubberstation:master' into master commit2d0b6c34ddAuthor: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> Date: Tue Mar 21 07:11:29 2023 +0000 Meta powernet fixes (#120) * Modularises maps * spelling mistake * auugghh * powernet fix commit8c5c9f235eAuthor: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> Date: Sun Mar 19 18:31:08 2023 +0000 Modular Maps (#16) * Modularises maps * spelling mistake * auugghh commit14ff792b43Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sun Mar 19 01:34:05 2023 -0500 Hop on Bubberstation (#115) commitd9a6e6430fAuthor: WoolyAypa <cantstawpcoding@gmail.com> Date: Tue Mar 14 11:40:36 2023 -0300 better var names and uhh, removing useless stuff commitf4c414a5e2Author: WoolyAypa <cantstawpcoding@gmail.com> Date: Tue Mar 14 11:40:09 2023 -0300 slotflagone commit2095f2e8cbMerge:0bd89b27536bb27a496fAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Tue Mar 14 11:04:02 2023 +0100 Merge pull request #106 from Cyprex/fix-icon-ci Add our icon path to CI commit6bb27a496fAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Tue Mar 14 10:06:45 2023 +0100 Add our icon path to CI commit653a442a8bAuthor: WoolyAypa <cantstawpcoding@gmail.com> Date: Mon Mar 13 22:41:03 2023 -0300 protecc commit01cff0ed28Author: NullFag <flameghoster@gmail.com> Date: Mon Mar 13 19:43:27 2023 +0100 sure commit1054374cafMerge:880663dd250bd89b2753Author: NullFag <55005783+NullDagaf@users.noreply.github.com> Date: Mon Mar 13 15:16:04 2023 +0000 Merge branch 'master' into fuck_you_baltimore commit0bd89b2753Merge:c1322a15d33d12038612Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Mon Mar 13 00:28:54 2023 +0100 Merge pull request #73 from Icarus-The-Sun/String-Changes String changes commitc1322a15d3Merge:8edb95d68ae6bb4098c4Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sun Mar 12 09:41:05 2023 +0100 Merge pull request #102 from Bubberstation/revert-96-upstream_merge3 Revert "Merge upstream" commit8edb95d68aMerge:97c183c17ac1278a8075Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sun Mar 12 09:39:50 2023 +0100 Merge pull request #62 from Bubberstation/ID-Fix-Branches Changes IDs commitc1278a8075Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sun Mar 12 09:11:49 2023 +0100 Update modular_skyrat/modules/nanotrasen_rep/code/nanotrasen_consultant.dm commit97c183c17aAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Mar 12 08:08:55 2023 +0000 Automatic changelog for PR #80 [ci skip] commitd014771a37Merge:fda823a3c619d45706eaAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sun Mar 12 09:08:29 2023 +0100 Merge pull request #80 from NullDagaf/RAPE_EVERYONE_AND_MONEY Makes snake taurs have snake footsteps commit3d12038612Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sun Mar 12 09:04:55 2023 +0100 Update anti_union_propaganda.txt commitfda823a3c6Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Mar 11 20:49:41 2023 +0000 Automatic changelog for PR #82 [ci skip] commit5b19f27261Merge:18502f23e17c84efbd47Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Mar 11 21:49:10 2023 +0100 Merge pull request #82 from mcmeiler/quirk_stuff Hydrophilic quirk, Species whitelists for quirks! commit7c84efbd47Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Mar 11 21:48:55 2023 +0100 Update modular_zubbers/code/datums/bubber_quirks/hydrophilic.dm commita4e779ffe0Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Mar 11 21:48:46 2023 +0100 Update modular_zubbers/code/datums/bubber_quirks/hydrophilic.dm commitf0b8626110Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Mar 11 21:48:35 2023 +0100 Update code/datums/quirks/_quirk.dm commitda316c8012Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Mar 11 21:48:24 2023 +0100 Update tgui/packages/tgui/interfaces/PreferencesMenu/QuirksPage.tsx commite6bb4098c4Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Mar 11 18:51:44 2023 +0100 Revert "Merge upstream" commit18502f23e1Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Mar 11 17:45:18 2023 +0000 Automatic changelog for PR #70 [ci skip] commit956af4371eMerge:8bc3e5dceff22c2468a5Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Mar 11 18:44:52 2023 +0100 Merge pull request #70 from Bubberstation/DS-2-gone-fix REMOVES DS-2 commit8bc3e5dcefMerge:904511b3030983bf284dAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Mar 11 17:57:20 2023 +0100 Merge pull request #79 from Gr33d-y/let-skrell-drink!!! Let the Skrell DRINK commit904511b303Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Mar 11 16:53:16 2023 +0000 Automatic changelog for PR #48 [ci skip] commit6ae63227dfMerge:163b0d7f64978dc63f4fAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Mar 11 17:52:51 2023 +0100 Merge pull request #48 from ShamanSliph/felinid-Fix Felinid Skintone Bandaid Fix commitf5d01f6b69Author: WoolyAypa <cantstawpcoding@gmail.com> Date: Sat Mar 11 00:08:36 2023 -0300 bruhh... commitf7773782e8Author: WoolyAypa <cantstawpcoding@gmail.com> Date: Fri Mar 10 22:28:11 2023 -0300 a really cool wig commitc14183ecc0Author: WoolyAypa <cantstawpcoding@gmail.com> Date: Fri Mar 10 22:23:50 2023 -0300 In nomine patris commit0e94e7fb05Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Mar 10 17:24:05 2023 -0600 Fixes the orbit_icon error commitf106cd1ea0Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Mar 10 17:11:29 2023 -0600 Update CentCom_skyrat_z2.dmm commit2f52c5940fAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Mar 10 17:10:13 2023 -0600 Takes the Nanotrasen rep off the Interlink... commitbee6628038Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Mar 10 17:07:52 2023 -0600 Remove that overlap Fixes voidraptor.dmm commit51052180a9Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Mar 10 17:04:27 2023 -0600 Removes basic VR access change commit9e67f7394cMerge:71326052b83066da2c17Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Mar 10 17:00:18 2023 -0600 Merge pull request #99 from Bubberstation/ID-fix-part-2 Works on fixing IDs more commit3066da2c17Merge:acf53d847671326052b8Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Mar 10 16:59:02 2023 -0600 Merge branch 'ID-Fix-Branches' of https://github.com/Bubberstation/Bubberstation into ID-fix-part-2 commitacf53d8476Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Mar 10 16:56:29 2023 -0600 Fixes a conflict commit60febf5409Merge:3111c2b5ac163b0d7f64Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Mar 10 16:51:04 2023 -0600 Merge https://github.com/Bubberstation/Bubberstation into ID-fix-part-2 commit3111c2b5acAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Mar 10 16:46:16 2023 -0600 Stops messing with the automapper commit9fe42dec80Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Mar 10 16:42:39 2023 -0600 Works on fixing IDs more Lots of edits, fixes most old problems commit71326052b8Merge:1df92305de163b0d7f64Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Mar 10 14:33:52 2023 -0600 Merge branch 'master' into ID-Fix-Branches commit163b0d7f64Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri Mar 10 16:28:16 2023 +0000 Automatic changelog for PR #96 [ci skip] commit19a7719706Merge:840ff9c2f9c5573eb59fAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Mar 10 17:27:08 2023 +0100 Merge pull request #96 from Cyprex/upstream_merge3 Merge upstream commit8fcdd0afafAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Mar 10 02:56:05 2023 -0600 Update code/modules/projectiles/ammunition/energy/laser.dm Co-authored-by: Cyprex <35031555+Cyprex@users.noreply.github.com> commit666083f3f7Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Mar 10 02:55:56 2023 -0600 Update code/modules/projectiles/ammunition/energy/laser.dm Co-authored-by: Cyprex <35031555+Cyprex@users.noreply.github.com> commit1df92305deMerge:45cf799742b3106f4a9bAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Thu Mar 9 18:53:02 2023 -0600 Merge pull request #85 from Gr33d-y/helps-with-ID-branch Changes the access on the doors of the NT rep's doors to ACCESS_NTREP commit880663dd25Author: NullFag <flameghoster@gmail.com> Date: Thu Mar 9 16:54:03 2023 +0100 freshest pissass in the west commitc5573eb59fMerge:840ff9c2f997cef63e61Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Wed Mar 8 18:51:21 2023 +0100 Merge remote-tracking branch 'skyrat/master' into upstream_merge3 commit9dc3351d5fAuthor: NullFag <flameghoster@gmail.com> Date: Tue Mar 7 17:58:03 2023 +0100 sex! commit0983bf284dAuthor: Gr33d-y <103287849+Gr33d-y@users.noreply.github.com> Date: Mon Mar 6 14:47:24 2023 -0500 Adds description and changes the temp again, this time for real? commitec55081e5aAuthor: Gr33d-y <103287849+Gr33d-y@users.noreply.github.com> Date: Mon Mar 6 14:34:11 2023 -0500 Adds lore and temp change. Does what it says. commit986e948bd4Author: Meiler <mariuserking@gmail.com> Date: Mon Mar 6 03:15:24 2023 +0100 fuck commit62914d3d1dAuthor: Meiler <mariuserking@gmail.com> Date: Mon Mar 6 02:49:25 2023 +0100 non-modular code comments commit978dc63f4fAuthor: JonaMaz <85446983+ShamanSliph@users.noreply.github.com> Date: Sun Mar 5 19:05:30 2023 -0500 Add comment about Species ltraits. commitf22c2468a5Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sun Mar 5 15:33:47 2023 -0600 Fixes that little issue Oops commit8fa9761a48Merge:cfe4e9d9073a29383714Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sun Mar 5 15:32:35 2023 -0600 Merge branch 'DS-2-gone-fix' of https://github.com/Bubberstation/Bubberstation into DS-2-gone-fix commitcfe4e9d907Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sun Mar 5 15:31:26 2023 -0600 Actually makes the DS-2 Comment Out work commit3a29383714Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sun Mar 5 14:45:46 2023 -0600 Re-enables the port tarkon ruin. commitfef94fb543Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sun Mar 5 14:39:05 2023 -0600 DS-2 Off Bubber Comment commitf698f27a06Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sun Mar 5 14:35:04 2023 -0600 Small adjustments to the file commit8a5f982c44Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sun Mar 5 14:24:39 2023 -0600 DS-2 unpickable fix. Makes it so that DS-2 is unpickable and therefore can be spawned. commit840ff9c2f9Author: Gr33d-y <103287849+Gr33d-y@users.noreply.github.com> Date: Sun Mar 5 15:18:18 2023 -0500 Update lavaland_surface_syndicate_base1_skyrat.dmm (#57) commit61d11ecdacAuthor: JonaMaz <85446983+ShamanSliph@users.noreply.github.com> Date: Sun Mar 5 15:09:11 2023 -0500 Doing the changes suggested by Zirok. commitd25898713cAuthor: Meiler <mariuserking@gmail.com> Date: Sun Mar 5 20:59:54 2023 +0100 re-adds define, code checks just in case commit9f9d406f42Merge:bc5250b7e187ab445cb8Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sun Mar 5 20:43:58 2023 +0100 Merge pull request #65 from NullDagaf/violent_rape_gaming Repaths a thing commitbc5250b7e1Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Mar 5 19:43:47 2023 +0000 Automatic changelog for PR #24 [ci skip] commit7c08482174Merge:3caae269733a18f8764bAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sun Mar 5 20:43:21 2023 +0100 Merge pull request #24 from 567Turtle/hunger-change Slower hunger loss commit3caae26973Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Mar 5 16:53:08 2023 +0000 Automatic changelog for PR #78 [ci skip] commit34861873b0Merge:f970599ba6cd91cd5b61Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sun Mar 5 17:52:42 2023 +0100 Merge pull request #78 from Cyprex/merge_upstream2 Merge upstream commita4926abd34Author: JonaMaz <85446983+ShamanSliph@users.noreply.github.com> Date: Sun Mar 5 11:20:31 2023 -0500 Sprite Test now uses the Right parts commite71696eac6Author: JonaMaz <85446983+ShamanSliph@users.noreply.github.com> Date: Sun Mar 5 10:40:24 2023 -0500 Swapped it so Felinnids used Human Parts A tinge of yellow/red is added to all colors. but the skin tones colors will more accurately. commitb6fe7d83c1Author: Meiler <mariuserking@gmail.com> Date: Sun Mar 5 14:14:53 2023 +0100 Delete unnecessary define, functional whitelists commit35fe1ad3e1Author: ShamanSliph <85446983+ShamanSliph@users.noreply.github.com> Date: Sat Mar 4 23:37:45 2023 -0500 A comes BEFORE O Sliph learns their fucking alphabet. commit6772bd6b75Merge:141bbc4513f970599ba6Author: ShamanSliph <85446983+ShamanSliph@users.noreply.github.com> Date: Sat Mar 4 23:32:18 2023 -0500 Merge branch 'master' into felinid-Fix commit45cf799742Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sat Mar 4 22:19:47 2023 -0600 Making ACCESS_NTRep a thing pt. 3 commit4a1ea36587Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sat Mar 4 22:18:48 2023 -0600 Making ACCESS_NTREP A thing commitfd4587e26cAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sat Mar 4 22:18:16 2023 -0600 Making ACCESS_NTREP A thing pt. 1 commit93fb7a1e88Author: Meiler <mariuserking@gmail.com> Date: Sun Mar 5 02:07:41 2023 +0100 should be more specific here commitfff39216c7Merge:1b2e19c138f970599ba6Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sat Mar 4 19:03:44 2023 -0600 Merge pull request #81 from Bubberstation/master Re-merges master into ID-Fix-Branch commitb3106f4a9bAuthor: Gr33d-y <103287849+Gr33d-y@users.noreply.github.com> Date: Sat Mar 4 20:00:57 2023 -0500 Changes the access on the doors of the NT rep's doors to ACCESS_NTREP commit52bd80b998Author: Meiler <mariuserking@gmail.com> Date: Sun Mar 5 01:59:24 2023 +0100 initial commit19d45706eaAuthor: NullFag <flameghoster@gmail.com> Date: Sat Mar 4 23:45:02 2023 +0100 ballin' commit1b2e19c138Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sat Mar 4 15:07:05 2023 -0600 Gives the NTRep access Add: ACCESS_REPRESENTATIVE for NTRep commit19cd619ca2Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sat Mar 4 14:36:45 2023 -0600 Consultant's officer acc. change Add: NT Consultant's Locker access commit323c5477d0Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sat Mar 4 14:17:05 2023 -0600 Updates access.dm Add: NTRep Access commit2aa016d348Author: Gr33d-y <103287849+Gr33d-y@users.noreply.github.com> Date: Sat Mar 4 14:31:54 2023 -0500 Organ Update part two. This one is a bit bigger and not 100% needed, but most of the changes here make sense to me. Lungs are better in both cold and heat, skrell are creatures that adapt to their environment so this makes sense to me. Changes the diet to include seafood and give them water breathing, they are amphibious after all and wonderful fishers. Their diet can be a lot of toxic stuff, so their liver should be able to deal with toxic stuff easier. As for the most controversial trait here, Hardly wounded, I feel as though skrell having 70% more brute damage is a bit much, but fair! It makes sense for the flavor of the species that they would have skin that is easy to bruise. That being said, the skin is thick and the bones are softer with more of a rubber feel to them. Both less likely to break, but are weaker in return. A good tradeoff imo. commitcd91cd5b61Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Mar 4 09:11:25 2023 +0100 Remaps voidraptor engines, removes openspace commit1dca6d8f25Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Mar 4 08:39:22 2023 +0100 actually fix js commitf647e3fad2Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Mar 4 08:34:42 2023 +0100 fix js styling commit96a9e046bdAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Mar 3 23:14:55 2023 +0100 try to prod github commitfb33b001abAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Mar 3 22:36:39 2023 +0100 Fix duplicate lights commit3bedaff52bAuthor: Gr33d-y <103287849+Gr33d-y@users.noreply.github.com> Date: Fri Mar 3 16:10:31 2023 -0500 un-modularised it commit90d70fdbfcAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Mar 3 21:55:21 2023 +0100 Hopefully fix wrong varedits commitb997503b95Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Mar 3 21:45:55 2023 +0100 copy tram from tramstation.dmm to bubber's tramstation commit3fe770348cAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Mar 3 21:23:32 2023 +0100 manually edit DMM to remove extra grille commit901edd3430Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Mar 3 21:20:11 2023 +0100 remove duplicate chair from icebox commit00908f9426Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Mar 3 21:13:00 2023 +0100 update paths 72076 escape pods commite5a05d7380Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Mar 3 21:08:53 2023 +0100 update_paths candle commit79204740fbAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Mar 3 21:06:38 2023 +0100 fix duplicate table on delta commit4f06d81be8Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Mar 3 20:56:02 2023 +0100 manually edit DMM to mirror #73106. Note that #73410 and #73268 still need to be ported. commitac141e3460Author: Gr33d-y <103287849+Gr33d-y@users.noreply.github.com> Date: Fri Mar 3 14:49:23 2023 -0500 let skrell drink LET EM! commitc901dfc925Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Mar 3 20:30:15 2023 +0100 72916 requests_console update_paths commitd7aedf9d8cAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Mar 3 20:27:09 2023 +0100 73070 chem cartridge update paths commitf6be89da47Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Mar 3 20:22:04 2023 +0100 glove repathing commita8736a5fb3Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Mar 3 19:32:48 2023 +0100 Move blacksmith icon over, as per the refactor commit59b587131aMerge:f970599ba69af8ffe4f8Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Mar 3 19:22:13 2023 +0100 Merge from upstream commitf970599ba6Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri Mar 3 17:20:24 2023 +0000 Automatic changelog for PR #68 [ci skip] commit4b3213bc19Merge:7d0201a961ec5604786fAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Mar 3 11:19:53 2023 -0600 Merge pull request #68 from ShamanSliph/hemophage-Fix Fixes Hemophage Preview and Screenshot. commitbcde3d2205Author: W0LF-101 <wolfy010@protonmail.com> Date: Fri Mar 3 14:25:48 2023 +0000 energy revolver & laser changes Changed energy revolver to no longer selfcharge and take more power to fire lethal and taser shots (10% & 20% vs 5% and 13%) changed SC-1 laser gun to take less power to fire laser shots (from 6% to 5%) commitec89b31a35Author: Icarus-The-Sun <119832971+Icarus-The-Sun@users.noreply.github.com> Date: Fri Mar 3 02:26:10 2023 -0500 Update anti_union_propaganda.txt commit482baa9e3dAuthor: Icarus-The-Sun <119832971+Icarus-The-Sun@users.noreply.github.com> Date: Fri Mar 3 02:20:42 2023 -0500 Update abductee_objectives.txt commit9c011501dfAuthor: Icarus-The-Sun <119832971+Icarus-The-Sun@users.noreply.github.com> Date: Fri Mar 3 02:18:41 2023 -0500 Update traumas.json commit7d0201a961Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Mar 3 00:07:41 2023 -0600 Adds enemy_roles to all midround and latejoin antags (#60) * Adds enemy_roles to all midround and latejoin antags Add: enemy_roles to all midround antags * Fixes formatting for latejoins * Fixes formatting on midround commit242a71d0f9Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Thu Mar 2 23:09:32 2023 -0600 REMOVES DS-2 del: DS-2 commite1f61327dfAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Thu Mar 2 20:42:14 2023 -0600 Removes "BUBBER EDIT" comment commitbd8587ab89Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Thu Mar 2 20:30:09 2023 -0600 Fixes that little indentation error commitec5604786fAuthor: JimmyDrop <85446983+ShamanSliph@users.noreply.github.com> Date: Thu Mar 2 16:55:38 2023 -0500 Hemophage, More like 💤 phage commit87ab445cb8Author: NullFag <flameghoster@gmail.com> Date: Thu Mar 2 22:53:04 2023 +0100 SHTEWPID commit1a3ff80765Author: NullFag <flameghoster@gmail.com> Date: Thu Mar 2 22:52:30 2023 +0100 fkin commit6ce49c7db5Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu Mar 2 17:44:03 2023 +0000 Automatic changelog for PR #63 [ci skip] commite03da3958bAuthor: yourdoom9898 <32888098+yourdoom9898@users.noreply.github.com> Date: Thu Mar 2 11:43:31 2023 -0600 Re-adds Medical Borg pinpointer (#63) commit725a6c75c1Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Thu Mar 2 00:32:20 2023 -0600 Fixes the Blueshield ID Blueshield ID is now silver commit573dce1311Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Wed Mar 1 21:44:39 2023 -0600 Changes IDs Add: Blueshield CENTCOM to Silver ID Add: NT Rep CENTCOM to Silver ID Add: Weapon Permit access for QM Add: Surgery access for Brigmed commit08ca98508fAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu Mar 2 02:23:53 2023 +0000 Automatic changelog for PR #13 [ci skip] commita7d1f1ab34Author: Gr33d-y <103287849+Gr33d-y@users.noreply.github.com> Date: Wed Mar 1 21:23:28 2023 -0500 Blacksmithing! (#13) * Blacksmithing! THIS SHOULD, SHOULD BEING THE KEY WORD, add blacksmithing as a job along with their workstations on our 4 maps. Their workstations are in beta and currently they share access with curators. * wood added forgot to add wood * Working Blacksmith Blacksmith.Dm moved to modular_zubber/jobs/job_types/ landmarks.dm for blacksmith moved to modular/zubber/game/object/landmarks temporary ID_Trim added to /modular_zubber/datum/id_trim/jobs.dm Blacksmith now spawns in the correct location. But is lacking relvant apperal. Also didn't touch plasmamen. * Move Blacksmith to Cargo instead of Service and Give plasmamen the right suit Blacksmith should now be considered Cargo. Starting with pants and boots instead of shorts and shoes. * undoes map changes * Update VoidRaptor.dmm * Update VoidRaptor.dmm * Update IceBoxStation.dmm * Update IceBoxStation.dmm * Update IceBoxStation.dmm * fuck this shit so fucking hard holy shit who MADE AUTO MAPPING I WANT THEM DEAD * all but tram trimmed up and smithed * should be final mapping changes, hopefully, also fully removes automapping and adds skyrats auto mapped stuff to the default maps, besides barbers, for now. * its back,,,, * automap test yay * fixes what i assume is a typo * automapper gone?>!!?!?!?! * ITS BACK * *sobbing and crying sounds* * is the nightmare over? * test * test over * NO MORE HAIRCUTS!!!! for now * gdsfYEASLGHJKF FUCK EAH * CATPAWAS * KILL * heg,,h,,m * kills my hopes and dreams * Update _basemap.dm * typofix * it donut exist * Give the blacksmith a more appropriate Mail list. * fixes a small mapping error with the zlevels * fixes another weird mapping error. * Adds blacksmith area, new blacksmith heirlooms Adds the new area to be placed on maps. Adds appropriate heirlooms. * Adds the new areas to the DME. * Update IceBoxStation_bubber.dmm * Update IceBoxStation_bubber.dmm * Update IceBoxStation_bubber.dmm * Repaths modular stuff into the right folders, let's bite the bullet now. Also adds access for barbers. * Blacksmith access mapping helper * Update tgstation.dme * New blacksmith shop for Deltastation! * NT Consultant returned to Delta * Delta Update (bones & sinew) * Unit test fixes * Tramstation Blacksmith * Tramstation Barber * Update tramstation_bubber.dmm * super crazy icebox changes * icebox fixes * fixes * Final blacksmith area change * icebox pipenet fix * .dme out of order fix --------- Co-authored-by: JimmyDrop <85446983+ShamanSliph@users.noreply.github.com> Co-authored-by: KathrinBailey <kat892@outlook.com> Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> commit415fbf66daAuthor: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> Date: Thu Mar 2 02:02:01 2023 +0000 dumb moth commit7e18e59bd4Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Wed Mar 1 19:26:35 2023 -0600 Updates crewsimov to modern standards, adds crewsimov++ Add: correct Crewsimov add: Crewsimov++ (asimov++ but crew) commitf53de2fd2fAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Tue Feb 28 17:44:04 2023 +0100 Update Discord Link in Readme commit35e60f7b50Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue Feb 28 03:31:23 2023 +0000 Automatic changelog for PR #59 [ci skip] commitca5df02183Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Feb 27 21:30:55 2023 -0600 Add files via upload (#59) * Add files via upload * Fixes links not matching each-other commitd48200fd5fAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Feb 27 17:49:58 2023 +0000 Automatic changelog for PR #58 [ci skip] commit1763af2016Merge:10314755be9f649eec13Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Feb 27 11:49:28 2023 -0600 Merge tgstation.dme check for ERT.dm Updates TGstation.dme for ERT modularity commit9f649eec13Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Feb 27 10:58:47 2023 -0600 Updates TGstation.dme for ERT modularity Includes modular_zubbers/code/datums/ert.dm in tgstation.dme commit10314755beAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue Feb 21 12:48:19 2023 +0000 Automatic changelog for PR #51 [ci skip] commit509df9ac76Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Tue Feb 21 06:47:50 2023 -0600 Bubber jobs branch (#51) * New warden for requirements * Blueshield requirement change * Updates Blueshield.dm with Security requirements commit141bbc4513Author: JonaMaz <85446983+ShamanSliph@users.noreply.github.com> Date: Mon Feb 20 16:02:48 2023 -0500 New screenshot for the Unit Test commitc38ca0b6dcAuthor: JonaMaz <85446983+ShamanSliph@users.noreply.github.com> Date: Mon Feb 20 15:03:18 2023 -0500 Fix Species Preview Image SCREENSHOT TEST STILL BROKEN. commit0fe399a0bcAuthor: JonaMaz <85446983+ShamanSliph@users.noreply.github.com> Date: Sun Feb 19 14:22:06 2023 -0500 Fixing a Compile Error. commit9829af2a9cMerge:e2c3232d190386ced91bAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Feb 18 23:14:13 2023 +0100 Merge pull request #32 from tmyqlfpir/crew-monitor-dnr Show DNR state for dead crew on crew monitor commit0386ced91bAuthor: <80724828+tmyqlfpir@users.noreply.github.com> Date: Sun Feb 19 06:12:45 2023 +1000 Minor comment tweak commite2c3232d19Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 23:56:33 2023 -0600 Fix that lil error commitf3b3aacf79Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 23:56:09 2023 -0600 Make ert.dm actually have the right outfit. How did this not get changged? commit161ca6189eAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sat Feb 18 02:26:11 2023 +0000 Automatic changelog for PR #50 [ci skip] commitb0e2e40bf1Merge:50037de975cddb6db21fAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 20:25:41 2023 -0600 Merge pull request #50 from Bubberstation/ERT-branch Ert branch commitcddb6db21fAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 19:44:59 2023 -0600 Revert ert.dm changes in modular_skyrat commit28b26bba56Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 19:44:02 2023 -0600 Delete tgstation.dme commit49ea1d8f9fAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 19:41:46 2023 -0600 Updated ERT.dm commit4f6577e822Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 19:38:18 2023 -0600 Modular ERT outfit commit50550bbe0dAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 19:36:50 2023 -0600 Reverts ERT outfit change (moving modularity) commitc6b8959697Merge:5a604b937650037de975Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 19:33:23 2023 -0600 Merge pull request #49 from Bubberstation/master Update branch commit74c0c6fa39Merge:dcfefa30b850037de975Author: ShamanSliph <85446983+ShamanSliph@users.noreply.github.com> Date: Fri Feb 17 18:40:20 2023 -0500 Merge branch 'master' into felinid-Fix commitdcfefa30b8Author: JonaMaz <85446983+ShamanSliph@users.noreply.github.com> Date: Fri Feb 17 18:34:54 2023 -0500 Felinids now use Mutant instead of Human Skin tones will be posted for people who need them. commit50037de975Merge:34ea1aca425a604b9376Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 17:05:50 2023 -0600 Merge pull request #47 from Bubberstation/ERT-branch Asset Protection Tweaks commit5a604b9376Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 16:41:54 2023 -0600 LF TGstation.dme commit359ca152deAuthor: JimmyDrop <85446983+ShamanSliph@users.noreply.github.com> Date: Fri Feb 17 15:49:37 2023 -0500 Felinid Bandaid Fix Lets Felinids use the Mutant color instead of Skintones. Plan to change how skintones work so we can ditch it. commit34ea1aca42Merge:1713f72cdd1ec2a6e596Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Fri Feb 17 19:19:45 2023 +0100 Merge pull request #46 from Bubberstation/Cyprex-patch-2 disable Stalebot commitc43bb4c197Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 12:04:09 2023 -0600 Re-adds tgstation.dme? commitf4ad32279dAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 12:01:38 2023 -0600 Delete tgstation.dme commit49603056adAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 11:55:00 2023 -0600 Actually adds the .dme commit59695988c3Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 00:44:42 2023 -0600 Fix that description. commit24edb6d23dAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 00:34:36 2023 -0600 Modified asset protection commitbc339dfb3dAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Fri Feb 17 00:33:39 2023 -0600 New Asset Protection commit1ec2a6e596Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Thu Feb 16 18:58:19 2023 +0100 disable Stalebot commit1713f72cddMerge:2c6324d0a32ca0ba89deAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Thu Feb 16 13:05:50 2023 +0100 Merge pull request #45 from Yawet330/patch-1 Hemophage Compressed PR commit2ca0ba89deAuthor: Yawet330 <65188584+Yawet330@users.noreply.github.com> Date: Thu Feb 16 09:12:00 2023 +0000 Update hemophage.dm commit7f8ad35137Author: <80724828+tmyqlfpir@users.noreply.github.com> Date: Wed Feb 15 16:47:52 2023 +1000 Fix morgue not checking for DNR quirk commit2c6324d0a3Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Feb 12 21:20:17 2023 +0000 Automatic changelog for PR #38 [ci skip] commit0d9fca6ed0Merge:7840fa6f881c815540bbAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sun Feb 12 22:19:51 2023 +0100 Merge pull request #38 from ShamanSliph/pAI-Fix-Port Mirror of PR #18995 From Skyrat: Fix pAI not being able to use the radio. commit1c815540bbAuthor: JonaMaz <85446983+ShamanSliph@users.noreply.github.com> Date: Sun Feb 12 13:36:21 2023 -0500 Port of #18995 commit7840fa6f88Merge:58c5b2eb59497ce21990Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sun Feb 12 14:38:18 2023 +0100 Merge pull request #18 from theselfish/bubberstationfixname Changes mention of Skyrat to Bubber-Station in PR Template. commit2a25e6cfa4Author: tmyqlfpir <80724828+tmyqlfpir@users.noreply.github.com> Date: Fri Feb 10 13:10:22 2023 +1000 Show DNR state for dead crew on crew monitor commit58c5b2eb59Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed Feb 8 10:44:15 2023 +0000 Automatic changelog for PR #26 [ci skip] commit0dc0331013Merge:a4ccb89f1e18105ce0e6Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Wed Feb 8 11:43:42 2023 +0100 Merge pull request #26 from Cyprex/update_title_screen Update Title Screen commit18105ce0e6Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Wed Feb 8 11:41:53 2023 +0100 Update Title Screen commit3a18f8764bAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Wed Feb 8 10:27:00 2023 +0100 Update mobs.dm commite3e7af077fAuthor: 567Turtle <braedontx08@outlook.com> Date: Tue Feb 7 20:11:53 2023 -0600 you get hungry slower commita4ccb89f1eAuthor: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue Feb 7 13:19:35 2023 +0000 Automatic changelog for PR #17 [ci skip] commit94a72ec300Merge:7c25cc68c481966f7706Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Tue Feb 7 14:18:58 2023 +0100 Merge pull request #17 from theselfish/lone-ops Changes various event overrides commit81966f7706Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Mon Feb 6 00:11:46 2023 +0100 Make lone op event require 20 pop commit9123de81deAuthor: Cursor <102828457+theselfish@users.noreply.github.com> Date: Sun Feb 5 20:50:24 2023 +0000 Update modular_skyrat/modules/events/code/event_overrides.dm commit7c25cc68c4Merge:359453bca632d360ee07Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Feb 4 22:59:29 2023 +0100 Merge pull request #19 from Bubberstation/Cyprex-patch-nt-consultant Remove ID console access from NT Consultant commit32d360ee07Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Feb 4 22:35:30 2023 +0100 Remove ID console access from NT Consultant commit497ce21990Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Feb 4 21:20:03 2023 +0100 review of PR template, cut a lot of stuff. commit4e320b3e8fAuthor: cursor <grandwizardmiller@gmail.com> Date: Sat Feb 4 00:51:57 2023 +0000 Another Skyrat mention. commit26b1d66789Author: cursor <grandwizardmiller@gmail.com> Date: Sat Feb 4 00:48:27 2023 +0000 Changes mention of Skyrat to Bubber-Station in PR Template. commit677ade57c2Author: Cursor <102828457+theselfish@users.noreply.github.com> Date: Sat Feb 4 00:43:17 2023 +0000 Apply suggestions from code review commit44091dab66Author: cursor <grandwizardmiller@gmail.com> Date: Sat Feb 4 00:39:45 2023 +0000 Changes various event overrides commit359453bca6Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Jan 29 22:02:25 2023 +0000 Automatic changelog for PR #6 [ci skip] commitb451f77a24Merge:0fe565c14bc14fcc8561Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sun Jan 29 23:01:53 2023 +0100 Merge pull request #6 from miniusAreas/fdmm-patch-84963036-miniusAreas NTrepstamps commit0fe565c14bMerge:22901d196fdfbdd7c03fAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Sat Jan 28 11:42:32 2023 +0100 Merge pull request #9 from Cyprex/proper_modularization Proper modularization commitdfbdd7c03fAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Thu Jan 26 15:29:54 2023 +0100 Rename codeowner_reviews.yml to codeowner_reviews.yml.disabled commitb3c78ad87dAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Thu Jan 26 08:36:11 2023 +0100 Remove SR people from Codeowners, add ours. commit67aa3aed5dAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Thu Jan 26 00:14:24 2023 +0100 fix Ashwalker include order commit22901d196fMerge:bfa495ce905493782cafAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Wed Jan 25 23:55:53 2023 +0100 Merge pull request #4 from Bubberstation/Cyprex-patch-1 Update Readme commitbec6cafebfAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Wed Jan 25 17:00:34 2023 +0100 Fix compilation commitc14fcc8561Author: miniusAreas <39163353+miniusAreas@users.noreply.github.com> Date: Tue Jan 24 05:09:14 2023 -0500 stampmaps commitdf72083325Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Mon Jan 23 22:28:29 2023 +0100 move modular_bubbers to modular_zubbers & Others Deletes irrelevant modularization documents. Cleans up Veteran status fixes commit5493782cafAuthor: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Mon Jan 23 13:21:27 2023 +0100 Update Readme commitbfa495ce90Merge:4d2ee55723bfc80448fbAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Thu Jan 19 11:58:32 2023 -0600 Merge pull request #13 from Yawet330/patch-1 Fully Fixes Ashwalkers commitbfc80448fbAuthor: Yawet330 <65188584+Yawet330@users.noreply.github.com> Date: Thu Jan 19 10:36:59 2023 +0000 a2 commit94ae332eccAuthor: Yawet330 <65188584+Yawet330@users.noreply.github.com> Date: Thu Jan 19 10:35:54 2023 +0000 a commit4d2ee55723Merge:448830dcc1a40c9a467fAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Tue Jan 17 20:17:34 2023 -0600 Merge pull request #11 from Kilmented/SkyratUncringedBravo Spicy Mustard Update Ver One Point Oh commit448830dcc1Merge:32a17e359711aa587432Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Tue Jan 17 20:17:15 2023 -0600 Merge pull request #10 from Yawet330/ashies AAAA commita40c9a467fAuthor: Kilmented <gamerchriscomp2018@gmail.com> Date: Tue Jan 17 20:00:19 2023 -0600 Prevents the tutorial apocalypse commit815a1c95eaAuthor: Kilmented <gamerchriscomp2018@gmail.com> Date: Tue Jan 17 19:57:25 2023 -0600 Attempt 4? commit9197d539c4Author: Kilmented <gamerchriscomp2018@gmail.com> Date: Tue Jan 17 19:56:45 2023 -0600 Attempt III and fixing the fixes commit5004dcb81dAuthor: Kilmented <gamerchriscomp2018@gmail.com> Date: Tue Jan 17 19:48:36 2023 -0600 Removes flavour text req commitf112aa787dAuthor: Kilmented <gamerchriscomp2018@gmail.com> Date: Tue Jan 17 19:41:47 2023 -0600 Fixed Ashwalkers again commit88bbe8e1c3Author: Kilmented <gamerchriscomp2018@gmail.com> Date: Tue Jan 17 18:49:47 2023 -0600 Fixes the ashwalkers AGAIN commitfe4b0f2117Author: Kilmented <gamerchriscomp2018@gmail.com> Date: Tue Jan 17 18:18:53 2023 -0600 Disables repeat antags and increased obsessed $ commit11aa587432Author: Yawet330 <memenusniceus2@gmail.com> Date: Tue Jan 17 21:24:14 2023 +0000 AAAA commit32a17e3597Merge:452c8a23df9a77d5f8a9Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Tue Jan 17 14:59:30 2023 -0600 Merge pull request #9 from Yawet330/ashies Ashies commit9a77d5f8a9Author: Yawet330 <memenusniceus2@gmail.com> Date: Tue Jan 17 11:59:46 2023 +0000 a commit3f26cb6666Author: Yawet330 <memenusniceus2@gmail.com> Date: Tue Jan 17 11:58:56 2023 +0000 I hate /tg/ and skyrat. commit452c8a23dfMerge:27ad8fd400e1c0a2e218Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Jan 16 16:24:55 2023 -0600 Merge pull request #7 from Cyprex/patch-1 Unlock all Veteran Content for everyone commit27ad8fd400Merge:b05ea8bd437fa707566aAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Jan 16 16:22:11 2023 -0600 Merge pull request #8 from Kilmented/master Fixes Crewsimov (TODO: modularize) commit7fa707566aAuthor: Kilmented <gamerchriscomp2018@gmail.com> Date: Mon Jan 16 16:16:39 2023 -0600 Fixes crewsimov commite1c0a2e218Author: Cyprex <35031555+Cyprex@users.noreply.github.com> Date: Mon Jan 16 21:48:13 2023 +0100 Unlock all Veteran Content for everyone commitb05ea8bd43Merge:98b5f3d6d53f367120a8Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Jan 16 13:17:33 2023 -0600 Merge pull request #6 from Kilmented/master X'd Kilostation, made all sensible maps votable commit3f367120a8Author: Kilmented <gamerchriscomp2018@gmail.com> Date: Mon Jan 16 13:04:19 2023 -0600 X'd Kilostation, made all sensible maps votable commit98b5f3d6d5Merge:3c343092f00fce4007e0Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sat Jan 14 13:53:16 2023 -0600 Merge branch 'Skyrat-SS13:master' into master commit3c343092f0Merge:a63c9f7f21b7d9bbd5daAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sat Jan 14 13:53:04 2023 -0600 Merge pull request #5 from JerryWester/modular_fixes Modularizes (#2) commita63c9f7f21Merge:9f28a3f73feb98e9d799Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sat Jan 14 13:52:51 2023 -0600 Merge pull request #4 from JerryWester/modularization_docs Groundwork for modularization commit9f28a3f73fMerge:9641b42e15977d4c5e92Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sat Jan 14 13:52:21 2023 -0600 Merge pull request #3 from Kilmented/CrewSimov Added Crewsimov commiteb98e9d799Author: Jerry Wester <JerryWester@users.noreply.github.com> Date: Sat Jan 14 06:23:48 2023 -0700 Update module_template.md commitb7d9bbd5daAuthor: Jerry Wester <JerryWester@users.noreply.github.com> Date: Sat Jan 14 06:22:48 2023 -0700 Update readme.md commit9a6065b540Author: Jerry Wester <JerryWester@users.noreply.github.com> Date: Sat Jan 14 06:22:16 2023 -0700 Update readme.md commit16b6ffb58eAuthor: Jerry Wester <jerrywester@yahoo.com> Date: Sat Jan 14 06:17:06 2023 -0700 Modularize #2 commit539286ca7fAuthor: Jerry Wester <jerrywester@yahoo.com> Date: Sat Jan 14 05:27:18 2023 -0700 Revert "Fixed lotsas" This reverts commit08ec9868f8. commite7d69e8dcbAuthor: Jerry Wester <jerrywester@yahoo.com> Date: Sat Jan 14 05:08:17 2023 -0700 Add modular config setup commitdcbcbfb2a5Author: Jerry Wester <jerrywester@yahoo.com> Date: Sat Jan 14 04:58:09 2023 -0700 Add docs for modularization commit977d4c5e92Author: Kilmented <gamerchriscomp2018@gmail.com> Date: Fri Jan 13 21:32:13 2023 -0600 Fixes Default Configs commit11a3360084Author: Kilmented <gamerchriscomp2018@gmail.com> Date: Fri Jan 13 21:06:01 2023 -0600 Added CrewSimov commit9641b42e15Merge:a896bff135d639e903d2Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Thu Jan 12 23:38:17 2023 -0600 Merge branch 'Skyrat-SS13:master' into master commita896bff135Merge:ca1c5808bf1251c1cc1cAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Wed Jan 11 18:59:15 2023 -0600 Merge branch 'Skyrat-SS13:master' into master commitca1c5808bfMerge:3d5f72bc9108ec9868f8Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Wed Jan 11 18:57:40 2023 -0600 Merge pull request #2 from Kilmented/Fixes Fixed lotsas commit08ec9868f8Author: Kilmented <gamerchriscomp2018@gmail.com> Date: Wed Jan 11 18:47:41 2023 -0600 Fixed lotsas commit3d5f72bc91Merge:b931604fb8861ed61d55Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Tue Jan 10 18:59:01 2023 -0600 Merge branch 'Skyrat-SS13:master' into master commitb931604fb8Merge:b4fd119fb5d3f85186e8Author: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Mon Jan 9 18:33:59 2023 -0600 Merge branch 'Skyrat-SS13:master' into master commitb4fd119fb5Merge:53e452ce98c008b39ddbAuthor: ReturnToZender <110273561+ReturnToZender@users.noreply.github.com> Date: Sat Jan 7 19:51:36 2023 -0600 Merge pull request #1 from miniusAreas/fdmm-patch-98720073-miniusAreas Fixes Arrivals Shuttle for Kilostation commitc008b39ddbAuthor: miniusAreas <39163353+miniusAreas@users.noreply.github.com> Date: Sat Jan 7 20:18:08 2023 -0500 kiloshuttlefix
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/obj/effect/mapping_helpers/airlock/access/any/supply/blacksmith/get_access()
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var/list/access_list = ..()
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access_list += ACCESS_BLACKSMITH
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return access_list
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